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Additional damage
Mig*** 2020-01-14 11:20
4769 1 0 0
# 1
Edit Date : 14.01.2020

the additional damage against all species, includes humans (pvp)?

Character Name Mig***
Main Character
# 2
Edit Date : 14.01.2020

Hi ,

 

let me quote a GM from Black Desert Online Remastered Forum (PC):

" ... I can see that you have some questions about how damage works. Unfortunately, this is hidden information that is intended to be explored and uncovered by the player base and not something that our team are at liberty to reveal. Consider it like the Fog of War in a typical strategy game, which hides elements of the world until a player explores and reports the findings to their team.

You may be able to find some very helpful and interesting guides online regarding this!

Happy gaming ... "

so this isnt helping you  i think. There arent any spreadsheets out there for ps4 but i can give you some information for DMG to all species tested on pc.

 

 

"...

The goal of this testing is to find out whether species damage is multiplied by 30% for mainhand weapons and 70% for awakening weapons when using awakening skills, as I previously found is the case for AP (https://community.blackdesertonline...ning-ap-mainhand-ap-universal-ap-testing.692/).

As always, using FluffyQuack 's great Health Bar Scanner. Test conditions for all tests to follow are: Cartian's Protection on Giant Fighters (human mob) with various equipment. 1-hit skill with 100% crit rate, so the only variable is the AP.

Test one - Control: +1 Paper Amulet, Scythe of Seduction, +7 Helrick Talisman, for 12 mainhand AP, 15.5 awakening AP and 3 universal AP.

  • 5 rounds of 10 hits each
  • Damage dealt was from 42.8% - 45.9%, averaging 45.1%


Test two - Seleth: Replaced mainhand with Seleth Amulet, for 12 mainhand AP, 15.5 awakening AP, 3 universal AP and 10 (mainhand?) Human Damage.

  • 5 rounds of 10 hits each
  • Damage dealt was from 56.4% - 57.3%, averaging 57.0%


Test three - Seleth equivalent: Replaced mainhand with +1 Krea Amulet, for 22 mainhand AP, 15.5 awakening AP and 3 universal AP.

  • 5 rounds of 10 hits each
  • Damage dealt was from 49.4% - 51.1%, averaging 50.0%


Test four - HD accessories: Control plus 2 Corrupt Ruby Rings, for 12 mainhand AP, 15.5 awakening AP, 3 universal AP and 10 (universal?) Human Damage.

  • 5 rounds of 10 hits each
  • Damage dealt was from 56.4% - 58.1%, averaging 57.5%


The 10 HD from the Seleth mainhand is equivalent to the 10 HD from Ruby Rings. So, it's 100% applied regardless of source, seemingly. Just for further confirmation, species damage's effectiveness is estimated at around 80% as much as universal AP (found here and here), while mainhand AP is only about 30% as effective as universal AP, so Hd should be about (0.8/0.3=) 2.67x as effective as mainhand AP. The increase from control->mainhand was 4.9% health, or roughly a 10.86% increase in damage, while the average increase from control->HD was 12.15% health, or roughly a 26.94% increase in damage, so the HD was ~2.48x as effective. This matches up close enough with known data for me to assume it's just RNG.

Next up, let's see if all-species is applied to humans, and if it's worth just as much as human-specific damage:


Test five - Elsh: Replaced mainhand with Elsh Amulet, for 12 mainhand AP, 15.5 awakening AP, 3 universal AP and 5 All-Species Damage.

  • 5 rounds of 10 hits each
  • Damage dealt was from 49.4% - 52.9%, averaging 51.3%


Test six - Elsh equivalent: Replaced mainhand with +2 Militia Amulet, for 17 mainhand AP, 15.5 awakening AP and 3 universal AP.

  • 5 rounds of 10 hits each
  • Damage dealt was from 47.2% - 48.1%, averaging 47.9%


Test seven - AD accessories: Control plus 1 Topaz Ring of Regeneration, for 12 mainhand AP, 15.5 awakening AP, 3 universal AP and 5 All-species Damage.

  • 5 rounds of 10 hits each
  • Damage dealt was from 44.2% - 45.9%, averaging 45.4%


So, here we see the 5 All-species Damage of Elsh is definitely applied to the Human Giants, and is almost exactly half the increase of the 10 HD of Seleth. However, the AD on the ring is clearly not being applied, which isn't necessarily surprising since the item does say "except humans and demi-humans", so I guess that's fair, it works exactly as it says. So, AD is worth just as much as HD and presumably any other type of Species Damage, and affects everything except when it tells you it doesn't.

Now, I'm not sure if this is going to make any practical difference, considering mainhands are where the majority of our accuracy comes from and we still kind of need that, but especially for high-accuracy classes like Witch/Wizard, species damage being worth almost 3x as much as AP on mainhands could certainly make Seleth/Bares worth using over a Rosar or maybe even a Liverto, especially in PvE with all the AP caps we're getting now as species damage is the only thing that can circumvent those. Kzarka has likely hidden damage in addition to much higher accuracy than these greens so probably won't be beaten, but who knows, it certainly bears further testing. I think my next test, whenever I get around to it, will be comparing different mainhands at PRI to see the actual difference in raw damage from this finding.


TL;DR - Species damage is applied at a rate of 100% to awakening skills regardless of its source, unlike AP. All-species damage actually does work on all species, except on items that specifically say that they exclude some races.

... "

 

Greets Lipty

Character Name Li***
Main Character
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