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Announcements

Updates [Update] Patch Notes - September 1, 2022 Part 2
Black Desert 2022-09-01 00:09

 

Adventurers,
A new update is here, bringing changes to the La Orzeca and Nouverikant outfits, quality of life changes, new regional quests and more! Read on to see all the latest changes to Black Desert Console.
 

Character

 
With his agile movements and grab skill, the Awakening Warrior is a good example of a class well-balanced in attack and defense power for PvP.
However, we felt that the "Grave Digging" skill's movement speed reduction debuff was a bit too efficient, so we made adjustments to its duration, We also felt the Warrior's All DP increase buffs were a bit excessive as well, so we made adjustments so they no longer stack on top each other.
● Greatsword Defense, Scars of Dusk, Dusk Slash, Merciless, War Cry, Guard - Changed the All DP increase effects to no longer be stackable.
● Dusk Slash - Changed the All DP increase effect duration from 15 to 20 seconds.

Main Weapon, Succession
● Scars of Dusk
- I to Absolute, Prime I to III: Changed the All DP increase effect duration from 15 to 20 seconds.

Awakening
● Fixed the issue of the right arm appearing abnormal when changing from combat stance to non-combat stance.
● Grave Digging
- I to IV: Changed the "speed reduction on hits" effects.
* Movement Speed -30% for 10 sec on hits → Movement Speed -10% for 5 sec on hits
* Attack Speed -30% for 10 sec on hits → Attack Speed -10% for 5 sec on hits
* Casting Speed -30% for 10 sec on hits → Casting Speed -10% for 5 sec on hits


 
We've expanded the usage of Succession Ranger's "signature skill," Prime: Ultimate: Blasting Gust by first increasing its damage, thereby also improving its potential for PvE, while also changing its defensive effect from Super Armor to Forward Guard, making the skill useful from normal to high-end monster zones.
Succession
● Prime: Ultimate: Blasting Gust
- Changed the Super Armor defensive effect to Forward Guard. [Preview]
- Changed the skill damage.
* Attack damage: 830% x3, max 6 hits → 913% x3, max 6 hits
* Last attack damage: 1178% x5 → Last attack damage 1296% x5
* Attack PvP Damage Reduction Rate: 64% → 66.9%
* Last attack PvP Damage Reduction Rate: 35% → 40.9%


 

Succession

● Prime: Claws of Darkness
- Fixed the issue of Skill Add-on effects not being applied when comboed from other skills into attack 3.
● Prime: Violation
- Added 1 hit to the extra attack for PvE.
* Extra attack: 1527% x6 → 1527% x7
● Prime: Turn-back Slash
- Added 1 hit to the last attack for PvE.
* Last attack: 1334%x4 → 1334%x5

Awakening
● Violation
- I to III: Changed the skill damage.
* Spin attack: 856/973/1199% → 959/1090/1343%
* Down slash attack: 856/973/1199% → 959/1090/1343%
* Damage Reduction Rate in PvP: 52% → 57%
● Cartian's Nightmare
- Added the Critical Hit Rate +40% effect (PvE only).
● Swirling Darkness
- I to III: Changed the skill damage.
* Attack 1 damage: 910/1011/1178%x5 → 910/1011/1178%x6
* Attack 2 damage: 997/1082/1272%x6 → 997/1082/1272%x6
* Damage Reduction Rate in PvP: 50% → 53%


 
Succession
● Feral Rage
- Added the Critical Hit Rate +15% effect (PvE only).
● Black Spirit: Prime: Raging Thunder
- Fixed the issue where your character wouldn't stop spinning in the Skill Demo.

Awakening
● Seismic Blast
- Changed the skill damage (PvP damage remains the same).
* Attack damage: 906/1116/1306% → 997/1228/1437%
* Damage Reduction Rate in PvP: 65% → 68.2%
● Flow: Scatter Shot
- Changed the skill damage. (PvP damage remains the same.)
* Explosion attack damage: 1402% → 1472%
* Shard attack damage: 701% → 736%
* Damage Reduction Rate in PvP: 65% → 66.7%
● Giant Leap - Fixed the issue where you couldn't continue using the skill while on an incline.


 
The Awakening Tamer bore a weak arsenal of opening skills, and her defensive effects were somewhat lacking, causing her previous PVP strength in 1-on-1 duels to dissipate. Thus, we removed the Bound debuff from while added the Forward Guard effect to increase its defensive capabilities. For Moonlight Strike, we changed the movement distance buff granted under the Resonance: Azure Dragon effect as an inherent buff, thereby strengthening Moonlight Strike's usage as an opener. Lastly, we wanted to increase the sense of Heilang protecting your Tamer, so now when you use Heilang: Howling, Heilang will appear to intercept any aggressive enemies approaching your Tamer.
Succession
● Prime: Roaring
- Improved to now allow to be performed with L2/LT + △/Y not only during other skills but even from non-combat stance.

Awakening
● Moonlight Strike
- Improved to combo more smoothly into Beast Rampage.
- Changed so↓ + LMB after the skill activates Beast Rampage before Flow: Full Moon.
- Improved so Resonance: Azure Dragon's increase movement distance effect now always applies without communing with the Azure Dragon.
● Evasion
- Changed so you can now perform the forward movement with your celestial bo staff even if the skill is locked.
● Legendary Beast Dance: Echo
- Changed to now have Skill Add-ons.
- Increased the commune effect duration from 5 minutes to 1 hour.
● Beast Rampage [Preview]
- Changed the Bound on hits effect to apply for PvE only.
- Added the Forward Guard effect during the skill
- Core: Changed the skill effect to now apply Bound on hits
● Heilang: Howling [Preview]
- Changed the Heilang effect as follows.
* Changed Heilang to now always move to your character's side when activating the Heilang effect even if Heilang is targeting your opponent.
* Changed the Heilang effect's damage as follows.
> All damage applies Heilang's level-based damage x15 → All damage applies Heilang's level-based damage x1, max20 hits
* Increased the attack area of the Heilang effect.
* Changed the visuals of the Heilang effect.
* Changed to now apply Stiffness during the Heilang effect.
● Fixed an issue where using Evasion while in Awakening (↑+LT+LT / ↑+L2+L2) would not activate in certain situations.


 
Succession
● Prime: Cyclone Slash
- Reduced damage during cooldown by 28.6% for PvE only.
● Prime: Gale
- I to III: Reduced damage during cooldown by 36.2% for PvE only.
● Prime: Blooming
- Reduced damage during cooldown by 15.8% for PvE only.


 

Awakening
● Flow: Frostflower
- Changed the Knockdown and Down Smash debuffs on extra attack hits to Down Smash on attack 1 hits and Knockdown on extra attack hits.
● Core: Petal Swirl
- Fixed the issue where you couldn't combo smoothly into Flow: Frostflower after learning the skill.
● Sleet Steps - Fixed the issue where Red Moon skills wouldn't cast instantly after using the skill with your blade.




● Ghost Step
- Fixed the issue where using the skill in dark places would sometimes brighten your screen.
● Target Chase - Improved to now sprint by pressing ↑ + ↑ during the skill in Awakening state.


 

We increased the spin attack speed of Awakening Kunoichi's "signature skill," Lethal Spin Spree, thereby increasing its utility, while also improving the skills it can be comboed from and into. While we've made slight tweaks to her skill damage, we hold high expectations that the changes mentioned above will greatly improve her speed and flow of skills in battle.

Also, we have enhanced Awakening Kunoichi's uniqueness by improving her skill effects. We received feedback from our previous update that only Succession saw updates to the skill effects, so we hope these changes will be pleasing in the eyes of our Awakening players.

 

Awakening
● Lethal Spin Spree [Preview]
- IV: Changed the PvP Damage Reduction Rate from 63% to 59%.
- Increased the spinning attack speed.
- Changed to now combo into Flow: Wrath by pressing RT/R2 during the skill.
- Increased to now combo faster into Flow: Wrath by pressing RB/R1 after the skill.
- Improved visual effects.
● Flow: Wrath
- Increased the pre-attack movement speed.
● Sah Spree of Sonan
- I to IV: Changed the PvP Damage Reduction Rates.
* Damage Reduction Rate in PvP: 50.2/50.9/51.8/52.8% → 42.5%
- I to IV: Increased the skill damage to now apply 55% of normal damage during cooldown.
- Changed the resource cost from 150 Stamina to 40 WP and reduced the traveled distance.
● Lunar Dash
- Changed the Stamina costs as follows.
* 300/280/250 Stamina → 200 Stamina
● Lunatic Discus
- Fixed the abnormal movement of retrieving your sah chakram after the skill.
● Changed the animation of fixing your grip on your weapons after using skills to appear more natural.
● Improved visual effects.
- Danse Macabre
- Lunar Veil
- Halo
- Sah Spree of Sonan
- Wheel of Wrath
- Black Spirit: Wheel of Wrath


 
Main Weapon
● Absolute: Shuriken Throw
- Fixed the issue of not being able to move left while using Shuriken Throw in place after learning the skill.

Succession
● Prime: Dark Frenzy
- Added the following to the skill description to match the actual command inputs.
* Hold ↓ + R2/RT after Prime: Red Rain
● Prime: Beheading the Dead
- Fixed the issue where the skill's standing attack motion and effects didn't match the point where the actual attack would hit.
● Black Spirit: Prime: Blade Spin
- Fixed the issue where the first attack wouldn't be performed in the same direction as your camera.
● Prime: Evasive Shuriken Malice
- Fixed the issue where Alert Stance skills wouldn't activate after comboing with Prime: Fatal Blow in Alert Stance.
● Prime: Red Rain
- Changed the skill's attacks 1 and 2 damage. (PvP damage remains the same.)
* Attack 1 damage: 1260% x1 → 1512% x1
* Attack 2 damage: 1260% x7 → 1512% x7
* Attack 3 damage: 1693% x2 → 1693% x2
* Attacks 1 and 2 PvP Damage Reduction Rate: 34.8% → 45.6%
* Attack 3 Damage Reduction Rate in PvP: 51.3% → 51.3%
● Prime: Dark Frenzy
- Changed the skill damage. (PvP damage remains the same.)
* Attack 1 damage: 1082% x8 → 1298% x8
* Attack 2 damage: 1082% x4 → 1298% x4
* Attack 3 damage: 1082% x3 → 1298% x3
* Damage Reduction Rate in PvP: 44% → 53.3%
● Prime: Blade Spin
- I to III: Changed attack 1 damage as follows. (III: Total PvP damage remains the same.)
* Attack damage: 1270/1296/1426% x7 → 1524/1607/1711% x7
* Extra attack damage: 1116/1227/1350% x4 → 1116/1227/1350% x4
* Damage Reduction Rate in PvP: 51.7% → 57.2%

Awakening
● Flow: Mach Explosion
- Changed to now have Skill Add-ons.



For the Awakened Witch and Wizard, Elementalization was changed to now be comboable from other skills, thereby increasing the utility of the skill's newly added "Invincibility while moving" defensive effect. We've also increased the damage of the Witch and Wizard summons Marg and Arne, Gorr and Tett, respectively, so their minions will now appear as more powerful allies in PvE.
In addition, we reduced the cooldown of Prime: Multiple Magic Arrows for Succession Witch. We felt this was needed as you could combo this skill with other skills, but its rather inconvenient cooldown duration made it a somewhat unappealing combo option.
● Elementalization [Preview]
- Slightly increased the starting motion speed.
- Changed from Super Armor while moving to Super Armor at the start and Invincibility while moving.
- Improved to combo more smoothly from other skills.


 
Awakening
● Chilling Wave
- Fixed the skill description to match the actual hits.
* Before: Attack damage% x12
* After: Attack damage% x1, max 12 hits / Extra attack damage% x1, max 11 hits
● Flow: Arne's Guidance
- Fixed the skill description to match the actual hits.
* Before: 763% x12
* After: Attack damage 763% x1, max 15 hits
● Cataclysm
- Changed the Marg effect's damage.
* Marg effect damage: 1130% → 1300%
* Marg effect Damage Reduction Rate in PvP: 31% → 40%
● Bolide of Destruction
- Changed the Marg effect's damage.
* Marg effect damage: 1130% → 1300%
* Marg effect Damage Reduction Rate in PvP: 31% → 40%
● Aqua Jail Explosion
- Changed the Arne effect's damage.
* Arne effect damage: 1208% → 1389%
* Arne effect Damage Reduction Rate in PvP: 36.5% → 44.8%
● Flow: Arne's Guidance
- Changed the skill damage.
* Attack damage: 763% → 839%
- Added PvP Damage Reduction.
* Damage Reduction Rate in PvP: 9.1%


 
Succession
● Prime: Multiple Magic Arrows
- Reduced skill cooldown from 5 sec to 4 sec.

Awakening
● Equilibrium Break
- Changed the Gorr effect's damage.
* Gorr effect damage: 1210% → 1392%
* Gorr Damage Reduction Rate in PvP: 31% → 40%
● Flow: Gorr Roll
- Changed the skill damage.
* Attack damage: 765% → 842%
- Added PvP Damage Reduction Rate.
* Damage Reduction Rate in PvP: 9.1%
● Thunder Storm
- Changed the Tett effect's damage.
* Tett effect damage: 1147% → 1319%
* Damage Reduction Rate in PvP: 30.9% → 39.9%
● Flow: Voltaic Tett
- Changed the skill damage.
* Attack damage: 1147% → 1319%
* Damage Reduction Rate in PvP: 30.9% → 39.9%


 
We focused these changes on improving Succession Dark Knight's performance in PvP. First, we changed Prime: Lunacy of Vedir's Bound debuff to only apply in PvE, while Prime: Air Strike and Prime: Ravage Rake gain Super Armor and Forward Guard defensive effects, respectively. We hope these improvements will provide more safety for Succession Dark Knights when they penetrate enemy lines and initiate combat.
We also revamped their resource costs (MP and Stamina). First, with the addition of Super Armor to Prime: Air Strike, we changed its resource from MP to Stamina, while Unveiled Dagger was changed from consuming Stamina to MP. Second, we reduced the Stamina cost for Prime: Twilight Dash, from 300 to 200, which we felt more appropriate for the distance traveled by the skill. Last but not least, we changed how Prime: Nocturne and Prime: Kamasylvia Slash activate by transferring a portion of the command inputs from the former skill to the latter, thus improving the utility of using both skills depending on specific situations.
Succession
● Prime: Kamasylvia Slash
- Fixed to now deal normal damage instead of charged damage when comboed into Dusk II without having fully charged the skill.
- III: Attack 1 damage's PvP Damage Reduction Rate will now apply the same way as the I to II versions of the skill.
● Prime: Lunacy of Vedir [Preview]
- Changed so that Bound effect on hits applies for PvE only.
● Prime: Air Strike [Preview]
- Added Super Armor during attack.
- Changed the resource cost from 60 MP to 150 Stamina.
● Unveiled Dagger
- Changed the resource cost as follows:
* Before: 100/150/200/200 Stamina
* After: 30/35/40/40 MP
● Prime: Twilight Dash
- Changed the resource cost from 300 Stamina to 200 Stamina.
● Prime: Ravage Rake, Flow: Ravage Rake [Preview]
- Added Forward Guard during the skill.
- Fixed the issue of not being able to activate Flow: Ravage Rake while using the skill.
● Prime: Wheel of Fortune, Prime: Lunacy of Vedir [Preview]
- Increased the combo speed into other skills.
● Prime: Obsidian Ashes [Preview]
- IV: Changed so that the Bound on hits effect applies the same as the I to III version of the skill for PvE only.
- Added Super Armor while using the skill.
● Prime: Nocturne, Prime: Kamasylvia Slash
- Changed how to activate the skills as follows:
* Before
> Prime: Nocturne - RT/R2 after Prime: Lunacy of Vedir, Prime: Twilight Dash, Flow: Vedir Strike OR charged Prime: Kamasylvia Slash
* After
> Prime: Nocturne - RT/R2 after Prime: Lunacy of Vedir or Flow: Vedir Strike
> Prime: Kamasylvia Slash (charged attack) - RT/R2 after Prime: Twilight Dash or charged Prime: Kamasylvia Slash


 
Succession
● Succession: Ankle Hook
- Changed Discharge Energy hits from 6 to 3.
* Removed Hit Reduction in PvP.
● Succession: Martial Deva
- Changed Discharge Energy hits from 6 to 3.
* Removed Hit Reduction in PvP.
● Succession: Flow: Bombardment
- Changed Discharge Energy hits from 6 to 4.
* Removed Hit Reduction in PvP.
● Succession: Combo: Final Blow
- Changed Discharge Energy hits from 6 to 4.
* Removed Hit Reduction in PvP.
● Prime: Roaring Tiger
- Changed the skill damage as follows. (PvP damage remains the same.)
* Attack damage: 1729% → 1643%
* Damage Reduction Rate in PvP: 51.4% → 48.9%
● Fixed the issue of Adamantine activating first when using Flow: Mass Destruction after Iron Fist Fury.


 
We improved Succession Lahn by lessening the burden of prep time/animations and distance traveled for her skills. For Eye of the Phoenix, which is not a movement skill, we removed the Stamina cost (converted to WP), while also reducing the Stamina cost of Dismemberment, an offensive buff skill, to 100. For Prime: Cymbidium, we made it so you can now also restore Stamina during the skill's charge attack. (We will continue to keep an eye on Succession Lahn and her "movements" in correlation to her skill's Stamina costs.)
For Awakened Lahn, we further polished her skills for PvP. First off, we had reduced the somewhat excessive attack range of her Awakening's "signature skill" Soul Raid and increased its cooldown, but with feedback stating that it was difficult to maintain the current skill with this increase, we decided to reduce the cooldown by 2 seconds. To help Lahn up her combat game, we added an Evasion Reduction Rate -6% debuff to Tailspin, while also changing Earthly Pain's All DP -15 debuff to -20. Lastly, taking Blood Moon Twist's slow cast time into consideration, we decided to make the skill comboable after Bloody Stride and Flow: Vice to increase its utility.
Main Weapon
● Eye of the Phoenix
- Changed the resource cost from Stamina to 50 WP.
- Changed "Recover WP on hits" to "Recover HP on hits".
* HP Recovery: 15 / 15 / 15 / 25
- Reduced the cooldown to 2 sec and changed to no longer be usable during cooldown.
● Dismemberment
- II to III, Absolute: Changed the Stamina cost.
* 100/150/150/150 Stamina → 100 Stamina
● Prime: Cymbidium
- Improved so Stamina is recovered during charge attacks.
● Fixed the awkward character movements when stopping while Sprinting.

Awakening
● Eradication [Preview]
- Improved so it can be comboed smoothly with Nimbus Stride after attack 1.
● Taunting Death
- Improved so Stamina recovers during the skill.
● Bloody Stride [Preview], Flow: Vice [Preview]
- Improved so it can be smoothly comboed with Blood Moon Twist after using the skill.
● Deadly Dance [Preview]
- Improved so it can be comboed with Earthly Pain attack 2 after using the skill.
● Earthly Pain
- Changed All DP -15 for 10 sec to -20.
● Soul Raid
- Changed skill cooldown from 17 sec to 15 sec.
● Tailspin
- Added All Evasion Rate -6% for 10 sec on hits.


 
Archer's Full Bloom had been changed to utilize the ranged area of effect damage of Flow: Grand Bloom when the latter skill was learned. However, while such a change was relevant when facing against a multitude of monsters, it did not fare so well in high-end monster zones. Therefore, we made it so that if you lock Flow: Grand Bloom, you will be able to activate Full Bloom instead, and we made slight adjustments to its melee attack damage so that the skill would still be relevant in high-end monster zones.
The new crossbow skill Sunfall fits the Archer's class theme. Using this skill allows your Archer to activate seeds of light in the air, which turn into light-forged arrows (summons) that rain down upon your foes. While not dealing massive damage, we hope this skill will help supplement your damage when used with desperation moves in high-end zones such as Quint Hill.
● Flow: Grand Bloom
- Changed so skill commands can be locked.
* When Flow: Grand Bloom is locked, Full Bloom will toggle.
● Full Bloom
- Change Melee attack damage.
* Melee attack damage: 98%/384%/988% → 106%/415%/1067%
* Damage Reduction Rate in PvP: 45%/55%/65% → 49.2%/58.3%/67.5%
● Sunfall [Preview]
- Added a new Main Weapon skill.


 
Shai has florang skills capable of dealing many hits and applying devastating DP reduction debuffs. This created a synergy effect where Shai could keep attacking small groups of monsters for a long period of time for maximum efficiency. Thus, we sought to make adjustments to the aforementioned traits unique only to Shai that gave them a rather overly effective advantage. Despite of these adjustments, we made it so that this update would keep her at similar power levels as before while facing off against small groups of powerful monsters in Elvia: Quint Hill or Gyfin Rhasia Temple Underground, thereby retaining the threat of her florang against mightier foes.
● One-Two-Three
- Changed Attack 1 and 2 damage. (PvP damage remains the same.)
* Attack 1 and 2 damage: 318/427/578/734/889% → 266/357/484/615/744%
* Last attack damage: 308/413/510/646/792% → 277/372/459/581/713%
* Attack 1 and 2 damage reduction rate in PvP: 27.3/27.4/27.3/27.2/27.3% → 13.1/13.1/13.2/13.1/13.1%
* Last attack damage reduction rate in PvP: 23.7% → 15.1/15.3/15.2/15.3/15.2%
● Try This!
- Changed the skill damage as follows. (PvP damage remains the same.)
* Attack damage: 1275% → 1122%
* Damage Reduction Rate in PvP: 20% → 9.1%
● Hop-Three
- Changed the skill damage. (PvP damage remains the same.)
* Attack damage: 493/769/1002% → 400/623/812%
* Damage Reduction Rate in PvP: 20% → 1.5/1.7/1.4%
● Sun, Moon, Stars, Time to Shine!, Summer Rain, Shout to the Sky
- Changed the duration of the effect applied to allies and the effect applied to yourself to 60 sec.
● Cheer Up!
- Increased skill's HP Recovery from 200 to 300.


 
We made adjustments to the damage of certain skills to increase the Awakened Guardian's capabilities for both PvE and PvP. For PvP, we especially changed the motion of Neck Impaler. As a grapple skill, we purposely had designed it with slow animations, but due to several changes to other classes, the skill had become more difficult to use in battle. Thus, we decided to change Neck Impaler to be usable while charging forward, thereby increasing its utility. For Succession Guardian, we felt that she needed a few adjustments for her PvE capabilities, so we increased the damage of her major skills such as Prime: Mountain Slam, Prime: Avalanche Strike, and Prime: Mutilation.
Succession
● Prime: Mountain Slam
- I to IV: Changed the skill damage. (PvP damage remains the same.)
* Attack damage: 653/798/1086/1332% x9 → 816/997/1357/1665% x9
* Damage Reduction Rate in PvP: 40/40/40/47.9% → 52/52/52/58.3%
● Prime: Avalanche Strike
- I to II: Changed the skill damage. (PvP damage remains the same.)
* Attack damage: 914/1080/1236% x7 → 1142/1350/1545% x7
* Damage Reduction Rate in PvP: 40% → 52%
● Prime: Mutilation
- I to III: Changed the skill damage. (PvP damage remains the same.)
* Attack damage: 730/892/1054% x8 → 949/1160/1370% x8
* Damage Reduction Rate in PvP: 48% → 60%
● Dragon's Calling, Succession: Dragon's Calling
- Improved skill description.

Awakening
● Neck Impaler [Preview]
- Changed so it approaches forward and grabs the enemy when using the skill.
● God Incinerator
- I to III: Changed the skill damage.
* Attack damage: 751/909/1056% x14 → 938/1136/1320% x14
* Damage Reduction Rate in PvP: 40/35/30% → 35%
● Cleansing Flame
- I to IV: Changed so Critical Hit Rate +25% for PvE only applies for PvP as well.
● Searing Fang
- I to III: Changed the normal attack damage as follows:
* Attack 1 damage: 639/844/1049% x4 → 798/1055/1311% x4
* Attack 1 Fire trail damage: 518/686/852% x8 → 518/686/852% x8
* Attack 2 damage: 639/844/1049% x8 → 798/1055/1311% x8
* Normal attack damage rate in PvP: 35% → 40%
* Fire trail attack damage rate in PvP: 65% → 65%
● Fixed the issue of the Forward Guard effect not being applied immediately when moving backward after deactivating defensive stance with your battle axe.


 
● Fixed the issue where the next skill wouldn't activate after using a main weapon skill through the hot bar when pressing RS/R3 to switch from your dual glaives to your shamshir.
● Haladie Assault
- II to Absolute: Fixed the issue of not being able to combo smoothly into Purge.
● Breath of Aal, Prime: Chosen Blade, Prime: Descent
- Improved so that the summoned sandstorm moves to the location of the targeted enemy when using Haladie Throw.


 
First of all, Succession Nova has the lowest PvE ability. We have increased her PvE capabilities by increasing Guards and Axian damage. Awakening Nova’s Brutal Ring was intended to be mainly used in PvE over PvP. However, at this point, it was determined that this skill should be used in more diverse situations, so it can inflict a certain amount of damage in PvP and added Star's Breath recovery to speed up En Garde. the core skill of Awakening Nova. In addition, the main feature of Awakening Nova is that it shows astonishing abilities in Accel, but it was difficult to use Accel at the right moment because it consumes a lot of stamina in the process of reaching En Garde. Therefore, the burden on Stamina has been reduced in Accel so that Awakening Nova can show moves that better suit Accel.
Succession
● Prime: Passed Pawn
- I to III: Changed the Thornwood Guard's damage. (PvP damage remains the same.)
* Thornwood Guard Damage: 1150% → 1438%
* Damage Reduction Rate in PvP: 65% → 72%
● Prime: King of the Dead
- Changed Axian's damage. (PvP damage remains the same.)
* Axian Damage: 1401% → 1611%
* Damage Reduction Rate in PvP: 70% → 73.9%
● Prime: Fianchetto
- I to III: Added Critical Hit Rate +25% (PvE only).
- I to III: Changed last attack hits as follows. Adjusted PvP Damage Reduction Rate accordingly.
* Last attack hits x4 -> x6
* PvP Damage Reduction Rate: 54.54% → 69.6%
● Prime: Frozen Darkness
- Changed attack 2 number of hits. Adjusted PvP Damage Reduction Rate accordingly.
* Attack 2 hits: x4 → x6
* Damage Reduction Rate in PvP: 47.83% → 65.2%
● Icy Fog
- Fixed the issue of the Thornwood Guards not spawning when comboing into other skills in Succession.
- Fixed the issue where you wouldn't maintain guard during the skill in Succession.
● Changed the Thornwood Guards to no longer automatically attack any monsters who approach Nova in Succession.

Awakening
● Brutal Ring
- Changed Damage Reduction Rate in PvP.
* Damage Reduction Rate in PvP: 80% → 67%
- Added Star's Breath Recovery +0.2% on hits.
● Accel: Swooping Ring [Preview]
- Changed the resource cost from 200 Stamina to 150 SP.
● Accel: Break Orbit [Preview]
- Changed Stamina cost from 150 to 100.
● Fixed the issue of Prime: Passed Pawn showing as Prime: Command: Passed Pawn.
● Fixed the issue where the text of Accel: Star's Ring skill description appeared awkward.


 
We’ve improved Succession Sage for PvE. The Rift Chain skills boasted excellent movement fluidity and the Super Armor defensive effect gave it an added advantage. Therefore, we had added additional defensive effects to other skills in the past. However recent additions of high-end monster zones proved to be a bit taxing for Sage. Therefore, we've bolstered his arsenal of skills by adding Forward Guard to Prime: Spatial Fissure and Energized Thorn to increase stability, increasing the skill damage of Illusion Expansion and Spatial Collapse to improve survivability in high-end zones, removing the debuffs applied by Prime: Spear Bolt and Prime: Rift Storm but strengthening their Magic AP increase buffs to improve offensive capabilities.
For Awakening Sage, we improved the Stamina costs for Spear Bolt and Flow: Aftershock, and increased the damage of certain skills for PvE.
Succession
● Prime: Ator's Fist
- Added Critical Hit Rate +50% (PvE only).
- Added Critical Hit Rate +25% (PvP only).
● Prime: Spear Bolt
- Changed skill's Magic AP +10 to +16.
- Removed the Shock effect.
● Prime: Rift Storm
- Changed the skill damage.
* Attack 1 damage: 1099% x3 → 1318% x3
* Attack 2 damage: 1099% x8 → 1318% x8
* Damage Reduction Rate in PvP: 22% → 35%
- Removed the Shock effect.
● Prime: Spatial Fissure [Preview]
- Added Forward Guard.
● Prime: Spatial Collapse
- I to IV: Changed the skill damage.
* Attack damage: 656/763/859/977 x10 → 852/992/1117/1270 x10
* Damage Reduction Rate in PvP: 44% → 56.5%
● Prime: Illusion Expansion
- Changed the skill damage.
* Attack damage: 1162 x8 → 1336 x8
* Damage Reduction Rate in PvP: 38% → 45%
● Absolute: Realm of Anguish
- Changed skill cooldown from 20 sec to 15 sec.
● Gravity Rift
- Changed the skill damage.
* Attack damage: 325/397/507/598/793% x6 → 397/507/598/793/951% x6
- I to Absolute: Added Critical Hit Rate +50%.
* Damage Reduction Rate in PvP: 35% → 60%
● Energized Thorn [Preview]
- Added Forward Guard.

Awakening
● Lightning Prison [Preview]
- I to IV: Changed the skill damage.
* Attack 1 damage: 612/679/744/854% x4 → 857/951/1042/1196% x6
* Attack 2 damage: 643/747/856/1025% x6 → 943/1046/1146/1316% x6
* Attack 3 damage: 673/815/967/1238% x6 → 1037/1151/1261/1448% x6
* Damage Reduction Rate in PvP: 54.9%
- Improved so Flow: Interrogate activates when pressing RB/R1 during the skill.
● Rift Storm
- Changed the skill damage.
* Attack damage: 1322% x7 → 1322% x7
* Last attack damage: 1322% x5 → 1322% x7
* Damage Reduction Rate in PvP: 40% → 45%
● Enlightening Bolt
- Changed the skill damage.
* "Arkanon Effect" attack damage: 1282% x4 → 1282% x6
* "Arkanon Effect" Damage Reduction Rate in PvP: 60% → 68%
● Spear Bolt
- Changed the skill damage.
* Attack damage: 719/900/1002% → 827/1035/1152%
* PvP Damage Reduction Rate: 68% → 72%
- Changed Stamina cost from 200 to 150.
● Flow: Aftershock
- Changed Stamina cost from 200 to 150.
● Ator's Spear
- Changed the skill damage.
* Attack damage: 1044% x5 → 1253% x5
* Damage Reduction Rate in PvP: 30% → 41.6%


 
Both Awakening and Succession Corsair didn’t show great performance in PvE within high-end Monster Zones that required high DP. We have increased survivability by adding Invincibility for PvE during Riding Waves, which is used by both Awakening and Succession. In addition, there were many cases where the Slippery Scallywags caused difficulties in battle by attacking unintended targets, so we have made improvements to prevent this via the Pirate's Life For Me, Light 'Em Up, and No Mercy, Scallywags! skills for Awakening Corsair. (We will keep checking and adjusting.)
Succession
● Prime: Wave Pout
- Slightly increased attack range.
● Riding Waves
- Added Invincibility so you receive no damage during the skill.
● Prime: Cap'n's Orders: Open Fire!
- Improved so Flow: After the Storm activates after pressing ↑ + RB/R1 after using the skill.
- Changed so Flow: Wave Skedaddle performs combo when pressing Direction + A/X after using the skill.
● Prime: Wave Lash
- Increased combo speed with Storming Gale after using the skill.
● Flow: Tide's Kiss
- Changed to now have Skill Add-ons.

Awakening
● Heart-catcher Patraca
- Changed so debuffs are applied a bit away from Corsair when defeating faraway monsters.
- Fixed the issue of not applying Bound effect on the opponent even after grappling the enemy.
● Cap'n's Orders: Open Fire!
- Changed the skill damage as follows:
* Damage: 977% / 1139% / 1409% → 1075% / 1253% / 1564%
* Damage Reduction Rate in PvP: 30% → 35%
- Fixed the issue of the Cannoneer Duo not going around Corsair when using Core: Cap'n's Orders: Open Fire!
● Cap'n's Orders: Cease Fire!
- Changed the skill damage as follows:
* Damage: 1409% → 1479%
* Damage Reduction Rate in PvP: 60% → 61%
● Pirate's Life For Me
- Improved to now redirect your Slippery Scallywags to fire in the same direction as Corsair.
● Light 'Em Up, No Mercy, Scallywags!, Cap'n's Orders: Open Fire! I [Preview]
- Improved the Cannoneer Duo to attack closer to Corsair if they've waddled off a bit too far.


 
Main Weapon
● Brimbolt Strike (I to Absolute), Prime: Brimbolt Strike (I to IV)
- Reduced the number of hits by one when used while mounted in PvP only.
● Markthanan's Scale
- Changed so ions aren't charged during I to Absolute.

Succession
● Prime: Brimbolt Strike
- I to IV: Changed PvP Damage Reduction Rate.
* Damage Reduction Rate in PvP: 53% → 58.64%
* Extra Damage Reduction Rate in PvP: 10% → 20.8%
- Changed additional attacks from 3 to 2 at max ion output.
- Fixed the skill description to match the actual number of targets when the skill is used while mounted.
* Normal attack x6, max 5 hits → Normal attack x8, max 3 hits
- Fixed the issue of Down Smash being applied twice when charging while mounted.
- Fixed the issue of being hit with an additional normal attack when using the skill at max ion output while mounted.
● Black Spirit: Markthanan's Flourish
- Fixed the issue of the Dragon's shadow not being seen when using the skill.
● Prime: Abyssal Fang: Fixed the issue the skill only charging 3 ions.
● Brimbolt Strike
- I to Absolute: Changed PvP Damage Reduction Rate.
* Damage Reduction Rate in PvP: 43% → 60%
● Prime: Blazing Strike
- I to III: Changed PvP Damage Reduction Rate.
* Damage Reduction Rate in PvP: 36% → 58.4%
● Prime: Sundering Claw
- Changed PvP Damage Reduction Rate
* Damage Reduction Rate in PvP: 34% → 57.1%
● Prime: Dragon's Fury
- Removed the effect of charging all ions when using the skill.
- Changed so ions are consumed when using the skill that releases ions among the buffs.
- Changed so 3 additional ions get charged on Prime: Abyssal Fang, Prime: Skewer hits while the buff is being applied.
● Prime: Markthanan's Scale
- Changed so ions aren't charged during the skill.
● Refraction I~II, Absolute: Refraction [Preview]
- The invincibility of the skill has been changed to apply until the end of the skill. 
● Prime: Brimbolt Raze
- I to III: Changed the skill damage.
* Attack damage: 932/1089/1187% x5 → 979/1144/1247% x5
* Damage Reduction Rate in PvP: 25% → 28.6%
● Prime: Skewer
- Changed the skill damage.
* Attack damage: 1420% x3 → 1420% x4
* Damage Reduction Rate in PvP: 40% → 55%
● Prime: Embers
- Changed the skill damage.
* Attack 1 damage: 814% x4 → 814% x4
* Attack 2 damage: 814% x2 → 814% x4
* Damage Reduction Rate in PvP: 30% → 47.5%
● Black Spirit: Prime: Markthanan's Flourish
- Changed so 9 ions are charged upon using the skill.
● Black Spirit: Prime: Blazing Strike
- Changed so 18 ions are charged instead of 5 when using the Prime version of the skill.
● Fixed the issue of Skill Enhancement Lv. 56 - Soaring Claw and Markthanan's Fang skill demos being reversed.

Awakening
● Hexeblood: Crackling Flame [Preview]
- Increased skill's attack range.

● Fate Beckons
- Added Recover WP on hits.
● Improved so it moves smoothly after Dragonwalk and Refraction with your trion.
● Flow: Obliterate [Preview]
- Increased attack 2's area of attack
- Improved to combo more smoothly into Storm Maul and Hexeblood: Tectonic Slam from attack 2.
● Core: Aerial Burst
- Fixed the issue where the skill didn't combo smoothly as the normal version.
● Fixed your trion to not appear when attempting auto-navigation or other functions with your cloak hidden.

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