Adventurers,
A new update has been released, bringing the Drakania and Season Pre-creation window, the new Dawn Earrings with Abandoned Monastery, and weight reductions on common items! Read on to find out more about what is coming with the latest Black Desert update.
● Black Desert’s latest class, Drakania, can now be pre-created.
- Pre-creation and customization for Drakania is now available.
- With the addition of Drakania, the maximum number of character flots has been increased to 27.
※ Character Slots will be expanded to a maximum of 28 slots in the future.
● Prepare for the ‘Season: Drakania’, by pre-creating your season character now!
- To create a season character, once your character is customized to your liking, when you go to choose a name for your character, select the ‘Season’ option.
● Calpheon Shadow Knights in the Abandoned Monastery have become stronger due to Kzarka's blessing.
- Changed the Recommended AP for certain monsters beneath the Abandoned Monastery to 280.
- Stronger monsters will have the title [Blessed by Kzarka].
- Upon defeating certain monsters, up to 2 players can receive the loot and a low chance to obtain the Dawn Earring.
- These new monsters in the Abandoned Monastery share Knowledge with the existing ones.
- Killing monsters in the Abandoned Monastary (Restricted Territory), there is a chance that a ‘Dawn’s Grudge’ will appear.
- When there are 5 Dawn's Grudges, which appear when defeating monsters in the Abandoned Monastery (Restricted Territory), a Specter of Belmorn will appear.
- When the Specter of Belmorn is defeated, the 4 players with the highest contribution will be rewarded.
- Dawn’s Grudge does not dissipated over time.
- No extra ‘Dawn’s Grudge’ will spawn while Belomorn is defeatable.
● Added new item Dawn Earring. Dawn Earrings can be obtained by combining the new item Dawn's Resentment.
- Dawn's Resentment and Dawn Earring both have a low chance of dropping from the Calpheon Shadow Knights in the Abandoned Monastery.
- In your Inventory, place Dawn's Resentment in the center, then Marks of Shadow to its top and bottom, and Shrine Guardian Tokens to its left and right to obtain the Dawn Earring.
Dawn Earring |
AP |
Accuracy |
Stamina |
+0 |
4 |
18 |
30 |
I (PRI) |
6 |
22 |
40 |
II (DUO) |
8 |
26 |
50 |
III (TRI) |
10 |
30 |
60 |
IV (TET) |
12 |
34 |
70 |
V (PEN) |
14 |
38 |
100 |
The way pets acquire loot, as mentioned in CalpheON Episode 2, has been improved. Previously pets had to follow the character when the character moved, so the more the character moved, the slower the speed of picking up loot. As many adventurers have constantly provided their opinions on the topic, we have had a lot of discussions and tests to find a way to improve this situation, and we have been able to improve the way pets behave by looting items first. After this change it is expected that the chance of missing loot even when moving around a lot will be eased.
● The way pet's pick up items has been improved.
- It has been improved so that pets will pick up loot first, even if the character moves.
- It has also been changed so that using Pet Skills such as hostility detection, rare monster detection etc do not affect the loot collection rate.
● Adjusted the numbers of the Max HP effect, the buff given to losing team, and the minimum AP/Accuracy/Damage Reduction given to characters participating in Red Battlefield.
Stats |
Before |
After |
Max HP |
+1 |
+1,000 |
Buff given to losing team |
Max HP +100 AP +30 Damage Reduction +20 |
Max HP +500 AP +30 Damage Reduction +20 |
Minimum AP |
130 |
200 |
Minimum Accuracy |
380 |
580 |
Minimum Damage Reduction |
70 |
180 |
※ Characters that enter the Red Battlefield with AP/Accuracy/Damage Reduction lower than the minimum will have them raised to the minimum.
We received a lot of feedback from our Adventurers, including from CalpheON Episode 2, on the possibility of enjoying Conquest Wars in another region, different from the previous one. So we made the decision to rotate the stat restriction applied in Conquest Wars of each territory. We are planning to appropriately change or maintain the rotation of stat restrictions for Conquest Wars after seeing how it's used by our Adventurers.
● Changed stat restrictions for Conquest Wars in Calpheon, Valencia, and Mediah as follows:
Territories |
Before |
After |
Calpheon |
No Limits |
AP Limit: 457 Evasion Limit: 818 Evasion Rate Limit: 20% Damage Reduction Limit: 326 Damage Reduction Rate Limit: 19% Accuracy Limit: 719 Accuracy Rate Limit: 20% All Resistance Limit: - Special Evasion Rate Limit: 20% |
Valencia |
AP Limit: 475 Evasion Limit: 847 Evasion Rate Limit: 20% Damage Reduction Limit: 347 Damage Reduction Rate Limit: 23% Accuracy Limit: 726 Accuracy Rate Limit: 20% All Resistance Limit: - Special Evasion Rate Limit: 30% |
No Limits |
Mediah |
AP Limit: 457 Evasion Limit: 818 Evasion Rate Limit: 20% Damage Reduction Limit: 326 Damage Reduction Rate Limit: 19% Accuracy Limit: 719 Accuracy Rate Limit: 20% All Resistance Limit: - Special Evasion Rate Limit: 20% |
AP Limit: 475 Evasion Limit: 847 Evasion Rate Limit: 20% Damage Reduction Limit: 347 Damage Reduction Rate Limit: 23% Accuracy Limit: 726 Accuracy Rate Limit: 20% All Resistance Limit: - Special Evasion Rate Limit: 30% |
Adjustments were made to the Command Posts and Field HQs built to participate in Conquest Wars. Guilds participating in Conquest Wars can install either Command Posts or Field HQs depending on which is more strategically advantageous for their members. Guilds that install Command Posts can have their members charge in headfirst at their enemies, while guilds that install Field HQs can aim to make Cannon Observatories to rain down artillery. Also, the cooldown reduction for reviving at Recovery Centers applied in Conquest Wars has been increased. This makes it possible to revive faster from both Command Posts and Field HQs than before.
● Changed the quantity of Command Posts and Field HQs you can install in Conquest Wars as follows:
- Command Post
Categories |
Before |
After |
Max Number of Annexes |
100 |
110 |
Barricade |
50 |
50 |
Wooden Fence |
50 |
50 |
Wooden Fence Gate |
1 |
1 |
Recovery Center |
5 |
10 |
Cannon Observatory |
10 |
3 |
Elephant Nursery |
3 |
3 |
Hwacha |
2 |
2 |
Flame Tower |
2 |
3 |
Supply Tower |
1 |
2 |
Siege Defense Tower |
20 |
40 |
- Field HQ
Categories |
Before |
After |
Max number of Annexes |
110 |
110 |
Barricade |
50 |
50 |
Wooden Fence |
50 |
50 |
Wooden Fence Gate |
2 |
2 |
Recovery Center |
6 |
5 |
Cannon Observatory |
10 |
10 |
Elephant Nursery |
3 |
3 |
Hwacha |
2 |
2 |
Flame Tower |
3 |
3 |
Supply Depot |
2 |
2 |
Siege Defense Tower |
40 |
60 |
● Changed the revival cooldown reduction effect of Recovery Centers for Conquest Wars as follows:
- Cooldown reduction for reviving from a Conquest War: -3 sec → Cooldown reduction for reviving from a Conquest War: -6 sec
● Fixed an issue where if a wooden gate was destroyed whilst under construction in Node War, players would not be able to pass through the gap for a certain period.
● Improved the Node/Conquest War Supply Depot vendors and the NPC Vendors Duncan, Dulgun, and Olympia to now sell [Guild] Instant HP Potion (Extra Large) and [Guild] Instant MP Potion (Extra Large).
- The items [Guild] Instant HP Potion (Extra Large) and [Guild] Instant MP Potion (Extra Large) can be purchased with 2,000 Silver from guild funds and can be sold for 600 guild Silver.
- The items [Guild] Instant HP Potion (Extra Large) and [Guild] Instant MP Potion (Extra Large) can only be used during Node/Conquest Wars.
● Fixed the issue for the following classes where the idle animation was abnormally short.
- Valkyrie, Kunoichi, Dark Knight, Guardian
Tamer
In the process of rebooting Tamer, we focused on enhancing her representation and unique combat style by increasing the utilization of Heilang. After the reboot, many Adventurers have been enjoying combat with the improved utilization of Heilang. However, Adventurers playing other classes as well as Adventurers playing Tamer have given us feedback on how only the skill Roaring is used while mounted on a horse. We thought a lot about this situation and came to the conclusion that it does require some improvement and change. First of all, the overall cooldown was reduced for the skill Prime: Roaring, but it was changed to not be activated during cooldown. Instead, the skill effects of Prime: Roaring were adjusted to be applied in other skills as well since it is an important skill on the ground as well. Also, adjustments were made to work as a substitute when Roaring cannot be activated such as skill combos or improvements on utilization so that you can deal damage enough. Due to this adjustment, you'll no longer be able to use only Roaring while mounted like you could before. This might be slightly disappointing for many Adventurers playing Tamer, but we thought it was a necessary improvement, considering future updates including Pet AI improvements and the development of Tier 5 pets, etc. and in the long run. We ask for our Tamer Adventurers to be understanding of this. We will continue to check and make improvements even after the update.
● Roaring - Cooldown changed as follows
Skill Name |
Before |
After |
Roaring (I to VI), Absolute: Roaring |
25/24.5/24/23/22/20/20 sec. |
14/13/12/11/10/9/9 sec. |
Prime: Roaring I ~ IV |
16/14/12/10 sec |
10/9/8/7 sec. |
● Void Lightning, Air Lightning - Made the following changes:
- Absolute: Void Lightning, Prime: Void Lightning - Added the effect where you draw nearby enemies' attention.
- Improved to combo more smoothly into Evasion and Legendary Beast's Power.
- Improved to be able to combo into Stretch Kick, Fearful Trembling, and enhanced skills even during Void Lightning's cooldown.
● Bolt Wave - Made the following changes:
- Changed to now consume MP instead of Stamina.
- Removed the "Recover MP per hit target" effect.
- Changed to now recover Stamina during the skill.
● Jolt Wave - Made the following changes:
- Changed to now recover Stamina during the skill.
- The amount of MP consumed was increased.
● Prime: Jolt Wave - Made the following changes:
- Changed Critical Hit Rate to no longer be applied on cooldown.
- Improved to perform extra attacks more quickly and smoothly.
- Improved to combo more smoothly into Legendary Beast's Power after performing extra attacks.
- Changed to no longer be able to combo into Bolt Wave after performing extra attacks.
- Fixed the issue where Knockdown was applied in PvE upon performing extra attacks.
● Succession: Fearful Trembling - Increased the number of hits from 3 hits to 5 hits.
● Prime: Surging Tide - Improved to combo into the following skills more quickly:
- Lightning of Earth, Flash, Trample, Scratch, Whiplash, Upward Claw, Throat-Burn, and Prime: Roaring
● Prime: Allround Spinner - Unified all extra attacks to match the widest attack range.
● Trample - Made the following changes:
- Added the "Recover MP per hit per target" effect.
- (I to III), Absolute - Changed the "Recover HP on hits" to "Recover HP per hit per target" to match its actual effect.
● Whiplash - Removed the "Push target on hits" effect applied only in PvE.
● Heilang: Howling - Made the following changes:
- Improved to combo more smoothly into Leaves Dropping, Flow: Gust, Legendary Beast's Power, Cloud Stomping, and Legendary Beast Dance: Echo.
- Improved to be able to be activated during cooldown.
● Allround Spinner - Changed the cooldown as follows
Before |
After |
15/14/13/12 sec. |
10/9/8/7 sec. |
● Legendary Beast Dance - Made the following changes:
Effect |
Before |
After |
Recover HP/MP per hit |
6/6/7/8 |
16/16/16/16 |
PVE Damage |
543%/668%/811%/1345% |
597%/735%/892%/1480% |
Critical Hit Rate |
|
40%/50%/60%/70% |
- Improved to start performing the Vermillion Bird attack and continue the skill to Black Turtle attack when holding R1/RB.
- Added Down Attack.
● Legendary Beast Dance: Echo - Made the following changes:
- Changed the "All DP Increase" effect applied in Resonance: White Tiger to be applied in Resonance: Black Turtle and increased to "All DP +20."
- Added the "Target's All DP reduced on hits" effect when activated in Resonance: White Tiger..
● Cloud Stomping - Made the following changes:
Effect |
Before |
After |
Critical Hit Rate |
40% |
100% |
Cooldown |
9 sec. |
7 sec. |
● Flow: Full Moon - Cooldown Changed as follows:
Effect |
Before |
After |
Cooldown |
7 sec. |
5 sec. |
Witch, Wizard
● Prime: Earth Arrow (II to III) - Removed the description on commands that didn't match the actual command.
- Hold RB/R1 or RT/R2 to perform extra attacks
Witch
● Prime: Lightning Storm: High Voltage, Prime: Lightning Storm: Combo - Fixed the issue where a 10 second cooldown would be applied instead of a 9 sec cooldown.
Archer
● Full Bloom - Fixed the issue where the skill add-on wouldn't be applied upon learning Flow: Grand Bloom.
As time has passed, we have added many items to the world of Black Desert. As a result, it became increasingly difficult to know about which items are needed, and how they are used. We are making steps to addressing this today, and will continue improving item descriptions in the future.
● The descriptions of many items has improved so that the acquisition and use of different items can be easily recognized.
- Descriptions of items will be improved sequentially.
Black Stones, Memory Fragments, Hunter's Seals, Gold Bars, Node/Conquest War items, and many more items would naturally pile up in our Adventurer's Inventory and take up a significant amount of weight. However, this will be changed as 344 items had their weight reduced. We hope this will help our Adventurers take off on their adventures, lighter than before.
● Decreased the weights of Gold Bars, Seals, Black Stones, and other stackable items (a total of 344 items).
Item Name |
Previous Weight |
New Weight |
Black Stone Items |
0.35 LT |
0.1 LT |
Memory Fragment, Sandstorm Crystal |
0.3 LT |
0.1 LT |
Pets & Fairy Items |
0.2 ~ 0.5 LT |
0.1 LT |
Horse Capturing Items |
0.7 LT |
0.1 LT |
Seals |
0.3 ~ 0.5 LT |
0.1 LT |
Hunting Items |
0.3 LT |
0.1 LT |
Crystal Materials |
1 LT |
0.1 LT |
Gold Bars |
2 ~ 150 LT |
1~ 75 LT |
Explosives |
0.7 ~ 50 LT |
0.3 ~ 30 LT |
Guild Supplies |
0.35 ~ 10 LT |
0.2 ~ 1 LT |
Others (Keys, etc.) |
0.3 LT |
0.1 LT |
Designs and Permits |
0.3 LT |
0.1 LT |
- You can see the full list of items that have their weight reduced below.
Click to Expand
Enhancement Materials
Item Name |
Before (LT) |
After (LT) |
Black Stone (Weapon) |
0.35 |
0.1 |
Black Stone (Armor) |
0.35 |
0.1 |
Black Stone (Basteer) |
0.35 |
0.1 |
Concentrated Magical Black Stone (Weapon) |
0.35 |
0.1 |
Concentrated Magical Black Stone (Armor) |
0.35 |
0.1 |
Burning Moonlight Black Stone |
0.35 |
0.1 |
Dancing Moonlight Black Stone |
0.35 |
0.1 |
Stabilized Magical Black Stone |
0.35 |
0.1 |
Cleansed Magical Black Stone |
0.35 |
0.1 |
Pure Magical Black Stone |
0.35 |
0.1 |
Frozen Tides Black Stone |
0.35 |
0.1 |
Flawless Magical Black Stone |
0.35 |
0.1 |
Flawless Chaotic Black Stone |
0.35 |
0.1 |
Mass of Pure Magic |
0.35 |
0.1 |
Durability Recovery Items
Item Name |
Before (LT) |
After (LT) |
Sandstorm Crystal |
0.3 |
0.1 |
Memory Fragment |
0.3 |
0.1 |
Pets & Fairy Items
Item |
Before (LT) |
After (LT) |
Cheap Feed |
0.3 |
0.1 |
Good Feed |
0.3 |
0.1 |
Organic Feed |
0.2 |
0.1 |
Sweet Honey Wine |
0.5 |
0.1 |
Balanced Feed |
0.33 |
0.1 |
Brady's Nutritious Feed |
0.22 |
0.1 |
Laila's Petal |
0.5 |
0.1 |
Horse Capturing Items
Item Name |
Before (LT) |
After (LT) |
Capturing Rope |
0.7 |
0.1 |
Seals
Item Name |
Before (LT) |
변경 후 무게(LT) |
Hunter's Seal |
0.3 |
0.1 |
Mutant Enhancer |
0.3 |
0.1 |
Yona's Fragment |
0.3 |
0.1 |
Peridot Leaf |
0.3 |
0.1 |
Destructive Illusion |
0.3 |
0.1 |
Ancient Kingdom of Orzeca Coin |
0.3 |
0.1 |
Valtarra's Scattered Aura |
0.3 |
0.1 |
Valtarra Relic Fragment |
0.5 |
0.1 |
Gyfin Rhasia Sculpture of Earth |
0.5 |
0.1 |
Peridot Petal |
0.3 |
0.1 |
Peridot Fruit |
0.3 |
0.1 |
Peridot Tree |
0.3 |
0.1 |
Hunting Items
Item Name |
Before (LT) |
After (LT) |
Mournful Crystal of the Forest |
0.3 |
0.1 |
Narc's Wishstone |
0.3 |
0.1 |
Areha Handcrafted Compass Part |
0.3 |
0.1 |
Crystal Materials
Item Name |
Before (LT) |
After (LT) |
Essence of Courage |
1 |
0.1 |
Gold Bars
Item Name |
Before (LT) |
After (LT) |
Gold Bar 1G |
2 |
1 |
Gold Bar 10G |
4 |
2 |
Gold Bar 100G |
15 |
7.5 |
Gold Bar 1000G |
50 |
25 |
Gold Bar 10000G |
150 |
75 |
Gold Bar of the Glorious Battlefield 10,000G |
150 |
75 |
Gold Bar of the Glorious Battlefield 1,000G |
50 |
25 |
Gold Bar of the Glorious Battlefield 100G |
15 |
7.5 |
Explosives
Item Name |
Before (LT) |
After (LT) |
Flashbang |
0.7 |
0.3 |
Fire Shot |
0.7 |
0.3 |
Poison Shot |
0.7 |
0.3 |
Flare |
0.7 |
0.3 |
Cannonball |
10 |
1 |
Flame Cannonball |
10 |
1 |
Bomb |
25 |
1 |
Ship Cannonball |
5 |
1 |
Vype Stoner Cannon Assembly Kit |
50 |
30 |
Trannan Underfoe Cannon Assembly Kit |
50 |
30 |
Black Crystal Cannonball |
10 |
1 |
Quick Flare |
0.7 |
0.3 |
Guild Supplies
Item Name |
Before (LT) |
After (LT) |
[Guild] Flashbang |
0.7 |
0.3 |
[Guild] Fire Shot |
0.7 |
0.3 |
[Guild] Poison Shot |
0.7 |
0.3 |
[Guild] Arrow for Hwacha |
10 |
1 |
[Guild] Oil for Flame Tower |
10 |
1 |
[Guild] Arrow for Big Hwacha |
10 |
1 |
[Guild] Oil for Enhanced Flame Tower |
10 |
1 |
[Guild] Ship Cannonball |
5 |
1 |
[Guild] Cannonball |
10 |
1 |
[Guild] Flame Cannonball |
10 |
1 |
[Guild] Water for Elephant |
0.5 |
0.2 |
[Guild] Elephant Food |
0.85 |
0.4 |
[Guild] Elephant Cage Parts |
0.4 |
0.2 |
[Guild] Timber for Fixing the Cage |
0.35 |
0.2 |
[Guild] Sea Horn |
0.42 |
0.2 |
[Guild] Cloudy Timber |
0.54 |
0.3 |
[Guild] Sandy Ingot |
0.79 |
0.4 |
[Guild] Stormy Rope |
0.36 |
0.2 |
[Guild] Restored Cadry's Forbidden Book |
0.4 |
0.2 |
[Guild] Old Moon Magic Neutralizer |
0.35 |
0.2 |
[Guild] Cadria Elephant Drinking Water |
0.5 |
0.2 |
[Guild] Cadria Elephant Food |
0.85 |
0.4 |
[Guild] Shakatu Oriental Silk |
0.85 |
0.4 |
[Guild] Shakatu Oriental Steel |
0.85 |
0.4 |
Other
Item Name |
Before (LT) |
After (LT) |
Gold Key |
0.3 |
0.1 |
Silver Key |
0.3 |
0.1 |
Bronze Key |
0.3 |
0.1 |
Design and Permits
Item Name |
Before (LT) |
After (LT) |
Design: Calpheon Noble Suit - Warrior |
0.3 |
0.1 |
Design: Calpheon Noble Suit - Berserker |
0.3 |
0.1 |
Design: Calpheon Noble Dress - Sorceress |
0.3 |
0.1 |
Design: Calpheon Noble Dress - Tamer |
0.3 |
0.1 |
Design: Calpheon Noble Dress - Ranger |
0.3 |
0.1 |
Design: Calpheon Noble Suit - Musa |
0.3 |
0.1 |
Design: Calpheon Noble Dress - Valkyrie |
0.3 |
0.1 |
Design: Calpheon Noble Dress - Maehwa |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Warrior |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Berserker |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Sorceress |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Tamer |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Ranger |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Musa |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Valkyrie |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Maehwa |
|
|
Design: Calpheon Noble Suit - Wizard |
0.3 |
0.1 |
Design: Calpheon Noble Dress - Witch |
0.3 |
0.1 |
Design: Calpheon Noble Dress - Kunoichi |
0.3 |
0.1 |
Design: Calpheon Noble Suit - Ninja |
0.3 |
0.1 |
Design: Serendian Soldier Armor - Warrior |
0.3 |
0.1 |
Design: Serendian Soldier Armor - Berserker |
0.3 |
0.1 |
Design: Serendian Smith Garb - Sorceress |
0.3 |
0.1 |
Design: Serendian Smith Garb - Tamer |
0.3 |
0.1 |
Design: Serendian Smith Garb - Ranger |
0.3 |
0.1 |
Design: Serendian Soldier Armor - Musa |
0.3 |
0.1 |
Design: Serendian Smith Garb - Valkyrie |
0.3 |
0.1 |
Design: Serendian Smith Garb - Maehwa |
0.3 |
0.1 |
Design: Serendian Soldier Armor - Wizard |
0.3 |
0.1 |
Design: Serendian Smith Garb - Witch |
0.3 |
0.1 |
Design: Serendian Smith Garb - Kunoichi |
0.3 |
0.1 |
Design: Serendian Soldier Armor - Ninja |
0.3 |
0.1 |
Craft Permit: Golden Armor with Patterns |
0.3 |
0.1 |
Craft Permit: Finest Female Casual Clothes - Women |
0.3 |
0.1 |
Design: Jarette's Armor - Sorceress |
0.3 |
0.1 |
Design: Jarette's Armor - Tamer |
0.3 |
0.1 |
Design: Jarette's Armor - Ranger |
0.3 |
0.1 |
Design: Jarette's Armor - Valkyrie |
0.3 |
0.1 |
Design: Jarette's Armor - Maehwa |
0.3 |
0.1 |
Design: Jarette's Armor - Witch |
0.3 |
0.1 |
Design: Jarette's Armor - Kunoichi |
0.3 |
0.1 |
Craft Permit: Serendian Special Fabric |
0.3 |
0.1 |
Design: Jordine's Casual Wear - Warrior |
0.3 |
0.1 |
Design: Jordine's Casual Wear - Berserker |
0.3 |
0.1 |
Design: Jordine's Casual Wear - Musa |
0.3 |
0.1 |
Design: Jordine's Casual Wear - Wizard |
0.3 |
0.1 |
Design: Jordine's Casual Wear - Ninja |
0.3 |
0.1 |
Design: Edan's Travel Wear - Warrior |
0.3 |
0.1 |
Design: Edan's Travel Wear - Berserker |
0.3 |
0.1 |
Design: Orwen's Travel Wear - Sorceress |
0.3 |
0.1 |
Design: Orwen's Travel Wear - Tamer |
0.3 |
0.1 |
Design: Orwen's Travel Wear - Ranger |
0.3 |
0.1 |
Design: Edan's Travel Wear - Musa |
0.3 |
0.1 |
Design: Orwen's Travel Wear - Valkyrie |
0.3 |
0.1 |
Design: Orwen's Travel Wear - Maehwa |
0.3 |
0.1 |
Design: Edan's Travel Wear - Wizard |
0.3 |
0.1 |
Design: Orwen's Travel Wear - Witch |
0.3 |
0.1 |
Design: Orwen's Travel Wear - Kunoichi |
0.3 |
0.1 |
Design: Edan's Travel Wear - Ninja |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Kunoichi |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Wizard |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Witch |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Ninja |
0.3 |
0.1 |
Design: Delphe Knight Armor - Warrior |
0.3 |
0.1 |
Design: Delphe Knight Armor - Berserker |
0.3 |
0.1 |
Design: Delphe Knight Armor - Sorceress |
0.3 |
0.1 |
Design: Delphe Knight Armor - Tamer |
0.3 |
0.1 |
Design: Delphe Knight Armor - Ranger |
0.3 |
0.1 |
Design: Delphe Knight Armor - Musa |
0.3 |
0.1 |
Design: Delphe Knight Armor - Valkyrie |
0.3 |
0.1 |
Design: Delphe Knight Armor - Maehwa |
0.3 |
0.1 |
Design: Delphe Knight Armor - Wizard |
0.3 |
0.1 |
Design: Delphe Knight Armor - Witch |
0.3 |
0.1 |
Design: Delphe Knight Armor - Kunoichi |
0.3 |
0.1 |
Design: Delphe Knight Armor - Ninja |
0.3 |
0.1 |
Design: Epheria Sailboat |
0.1 |
0.1 |
Design: Serendian Smith Garb - Warrior |
0.3 |
0.1 |
Design: Serendian Smith Garb - Berserker |
0.3 |
0.1 |
Design: Terrmian Casual Wear - Sorceress |
0.3 |
0.1 |
Design: Terrmian Casual Wear - Tamer |
0.3 |
0.1 |
Design: Terrmian Casual Wear - Ranger |
0.3 |
0.1 |
Design: Serendian Smith Garb - Musa |
0.3 |
0.1 |
Design: Terrmian Casual Wear - Valkyrie |
0.3 |
0.1 |
Design: Terrmian Casual Wear - Maehwa |
0.3 |
0.1 |
Design: Serendian Smith Garb - Wizard |
0.3 |
0.1 |
Design: Terrmian Casual Wear - Witch |
0.3 |
0.1 |
Design: Terrmian Casual Wear - Kunoichi |
0.3 |
0.1 |
Design: Serendian Smith Garb - Ninja |
0.3 |
0.1 |
Design: Calpheon Noble Dress - Dark Knight |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Dark Knight |
0.3 |
0.1 |
Design: Serendian Smith Garb - Dark Knight |
0.3 |
0.1 |
Design: Orwen's Travel Wear - Dark Knight |
0.3 |
0.1 |
Design: Jarette's Armor - Dark Knight |
0.3 |
0.1 |
Design: Delphe Knight Armor - Dark Knight |
0.3 |
0.1 |
Design: Terrmian Casual Wear- Dark Knight |
0.3 |
0.1 |
Design: Valencian Travel Wear -Warrior |
0.3 |
0.1 |
Design: Valencian Travel Wear -Berserker |
0.3 |
0.1 |
Design: Valencian Travel Wear -Musa |
0.3 |
0.1 |
Design: Valencian Travel Wear -Wizard |
0.3 |
0.1 |
Design: Valencian Travel Wear - Ninja |
0.3 |
0.1 |
Design: Shroud Knight Armor- Sorceress |
0.3 |
0.1 |
Design: Shroud Knight Armor- Ranger |
0.3 |
0.1 |
Design: Shroud Knight Armor- Tamer |
0.3 |
0.1 |
Design: Shroud Knight Armor- Valkyrie |
0.3 |
0.1 |
Design: Shroud Knight Armor- Witch |
0.3 |
0.1 |
Design: Shroud Knight Armor- Kunoichi |
0.3 |
0.1 |
Design: Shroud Knight Armor- Maehwa |
0.3 |
0.1 |
Design: Shroud Knight Armor- Dark Knight |
0.3 |
0.1 |
Design: Shroud Knight Armor- Warrior |
0.3 |
0.1 |
Design: Shroud Knight Armor- Berserker |
0.3 |
0.1 |
Design: Shroud Knight Armor- Musa |
0.3 |
0.1 |
Design: Shroud Knight Armor- Wizard |
0.3 |
0.1 |
Design: Shroud Knight Armor- Ninja |
0.3 |
0.1 |
Design: Black Leopard Armor - Sorceress |
0.3 |
0.1 |
Design: Black Leopard Armor - Ranger |
0.3 |
0.1 |
Design: Black Leopard Armor - Tamer |
0.3 |
0.1 |
Design: Black Leopard Armor - Valkyrie |
0.3 |
0.1 |
Design: Black Leopard Armor - Witch |
0.3 |
0.1 |
Design: Black Leopard Armor - Kunoichi |
0.3 |
0.1 |
Design: Black Leopard Armor - Maehwa |
0.3 |
0.1 |
Design: Black Leopard Armor - Dark Knight |
0.3 |
0.1 |
Design: Ahon Kirus's Armor - Sorceress |
0.3 |
0.1 |
Design: Ahon Kirus's Armor - Ranger |
0.3 |
0.1 |
Design: Ahon Kirus's Armor - Tamer |
0.3 |
0.1 |
Design: Ahon Kirus's Armor - Valkyrie |
0.3 |
0.1 |
Design: Ahon Kirus's Armor - Witch |
0.3 |
0.1 |
Design: Ahon Kirus's Armor - Kunoichi |
0.3 |
0.1 |
Design: Ahon Kirus's Armor - Maehwa |
0.3 |
0.1 |
Design: Ahon Kirus's Armor - Dark Knight |
0.3 |
0.1 |
Design: Serendian Formal Suit - Warrior |
0.3 |
0.1 |
Design: Serendian Formal Suit - Berserker |
0.3 |
0.1 |
Design: Serendian Formal Suit - Musa |
0.3 |
0.1 |
Design: Serendian Formal Suit - Wizard |
0.3 |
0.1 |
Design: Serendian Formal Suit - Ninja |
0.3 |
0.1 |
Design: Calpheon Noble Suit - Striker |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Striker |
0.3 |
0.1 |
Design: Delphe Knight Armor - Striker |
0.3 |
0.1 |
Design: Edan's Travel Wear - Striker |
0.3 |
0.1 |
Design: Jordine's Casual Wear - Striker |
0.3 |
0.1 |
Design: Serendian Soldier Armor - Striker |
0.3 |
0.1 |
Design: Serendian Formal Suit - Striker |
0.3 |
0.1 |
Design: Valencian Travel Wear - Striker |
0.3 |
0.1 |
Design: Shroud Knight Armor - Striker |
0.3 |
0.1 |
Design: Serendian Smith Garb - Striker |
0.3 |
0.1 |
Design: Calpheon Noble Dress - Mystic |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Mystic |
0.3 |
0.1 |
Design: Serendian Smith Garb - Mystic |
0.3 |
0.1 |
Design: Terrmian Casual Wear - Mystic |
0.3 |
0.1 |
Design: Delphe Knight Armor - Mystic |
0.3 |
0.1 |
Design: Orwen's Travel Wear - Mystic |
0.3 |
0.1 |
Design: Jarette's Armor - Mystic |
0.3 |
0.1 |
Design: Ahon Kirus's Armor - Mystic |
0.3 |
0.1 |
Design: Black Leopard Armor - Mystic |
0.3 |
0.1 |
Design: Shroud Knight Armor- Mystic |
0.3 |
0.1 |
Design: Calpheon Noble Dress - Lahn |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Lahn |
0.3 |
0.1 |
Design: Serendian Smith Garb - Lahn |
0.3 |
0.1 |
Design: Terrmian Casual Wear - Lahn |
0.3 |
0.1 |
Design: Delphe Knight Armor - Lahn |
0.3 |
0.1 |
Design: Orwen's Travel Wear - Lahn |
0.3 |
0.1 |
Design: Jarette's Armor - Lahn |
0.3 |
0.1 |
Design: Ahon Kirus's Armor - Lahn |
0.3 |
0.1 |
Design: Black Leopard Armor - Lahn |
0.3 |
0.1 |
Design: Shroud Knight Armor- Lahn |
0.3 |
0.1 |
Design: Calpheon Noble Suit - Archer |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Archer |
0.3 |
0.1 |
Design: Delphe Knight Armor - Archer |
0.3 |
0.1 |
Design: Edan's Travel Wear - Archer |
0.3 |
0.1 |
Design: Jordine's Casual Wear - Archer |
0.3 |
0.1 |
Design: Serendian Soldier Armor - Archer |
0.3 |
0.1 |
Design: Serendian Formal Suit - Archer |
0.3 |
0.1 |
Design: Valencian Travel Wear - Archer |
0.3 |
0.1 |
Design: Shroud Knight Armor - Archer |
0.3 |
0.1 |
Design: Serendian Smith Garb - Archer |
0.3 |
0.1 |
Design: Karlstein |
0.3 |
0.1 |
Design: Valencian Noble Dress - Shai |
0.3 |
0.1 |
Design: Serendian Soldier Armor - Shai |
0.3 |
0.1 |
Design: Kanna's Naga Disguise - Shai |
0.3 |
0.1 |
Design: Calpheon Choir Uniform - Shai |
0.3 |
0.1 |
Design: Lara's Clothes - Shai |
0.3 |
0.1 |
Design: Florin Cook's Clothes - Shai |
0.3 |
0.1 |
Design: Florin Herb Gatherer Clothes - Shai |
0.3 |
0.1 |
Design: Drieghanese Winter Clothes - Shai |
0.3 |
0.1 |
Design: Descendant of Sherekhan Outfit - Shai |
0.3 |
0.1 |
Design: Epheria Carrack |
0.3 |
0.1 |
Ship Upgrade Permit: Epheria Caravel |
0.3 |
0.1 |
Ship Upgrade Permit: Epheria Galleass |
0.3 |
0.1 |
Design: Calpheon Noble Dress - Guardian |
0.3 |
0.1 |
Design: Garnier Troupe Garb - Guardian |
0.3 |
0.1 |
Design: Serendian Smith Garb - Guardian |
0.3 |
0.1 |
Design: Jarette's Armor - Guardian |
0.3 |
0.1 |
Design: Orwen's Travel Wear - Guardian |
0.3 |
0.1 |
Design: Delphe Knight Armor - Guardian |
0.3 |
0.1 |
Design: Terrmian Casual Wear - Guardian |
0.3 |
0.1 |
Design: Shroud Knight Armor - Guardian |
0.3 |
0.1 |
Design: Black Leopard Armor - Guardian |
0.3 |
0.1 |
Design: Ahon Kirus's Armor - Guardian |
0.3 |
0.1 |
Design: Calpheon Noble Suit - Hashashin |
0.3 |
0.1 |
Design: Garnier Troupe Garb - Hashashin |
0.3 |
0.1 |
Design: Delphe Knight Armor - Hashashin |
0.3 |
0.1 |
Design: Edan's Travel Wear - Hashashin |
0.3 |
0.1 |
Design: Jordine's Casual Wear - Hashashin |
0.3 |
0.1 |
Design: Serendian Soldier Armor - Hashashin |
0.3 |
0.1 |
Design: Serendian Formal Suit - Hashashin |
0.3 |
0.1 |
Design: Valencian Travel Wear - Hashashin |
0.3 |
0.1 |
Design: Shroud Knights Armor - Hashashin |
0.3 |
0.1 |
Design: Serendian Smith Garb - Hashashin |
0.3 |
0.1 |
Design: Calpheon Noble Dress - Nova |
0.3 |
0.1 |
Design: Garnier Troupe Garb – Nova |
0.3 |
0.1 |
Design: Serendian Smith Garb - Nova |
0.3 |
0.1 |
Design: Jarette's Armor - Nova |
0.3 |
0.1 |
Design: Orwen's Travel Wear - Nova |
0.3 |
0.1 |
Design: Delphe Knight Armor - Nova |
0.3 |
0.1 |
Design: Terrmian Casual Wear - Nova |
0.3 |
0.1 |
Design: Shroud Knight Armor - Nova |
0.3 |
0.1 |
Design: Black Leopard Armor - Nova |
0.3 |
0.1 |
Design: Ahon Kirus Armor – Nova |
0.3 |
0.1 |
Design: Calpheon Noble Suit - Sage |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Sage |
0.3 |
0.1 |
Design: Delphe Knight Armor - Sage |
0.3 |
0.1 |
Design: Edan's Travel Wear – Sage |
0.3 |
0.1 |
Design: Jordine's Casual Wear – Sage |
0.3 |
0.1 |
Design: Serendian Soldier Armor – Sage |
0.3 |
0.1 |
Design: Serendian Formal Suit – Sage |
0.3 |
0.1 |
Design: Valencian Travel Outfit - Sage |
0.3 |
0.1 |
Design: The Shroud Knights Armor (Sage) |
0.3 |
0.1 |
Design: Serendian Smith Garb (Sage) |
0.3 |
0.1 |
Design: Calpheon Noble Dress - Corsair |
0.3 |
0.1 |
Design: Garnier Troupe Garb- Corsair |
0.3 |
0.1 |
Design: Serendian Smith Garb - Corsair |
0.3 |
0.1 |
Design: Jarette's Armor - Corsair |
0.3 |
0.1 |
Design: Orwen's Travel Wear - Corsair |
0.3 |
0.1 |
Design: Delphe Knight Armor - Corsair |
0.3 |
0.1 |
Design: Terrmian Casual Wear - Corsair |
0.3 |
0.1 |
Design: Shroud Knight Armor - Corsair |
0.3 |
0.1 |
Design: Black Leopard Armor - Corsair |
0.3 |
0.1 |
Design: Ahon Kirus's Armor - Corsair |
0.3 |
0.1 |
As announced during CalpheON Episode 2, the processing stones were combined. We searched for a way to combine these stones together as many of our Adventurers have requested this change. Now, Adventurers will be able to mass process a variety of items with a single processing stone. We are also currently working hard on developing the Life Inventory..
● Processing Stones have been condensed into one item
- As the Processing Stones have been condensed, you can now use one processing stone for all types of processing.
Before |
After |
Manos Processing Stone - Lake Manos Processing Stone - Vitality Manos Processing Stone - Energy Manos Processing Stone - Sun Manos Processing Stone - Wind Manos Processing Stone - Lava |
Manos Processing Stone |
Techthon Processing Stone - Lake Techthon Processing Stone - Vitality Techthon Processing Stone - Energy Techthon Processing Stone - Sun Techthon Processing Stone - Wind Techthon Processing Stone - Lava |
Techthon Processing Stone |
Loggia Processing Stone - Lake Loggia Processing Stone - Vitality Loggia Processing Stone - Energy Loggia Processing Stone - Sun Loggia Processing Stone - Wind Loggia Processing Stone - Lava |
Loggia Processing Stone |
● Due to the consolidation of these items, the pre-existing processing stones will no longer be sold by the vendors. Instead, you will be able to purchase the new Loggia Processing Stone and Techthon Processing Stone from the same NPC vendors you purchased the pre-existing processing stones from.
- Removed: Loggia Processing Stone - Lake, Vitality, Energy, Sun, Wind, Lava, and Techthon Processing Stone - Lake, Vitality, Energy, Sun, Wind, Lava
- Added: Loggia Processing Stone, Techthon Processing Stone
As the processing stones were consolidated, the pre-existing processing stones that you had can either be used as an item or sold to NPC vendors for Silver. The pre-existing processing stones in your possession have all been replaced with "Sealed" processing stones. If you would like to use the processing stone as an item, then you can equip it after using it with Simple Alchemy.
Otherwise, you can sell all the extra processing stones for Silver to NPC vendors at the highest price that they were being sold at on the Central Market across the world.
● The following changes were made to your pre-existing Manos, Techthon, Loggia Processing Stones you have in your possession:
- All of your Processing Stones were removed from your possession and Sealed Processing Stones with the same enhancement level were sent to your Mailbox. (e.g.: +13 Manos Processing Stone - Lake → Sealed +13 Manos Processing Stone)
- Sealed Processing Stones cannot be equipped. You can either sell them to vendors for silver or use Simple Alchemy to make them into processing stones that can be equipped.
- You can see below how much Silver the Sealed Processing Stones will sell via NPC vendors.
※ If there are multiple items sent to your mailbox, you may need to take one item out at a time.
Click to Expand
Manos Processing Stones |
Enhancement |
Price |
0 |
250,700,000 |
1 |
250,900,000 |
2 |
251,100,000 |
3 |
251,300,000 |
4 |
251,500,000 |
5 |
251,700,000 |
6 |
251,900,000 |
7 |
252,100,000 |
8 |
253,100,000 |
9 |
254,200,000 |
10 |
255,400,000 |
11 |
260,400,000 |
12 |
267,400,000 |
13 |
277,400,000 |
14 |
291,400,000 |
15 |
432,000,000 |
PRI(I) |
703,400,000 |
DUO(II) |
840,000,000 |
TRI(III) |
1,180,000,000 |
TET(IV) |
2,920,000,000 |
PEN(V) |
17,900,000,000 |
Techthon Processing Stone |
Enhancement Level |
Price |
0 |
15,000,000 |
1 |
15,200,000 |
2 |
15,400,000 |
3 |
15,600,000 |
4 |
15,800,000 |
5 |
16,000,000 |
6 |
16,200,000 |
7 |
16,400,000 |
8 |
17,000,000 |
9 |
17,800,000 |
10 |
18,800,000 |
11 |
21,200,000 |
12 |
28,200,000 |
13 |
37,300,000 |
14 |
53,000,000 |
15 |
75,500,000 |
PRI(I) |
107,000,000 |
DUO(II) |
153,000,000 |
TRI(III) |
287,000,000 |
TET(IV) |
735,000,000 |
PEN(V) |
3,270,000,000 |
Loggia Processing Stone |
Enhancement Level |
Price |
0 |
1,500,000 |
1 |
1,700,000 |
2 |
1,900,000 |
3 |
2,100,000 |
4 |
2,300,000 |
5 |
2,500,000 |
6 |
2,700,000 |
7 |
2,900,000 |
8 |
3,900,000 |
9 |
5,000,000 |
10 |
6,300,000 |
11 |
7,800,000 |
12 |
12,000,000 |
13 |
17,600,000 |
14 |
24,000,000 |
15 |
30,000,000 |
PRI(I) |
48,300,000 |
DUO(II) |
81,500,000 |
TRI(III) |
178,000,000 |
TET(IV) |
436,000,000 |
PEN(V) |
1,920,000,000 |
● Added a new method to make Manos Processing Stones as the old Manos Processing Stone - Lake, Vitality, Energy, Sun, Wind, and Lava will no longer be available.
How to Make Manos Processing Stone |
Moonlight Opal x30 Gem Polisher x15 Manos Stone x5 Magical Shard x50 ※ Manufacture |
● Separated [Ninja] Sicarios Gloves from the [Ninja] Sicarios Armor.
- Added [Ninja] Sicarios Shoes to the outfit boxes that contain the [Ninja] Sicarios Armor.
* Adventurers who had the [Ninja] Sicarios Armor in their possession will find the [Ninja] Sicarios Shoes in their storage in Heidel.
※ Please contact [Support] and attach screenshots of the item tooltips displaying the info of the dyes applied to the outfit previously if the color has changed.
● Added ways to exchange Leila's Petal for Mythical Spirit Powder.
- You can exchange Leila's Petal x1 for Mythical Spirit Powder x5.
- You can make the exchange via Fairy Queen Theiah at the Kamasylve Temple.
- Text on the pertaining exchanges was added to the item description of Leila's Petal.
● Item descriptions have been cleaned up to remove typos.
Click to Expand
[Mix] Swiftness-Wind-Spell Elixir [Mix] Manhunt-Rage Elixir [Mix] Thorn Defense Elixir [Event] Imperial Crafting Delivery Invoice - Alchemy Immortal: Khalk's Elixir [Event] Immortal: Khalk's Elixir Kydict's Crystal - Adventure Kydict's Crystal - Giant Beginner Black Stone (Armor) Concentrated Giath's Aura Concentrated Griffon's Aura Concentrated Dim Tree Spirit's Aura Concentrated Red Nose's Aura Concentrated Bheg's Aura Concentrated Leebur's Aura Concentrated Muskan's Aura Concentrated Urugon's Aura |
● Fixed the issue where the max durability increased from successful enhancement of items while using Item Copy wouldn't be applied to the copied items.
● Added a text describing how to check out info on crafting to the item descriptions of Delotia and Delotia Essence.
You can now keep multiple Talibre's Tears (an item required to enter Atoraxxion, a co-op dungeon) conveniently in your storage and inventory since they were changed to now be stackable instead of taking up individual slots in your inventory.
● Improved Talibre's Tear to now be stackable in one slot of your inventory.
- The Talibre's Tears in your possession will be retrieved and sent to your storage in Heidel.
● Changed the materials needed to enhance and recover durability of accessories obtained as rewards from the main questline.
- Affected Items: Tears of the Wind Necklace, Forest's Eye Earring, Red Sand Crystal Ring, Rock Heart Belt
- Enhancement Material: Freed Magical Black Stone → Black Stone (Weapon)
- Durability Recovery Material: Freed Magical Shard (Recovered 20 Max Durability) → Memory Fragment (Recover 50 Max Durability)
● Removed Freed Magical Black Stone and Freed Magical Shard. Adventurers with these items will be compensated with the following:
- Freed Magical Black Stone x1 → Black Stone (Weapon) x5
- Freed Magical Shard x1 → Memory Fragment x1
● Sent the following items to Heidel Storage as replacements for the enhancement materials that were changed.
- Freed Magical Black Stone x1 → Black Stone (Weapon) x1
- Freed Magical Shard x1 → Memory Fragment x1
※ If you already have more than 192 items stored in Heidel Storage, then you can take the items out by taking out other items in the storage first.
● Changed the icon for the Character Weight & Inventory Exchange Coupon Item
● Added the item, Quick Flare.
- Quick Flare is an item that you can use more quickly and swiftly than the regular Flare that lights up and shows enemies within the range.
- You can craft Quick Flare at a Lv. 3 Siege Weapon Workshop just like Flare.
- You need Black Stone (Weapon) x20, Powder of Flame x50, Melted Copper Shard x30, and Coal x5 to craft Quick Flare.
※ Quick Flare cannot be registered on the Central Market.
● Added a way to obtain [Manor] Cherry Tree.
- You can exchange it for Mysterious Seed x5 via the Seed Vendor Ahr in Calpheon.
● Increased the Silver prices of Pearl items and amount of extractable Valks' Cry and Cron Stones from all Pearl Outfits that can be registered on the Central Market.
|
Valks Cry |
Cron Stone |
Part |
Before |
After |
Before |
After |
Helmet |
16 |
23 |
48 |
69 |
Armor |
36 |
54 |
108 |
162 |
Gloves |
12 |
18 |
36 |
54 |
Shoes |
12 |
18 |
36 |
54 |
Main Weapon |
22 |
34 |
66 |
102 |
Sub Weapon |
14 |
20 |
42 |
60 |
Awakening Weapon |
28 |
40 |
84 |
120 |
Total |
140 |
207 |
420 |
621 |
- The maximum Central Market Price of outfits has been increased from 300,000,000 Silver to 605,000,000 on Premium Costume Sets
Weekly quests from which you can obtain materials required to craft Odore's Spirit Essence and Ornette's Sprit Essence were added.
You can now additionally obtain one of the items listed in the chart below just by investing around an hour of your time per week.
We hope for Adventurers who are attempting to crafting Odore's Spirit Essences and Ornette's Spirit Essences can now aim towards achieving a more visible goal and Adventurers who haven't been able to make attempts and have just started the adventure to think of it as a steppingstone in the adventure.
● Added six weekly quests from which you can obtain materials required for crafting Odore's Spirit Essence and Ornette's Spirit Essence.
- These are weekly quests that will reset every Thursday after 12AM UTC+0
- You can select and complete only one of the following six weekly quests per week from Node Management NPCs located in each region.
※ You can accept the following weekly quests with the "Combat" filter on for Quest Type from the Quests Menu.
Quests |
Start NPC |
Objective |
Rewards |
[Weekly] Blood Wolf's Oath |
Myra (Night Crow Post) |
Defeat Kagtums x4,000 |
Blood Wolf's Oath x5 300 Contribution EXP |
[Weekly] Tranquil Tinniolum |
Navir (Acher Western Camp) |
Defeat Forest Ronaros x3,500 |
Tranquil Tinniolum x5 300 Contribution EXP |
[Weekly] Dragon's Fang |
Camira (Sherekhan Necropolis) |
Purify the Sherekhan Necropolis x3,000 |
Dragon's Fang x5 300 Contribution EXP |
[Weekly] Narc's Solace |
Viverza (Manshaum Forest) |
Break the faith of the Manshaums x4,000 |
Narc's Solace x5 300 Contribution EXP |
[Weekly] Katzvariak's Venom |
Leon (Tshira Ruins) |
Clean up the Tshira Ruins x4,000 |
Katzvariak's Venom x5 300 Contribution EXP |
[Weekly] Valtarra's Memory |
Enro (Navarn Steppe) |
Clean up Navarn Steppe x3,000 Obtain Soft Ferri Feather x500 |
Valtarra's Memory x5 300 Contribution EXP |
We increased the contribution EXP rewards for the regular quests in Balenos and Serendia. The regular quests are optional in the world of Black Desert, however, we felt that new Adventurers starting out and taking the time to explore the world should have enough points to rent storage and activate production nodes.
● Increased the contribution EXP rewards for 208 regular quests in Balenos to the following:
- You can see the list of quests where the contribution EXP rewards were increased below.
Click to Expand
Quest Name |
Contribution EXP Before |
Contribution EXP After |
Materials for Alchemy |
50 |
150 |
Cron's Current Condition |
50 |
150 |
Story of Cron Castle |
50 |
150 |
A Threat on the Intersection |
50 |
150 |
The Rumored Cave |
80 |
150 |
The Bane of the Western Guard Camp |
50 |
150 |
Toscani Farm |
50 |
150 |
A Coward |
50 |
150 |
Wild Boars |
50 |
200 |
Plunderers of DelLucci Farm |
50 |
150 |
Trip to Heidel |
50 |
150 |
A Gift for a Husband |
5 |
150 |
Who's the Toughest? |
50 |
200 |
Forest of Seclusion |
50 |
150 |
Coward Rovant |
50 |
700 |
Beasts at the Crops |
50 |
200 |
Knowledge is Money |
50 |
150 |
Ritual for a Large Haul |
50 |
150 |
Who Owns the Gloves? |
50 |
150 |
Model Soldier |
5 |
150 |
A Soldier and his Mom |
5 |
150 |
Obtain Repair Parts |
50 |
150 |
Transferring Goods |
50 |
700 |
Scared and Hungry |
50 |
150 |
Love Letters |
5 |
150 |
Potion Delivery |
5 |
150 |
Dins, Spoiling for a Fight |
5 |
150 |
The Best Fish Trophy |
5 |
150 |
Meutt's Sand Castle |
50 |
150 |
Neutt's Sand Castle |
50 |
150 |
Ripe Vegetables |
5 |
150 |
Cord Delivery |
5 |
150 |
A Flaw |
5 |
150 |
The Basics of Alchemy |
0 |
150 |
Try Alchemy |
50 |
150 |
What Do Wild Horses Like? |
5 |
150 |
Making a Lump of Raw Sugar |
50 |
150 |
Befriending Clorince |
50 |
150 |
Befriending Tachros |
50 |
150 |
Daphne's Matchlock |
50 |
150 |
Bee Hurts Farm |
50 |
250 |
Processing Cooking Honey |
50 |
200 |
Bee Hurts Farm |
50 |
250 |
Processing Beehives |
50 |
150 |
Processing Meat into Jerky |
80 |
150 |
[Processing] Making an Ash Plank |
10 |
150 |
Snack for a hungry Soldier |
80 |
150 |
Wolf Meat Delivery |
80 |
150 |
An Iron-naire |
10 |
150 |
Exchange for Metal |
80 |
150 |
Carrying Corn Sacks |
10 |
700 |
What Must Be Fixed |
80 |
150 |
Hunt and Cook |
80 |
150 |
Crop Business |
80 |
150 |
A Wealth-Bringing Production |
80 |
150 |
Production #1 - Refinery |
80 |
150 |
Production #2 - Storage |
10 |
150 |
Production #3 - Introduction to Production |
140 |
150 |
Production #4 - Connecting Nodes |
10 |
150 |
Production #5 - Crop Factory |
80 |
150 |
Production #6 - Selling Goods |
10 |
250 |
Investment and Mass Production |
80 |
250 |
Intensive Trading Course |
10 |
150 |
Road to the Western Guard Camp |
10 |
150 |
See Luke |
10 |
150 |
Registering a Horse Emblem and Getting a Donkey |
10 |
150 |
Stuck Wagon |
80 |
150 |
Materials for Weathervane Repair |
80 |
150 |
Martina at Finto Farm |
10 |
150 |
Since You've Come This Far... |
10 |
150 |
Granite and Feldspar |
80 |
250 |
The Flower Runner |
10 |
150 |
Marsha the Elder |
10 |
150 |
What You Need to Hide |
|
|
Use Your Muscles! |
10 |
150 |
Taste of Nostalgia |
10 |
150 |
Message for the Chief |
10 |
150 |
Rich in Minerals |
100 |
150 |
Go to the Northern Heidel Quarry |
40 |
150 |
Tools from Lillia |
10 |
150 |
Survival Butchering |
80 |
250 |
Befriending Trees |
10 |
150 |
Making Great Jerky |
80 |
150 |
Bring Logs |
80 |
150 |
A Pretty Big Farm |
10 |
150 |
Food First |
80 |
150 |
Tomatoes for Dessert |
80 |
150 |
Paprika Delivery |
80 |
150 |
Log Supply Support |
10 |
150 |
Potatoes for the Chef |
10 |
150 |
Cooking Prep |
10 |
300 |
The First Dish |
80 |
200 |
Get Ingredients from Artemio |
10 |
150 |
Essence of Liquor |
10 |
250 |
Making Exotic Herbal Wine |
80 |
250 |
A Meaty Dish |
10 |
250 |
How to Make Meat Stew |
80 |
250 |
Same Dish, Different Ingredients |
80 |
250 |
Adrian's Secret Box |
50 |
150 |
A New Recipe |
10 |
150 |
Ingredients for Fried Fish |
80 |
200 |
How to Cook Fried Fish |
80 |
250 |
The Master Chef of Serendia |
80 |
150 |
Abelin, the Fishing Boy |
10 |
150 |
Fish to Trader |
100 |
250 |
Starting a Fishing Journey Again |
100 |
150 |
Floating Trash |
10 |
150 |
Clean the Environment |
100 |
150 |
Preparation for Trading |
50 |
150 |
Trading Activity |
50 |
150 |
Secure the Trade Route |
50 |
150 |
Road to the Western Guard Camp |
|
|
[Trade] Trading Begins |
50 |
250 |
How to Make Trade Items? |
5 |
150 |
Understanding Production Nodes |
5 |
150 |
Activating Production Nodes |
5 |
150 |
Collecting Resources |
5 |
150 |
Meet Bahar |
100 |
150 |
Beginning of Production |
80 |
150 |
Fishing Rod Production |
80 |
150 |
Material for a Lumbering Axe |
50 |
150 |
Producing a Lumbering Axe |
140 |
250 |
Charm of Fishing |
100 |
150 |
Fishing, the Noble Hobby |
100 |
200 |
Catch the Beltfish! |
100 |
200 |
To the Next Stage! |
100 |
150 |
I Can't Admit It! Queek! |
100 |
250 |
A Tough Challenge |
100 |
250 |
I've Never Caught That. Queek! |
100 |
250 |
Move On. Queek! |
100 |
150 |
Let's Get Fish! Queek! |
100 |
250 |
Still Clumsy! |
100 |
250 |
Easy Marks. Queek! |
100 |
250 |
How About Swellfish? |
100 |
250 |
Ever Eaten Maomao? |
100 |
250 |
The Master Fisher |
100 |
150 |
You Got Guts, Queek! |
100 |
250 |
The Best Fish in the Area |
100 |
250 |
The Fishing Master of Iliya Island |
100 |
150 |
Queek! Becoming the Best Fisher! |
100 |
250 |
Feel the Reel! Queek! |
100 |
250 |
Yellow Swordfish Season |
100 |
150 |
While Catching Yellow Swordfish |
100 |
250 |
Dolphinfish and Surfperch |
100 |
250 |
For Tapertail Anchovy and Skipjack |
100 |
150 |
Tapertail Anchovy and Skipjack |
100 |
250 |
5 Filefish for Crio |
100 |
250 |
Bon Voyage, Queek! |
100 |
150 |
Taste of Pomfret |
100 |
250 |
Catch Yellow Swordfish. Queek! |
100 |
250 |
Rockfish Rocks! |
100 |
250 |
Checkerboard Wrasse, Gourmet's Choice |
100 |
250 |
Making a Fishing Rod |
80 |
150 |
Fishing Rod Production |
80 |
250 |
Occupied Cron Castle |
100 |
150 |
The Power of Cron Castle |
100 |
200 |
He Took My Gold Bar! Get that Thief! |
50 |
200 |
How Fishers Keep Warm |
50 |
150 |
To the Blue Ocean |
50 |
150 |
Food for Recovery |
50 |
250 |
Uh... Umm... I-I-I'm sorry, but... |
50 |
250 |
Are You G... Going to Epheria? |
50 |
150 |
Shock Treatment |
50 |
250 |
An Extra Request |
50 |
250 |
A Delicacy for the Weak |
50 |
250 |
Time to Say Goodbye |
50 |
150 |
Island Alone |
50 |
250 |
Fishing Trip? Try Mackerel Pike! |
50 |
250 |
Catch Saurel! |
50 |
250 |
Land on Randis! |
50 |
150 |
A Fish Named Saurel |
50 |
250 |
[Fishing] Bigeye, a Delicacy |
50 |
250 |
Ever Fished a Maomao? |
50 |
250 |
Epheria, Finally! |
50 |
150 |
Hario's Test |
50 |
350 |
Another Sailing Day |
10 |
150 |
Fishing Trip, Huh. |
50 |
250 |
Catching Cero |
50 |
250 |
Ludwig's Suggestion |
10 |
150 |
Problem Fish |
50 |
250 |
A Special Menu |
50 |
250 |
A Perfect Fishing Spot |
10 |
150 |
Fishing is Fishing, Trading is Trading |
50 |
400 |
Officer Riotina |
10 |
150 |
Supply for the Frontline Forces |
50 |
400 |
Dispatched for Fishing |
10 |
150 |
Take it Easy |
50 |
250 |
Grilled Fish Feast |
50 |
250 |
A Situation Report |
10 |
150 |
To Hario |
10 |
150 |
Do You Remember How to Cook? |
140 |
250 |
[Production] Simple Cooking and Alchemy |
10 |
150 |
[Simple Cooking] A Cup of Grain Juice |
10 |
250 |
[Simple Alchemy] Herbal Juice |
10 |
250 |
Report to the Chief |
100 |
150 |
What Made the Mask Owls Angry |
50 |
150 |
An Isolation Measure |
50 |
250 |
A Forced Choice |
50 |
250 |
Knowledge is Energy |
50 |
150 |
A Good Friend |
50 |
150 |
Investigating the Goblin Base |
50 |
150 |
No. We Are the Hunters! I |
50 |
150 |
No. We Are the Hunters! II |
50 |
150 |
Craving Knowledge |
100 |
150 |
Missionaries of Hope |
150 |
200 |
Sit, Cast and Fish! |
50 |
250 |
Mural of Prophecy |
100 |
150 |
Onward to New Horizons |
100 |
150 |
● Increased the contribution EXP rewards for 124 regular quests in Serendia to the following:
- You can see the list of quests where the contribution EXP rewards were increased below.
Click to Expand
Quest Name |
Before |
After |
Parasitic Bees' Weakness |
80 |
150 |
Imp Food Wagon |
80 |
200 |
Feeding Barbel Steed to Horses? |
50 |
200 |
Nightmare at the Farmhouse |
80 |
200 |
Live Scarecrows in the Wheat Field |
80 |
200 |
The Ultimate Lizard Dish |
80 |
200 |
Swamp Toxicity |
80 |
200 |
Aloof Fan Flamingo |
80 |
200 |
Daybreak Raid |
80 |
200 |
Black Crystal Extraction |
120 |
200 |
Rainbow Lizard |
80 |
150 |
Prize List |
50 |
150 |
Mutant Lizard |
80 |
200 |
Swamp Ambush |
80 |
200 |
Moss Stoneback Crab |
80 |
200 |
What are Swamp Fogans? |
80 |
150 |
Deviating Doctrines |
80 |
150 |
Sweeping the Front Yard |
80 |
200 |
Missing Investigators |
80 |
200 |
Cultist Flag |
80 |
200 |
A Letter to Mother |
50 |
150 |
Bandit's Dagger |
80 |
150 |
Anon Wants to Be a Soldier |
50 |
200 |
Best Spot in Serendia |
50 |
150 |
Special Fish |
50 |
200 |
Fishing at a Bandit's Lair |
50 |
150 |
[Farming] Because I Like You |
110 |
150 |
It May Smell a Little... |
150 |
200 |
[Processing] Nothing Our Friendship Can't Do |
150 |
200 |
Settling Down in Heidel |
50 |
150 |
Storage Keeper Amerigo |
10 |
150 |
No Free Stuff |
120 |
150 |
Skinning a Fox |
120 |
200 |
[Processing] A Threatening Scarecrow! |
50 |
200 |
[Processing] Pure Water for an Experiment |
120 |
200 |
Finding a Soldier in an Imp's Den |
50 |
150 |
Report the situation to Heidel |
50 |
150 |
What's on the Mountain Top? |
50 |
150 |
Sheep Won't Run Away... |
110 |
150 |
Valuable Investment |
110 |
150 |
At the Humble Farm... |
50 |
150 |
Ghost from a Pumpkin? |
120 |
150 |
Medicine for Grandma |
110 |
150 |
Troubled Fatoos |
110 |
150 |
Hard Hide |
140 |
150 |
To Mael Costa Again... |
50 |
150 |
Potato Delivery to Melissa Brady |
110 |
150 |
Ordinary Work |
110 |
700 |
Supporting the Bandit Punitive Force |
110 |
200 |
Supporting the Bandit Punitive Force: Treating the Injured |
110 |
150 |
Supporting the Bandit Punitive Force: Captive Negotiation |
110 |
150 |
Iron for the Orc Punitive Force |
110 |
150 |
Spirit's Leaf |
110 |
150 |
Bryophyte Knowledge |
110 |
150 |
Fogans' Amazing Seeds? |
50 |
150 |
Maul at the Southern Camp |
50 |
150 |
Barrier at the Southern Camp |
110 |
200 |
Herbs for the Soldiers |
110 |
150 |
Moniku at the Southwestern Gateway |
50 |
150 |
A Gift for Moniku… |
150 |
200 |
Feeding Wood to Orcs? |
150 |
200 |
Norma Leight at the Northern Plantation |
50 |
150 |
Hidden Cave |
50 |
150 |
Paste Bait Ingredients |
110 |
150 |
The Second Map Piece |
10 |
150 |
Seeking the Last Map Piece... |
10 |
150 |
First Aid, First Aid! |
110 |
200 |
Putting Together Map Pieces |
10 |
150 |
Ingredients for Fire Shot |
110 |
150 |
The Worst (?) Cook in Heidel |
10 |
150 |
Making Pet Feed |
150 |
200 |
Treasure in the Watchtower. |
50 |
150 |
Secret at the Top |
50 |
150 |
Start the Day with a Prayer |
5 |
150 |
Rage Against Calpheon |
80 |
150 |
May the Flag Wave in Pride |
50 |
150 |
Broken Wagon at the Inn |
5 |
150 |
Fixing the Wagon |
50 |
150 |
How Kind Our Miss Is.. |
5 |
150 |
Distrustful Workers |
5 |
150 |
Supply and Demand of Iron Ore |
80 |
150 |
Take This to Ornella |
50 |
150 |
What the Hell Are You Talking About? |
5 |
150 |
What Should a Fool Do? |
5 |
150 |
A Maiden's Wavering Heart |
40 |
150 |
A Soldier's Secret Problem |
40 |
150 |
Precious Morning |
40 |
150 |
Rat-Killing Spree! |
40 |
150 |
Lost Farm Pigs |
40 |
150 |
Puppy on the Roof |
40 |
150 |
Retrieve Runaway Pigs |
40 |
150 |
Adorable Thief |
40 |
150 |
No More Dogs |
40 |
150 |
Threatening and Frantic Kuku Bird! |
40 |
150 |
Pure Powder Reagent, Another Catalyst |
120 |
200 |
Making an Elixir of Energy |
120 |
200 |
Finding Grace Lauren |
90 |
150 |
[Processing Lv. 22] Helping with Captive Negotiation II |
110 |
200 |
[Processing Lv. 23] Helping with Captive Negotiation III |
110 |
200 |
[Processing Lv. 24] Helping with Captive Negotiation IV |
110 |
200 |
[Cooking Lv. 11] Delicious Fish |
140 |
200 |
[Cooking Lv. 12] Savory Meat |
140 |
250 |
[Cooking Lv. 13] Balanced Meal |
140 |
200 |
[Cooking Lv. 14] Sweet Dessert |
140 |
200 |
[Cooking Lv. 16] Fresh Stir-Fried Seafood |
140 |
200 |
[Cooking Lv. 17] I Want Meat |
140 |
200 |
[Cooking Lv. 18] Power to the Workers! |
140 |
200 |
[Cooking Lv. 19] Pickling to Preserve |
140 |
200 |
[Cooking Lv. 21] Fundamentals for a Cook |
140 |
200 |
[Cooking Lv. 22] The Real Taste of Meat |
140 |
200 |
[Cooking Lv. 23] Stamina Food of the Sea |
140 |
200 |
[Cooking Lv. 24] Bird Meat and Liquor |
140 |
200 |
[Gathering Lv. 11] Helping Heidel Workshop I |
110 |
200 |
[Gathering Lv. 12] Helping Heidel Workshop II |
110 |
200 |
[Gathering Lv. 13] Helping Heidel Workshop III |
110 |
200 |
[Gathering Lv. 14] Helping Heidel Workshop IV |
110 |
200 |
[Gathering Lv. 16] Dernyl Farm in Danger I |
110 |
200 |
[Gathering Lv. 17] Dernyl Farm in Danger II |
110 |
200 |
[Gathering Lv. 18] Dernyl Farm in Danger III |
110 |
200 |
[Gathering Lv. 19] Dernyl Farm in Danger IV |
110 |
200 |
[Gathering Lv. 21] A Terrible Workplace, the Extraction Mill I |
110 |
200 |
[Gathering Lv. 22] A Terrible Workplace, the Extraction Mill II |
110 |
200 |
[Gathering Lv. 23] A Terrible Workplace, the Extraction Mill III |
110 |
200 |
[Gathering Lv. 24] A Terrible Workplace, the Extraction Mill IV |
110 |
200 |
● Changed the NPC for the quest, [Adventure Log] Wager for the Magic Tome, required to proceed with Caphras' adventure log, from Zahad, the Smuggler of Valencia, to the Bookseller, Kiyak.
- Due to this change, the relevant quests, dialogs, and item descriptions were changed.
● Fixed the issue where it seemed like the accumulated skill change points didn't reset upon successful Dream Horse Awakening with a Tier 8 Courser.
● Heilang: Howling - Fixed the issue where the sound effects wouldn't play when using the skill during cooldown.
● Fixed issues with various background locations
● Fixed the issue where the music for Conquest Wars wouldn't play in certain situations during Conquest Wars.
● Fixed the issue where someone could climb on to an area on top of installed [Conquest] Command Post/Field HQ and not take damage in certain situations.
● Changed Barricades built near the Indomitable Flag to only be installable within the Node/Conquest War region during Node/Conquest Wars.
● Fixed the issue where the [Dark Knight] Darkborne Rose outfit would appear abnormal with your awakening weapon out.
● Fixed the issue where the arm would appear abnormal when changing stances after equipping [Mystic] Khamsin Clothes and Gauntlet.
● [Hashashin] Fixed the issue where the Cozy Fleece Hat would overlap with certain helmet appearances.
● Improved the visual effects applied upon using Perfume of Courage, Perfume of Swiftness, Spirit Perfume Elixir, Khalk's Elixir, and Elixir of Deep Sea.
● Fixed the issue where the movements of airships you can see in the sky would appear abnormal.
● Fixed an issue where the Jojo and Putrakium pets were picking up items from a further distance than intended.