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Warrior help?
Sarge 2023-06-23 07:53
309 1 1 0
# 1
Edit Date : 23.06.2023

Hi,

I've mained an awakened warrior since launch of the game on Xbox console NA. This class is a decently high rpm class compared to most others. Over the past few years, I've noticed that while a good bunch of classes get buffs to help with either pvp or pve, the warrior rarely got any, and it needs it.

 

PVE:

All skills for awakening/succession can use a good % increase on them. At least another 150-250% to make it help with the grinds.

 

Reasons: 

While it has great pack to pack speed + combo ability, the actual damage done to mobs make it necessary to have to use more skills than should be required. I'm still grinding out at turos and have taken different classes tagged there. (Granted, I've done majority solo) While using the awakened warrior, it takes 2 full combo (11-13 skills) to kill the mobs with full buffs (302K with awk BS, church-tent-food-draught-elixir buffs included). Using the Maegu or awakened woosa, I only need to hit the mob 3-4 times to kill them. (Same gear just tagged and same buffs). I've also used an awakened sage, awakened striker, succession guardian, awakened Beserker, awakened Musa to grind there. All of these classes with the same gear only need to do roughly (4-6) skills to kill the mobs. Granted these classes are just the ones I've tested there, it's highly likely that the others perform the same as them if not slightly better than warrior.

 

Pvp:

Both awakened warrior and succession warrior are in decent place that need a few tweaks to make it more balanced. The SA on Slash the Dead, and Gravedigger can use an extra 1/4 - 1/2 second linger on them to help with the issue of desync on the servers. (Been CC many times out of both skills) Also, the supposed I-frame of Head chase needs to be an actual I-frame for pvp and not just a millisecond. The class desperately needs it to function that way with its movement skills and mass incoming lingering CC from other classes. Lastly, when it comes to the warrior movement, the class just needs a skill or 2 to get an SA instead of FG. The only 2 skills used in my movement combo that have SA is Chopping Kick and Slash the Dead (these skills don't move very far at all), while the other skills are either unprotected or have a FG on them which does nothing to help with the current pvp of the game being Aoe CCs. I feel that turning the FG to SA on the skill Charging Thrust will be all that is needed to help with the movement issues during pvp.

 

Reasons:

I've played every class that came out in pvp to try them out and also learn to fight against them by knowing their skills. The vast majority of the classes have working I-frames or enough SA coupled with FG skills to perform protected movements while warrior is lacking in the SA department.

 

Overall point:

Class is getting left behind in changes being made!

 

Pve:

- 50-250% increase on all skills

 

Pvp:

- Pvp dmg reduction stay same if increase % on skills to add little "help" or all minor skills get increase to damage for pvp

- Working I-frame on Head chase

- SAs slight increase to lingering time

- FG --> SA on Charging Thrust (used to have SA on Frenzied Dash but got changed to FG for no reason)

Character Name Sarge
Main Character
# 2
Edit Date : 27.06.2023

Greetings Sarge!

 

I appreciate your feedback regarding the Warrior class, I understand you are very dedicated to the class & I will of course forward your feedback to the appropriate teams.

Character Name [GM]Ash
Main Character
FeedbackTopicWarrior help?
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