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Pricing CM
Li*** 2019-10-16 12:29
966 7 0 0
# 1
Edit Date : 16.10.2019

Hey people, hey ,

can someone explain to me why the price for Demihuma Hunting Elixir ist ridiculouslyredicusly low compared to the cost for the materials?

You dont need much but the expensive thing you need is Blood... Sinnersblood.

Sinnersblood usually goes for 36k right now on CM besides of that you need 1 blood and a bunch of other materials to craft the elixir of demihuman hunt which sells for 6k each on CM...

wheres the point?

Noone ever will sell this elixir for this price.. pls fix or explain to me

 

greets

Character Name Li***
Main Character
# 2
Edit Date : 16.10.2019

Procs. 

You tend to make more than 1 per craft and might make an improved version. 

 

If price is really too low and nothing sells then the price will increase like all other price changes. 

Character Name SoloTyr***
Main Character
# 3
Edit Date : 16.10.2019

Thanks for the response !

 

Character Name CM_Valta***
Main Character
# 4
Edit Date : 17.10.2019
11 hours ago, Lipty said:

pls fix or explain to me

Conditional pricing based on supply and demand with a pinch of forced price fixing is my guess. (<-- not 100% sure, but based on prices that have changed)

Example:
If CMValtarra's Bone Helmet has a price of 100 silver and everyone is buying it at max price, there will be price incease, i.e. 150 silver
If ""  of 100 silver and people successfully order it for min price, the high demand will likely not trigger due to minimum price sales.
If ""  of 100 and no one is buying it, but people keep dunking their offers lower and lower, the item's price will decrease to i.e. 75 silver
If ""  of 100 but no one has found the item yet, there might be no price fixing at all
If GMs decide to make something worth more (or less), they could possibly manipulate that (idkfs)

In the current game meta there are items and or mechanics missing, which would otherwise use certain items --> We do not have alchemy stones yet = there is no demand on certain items like blue fruits or metal bars to feed these stones = no one is buying those items.

There is also the case of items simply having no useful upgrade path, resulting in them being left out of interest.

If you are really high level processing (Master+) you will get some options to calculate wins from melting certain items at certain price ranges.

Other players aim at making crates for trading and will buy some stock from the market, once imperial trading is established.


The market is a relfection of the current population's play style; we have a lot of p2w cron stone users, who got tet gear with real money (cron stone safe enhancement tries) and now dump it on the market in hopes of making 500m+ silver. Unrealistically, the normal player does not have that much silver and thus the items are not being bought.

This binds directly into the fact, that those p2w players have the highest chances at getting boss items (5%+) as their dmg is above soft cap tri gear, forcing those other players into the 1% group and thus averaging 5 times more boss loot overall. Those drops now slowly creep into the market place and we have kzarka weapons available to buy, although a lot of people never got a box after 50 boss kills (1 seal gang). It is mostly night vendor loot or excessive loot from p2w players.

Comparing this to the life skiller situation: Due to the massive amount of sharp and hard stones being gifted, gathering is making close to no money and can only work with very limited crafts, to make some money. (Because the market is saturated with sharps, until they are all used up and gatherers can start to work again)
Fishing on the other hand will get you relic shards = pure silver and ofc fish to sell.
Training is a at a terrible spot until we have T5 spawns and imperial trading + better breeding rates

The big picture shows us, that pve grinding yields the most silver and best items = the more dmg you dish out the more silver you gain = cron cancer spreads = tet items are being tried as hard as possible to be ahead for a couple of months, until caphras stones make it into the game. The market has a lot of useless products listed, people get confused why certain prices are too low and so on.

The moment we have the full game, alchemy stones, shining powder, exp stones, caphras safe upgrade stones, sailboats, everyone slowly getting to tet, manos gathering gear for life players... the whole market will have changed a couple of times and the tet p2w crowd will have moved to pen or left the game due to boredom.

Hope this covers most areas.

Character Name Skyw***
Main Character
# 5
Edit Date : 17.10.2019

So... foa thanks for the huge post to cover all areas of the game and not only the thing I asked for

Based on my elxir example:

In CM there are 1000 pc ordered but noone sells the elixiers because noone produce them or just dont want to sell them for such a low price (6k / flask - productioncosts: 50k worth in mats)

But If i start to sell them for 6k / pc (highest price on cm) then i eventually will trigger the pricing?

 

 It is to be expected that the price for the blood ( 40k ) is rapidly going down and the price for the elixier is rapidly going up if i sell them on the cm?

 

greets

Character Name Li***
Main Character
# 6
Edit Date : 17.10.2019
6 hours ago, Lipty said:

If i start to sell them for 6k / pc (highest price on cm) then i eventually will trigger the pricing?

It should work that way, but this is not ideal to do. Its not like it will jump to 30k after a day.

Here is the confusing point about price fixing: at PS4 launch, i remembered that good feed sold for 20k+ on pc, or at least 15k. But the price was sitting at ~ 5k. There were massive amounts of pre orders, of course not being filled.

Then after a week or two, suddenly alot of items got a hefty price increase. I could not tell if GMs did this directly, or if they clicked on a button called "market place evaluation" with the setting "turn rate form 0 to 5". This is totally made up as an example, but seeing the horse breeding rate being a thing, i could imagine the market using a fine tuning system, allowing for either manual increase via GM input, or global increase of market rate (a result of demand and supply).

Anyway, i would not produce those elixirs with such a huge gap between material price and final product price, just to trigger an increase. It may come automatically with pre orders.

But, like i wrote earlier, we are missing products. One of which is shining powder, wich is a rare byproduct of crafting any alchemy product. This powder (not shimmering powder!) is needed to craft alchemy stones. These things are worth real silver.

I am not mass producing anything alchemy related, until we have that powder in game or if there is a reasonable source of silver to get (like 10+ m to 100 m)

Character Name Skyw***
Main Character
# 7
Edit Date : 18.10.2019

thanks so far m8, yes but its good to be "preleveled" in alchemy when the stones drop

Character Name Li***
Main Character
# 8
Edit Date : 18.10.2019

Olvia daily alchemy quests get you to prof 1 quite fast without many crafts

Character Name Skyw***
Main Character
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