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Announcements

Updates [Update] Patch Notes - October 26, 2022 pt.2
Black Desert 2022-10-26 00:00

 

Adventurers,
Make sure to read up on all of the latest character changes that are coming with this update!

 

 

All Classes

Developer Commentary

Skill point costs have been adjusted for all classes. You can now learn all Succession or Awakening skills with 1,000 total skill points. We hope this change will alleviate some inconveniences you might have felt from overwhelmingly high skill point costs when leveling a new character. Thank you for all your suggestions regarding skill points.

On top of this, the new passive skill "Weight Training" has been added to all classes. You can spend your skill points to increase your Weight Limit by up to 150 LT. Maxing this passive skill out requires 1,500 skill points, but to keep it from being too much of a skill point sink for most players, the first 120 LT will cost only 500 skill points in total, and the remaining 30 LT will cost 1,000 points.

All

  • Skill point costs have been adjusted for all classes.
    • Skills with "Level 55 or below" requirements will automatically be learned without any skill point cost.
      • However, skills and passives that provide additional effects to these skills still cost skill points.
  • Changed the conditions of the alert that displays when you will be reminded that you have excess skill points to learn new skills.
    • Have at least 16 excess skill points → From Lv. 56, have at least 16 excess skill points
    • The alert will still be displayed if the number of excess skill points matches the total number of your skill points.
    • The total skill point cost for learning all Succession or Awakening skills has been adjusted to 1,000.
      • As mentioned through the "Skill Reset for all Characters" notice, you can receive an [Event] Secret Book of Old Moon (3 Days) from Challenges if you log in between October 26th 2022 (after the maintenance) to before the November 9th 2022 maintenance (UTC).
      • You can enter the Battle Arena from Lv. 56 and adjust skill add-ons via "Battle Arena Skill Instructor" Tachros.
  • The passive skill Weight Training I to X has been added to all classes.
    • You can increase your weight limit by spending your skill points on this passive.
Skill Name Effect Skill Point Cost
Weight Training I to X
Weight Limit increase per skill level (I to X)
+30/30/20/20/10/10/10/10/5/5 LT
(up to +150 LT)
50/50/100/100/100/100/200/200/300/300
(Total of 500 points required up to 120LT, 1,500 points to reach max)
  • Changed the fall animation when falling while in a non-combat stance.
  • Adventurers who cannot learn certain Flow skills should ensure the following steps are applied accordingly:
    • 1) Use the "Lock Preceding Skill" to lock all the skill(s) required to learn the affected flow skill
    • 2) "Unlock" the skill(s) that were locked.
    • 3) Learn flow skill
  • Changed the wait time for characters to be deleted as follows:
    • Season characters still need to wait the same 3 minutes as before.
Before After
Normal characters from Lv. 1-45: 3 minutes
Normal characters from Lv. 46 or higher: 1 day
Normal characters from Lv. 1-45: 3 minutes
Normal characters from Lv. 46 or higher: 5 minutes
  • The maximum amount of characters allowed in a family has increased from 27 to 28.


Warrior
Main Weapon, Succession
Succession: Guard
  • Improved "All DP Increase" to apply at the start of the skill.
  • Increased the duration of "All DP Increase" applied to self and allies when holding the skill from 10 sec to 20 sec.
  • Increased the duration of "All DP Increase" applied when attacked while holding the skill from 5 sec to 10 sec.
 Prime: Shield Strike, Prime: Scars of Dusk I - III
  • Improved skills to empower Succession: Guard by refreshing the duration of all applied "All DP Increase" effects when the skills are used.

Awakening
Flow: Hilt Strike
  • Changed number of hits.
    • Attack damage 1300% x2 (PvP only), 1300% x3 (PvE only) → Attack damage 1300% x3

Black Spirit: Slashing the Dead
  • Increased the attack range to match the description.

Black Spirit: Merciless
  • Fixed the issue where the downward strike would not cause the hit target to dismount.
  • Increased the attack range of the downward strike to match the description.

Black Spirit: Pulverize
  • Fixed the issue where HP recovery was abnormal when used in a combo with Reckless Blow.
  • Fixed the issue where the attack range was smaller when used in a combo with Reckless Blow.

Core: Grave Digging
  • Fixed the issue where Black Spirit: Grave Digging would still activate with Black Spirit's Rage locked.

Core: Pulverize
  • Fixed the issue where Black Spirit: Pulverize would still activate with Black Spirit's Rage locked.



Ranger

Developer Commentary

With this patch, we further enhanced Ranger Succession's ability to dodge enemy attacks. The distance traveled with Twisting Wind and Call from Sky was increased, and Evasive Landing Shot now applies "Movement Speed Decrease" to the target, allowing her to more easily keep distance from the enemy.
Main Weapon, Succession
Succession: Twisting Wind
  • New skill - Succession: Twisting Wind has been added.
    • Twisting Wind can now be cast during cooldown.
    • Increased the distance traveled compared to the original Twisting Wind skill.
 
Succession: Feathers of Lemoria
  • Changed the spirit arrow visual effects to not display if the attack does not land during cooldown to match the description.

Succession: Call of Sky
  • Reduced Stamina cost from 250 to 200.
  • Increased distance traveled.

Prime: Charging Wind
  • Increased charge speed.

Black Spirit: Prime: Charging Wind
  • Changed skill motion.
    • Damage was adjusted for the new skill motion.
  • Fixed the issue of the Black Spirit's Rage buff not being applied when using the skill.

Prime: Feathers of the Spirits
  • Changed the duration of "No Stamina consumed while sprinting" from 10 sec to 30 sec.

Absolute: Tearing Arrow
  • Fixed the description of the maximum number of hits of 0 and 1 times charged attacks to match the actual effects.

Evasive Landing Shot
  • Added "Movement Speed -25% for 10 sec on hits."

  Prime: Ultimate: Blasting Gust, Tearing Arrow, Razor Wind
  • Fixed the issue where the skill would sometimes stop during use.

Awakening
  • Improved character movement when switching to your kamasylven sword after certain motions to better match your directional input.
 
Elven Rage
  • Removed "All DP +10 for 10 sec."

Black Spirit: Elven Rage
  • Fixed the issue where the sound effects would sometimes not play.

Guardian
  • Changed the duration of "No Stamina consumed while sprinting" from 10 sec to 30 sec.

Spirit's Haven
  • Added "All DP +15 for 10 sec when using the skill."
  • Fixed the issue where Spirit's Shackles would activate when used after certain motions.

Wind Step
  • Fixed the issue where Flow: Rushing Wind would activate when↑+ R2/RT / ↓+ R2/RT was input after certain motions.

Black Spirit: Waltz of Wind
  • Fixed the issue where the forward moving attack would knockback targets on every hit.

Black Spirit: Regeneration
  • Improved the skill command description to be more exact.
  • Fixed the issue where the description of the skill's Super Armor effect was unnatural.
  • Fixed the issue where the additional effects of the skill's 4th attack were inactive.



Sorceress

Developer Commentary

For Succession Sorceress, the damage of her Abyssal Flame and Bloody Calamity has been adjusted. Additionally, Abyssal Flame can no longer be cast during cooldown, but it now grants Super Armor while moving and its debuffs will always apply when used instantly, improving Sorceress' performance in mid-range and long-range battles. Furthermore, the unpopular Crow Nightmare was also reworked into a mid-range skill to allow more diversity in skill enhancements.


Prime: Darkness Released was added to supplement her low damage in melee battles and help her neutralize the target by instantly applying knockdown. In addition, Prime: Darkness Released grants Forward Guard when used backward, allowing her another option to retreat when needed. Unlike Awakening Sorceress, there are many restrictions to the movement skills of Succession Sorceress, save for Night Crow. Prime: Rushing Crow was changed to maintain its defensive effect during the skill to improve stability in her movement.

Main Weapon, Succession
Prime: Darkness Released
  • New skill - Prime: Darkness Released has been added.

Crow Nightmare
  • Changed into a ranged skill that targets distant enemies.
    • Skill motions were changed due to the above.
  • The following changes were made due to the above:
    • Damage: attack damage 598% x7 → 927% x6
    • Critical Hit Rate: 100% → 25%
    • Accuracy Rate: +0% → +10%
    • PvP Damage Reduction Rate: 24.9% → 25%
    • Recover HP per hit: +92 → +105
  • Removed Super Armor when using the skill.
  • Changed debuff effect.
    • Bound on hits (PvE only) → Stiffness
 
 
Prime: Abyssal Flame
  • Changed skill damage.
    • Normal attack damage 577/768/922% x3 → 849/1248/1499% x3
    • Charged attack damage 653/960/1153% x5 → 849/1248/1499% x5
  • Changed PvP Damage Reduction Rate.
    • Normal attack PvP Damage Reduction Rate 37% → 40%
    • Charged attack PvP Damage Reduction Rate 23.3% → 25%
  • Changed Critical Hit Rate.
    • Critical Hit Rate 0% → 50%
  • Can no longer be used during cooldown.
  • Changed to no longer combo into Evasion (roll motion) during the skill.
  • Decreased the charge time by 30%.
  • Increased Movement Speed while charging.
  • Improved the attack range increase on charged attacks to also apply on normal attacks.
  • Increased attack range.
  • Charged attack will activate when used in a combo with certain skills, and changed to inflict Stiffness.
  • Increased Fragment of Darkness creation per hit.
    • 1 Fragment of Darkness → 2 Fragment of Darkness per hit
  • Changed defensive effect.
    • Super Armor when moving during the skill
    • Super Armor when charging the skill
  • Changed attack decision.
    • Stiffness on normal attack hits
 
Prime: Turn-back Slash
  • Changed debuff from Bound to Floating.
 
Prime: Shadow Eruption
  • Changed "Increase Critical Hit Rate" to apply to Adventurers.
    • Critical Hit Rate +25% (PvE only) → Critical Hit Rate 25%
 
Prime: Rushing Crow
  • Changed debuff effect.
    • Bound on hits → Bound on hits (PvE only)
  • Changed the defensive effect.
    • Super Armor while moving → Super Armor during the skill
 
Succession: Ultimate: Shadow Eruption
  • Improved to combo into the following skills:
    • Succession: Ultimate: Dark Flame
    • Prime: Claws of Darkness attack 3
 
Succession: Beak Kick
  • Changed number of hits of the summon.
    • Additional damage of summon 340% x2 → 340% x4

Awakening
Nightmare
  • Changed attack decision.
    • Knockback on hits → Stiffness on hits

Swirling Darkness
  • Improved to combo into Midnight Stinger during the skill.

Black Spirit: Turn-back Slash
  • Increased the attack range of the last attack to match the skill description.

Black Spirit: Violation
  • Fixed the issue where the additional cast after the skill using Black Spirit's Rage and Shards was unavailable.



Berserker
Main Weapon, Succession
Prime: Unstoppable Beast
  • Changed the HP recovery effect.
    • When used in Beast Form: Recover 350 HP every 2 sec for 20 sec → Recover 2.5% HP every 1 sec
    • When used during Bestial Rage: HP recovery +100 every 2 sec→ HP recovery +2% every 2 sec
  • Fixed the issue where the visual effects were unnatural.

Flow: Windstorm
  • Improved so the skill can be locked.

Awakening
Rooting
  • Added description about the crouch shot that activates when pressing R2/RT after the skill.
  • Changed crouch shot to not apply Knockdown.
  • Improved crouch shot to combo into Seismic Blast.
 
Flow: Shooting Mobility
  • Changed the damage formula.
    • Attack damage 1468% x2 → Flame Buster damage x3
  • Added "Accuracy Rate +15% for 3 sec when using the skill."
 
Seismic Blast I - III
  • Can now be used with your battle axe.
 
Ground Lifting
  • Fixed the issue where "Can be used with your battle axe" was not displayed in the skill description.
 
Black Spirit: Devastation
  • Fixed the issue where every attack would apply Stun (PvE only).
 
Black Spirit: Flow: Slugfest
  • Fixed the issue where certain attacks, besides the last attack, would apply Stun.
 
Slugfest, Black Spirit: Flow: Slugfest
  • Fixed the issue where the number of hits with the skill add-on applied was abnormal.



Tamer

Developer Commentary

The efficiency of riding Heilang has been improved for Succession Tamer. Previously Tamer would be dismounted from Heilang when hit by any debuff, but it now follows the rules of riding a horse, where the rider is only dismounted when hit by a dismount effect. Additionally, Tamer will be protected by Heilang and take significantly reduced damage. For Awakening Tamer, Legendary Beast Dance: Assimilate was removed and its effects were instead distributed to other skills to simplify her gameplay.
Main Weapon, Succession
Heilang
  • Improved the controls while riding Heilang.
  • Significantly increased Damage Reduction while riding Heilang.
  • Tamer will only dismount when hit by a dismount effect, and not dismount when hit by other debuffs.
 
  • Improved to be able to Auto-run while riding.
  • Improved turn speed while running.
  • Improved to be able to use skills while running.
  • Removed the base DP of Heilang and increased Max HP by 20%.
    • However, elements that scale with Tamer's DP remain unchanged.탑승 상태에서 자동 이동이 가능하도록 개선되었습니다.

Absorb Heilang, Prime: Heilang's Aura
  • Improved the effects of the skills to stack.
    • However, only the All DP Increase from Prime: Heilang's Aura will apply.
Before After
Absorb Heilang
  • Added "Recover all HP of Heilang on absorption"

Command: Follow
  • Increased cooldown to 10 min.

Heilang: Void Lightning
  • Increased max number of hits from 13 to 16.
  • Improved to combo into Heilang: Evasion during the skill.

Heilang: Whiplash
  • Increased number of hits from 3 to 4.

Heilang: Throat-Burn
  • Increased number of hits from 6 to 8.

Heilang: Lightning of Earth
  • Increased max number of hits from 4 to 6.
  • Fixed the issue of the skill not activating while riding Heilang after locking Heilang: Whiplash.

Heilang: Fearful Trembling
  • Increased number of hits from 5 to 7.

Heilang: Upward Claw
  • Changed cooldown from 12 sec to 9 sec.
  • Attack 1 - Increased number of hits from 3 to 4.
  • Attack 2 - Increased number of hits from 5 to 7.
  • Fixed the issue where Heilang: Whiplash activated when trying to use the skill after Heilang: Lightning of Earth while riding Heilang.

Heilang: Roaring
  • Increased number of hits from 9 to 10.

Prime: Moonlight Strike
  • Improved to combo into the following skills more fluidly:
    • Fearful Trembling, Upward Claw, Throat-Burn
  • Fixed the issue where attacks did not reach the enemy when instantly attacking by finding a target during the skill.

Succession: Tree Climb
  • Added Super Armor during the additional attack (Nullified during cooldown).

Absolute: Flash
  • Slightly increased distance traveled.

Whiplash
  • Changed the skill to no longer activate when pressing R1/RB + R2/RT after certain skills with low MP.

Fearful Trembling
  • Fixed the issue where Succession: Fearful Trembling would not activate when registered to a Quick Slot in Succession.

Awakening 
Skyreach
  • New skill - Skyreach has been added.
 
 
Cloud Stomping
  • Changed skill motions and damage.
  • Changed the charge attack when pressing R2/RT during the skill to no longer activate.
  • Changed the evade while airborne when pressing ←/→ + L2/LT during the skill to no longer activate.
 
 
Absorb Heilang, Heilang: Berserk
  • Improved the effects of the skills to stack.
    • However, only the All DP Increase from Heilang: Berserk will apply.

Legendary Beast Dance: Assimilate
  • Removed skill and distributed its effects to other skills instead.

Flow: Ascension
  • Increased attack range.
  • Added "80 burn damage every 3 sec for 9 sec on hits.

Allround Spinner
  • Added "Recover 40 HP per hit.

Moonlight Strike
  • Added "Movement Speed -10% for 10 sec on hits."
  • Fixed the issue where attacks did not reach the enemy when instantly attacking by finding a target during the skill.
Flow: Soaring Strike
  • Added "All DP +20 for 10 sec when using the skill."

Flow: Intimidation
  • Added "All DP -10 for 10 sec on hits."

Flow: Full Moon
  • Added "Attack Speed and Casting Speed -10% for 10 sec on hits."

Legendary Beast Dance: Echo - White Tiger
  • Fixed the issue where the visual effects were abnormal in certain situations.

Black Spirit: Moonlight Strike, Black Spirit: Garuda
  • Fixed the issue where you'd recover an abnormal amount of MP on hits.



Musa
Main Weapon, Succession
Prime: Crust Crusher
  • Increased number of hits by 1.
  • Changed debuff effect.
    • Knockdown on hits → Knockdown on hits (PvE only)
  • Changed defensive effect
    • Forward Guard before the attack hits → Forward Guard during the skill
  • Changed cooldown from 20 sec to 14 sec.
 
Chase
  • Improved to combo into Prime: Divider during the skill.
  • Improved the fluidity when used in a combo with Prime: Gale Attack 3.
  • Improved the fluidity when used in a combo with Prime: Blooming.

Awakening
Backstep Slash
  • Improved to be available with your crescent blade.

Black Spirit: Flow: Dash Slash, Black Spirit: Fiery Angel, Black Spirit: Below the Belt
  • Fixed the issue where the visual effects were unnatural.

Black Spirit: Fiery Angel
  • Changed Super Armor duration to match Fiery Angel.

Black Spirit: Below the Belt
  • Fixed the issue where "reduce target's guard gauge on hits" would not apply.

Black Spirit: Flow: Dash Slash, Black Spirit: Below the Belt
  • Fixed the issue where you'd recover an abnormal amount of HP on hits.



Maehwa

Developer Commentary

With this patch, we focused on improving Succession Maehwa's ability to freely attack and retreat, and the consistency of her attacks during Red Blade.

Succession Maehwa's PvP gameplay was focused on movement skills such as Prime: Carver or Prime: Dragon Bite to approach the enemy, and on AoE Floating from Prime: Red Moon. However, this combat style heavily relied on debuffs for it to be effective, which proved to be difficult. So we replaced Stub Arrow with Prime: Charged Stub Arrow so it can be instantly activated to deal considerable damage to targets without the use of combos. Furthermore, we added Red: Blooming with Super Armor during Red Blade so she can reliably counterattack the enemy.

Main Weapon, Succession
Red: Blooming
  • New skill - Red: Blooming has been added.
 
 
Stub Arrow: Triple Shot
  • New skill - Stub Arrow: Triple Shot has been added.
    • Create 1 more Stub Arrow on first use.

Prime: Charged Stub Arrow
  • Changed to activate Prime: Charged Stub Arrow instead when using Stub Arrow.
  • Removed cooldown.
  • Changed debuff effect.
    • Stun on hits → Stiffness on hits
Before After
Arrow Grapple
  • Removed "Stun on hits" and added Forward Guard.
  • Improved to activate with a command.
    • Input : ↑+□/X

Retaliation Stance
  • Added "All DP +20 for 10 sec when using the skill."

Charged Stub Arrow
  • Changed the skill input to ↓+R2/RT when mounted.

Red: Red Moon, Red Moon (Tiger Blade)
  • Decreased number of hits by 1.
  • Increased damage of last attack due to the above change.
  • Changed to apply additional effects against guards.
  • Fixed the issue where the Air Attack description was incorrect.

Awakening
Flow: Cloud Stab
  • Improved to combo into the following skills more fluidly.
    • Petal Bloom, Ice Fang Attack 2, Petal Drill

Petal Drill
  • Fixed the issue where character motion would be unnatural when rotating the camera after hits.

Black Spirit: Petal Swirl
  • Fixed the issue where the range of visual effects was unnatural.

Black Spirit: Flow: Cloud Stab
  • Fixed the command description to match the actual command.
  • Fixed the issue where you'd recover an abnormal amount of HP on hits.
  • Fixed the issue where "Decrease AP on hits" would sometimes not apply.

Black Spirit: Moonrise
  • Fixed the issue where you'd recover an abnormal amount of WP on hits.



Valkyrie

Developer Commentary

There weren't any drastic overall changes to Succession Valkyrie, but significant changes were made to Judgment of Light and Divine Power, her core skills. First, Prime: Judgment of Light I, II, and III were changed to be activated on their own. Its Casting Speed was also increased, so we expect to see this skill be used more often in PvE and PvP. For Divine Power, we improved Prime: Divine Power and Ultimate: Divine Power to activate as a single skill when both skills are acquired, allowing for concise skill motion and high damage at the same time. This will also make the skill more effective in both PvE and PvP.

However, since these two skills were representative of Valkyrie's past playstyle, we expect some of you to not welcome this change. We will check your feedback on Succession Valkyrie after this patch and keep on making improvements.
Main Weapon, Succession
Ultimate: Righteous Charge
  • Changed to a flow version of Righteous Charge.
    • Automatically inflicts SP Explosion after using Righteous Charge.
      • When locking Ultimate: Righteous Charge, explosion hits won't be activated to Righteous Charge.
    • Changed the damage of Righteous Charge III to match that of Ultimate: Righteous Charge's previous iteration.

Shield Push
  • Improved so the skill can be locked.

Prime: Divine Power, Ultimate: Divine Power
  • Changed the interaction between Prime: Divine Power and Ultimate: Divine Power when both are acquired.
    • Before: Activate Ultimate: Divine Power on Prime: Divine Power additional attack
    • After: Change Prime: Divine Power
  • When both Prime: Divine Power and Ultimate: Divine Power are learned, the following effects will apply to Prime: Divine Power:
    • Change skill motion.
    • Change number of hits and PvP Damage Reduction Rate.
    • Change "Bound on hits" to also apply in PvP.
Prime: Judgment of Light I - III
  • Changed I, II, and III to be activated on their own.
  • Changed the motions of I and II, and adjusted damage accordingly.
  • Changed the damage of II and III to the damage of Prime: Judgment of Light I.
  • Changed Stun to PvE only.

Awakening 
Lancia Training
  • Increased distance traveled with lateral attacks.

Black Spirit: Verdict: Lancia Iustitiae
  • Fixed the issue where Floating (PvE only) was applied on all hits.

Black Spirit: Terra Sancta
  • Fixed the issue where Bound (PvE only) was applied on all hits.

Black Spirit: Promptness
  • Fixed the issue where you would recover an abnormal amount of SP on hits.
  • Fixed the issue where PvP damage was abnormal.



Kunoichi

Developer Commentary

We've made improvements on Awakening Kunoichi with a focus on using inputs, namely by making it more efficient to switch between her shortsword and sah chakram, as well as improve her overall attack speed in Awakening (with her sah chakram). First, we've minimized the inconvenience of having to switch weapons by maintaining her sah chakram even when moving backward after Block Jump when acquiring Flow: Block Jump in Awakening. We've also made it possible to activate Half Moon Slash with her shortsword via the ring menu for a quicker transition.

We've also improved some of her sah chakram skills, including Half Moon Slash, Lunar Dash, Danse Macabre, etc. to combo into Ninjutsu: Block Jump more quickly for cleaner attacks on an approach. Chain Crash: Sah Chakram and Moon Storm combos were improved and Lunatic Discus was changed into a short, simple skill that deals immediate, high damage, increasing the attack speed of sah chakram skills overall.
Main Weapon, Succession
  • Improved to continue more smoothly into idle stance after the following skills:
    • Wind Slash, Fox Claw, Crescent Slash, Shadow Slash, Shadow Stomp, Ankle Cutter, Fatal Blow, Heart Aiming, Kunai Stab, Shadow Clone, Flash Slash, Brace, Prime: Ninjutsu Commence, Prime: Danse Macabre, Prime: Wheel of Wrath
 
Ninjutsu: Block Jump
  • Improved to combo more smoothly with the following skills:
    • Prime: Tendon Cutter, Prime: Ankle Cutter, Prime: Crescent Slash, Prime: Danse Macabre, Prime: Shadow Clone
  • Prime: Tendon Cutter - Changed to only combo into the skill when Block Jump is deactivated.

Prime: Shackles
  • Prime: Danse Macabre, Prime: Wheel of Wrath - Changed the skills to be activated first when pressing the inputs simultaneously.

Awakening
Lunatic Discus
  • Changed the skill motion and visual effects and removed "Forward Guard" from motions before performing attacks.
  • Changed skill damage.
    • Attack damage: 1382% x14 → 1548% x10
    • PvP Damage Reduction Rate: 39.4% → 42%
  • Changed cooldown from 12 sec to 9 sec.
Before After
 
Flow: Block Jump
  • Ninjutsu: Block Jump - Changed to maintain your sah chakram when comboing by pressing ↑ after the skill.

Ninjutsu: Block Jump
  • Half Moon Slash, Lunar Dash, Danse Macabre - Improved to combo more smoothly with the skills when activated via the ring menu.
  • Improved Lunar Veil and Tendon Cutter to not be activated during the skill.

Half Moon Slash
  • Changed the skill to be activated by pressing ←/→ + R1/RB with your shortsword when Shadow Slash is locked.

Moon Storm
  • Improved to combo more smoothly with Wheel of Wrath, Lethal Spin Spree, and Danse Macabre.
  • Fixed the issue where the skill demo would appear abnormal.

Lethal Spin Spree
  • Improved to be able to activate the skill via the ring menu with your shortsword.

Chain Crash: Sah Chakram
  • Added Forward Guard to take effect during the skill.
  • Changed the following debuff:
    • Stun on hits → Stun on hits (PvE only)
  • Improved your character's movements to be more natural during the skill.

Black Spirit: Chain Crash: Sah Chakram
  • Fixed the issue where you would recover an improper amount of WP on hits.

Black Spirit: Sah Spree of Sonan
  • Increased the attack range to match the description.
  • Removed "Quick Slot available" from the input guide in the description.
  • Fixed the issue where you'd recover an improper amount of HP on hits.
  • Fixed the issue where the additional effects of attack 2 wouldn't be applied.

Black Spirit: Lunar Dash
  • Changed the skill description to "Super Armor" to match its actual effect.
  • Fixed the issue where you would recover an abnormal amount of WP on hits.



Ninja
 
Common
  • Improved to continue idle stance after the following skills more naturally:
    • Wind Slash, Fox Claw, Crescent Slash, Shadow Slash, Shadow Stomp, Ankle Cutter, Fatal Blow, Heart Aiming, Shadow Clone, Boss Slaughter, Blade Spin, Prime: Malicious Cut, Brace

Awakening 
  • Changed to be able to switch to your sura katana from your shortsword when using the following skills:
    • Input: Sudden Decapitation, Flash Bondage
    • Ring Menu: Flashing Light, Bloodthirst: Katana Shower, Sura ChaoSpree
 
Death's Descent
  • Changed to be able to switch to your shortsword from your sura katana.
Serpent Ascension
  • Improved to be able to combo into Vacuum Slash after the skill.

Sura ChaoSpree
  • Improved to be able to combo into Seamless during the skill.

Black Spirit: Sura ChaoSpree
  • Fixed the issue where you'd recover an abnormal amount of HP on hits.
  • Fixed the issue where the "DP Reduction" effect wouldn't be applied on the last attack.

Black Spirit: Sudden Decapitation
  • Fixed the issue where "Forward Guard" wouldn't be applied during the skill.
  • Fixed the issue where you'd recover an abnormal amount of WP on hits.
Bloodthirst: Katana Shower, Black Spirit: Bloodthirst: Katana Shower
  • Changed to "Super Armor during the skill" to match its actual effects.

Black Spirit: Bloodthirst: Katana Shower
  • Fixed the issue where you'd recover an abnormal amount of HP on hits.
  • Fixed the issue where the "DP Reduction" effect wouldn't be applied on the slash and last attacks.
  • Fixed the issue where the skill add-on wouldn't be applied on the last attack of I and II versions of the skill.
  • Fixed the issue where a smaller number of hits would be applied in PvP for the IV version of the skill.



Wizard, Witch

Developer Commentary

We started with balancing the strength that comes from Teleport and Ultimate: Teleport for Witch and Wizard. Now both Witch and Wizard can activate Ultimate: Teleport respectively. Although many of our Adventurers have requested for this update, we were hesitant to do so for fear of not being able to maintain unique qualities between the two classes. These skills are shared between the two classes, and as they greatly impact their performance, we realize we should have made this update a bit sooner. It seems a bit late, but we will continue to make improvements to Witch and Wizard moving forward (Please note that we've added new effects for Succession Wizard since Ultimate: Teleport was also separated).
Main Weapon, Succession
Protected Area, Speed Spell
  • Added a visual effect for the area effects that apply to allies.

Mana Absorption (I to III)
  • Changed the max number of targets from 4/4/4 to 4/7/10.
  • Changed cooldown from 15/14/12 sec to 12/9/7 sec.
  • Changed the input from L2/LT + R1/RB to pressing X/A after other skills.
  • Changed the description on the MP reduction effect applied to target on hits to be more detailed.
  • Improved to combo more smoothly into other Succession skills after Mana Absorption when having acquired Prime: Elemental Flow.

Prime: Fireball Explosion: Focus → Prime: Fireball Explosion Spread
  • Changed the skill name to Prime: Fireball Explosion: Spread.
  • Changed skill motions.
  • Changed the attack style from ranged to melee.
    • Now, your character will attack enemies nearby.
  • Improved to activate the skill quickly during other skills when having acquired Elemental Flow.
Before After
Fireball Explosion, Prime: Fireball Explosion: Areal, Prime: Fireball Explosion: Spread
  • Added input L2/LT + R1/RB.
    • However, Fireball Explosion (I to Absolute) can only be activated via the inputs above while "Fireball Explosion" is in effect after Fireball.

Prime: Lightning Storm: Combo → Prime: Lightning Storm: Strike
  • Changed the name to Prime: Lightning Storm: Strike.
  • Changed skill motions and changed the number of hits accordingly.
  • Changed the attack style from ranged to melee.
    • Now, your character will attack enemies nearby.
  • Improved to activate the skill more quickly during other skills when having acquired Elemental Flow.
  • Changed "Stiffness on hits" to PvE only.
  • Changed to apply Forward Guard.
  • Fixed the issue of not comboing to another Lightning skill when pressing R2/RT or ◯/B after using the skill.
  • Changed to apply "Down Attack on hits."
Before After
Prime: Lightning Storm: High Voltage, Prime: Lightning Storm: Strike
  • Added input L2/LT + △/Y.
  • Fixed the issue of the Ice Element effect getting applied when comboing Multiple Magic Arrows after the skills.

Blizzard
  • Changed so tier 3 add-ons can be applied.

Prime: Blizzard: Domain
  • Changed from a summoning skill to a melee attack skill.
    • Now your character will attack enemies nearby.
  • Adjusted the number of hits due to the changed attack style.
  • Changed to apply Forward Guard.
  • Changed to apply "Critical Hit Rate +50%."
  • Changed the cooldown from 40 sec to 20 sec.
Before After
Succession: Magical Evasion
  • Witch - Improved your character to rotate in the direction of the camera angle before moving.
  • Witch - Removed Super Armor.

Prime: Elemental Flow
  • Witch - Improved Teleport and Ultimate: Teleport to be activated respectively when you acquire the skill.
  • Wizard - Changed the cooldown to be decreased by 0.5 sec when activating a skill of the same element quickly during the cooldown of the following skills when you acquire the skill.
    • Earth - Prime: Earthquake: Evade, Prime: Earthquake: Destruction
    • Flame - Prime: Meteor Shower: Areal, Prime: Meteor Shower: Focus
    • Ice - Prime: Blizzard: Storm, Prime: Blizzard: Domain
    • Lightning - Prime: Lightning Storm: High Voltage, Prime: Lightning Storm: Strike

Prime: Residual Lightning: Combo, Prime: Residual Lightning: High Voltage
  • Fixed the issue where the skills were cast instantly after Prime: Lightning Storm: Strike or Prime: Lightning Storm: High Voltage without learning Prime: Elemental Flow.



Witch
Awakening
Psyche of Aad Sphera
  • Added visual effects to the area effects are applied to allies.
  • Fixed the issue where you couldn't use other inputs when Tectonic Block is activated while moving.

Thunder Storm
  • Increased the number of hits from 6 hits to 8 hits in all levels of the skill.
    • Due to the aforementioned change, the PvP Damage Reduction was changed from 50% to 57%.

Barrage of Lightning
  • Increased PvE damage when activated in the rear to match that when activated in place.
    • However, PvP damage remains the same and PvP Damage Reduction changed from 50% to 61.4%.

Keeper Tett
  • Increased target detection range.
  • Improved to attack enemies nearby when activating a special skill by pressing R2/RT.
  • Changed to activate the Tett effect of Thunder Storm when moving to the enemy after applying Stiffness when activating special skills by pressing R2/RT.

Keeper Gorr
  • Improved to attack enemies nearby when activating a special skill by pressing R2/RT.
  • Changed to activate the Gorr effect of Equilibrium Break when moving to the enemy after applying Stiffness when activating a special skill by pressing R2/RT.

Black Spirit: Equilibrium Break
  • Fixed the issue where the Magic DP reduction effect would not be applied to any attacks.
  • Increased attack range to match the skill description.



Wizard
Awakening
Controlled Madness
  • Added visual effects to be displayed in the area effects are applied to allies.

Flow: Arne's Guidance
  • Fixed the issue where the wrong number of hits would be applied while Arne's Touch is not in effect.

Keeper Marg
  • Improved to attack enemies nearby when activating a special skill by pressing R2/RT.
  • Changed to activate Marg effect of Hellfire after moving toward the enemy after applying Stiffness when activating special skills by pressing R2/RT.

Keeper Arne
  • Increased target detection range.
  • Improved to attack enemies nearby when activating a special skill by pressing R2/RT.
  • Changed to apply Flow: Arne's Guidance effects by moving to the enemy after applying Stiffness when activating special skills by pressing R2/RT.

Cataclysm, Black Spirit: Cataclysm
  • Changed the skill description to "Super Armor" to match its actual effect.

Black Spirit: Cataclysm
  • Fixed the issue where you'd recover an abnormal amount of MP on hits.

Black Spirit: Hellfire
  • Increased the actual attack range to match its description.
  • Fixed the issue where "Magic DP -15 for 10 sec on hits" would not be applied.



Dark Knight
Main Weapon, Succession
  • Changed to no longer activate Pervasive Darkness when pressing ↑ + X/A after the skill but continue to a jumping or wall climbing motion instead.
 
Hidden Strike
  • Fixed the issue where Unveiled Dagger wouldn't be activated after the skill to match the continued motion.

Unveiled Fate
  • Fixed the issue where both Stamina and MP would be consumed to match the description.

Prime: Nocturne
  • Removed the "R2/RT to move behind the enemy and attack" and fixed the issue where your character would perform a standing attack when pressing R2/RT.

Awakening
Black Spirit: Grip of Grudge, Black Spirit: Spirit Hunt, Black Spirit: Shattering Darkness
  • Fixed the issue where you'd recover an abnormal amount of MP on hits.

Black Spirit: Spirit Hunt
  • Fixed the issue where the additional effects would only be applied on attack 1 and not attack 2.



Striker
Main Weapon, Succession
Prime: Adamantine
  • Changed "Stun on hits" to be applied only in PvE.
    • Stun on hits → Stun on hits (PvE only)

Prime: Knee Hammer
  • Changed "Stun on hits (PvE only)" to be applied in PvP as well.
    • Stun on hits (PvE only) → Stun on hits

Prime: Wolf's Hunger
  • Added to combo into Massive Suppression.
  • Added "Super Armor at the start of the skill."

Awakening
Battle Cry
  • Added the following inputs:
    • Input: ↓ + R2/RT
  • Fixed the issue where you'd recover HP only for certain motions.
  • Added "Recover 300 HP when using the skill" to the description.

Flow: Crosswind
  • Added to combo into Savage Somersault.
  • Changed skill description as follows:
    • Upon obtaining 2 Martial Spirit → Upon obtaining at least 2 Martial Spirit

Skull Crusher
  • Improved your character's movements to be more natural when comboing with other skills midair.

Ferocious Assault, Black Spirit: Ferocious Assault
  • Changed to "Super Armor during the skill" to match the actual effects.

Black Spirit: Ferocious Assault
  • Changed the description on Martial Spirit consumption to match the actual effects.



Mystic
Main Weapon, Succession
Flow: Prey Hunt
  • Removed cooldown.

Succession: Flash Step
  • Fixed the issue where some skill combos would be different when using the skill consecutively or activating it via Martial Spirit Shards.

Crouching Wolf
  • Changed the description to match the actual effects.
    • Changed "Attack Speed +20% for 10 sec when using the skill by consuming 3 Martial Spirits" to "Attack Speed +20% for 10 sec when using the skill with 3 Martial Spirits"

Awakening
Infinite Fortitude
  • Increased the duration of "All Damage Reduction +60%" from 3 sec to 5 sec on explosion attack hits.

Dragon's Rip
  • Added "All Accuracy Rate -9% for 10 sec on hits."

Dragon Strike
  • Fixed the issue where skill add-ons wouldn't be applied when comboing with certain skills.

Sea Burial
  • Fixed the issue where 2 Martial Spirit would be consumed instead of 1 Martial Spirit when using the skill with 2 Martial Spirit in possession after acquiring Core: Sea Burial.

Flow: Sea Burial
  • Changed the description on the number of hits to match the actual effects.
  • Added "Hold R2/RT during Black Spirit: Sea Burial" as a command to the description.

Black Spirit: Hurricane Sweep
  • Fixed the issue where "Knockdown on hits" and "Bound on hits" would not be applied properly.
  • Fixed the issue where you'd recover abnormal amounts of Martial Spirit Shards and HP on hits.

Black Spirit: Spiral Torpedo
  • Fixed the issue where you'd recover an abnormal amount of Martial Spirit Shards on hits.

Black Spirit: Sea Burial, Black Spirit: Spiral Torpedo
  • Fixed the issue where the sound effects wouldn't be played when comboing with certain skills.



Lahn
Main Weapon, Succession
Absolute: Dismemberment
  • Changed "All AP +8" to "All AP +12."

Prime: Bleeding Hearts
  • Added "All DP -20 on hits."

Prime: Blooming Nether Flower
  • PvP Damage Reduction Rate: 61.9/61.9/61.9/65.4% → 70.5/70.5/70.5/70.5%.
  • Changed the "Critical Hit Rate" effect.
    • Critical Hit Rate +25% (PvE only) → Critical Hit Rate +50% (PvE only), Critical Hit Rate +25% (PvP only)

Prime: Crescent Barrage
  • PvP Damage Reduction Rate: 45.4% → 57%
  • Added "Critical Hit Rate +50%."
  • Changed the number of hits.
Before After
Attack 1 damage 1040/1190/1401% x3
Attack 2 damage 1040/1190/1401% x3
Attack 3 damage 1040/1190/1401% x4
Attack 4 damage 1040/1190/1401% x6
Attacks 1,2, and 3 damage 1040/1190/1401% x4
Last attack damage 1040/1190/1401% x7
 
Prime: Cymbidium
  • Changed the number of hits.
Before After
Throw attack damage 732/835/1022/1122% x4
Pull attack damage 732/835/1022/1122% x4, max 2 hits
Striding slash attack damage 732/835/1022/1122% x6
Standing slash attack damage 732/835/1022/1122% x7
Throw attack damage 732/835/1022/1122% x5
Pull attack damage 732/835/1022/1122% x5, max 2 hits
Attacks 4 and 5 attack damage 732/835/1022/1122% x7
 
Prime: Blade Dance
  • Changed the number of hits.
Before After
Standing slash attack damage 1273% x3, max 3 hits
Attack 2 damage 1273% x6
Attack 3 damage 1273% x7
Standing slash attack damage 1273% x4, max 3 hits
Attacks 2 and 3 damage 1273% x7
 
Black Spirit: Prime: Pendulum Kick
  • Changed attack 1 to apply max hits in all ranges.
  • Changed the number of hits.
    • Attack 1 damage: 953/1203/1430/1673% x2, max 6 hits → x12
    • Attack 2 damage: 953/1203/1430/1673% x6 → x16
    • Last attack damage: 953/1203/1430/1673% x12 → x2
  • Changed the attack decision.
    • Stun on attack 1 hits, Knockdown on attack 2 hits → Knockdown on attack 1 hits
 

Awakening
Flailing Blades
  • Removed "Recover HP on hits."

Flow: Mangler
  • Changed "Recover +40 HP on hits" to "Recover +80 HP on hits."

Black Spirit: Mangler
  • Changed to "Super Armor during the skill" to match the actual effect.

Deadly Dance (I to III)
  • Changed "Recover +25/25/25 HP on hits" to "Recover +25/35/50 on hits."

Furor
  • Changed "Recover +25 HP on hits" to "Recover +40 HP on hits."

Flow: Dancing with Death
  • Changed "Recover HP +25 on hits" to "Recover HP +80 on hits."

Binding Chains
  • Changed "Recover +30 HP on hits" to "Recover +50 HP on hits."

Core: Eradication
  • Fixed the issue where the preceding skill was set as Eradication II.

Black Spirit: Eradication (I to II)
  • Fixed the issue where the Critical Hit Rate effect wouldn't be applied.
  • Fixed the issue where the skill would be activated even when locked.

Flow: Vice
  • Fixed the issue where "Air Attack on hits" wouldn't be applied.



Archer

Developer Commentary

Archer's crossbow is being used as a secondary option as his greatbow covers a wider range and causes greater destruction. With this in mind, for this update, we've improved Archer's crossbow to perform abilities that are required, different from those performed with his greatbow so that you can better utilize his crossbow. Also, we've changed Storm of Light so that he can consecutively fire arrows more quickly with his crossbow than with his greatbow. In addition to this change, we've changed Light's Mark to Shadebound Beam with which he can aim at the target.
Main Weapon
Wind Razor → Steady Breath
  • Changed the skill name to Steady Breath.
    • The previous skill was changed to a passive for "Breath of the Spirit" skills.
      • Due to the aforementioned change, the Movement, Attack, and Casting Speed reduction effects applied on hits were removed.
  • Changed different effects to be applied based on the type of "Breath of Spirit" currently in effect.
  • Changed defensive effect.
    • Before: Invincible while moving
    • After: Changed from Invincible during the skill to Super Armor during the skill.
 

Storm of Light
  • Changed to reload arrows on your crossbow when casting for the first time.
    • You can use Storm of Light consecutively during other skills for a certain time once arrows are loaded.
  • Changed the commands from↓+□/X to L1/LB.
    • Due to the aforementioned change, Watcher was changed to only be activated via the ring menu with your crossbow.
  • Readjusted the damage due to the changes to the skill.
  • Removed "All DP Reduction" and bleed damage, due to the changes to the skill.
 
 
Piercing Cry
  • Fixed the issue where main weapon skills wouldn't be activated when comboing into the skill after Winged Strike with your greatbow.

Ascension
Light's Mark → Shadebound Beam
  • Changed the skill name to Shadebound Beam.
  • Changed to start aiming while crouching and go into concealment.
  • Adjusted the damage due to skill changes.
  • Removed the Evasion Rate reduction effect applied on hits due to skill changes.
 
Black Spirit: Radiant Explosion
  • Fixed the issue where you couldn't combo into certain skills.

Black Spirit: Ultimate: Zephyr Leap, Black Spirit: Righteous Smite
  • Fixed the issue where the visual effects would appear awkward.

Black Spirit: Ultimate: Zephyr Leap
  • Fixed the issue where you'd recover an abnormal amount of MP on hits.

Righteous Smite, Black Spirit: Righteous Smite
  • Fixed the issue where the input guide in the description would be awkward.


Shai
Main Weapon
Careful!
  • Improved to recover HP for self as well.

Come Out, Come Out
  • Added the effect where concealment ends on hits.

Play Dead
  • Changed the duration of Invincible in the description to match the actual effect.C
  • Decreased cooldown from 5 min to 3 min.

Talent
Sun, Moon, Stars, Shout to the Sky, Time to Shine!, Summer Rain
  • Improved to be able to learn the level III version of all the skills above.



Guardian
Main Weapon, Succession
Guard
  • Fixed the issue where some skills wouldn't be activated properly when attacked.

Prime: Frigid Wind
  • Increased distance traveled.
  • Improved the motions to be more natural.

Rockslide (I to III)
  • Added inputs so that the level I version of the skill would be activated by pressing L2/LT + X/A.
  • Increased the distance traveled for the level I version of the skill to match that of level II.
  • Increased the distance traveled for the level III version of the skill.
  • (I to II) - Decreased Stamina consumed from 200 to 100.
  • (I to III) - Improved the falling motion to be more natural when used midair.

Foretold Encounter
  • Decreased cooldown from 4 sec to 3 sec.

Awakening
Glorious Advance
  • Improved to combo more smoothly into other skills when activating other skills via inputs after attack 2 of the skill.

Scornful Slash
  • Added text saying the skill activates with attack 2 in certain situations in the skill description.
  • Fixed the issue where the input guide in the description would be awkward.
  • Changed the number of hits.
Before After
Fire trail attack damage 851/1013/1215/1431% x5, Max2 hits
Attack 1 fire trail damage 851/1013/1215/1431% x5
Attack 2 fire trail damage 851/1013/1215/1431% x8



Hashashin
Main Weapon, Succession
Sand Tornado
  • Changed defensive effect.
    • Invincible while invisible → Super Armor before the attack hits, Invincible while invisible
  • Added "Stun on hits."
Before After
 
Haladie Assault (II to Absolute)
  • Fixed the issue where you couldn't combo into anything from I to Absolute versions of Sand Slicer.

Ridge Reaver (II to Absolute)
  • Fixed the issue where the description would be awkward.

Awakening
Collapse, Black Spirit: Collapse
  • Changed the description to "Floating on attack 1 hits" to match the actual effect.
 



Nova

Developer Commentary

Awakening Nova's past overperformance led to her Star's Breath recovery and defensive effects being adjusted. After these changes, Awakening Nova players now tend to utilize the quoratum to overcome the sting's weaknesses. As a result, her identity as an aggressive, fierce attacker suffered. With this patch, we focused on reinforcing her offensive capabilities.

Star's Breath recovery is significantly increased with your sting. Also, the cooldown of En Garde, Combust Life, and other skills have been reduced so you can mainly utilize accel skills. Furthermore, to minimize the sluggish feeling while En Garde is inactive, we improved the damage of certain skills and fluidity of Break Orbit and Swooping Ring. To balance out these enhancements, we tuned down the defensive capabilities in Guard with your quoratum so Succession Nova is not overshadowed in this aspect.
Main Weapon, Succession
Binding Star
  • Changed skill damage.
    • Attack damage 346% x4 → 1280% x7
  • Changed the hitbox to a circular AoE that radiates out from where the morning star lands.
 
 
Quoratum's Opening, Quoratum's Protection I - Absolute, Command: Passed Pawn I - Absolute
  • Removed "Increase DP" and "Increase DP during Quoratum's Protection."
    • As a result, the Damage Reduction Rate while on Guard with your quoratum reduced by 70%.
    • However, the Prime variants of the skills in Succession remain unchanged.

Awakening
En Garde
  • Changed the cooldown from 60 sec to 30 sec.
  • Added the following effects when using the skill:
    • All AP +20 for 30 sec
    • Critical Hit Damage +5% for 30 sec

Combust Life
  • Changed cooldown from 3 min to 30 sec.
  • Changed skill effects.
Before After
Normal: Consume 500 HP when using the skill / Recover 25% Star's Breath
In Accel: Recover 500 HP when using the skill
Skill effects: All AP +20 for 30 sec / Critical Hit Damage +5% for 30 sec / Super Armor for 10 sec after the skill
Normal: Consume 1,000 HP when using the skill / Recover 40% Star's Breath
In Accel: Recover 500 HP when using the skill / Super Armor for 10 sec after the skill
Accel: Star's Call
  • Changed attack motions.
  • Changed number of hits.
Before After
Stab attack damage 1368% x7
Last attack damage 1368% x5
Stab attack damage 1368% x12
  • Removed Forward Guard.
  • Changed debuff effect.
    • Knockdown on hits (PvE only), Pull in the target on hits → Knockdown on hits
 
 
Royal Fencing: Fleche/Lunge, Brutal Ring, Slicing Ring
  • Changed Star's Breath recovery to 0.5% per hit.

Royal Fencing: Remise/Riposte, Swooping Ring, Frozen Ring
  • Changed Star's Breath recovery to 1% per hit.

Slicing Ring
  • Changed Star's Breath recovery.
    • Recover 1% Star's Breath on blocks (max 10 times) → Recover 10% Star's Breath when using the skill

Frozen Ring
  • Changed Critical Hit Rate.
    • Critical Hit Rate +25% (PvP only) → +50% (PvP only)
  • Changed cooldown from 8 sec to 6 sec to match Accel state.

Swooping Ring, Black Spirit: Swooping Ring
  • Added Critical Hit Rate +50% to match Accel state.

Royal Fencing: Remise
  • Changed cooldown from 6 sec to 4 sec to match Accel state.

Royal Fencing: Fleche
  • Changed cooldown from 5 sec to 4 sec to match Accel state.

Star's Call, Accel: Star's Call
  • Changed Damage Reduction Rate (PvP only)
    • Star's Call: Damage Reduction Rate (PvP only) 52% → 42.4%
    • Accel: Star's Call: Damage Reduction Rate (PvP only) 66% → 59.2%

Break Orbit, Swooping Ring, Accel: Swooping Ring
  • Changed to fluidly follow the camera rotation when using the skills in normal state.


Core: Accel: Frozen Ring
  • Fixed the issue where "Critical Hit Rate +50% (PvE Only)" was granting less Critical Hit Rate.



Sage

Developer Commentary

First, for Succession Sage, we've made changes to the skill Overdrive so that when you use it after it stacks to 10 levels, the effects remain. The increase in Casting Speed and cooldown reduction effects for Reset will also be applied.

For Awakening Sage, we've made more changes to the skill, Bolt. You can now quickly combo into other skills after Bolt without having to use Shock Relay (skill cancellation). Also, we've added the Stiffness debuff to Shock Relay and made changes so that Shock Relay can instantly be activated with your main weapon (when you've locked Ator's Thorn). Additionally, we've added Invincible to be applied midair for Divine Executioner and made changes to make it easier to enter and exit the battlefield.
Main Weapon, Succession
Ator's Illusion
  • Changed damage.
    • Attack damage 955% x2 → 996% x6

Piercing Thorn
  • Changed damage.
    • Attack damage 1132% x3 → 1132% x6
  • Changed the attack range to start from the area in front of your character.
  • Improved the skill to be activated more smoothly.

Energized Thorn
  • Changed damage.
    • Attack damage 1623% x6 → 1623% x8\
  • Changed skill motions.
  • Improved to be able to move with Rift Chain during the skill.
 
Prime: Overdrive
  • Changed Overdrive's effects to remain and not reset even after they stack up to 10.
  • Changed the cooldown reduction effect of Reset applied on 10 stacks from 5 sec to 3 sec.
  • Fixed the issue where the Optimization's cooldown would be reduced instead of Reset's cooldown when Overdrive's effects are applied while mounted.
  • Fixed the issue where Prime: Optimization's cooldown would be reduced and removed the Overdrive stack when using a Rabam skill at 10 stacks of Overdrive.

Prime: Rift Chain
  • Changed Super Armor applied once skill ends to last for 2 sec instead of 1 sec.

Illusion Expansion
  • Changed skill effects.
    • Attack/Casting Speed -20% for 10 sec on hits → All AP +20 for 10 sec when using the skill

Illusion Barrier
  • Changed skill effects.
    • All AP +20 for 10 sec on blocks → All DP +20 for 20 sec when using the skill
  • Changed Overdrive's effects to no longer be applied when using the skill.

Ator's Mark
  • Improved your character to be able to rotate when used in a combo with other skills.

Flow: Finishing Touch
  • Added Down Attack.
  • Removed Air Smash.

Awakening
  • Fixed the issue where transitioning to your kyve from your kibelius would place the kyve in an awkward spot.

Lightning Prison (I to IV)
  • Changed damage.
Before After
Critical Hit Rate: 100%
Attack 1 damage: 857/951/1042/1196% x6
Attack 2 damage: 943/1046/1146/1316% x6
Attack 3 damage: 1037/1151/1261/1448% x6
PvP Damage Reduction Rate: 54.9%
Critical Hit Rate: Attack 1 damage 25% / Attack 2 damage 50% / Attack 3 damage 75%
Attack 1 damage: 1071/1189/1303/1495% x6
Attack 2 damage: 1178/1308/1433/1645% x6
Attack 3 damage: 1296/1439/1576/1810% x6
PvP Damage Reduction Rate: 66%
Bolt
  • Fixed the issue where your kibelius would appear midair.
  • Changed Bolt to activate like Overcharged Bolt when comboing into other skills.
Upsurge
  • Improved to combo more smoothly into Shock Relay.
  • Added "Down Attack Damage +10% for 5 sec."
  • Fixed the issue where the skill would be activated quickly only when you've acquired Core: Upsurge.
  • Changed to be activated as a forward attack skill when comboing with Seize.

Radiant Annihilation
  • Improved to combo more smoothly into Shock Relay.

Impaling Flash
  • Improved your character to appear behind the target even when holding L2/LT during the skill.

Enlightening Bolt
  • Improved to combo more smoothly into other skills.
  • Changed PvP Damage Reduction Rate from 60% to 55% for the I to III versions of the skill.
  • Fixed the issue where the last attack damage would appear as max hits in the description for I to III versions of the skill.

Rift Storm
  • Improved the last attack to be activated by pressing R2/RT during the skill.

Shock Relay
  • Added "Stun on hits."
    • Improved the skill to be available with your kyve when locking Ator's Thorn.

Divine Executioner
  • Changed the defensive effect applied airborne from Super Armor to Invincible.
 
Kibelius Training
  • Fixed the issue of the visual effects being awkward when pressing R1/RB to use Kibelius Training after switching to your awakening weapon by pressing↑ + △/Y.



Corsair

Developer Commentary

Corsair was adjusted in the past due to her Mermaid form being too powerful, but after recent assessments, we concluded that she is now in need of some improvements. Mareca: Spiral of Dreams was changed so it can combo with other Mareca skills. This skill will be effective in situations where Mareca: Sea of Dreams may not be. Additionally, the "No Guard Gauge recovery" effect on Prime: Heirloom of the Crow now applies to all Succession skills, enhancing her unique role.

For Awakening Corsair, we improved her options in aerial combat. Mareca Swing can now be used to launch yourself in the air, allowing evasive movement and consistent damage while airborne. Furthermore, the additional attack of Pirate's Life For Me was changed to a ranged projectile, improving the fluidity of combos when used with harpoon attacks.

And finally, Labao of the Slippery Scallywags' has been improved to more reliably support the Cap'n.
Main Weapon, Succession
Flow: Dreamswirl
  • New skill - Flow: Dreamswirl has been added
    • This is the Flow skill for Mareca: Jet Stream.
 

Mareca: Jet Stream
  • Improved to cancel dive and attack when pressing R1/RB during the skill.
  • Changed Mareca: Jet Stream to recover Stamina regardless of the previously used skill.
Mareca: Spiral of Dreams
  • Changed skill motion.
    • Adjusted damage due to the above.
  • Changed defensive effect.
    • Before: Super Armor → Invincible → Super Armor
    • After: Super Armor during the skill
  • Changed cooldown from 30 sec to 15 sec.
  • Changed cost from 300 Stamina to 150 MP.
  • Improved to combo into Mareca: Spiral of Dreams when pressing R1/RB while using Mareca skills.
 
 
Wave Blast
  • Changed skill motion.
  • Changed defensive effect.
    • Forward Guard before attack hits → Forward Guard during the skill
Before After
Pearl Blast
  • Changed skill motion.
    • Changed the last attack to shoot a ranged projectile.
  • Changed Floating to apply on last attack hits.
  • Added "Stiffness on Attack 1 hits (PvE only)."
  • Changed defensive effect.
    • Super Armor before attack hits → Super Armor before last attack

Flow: Whirlpool
  • Removed skill.
    • Changed Mareca Swing so it can always combo into Whirlpool during the skill.
      • However, the Stun effect from Flow: Whirlpool was removed.

Rising Whirlpool
  • Changed skill motion.

Mareca: Spiral Soak
  • Changed defensive effect to last until the end of the skill.

Black Spirit: Mareca: Sea Stroll
  • Changed HP recovery and Max HP increase to also affect yourself.

Prime: Heirloom of the Crow
  • Changed "No Guard Gauge recovery" effect to apply to all Succession skills.

Prime: Whirling Slash
  • Changed defensive effect to apply Super Armor until the attack.

Prime: Storm Surge
  • Changed Floating to PvE only.

Prime: Mareca: Whale Song
  • Super Armor description was changed to "Super Armor during the skill" to match the actual effect.

Prime: Mareca: Jet Stream
  • Fixed the issue where the description of the Floating effect was incorrect.
 

Awakening
Tide-splitter Patraca
  • Improved to combo into Crow's Mark more fluidly after the skill.
  • Improved to be available with your main weapon.
    • However, this can only be activated by pressing ←/→ + ◯/B.
  • Fixed the issue where the actual Stamina cost was greater than the description.

Ocean's Allure
  • Changed the mist effect to apply Knockback to targets.

Black Spirit: Ocean's Allure
  • Fixed the issue where dismount would not apply to the target when used in a combo after shooting the harpoon nearby.

Labao on Deck!
  • Changed the HP threshold to activate Labao's effects from 30% max HP or below to 50% or below.
  • Changed Labao's HP recovery from 500 to 800.

Close Quarters: Charge
  • Changed the Damage Reduction Rate (PvP only) from 60% to 46%.

Sun-shielder Patraca
  • Changed the Damage Reduction Rate (PvP only) from 41% to 34%.
  • Improved to combo into Tide-splitter Patraca after the skill.

Cap'n's Orders: Cease Fire!
  • Changed the Damage Reduction Rate (PvP only) from 61% to 55%.

Wind-piercer Patraca
  • Changed the Damage Reduction Rate (PvP only) from 35% to 32%.

Pirate's Life For Me
  • Changed the Damage Reduction Rate (PvP only) from 60% to 55%.
  • Changed the additional attack into a ranged attack.
  • Improved to combo into Flow: Earth-render Patraca after the skill.
  • Fixed the issue where the skill would not activate with insufficient Stamina.
  • Improved to combo into an additional attack after the harpoon attack.

Mareca Swing
  • Improved the skill to activate in the air by pressing ↓ + □/X with your patraca.
    • Mareca Swing will automatically combo into Smooth Sailin' after the skill and their effects will apply. (However, the damage of Smooth Sailin' will not apply)
      • Changed Mareca: Spiral Soak to only activate through the ring menu.
    • When Mareca Swing is used in the air, it can combo into Spare No Quarter!, Sun-shielder Patraca, or Tide-splitter Patraca during the skill.


Wind-piercer Patraca, Tide-splitter Patraca
  • Fixed the issue where the max distance of a red indicator appearing on the aimed target was shorter compared to other harpoon skills.

Flow: Wave Skedaddle
  • Fixed the issue where Stamina cost would be doubled in Awakening.



Drakania

Developer Commentary

There were significant changes to Awakening Drakania. Markthanan's Heart was improved to also apply its effects in Awakening. Since wing-spreading skills in Awakening (Dragonblood: Savage Decree, Dragonblood: Doombringer, Hexeblood: Aerial Burst, etc.) grant HP recovery, we expect greater stability in PvE and PvP.

Additionally, Hexeblood was improved to better fit her theme. The additional Attack Speed from this state was increased from 10% to 15%, and "All AP +10" was added to it as well. Staying in Hexeblood form will now be viable for PvE, and you will be able to freely alternate between Hexeblood and Dragonblood as we originally intended.
Main Weapon, Succession
Dragonwalk III
  • Changed Stamina cost from 250 to 150.

Absolute: Refraction
  • Changed Stamina cost from 250 to 150.

Black Spirit: Blazing Strike
  • Changed the Markthanan's Heart effect on this skill.
    • Recover 5% max HP up to 20 times (up to 100% max HP)

Awakening
Hexeblood, Dragonblood
  • Changed the buff names.
    • Hexeblood: Bearer of Hexeblood
    • Dragonblood: Bearer of Dragonblood

Bearer of Hexeblood
  • Added "All AP +10."
  • Changed Attack Speed +10% to +15%.

Doombringer
  • Improved to activate through the ring menu with your slayer.

Markthanan's Heart
  • Improved the HP Recovery effect of the following skills (% of Max HP):
    • Dragonblood: Savage Decree (10%)
    • Dragonblood: Doombringer, Hexeblood: Aerial Burst without Flow: Obliterate learned (30%)
    • Dragonblood: Sundering Roar (50%)
    • Black Spirit: Tectonic Slam (50%)
    • Black Spirit: Doombringer (100%)



Azure Onslaught
  • Fixed the issue of the movement distance being shorter when activating the skill in place.
 
Markthanan's Scale, Azure Onslaught
  • Improved to activate through the ring menu with your trion.

Fate Beckons
  • Improved to combo into the following skills more smoothly:
    • Hexeblood: Storm Maul, Hexeblood: Tectonic Slam, Legacy

Black Spirit: Fate Beckons
  • Improved to combo into the skills Fate Beckons can combo into.

Hexeblood: Tectonic Slam
  • Improved to be able to move toward the direction of the camera during the skill.

Aerial Burst
  • Changed to attack while moving when used in a combo with Refraction or Dragonwalk.
  • Improved to be able to combo during movement of Flow: Wings of Destruction or Flow: Markthanan's Wings.

Core: Aerial Burst
  • Fixed the issue where visual effects were missing in certain situations.
 
Dragonblood: Sundering Roar
  • Changed the attack hitbox to start slightly from behind.

Impale
  • Changed to move forward when used in a combo with other skills.
  • Improved fluidity when used in a combo with the following Hexeblood skills:
    • However, this does not apply to Hexeblood: Tip of the Scale Attack 5 and Hexeblood: Spiteful Soul Attack 3.
Hexeblood Skills
Hexeblood: Tip of the Scale
Hexeblood: Savage Decree
Hexeblood: Flow: Concealed Claw
Hexeblood: Spiteful Soul
Hexeblood: Aerial Burst
Hexeblood: Sundering Roar
Hexeblood: Crackling Flame
Hexeblood: Storm Piercer
Spiteful Soul
  • Fixed the issue where Spiteful Soul would activate by pressing ↑+R2/RT after certain kills instead of pressing only R2/RT.

Core: Tip of the Scale Attack 3, Core: Savage Decree, Core: Spiteful Soul
  • Fixed the issue where certain skill combos would activate differently.
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