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Announcements

Updates [Update] Patch Notes - February 28, 2023
Black Desert 2023-02-28 00:00
 

Adventurers,

Thank you for showing your love and support for Black Desert as the 3rd Anniversary of Cross-Play nears! As a token of our appreciation, small gifts have been delivered to your in-game mail.


Here is to more adventures in the world of Black Desert.


Year Family was Created Rewards
2019~2020
[Event] Maid for Hire Box x2
2021~2023
[Event] Maid for Hire Box x1

A new update is here, bringing the start of a new Node War season, changes to the crystal pre-sets, and more to Black Desert Console! Read on to see all the latest changes to Black Desert Console.

 

 

Conquest War Stat Restriction Cycle, Increased Benefits in Conquered Territories

Following today's maintenance, there have been updates to cycle of stat restrictions for Conquest Wars, and the +50% Item Drop Rate upon territory occupation was changed to also apply to Serendia and O'dyllita. Though the monster zones in the Calpheon territory have been left as is, monster zones in Mediah and Valencia territories are now available as well for adventurers to enjoy the unique benefits of being a part of a Lord's Guild. Please keep in mind that these stat restrictions and conquest benefits will be occurring in rotation.

[Conquest War] Stat Restriction Cycle

  • The stat restrictions for Conquest Wars in Calpheon, Mediah, and Valencia have been changed to the following.
Conquest Area Previous Restrictions Current Restrictions

Calpheon
AP: 457
Evasion: 818
Evasion Rate: 20%
Damage Reduction: 326
Damage Reduction Rate: 19%
Accuracy: 719
Accuracy Rate: 20%
All Resistance: -
Special Evasion Rate: 20%
AP: 475
Evasion: 847
Evasion Rate: 20%
Damage Reduction: 347
Damage Reduction Rate: 23%
Accuracy: 726
Accuracy Rate: 20%
All Resistance: -
Special Evasion Rate: 30%

Mediah
AP: 475
Evasion: 847
Evasion Rate: 20%
Damage Reduction: 347
Damage Reduction Rate: 23%
Accuracy: 726
Accuracy Rate: 20%
All Resistance: -
Special Evasion Rate: 30%
No restrictions

Valencia
No restrictions AP: 475
Evasion: 818
Evasion Rate: 20%
Damage Reduction: 326
Damage Reduction Rate: 19%
Accuracy: 719
Accuracy Rate: 20%
All Resistance: -
Special Evasion Rate: 20%

[Conquest War] Expanded areas in which territory occupation benefits (item drop increase in certain territories) is applied

  • Upon occupation of a territory through Conquest Wars, benefits by territory (item drop rate increase +50% in certain territories) will be as follows:
Territory Territory Occupation Benefits
 
Calpheon
Same as Before
(Item drop rate +50% while defeating monsters in Calpheon and Kamasylvia)
 
Mediah
Before: Item drop rate +50% while defeating monsters in Mediah and Drieghan

After: Item drop rate +50% while defeating monsters in Mediah and O'dyllita
 
Valencia
Before: Item drop rate +50% while defeating monsters in Valencia

After: Item drop rate +50% while defeating monsters in Valencia, Serendia, and Drieghan

 

 

Node War Official Season

With the end of the Node War pre-season, the official season is now underway. We give our genuine thanks to those who have enthusiastically participated in the pre-season.

The official season will begin with the same rules that were applied during the pre-season. Some of these include the increased benefits within occupied territories that we mentioned above. If the occupied territory is a "monster zone", you will receive twice the effect from the invested node. The node investment system has also been reorganized to be more intuitive, so we hope guilds will utilize this to their benefit.

This pre-season saw the addition of a limit on the number of participants, and we have added a "Focused Participation" system to the official season to further solidify this. Now, on servers where a Node/Conquest War is in progress, the DP of all Adventurers not participating in the war will be set to 0. 'Non-participant' Adventurers who approach the Node/Conquest War area will be automatically moved to a nearby village.

There have been several other suggestions regarding Node/Conquest Wars aside from the ones addressed above. Those that can be patched quickly will be dealt with as soon as possible, and we will slowly implement those that need more consideration.

We thank you all again for participating in the pre-season, and we hope you will continue to enjoy this official season as well.
  • The Node War official season will follow the schedule below.
Node War Official Season Start Schedule
March 5, 2023 (Sun) 00:00 ~
  • As mentioned in the [Notices] Pre-Season Node War Schedule notice, all information on Node/Conquest Wars have been reset following the Feb 28 maintenance.
    • Please note that as tax information has been reset, the amount of attainable tax for the first Node War after the maintenance on Feb 28 has been reduced.

[Node War] Node War Official Season Details and Node War Benefits

  • Added a system where you earn double the benefits on Node Investments upon defeating monsters in the occupied node for the upcoming season (after preseason ends).
  • The following details and benefits on each node war zone that will be applied after the preaseason are as follows:
    • The areas that apply node benefits for conquering are as follows:
Tier 1 Beginner Node (3)
Node War Area Day No. of Participants Node Benefit
Western Guard Camp Tues.  20 -
Northern Plain of Serendia Thurs.  20 [Elvia] Altar Imp
Wolf Hills Fri.  25 -
Tier 1 Intermediate Node (4)
Node War Area Day No. of Participants Node Benefit
Cron Castle Mon.  25 -
Alejandro Farm Wed.  25 -
Abandoned Iron Mine Thurs.  30 -
Desert Naga Temple Sun.  30 Desert Naga Temple
Tier 2 Node (9)
Node War Area Day No. of Participants Node Benefit
Southern Swamp Mon. 30 [Elvia] Swamp Fogan
Rhutum Outstation Tues.  30 -
Abandoned Monastery Fri.  30 Abandoned Monastery (Restricted Territory)
Castle Ruins Fri.  40 [Elvia] Castle Ruins
Helms Post Mon.  40  -
Saunil Camp Wed.  40 -
Ibellab Oasis Sun.  40  -
Omar Lava Cave Tues.  50 -
Khuruto Cave Thurs.  50 -
Tier 3 Node (11)
Node War Area Day No. of Participants Node Benefit
Roud Sulfur Mine Mon.  40 Roud Sulfur Mine
Canyon of Corruption Thurs.  40  -
Primal Giant Post Fri.  40 -
Quint Hill Mon.  55 -
Valencia Castle Site Tues.  55  -
Ancado Coast Wed.  55 Aakman (Aakman Temple)
Bashim Base Thurs.  55  -
Elder's Bridge Sun.  55  -
Orc Camp Wed.  70 [Elvia] Orc Camp
Hexe Sanctuary Sun.  70 -
Sausan Garrison Sun.  70  -
Tier 4 Node (5)
Node War Area Day No. of Participants Node Benefit
Node Benefit Mon.  50  -
Hasrah Cliff Fri.  50 Kratuga Ancient Ruins
Taphtar Plain Tues.  75 Centaurus Herd
Pilgrim's Sanctum: Obedience Thurs.  75 Hystria Ruins
Star's End Wed.  100 Star's End
Bloody Monastery Sun.  100 [Elvia] Bloody Monastery
  • With the changes applied for Node War benefits (Item Drop Rate increase), changes have been made in the following node areas upon participating in a Node War
Node Name Node Tier Day No. Participants Needed
Treant Forest → Abandoned Monastery Tier 1 Beginner → Tier 2 Friday (Same) 25 → 30
Wolf Hills (Same) Tier 2 → Tier 1 Beginner Friday (Same) 30 → 25
Glish Ruins → Southern Swamp Tier 2 (Same) Monday (Same) 30 (Same)
Mansha Forest → Rhutum Outstation Tier 2 (Same) Tuesday (Same) 30 (Same)
North Abandoned Quarry → Primal Giant Post Tier 3 (Same) Friday (Same) 40 (Same)
Basilisk Den → Taphtar Plain Tier 4 (Same) Tuesday (Same) 75 (Same)
Calpheon Castle Site → Star's End Tier 4 (Same) Wednesday (Same) 100 (Same)
    • Changed Node War area in Saunil Camp and Primal Giant Post due to the change from North Abandoned Quarry Node to Primal Giant Post.
    • Expanded Node War area in Calpheon Castle Site to include Star's End due to the change from Calpheon Castle Site Node to Star's End Node.
    • Changed Node War area in Basilisk Den Node into Taphtar Plain.
    • Changed a part of Node War area in Elder's Bridge.
    • Changed Node War area in Quint Hill and Bashim Base.

Introduced Focused Participation system between Node/Conquest War participants

  • Changed so the DP of all adventurers (and their mounts) that are not participating in the war will be set to 0 on servers where a Node/Conquest War is in progress.
  • Changed so 'Non-participant' adventurers who approach the Node/Conquest War area will be automatically moved to a nearby village.

[Conquest War] Lord's Guild Node War Participation Adjustments

  • Changed the guild occupying the territories of Calpheon, Mediah, and Valencia to now be able to participate in their Node Wars twice a week.
    • Guilds occupying the aforementioned territories will now be able to participate twice a week in Node Wars regardless of the outcome of the Conquest. The reset occurs after the end of the Conquest War every Saturday.
    • If guilds currently occupying a territory do not meet the minimal Node War participation requirements (total number of enemy forts destroyed or enemies defeated/killed is 20 50 or greater), all of their participation opportunities will be expended, thus preventing said guilds from participating in the Node War. (Last Updated: 03/07/2023 09:19 UTC)
      • Guilds currently occupying territories can check their remaining participation opportunities through the Guild window under Occupying → Node War Participation Opportunities.
    • When the Lord guild wins a Node War, they won't be able to occupy the node, but they will be able to gain access to the war vendor according to the node tier they won up to 2 hours after the conclusion of the Node War.
      • Lord guilds that won a Node War can only use the war vendors on the Node War server in which they control a node. (Last Updated: 03/28/2023 02:35 UTC)

 

 

Node Investment System Revamp

The Node Investment System has been revamped to be be more intuitive. Now, an effect (investment level x 0.5%) will be applied with every monster subdued, instead of the previous method where there would be a 10% chance of the investment level benefits taking effect.

Node investment levels have also been increased from Lv. 10 to Lv. 20, making room for more benefits. Achieving Lv. 20 will require that much more Energy, so in order to balance this, reaching Lv. 10 will require half the Energy that was required before.

Changes in how Node Investment benefits are applied

  • The changes in Node Investment and how they are applied are as follows:
Category Before Now
Applied Method 10% chance of node investment level benefits being applied upon subduing a monster,
Item Drop Rate increased by 5% x the investment level
Item Drop Rate increased by 0.5% x investment level
Applied to * Applied to monsters that appear in invested area Applied to designated monsters for each invested area
Applied Limit Item Drop Rate cannot exceed 300% Item Drop Rate can exceed 300%
(However, the rate cannot exceed 400%, which is the maximum rate in the Arsha server/occupied territory benefits)

For example, to receive the respective node investment effects upon defeating Lava Chief monster in Roud Sulfur Mine, you had to invest in both of the Roud Sulfur Mine node areas from inside and outside of the mine.

With this specific update, you will be able to receive node investment benefits for defeating the Lava Chief Monster in Roud Sulfur Mine even if you invest in only one area in Roud Sulfur Mine, regardless of the node.


Monsters specific to each node region

Node Applied monster modifier Applied Monster
Balenos
Cron Castle [Exiles of Mediah] Rookie Soldier
Senior Soldier
Scout
Operation Chief
Forest of Plunder   Goblin
Goblin Fighter
Goblin Thrower
Goblin Shaman
Goblin Elite Soldier
[Violent] Goblin
Goblin Elite Soldier
Goblin Fighter
Serendia
Castle Ruins [Al Rhundi Rebels] Infantry
Vanguard
Patrol
Wizard
Elite Infantry
Elite Guard
[Elite Al Rhundi Rebels] Vanguard
Patrol
Wizard
Elite Infantry
Elite Guard
[Boss] Al Rhundi
Bloody Monastery   Cultist
Cultist Warrior
Cultist Shaman
Cultist Giant Warrior
[Consumed by Madness] Cultist
Cultist Warrior
Cultist Shaman
Cultist Giant Warrior
[Violent] Cultist Warrior
[Martyr] Cultist Shaman
[Boss] Muskan of Madness
[Awakened Boss] Muskan of Madness
Northern Plain of Serendia   Altar Imp
Altar Imp Warrior
Altar Imp Scout
Altar Imp Trainer
Altar Imp Fighter
Small Altar Imp
[Violent] Strong Altar Imp Trainer
Altar Imp Fighter
[Violent Soul] Altar Imp Trainer
Altar Imp Fighter
[Unstable Soul] Altar Imp
Altar Imp Warrior
Altar Imp Scout
Altar Imp Trainer
Altar Imp Fighter
Small Altar Imp
[Boss] Dastard Bheg
Glish Swamp   Swamp Naga
Swamp Naga Apprentice Spearman
Swamp Naga Apprentice Axeman
Swamp Naga Axeman
Swamp Naga Commander
Rainbow Lizard
[Raid Party] Swamp Naga
Swamp Naga Apprentice Spearman
Swamp Naga Apprentice Axeman
[Naga Raiding Party] Swamp Naga
Swamp Naga Apprentice Spearman
Swamp Naga Apprentice Axeman
Swamp Naga Axeman
Swamp Naga Commander
Southern Swamp   Fogan Hatchling
Big Swamp Fogan
Small Swamp Fogan
Swamp Fogan
Swamp Fogan Guard
Swamp Fogan Lookout
Swamp Fogan Fortuneteller
Big Swamp Fogan
Small Swamp Fogan
[Raid Party] Swamp Fogan
Swamp Fogan Guard
Swamp Fogan Lookout
Swamp Fogan Fortuneteller
Big Swamp Fogan
[Fogan Raiding Party] Swamp Fogan
Swamp Fogan Guard
Swamp Fogan Fortuneteller
Big Swamp Fogan
Small Swamp Fogan
Swamp Fogan Warrior
[Violent] Swamp Fogan Warrior
Traval
[Boss] Titium
Biraghi Den   Bandit Raid Captain
Bandit Warrior
Bandit Archer
Bandit Defense Captain
Demibeast Bandit Warrior
Trained Wolf
Giant Bandit
[Bounty Hunter] Bandit Archer
Bandit Defense Captain
Giant Bandit
[Boss] Biraghi
Orc Camp   Red Orc
Red Orc Warrior
Red Orc Wizard
Red Orc Elite Soldier
Red Orc Fighter
Red Orc Berserker
Long Red Orc
Firewood Orc
Small Red Orc
Small Red Orc Warrior
Red Orc Prison
[Violent] Red Orc Wizard
[Chief of Flames] Org
Calpheon
Mask Owl's Forest   Mask Owl
Mask Owl Warrior
Mask Owl Archer
[Violent] Mask Owl Warrior
Abandoned Land   Contaminated Man
Contaminated Woman
Contaminated Dwarf
Contaminated Giant
Contaminated Butcher
Contaminated Wizard
Contaminated Witch
Contaminated Dog
Contaminated Black Dog
[Sturdy] Contaminated Butcher
Quint Hill   Troll
Troll Warrior
Troll Thrower
Troll Shaman
Troll Porter
Ancient Troll
Ancient Troll Warrior
Ancient Troll Thrower
Ancient Troll Shaman
Troll Elite Warrior
Ancient Troll Elite Warrior
Troll Catapult
[Violent] Troll Warrior
Bree Tree Ruins   Ruins Spider
Ancient Ruins Guard
Ancient Ruins Defender
Tiny Ruins Spider
Spotted Deer Possessed by a Black Spirit
Ruins Golem
[Critical] Ruins Golem
Khuruto Cave   Khuruto Elite Soldier
Khuruto Soldier
Small Khuruto
Khuruto Fighter
Khuruto Shaman
Khuruto Amulet
Khuruto Wooden Totem
Khuruto Ration Depot
Khuruto Tent
Khuruto Pot
Khuruto Resting Area
Khuruto Prison
[Sentry] Khuruto Elite Soldier
Khuruto Soldier
Small Khuruto
Khuruto Fighter
[Swift] Khuruto Fighter
Karanda Ridge   Harpy
Harpy Warrior
Harpy Mage
Small Harpy
Black Harpy Elite
[Violent] Harpy Warrior
Caphras Cave   Adventurer Possessed by a Black Spirit
Giant Possessed by a Black Spirit
Witch Possessed by a Black Spirit
[Violent] Giant Possessed by a Black Spirit
Oze Pass   Petrifying Miner
Petrifying Worker
Petrifying Bomber
Petrifying Dwarf
Petrifying Foreman
Petrifying Berserk Miner
Petrified Miner
Half-petrified Miner
[Sturdy] Petrifying Foreman
Saunil Camp   Saunil Fighter
Saunil Armored Warrior
Saunil Elder
Saunil Brawler
Saunil Guard
Saunil Warrior
Saunil Archer
Saunil Elite Soldier
Saunil Vanguard
Saunil Immobile Catapult
Saunil Mobile Catapult
Saunil Siege Tower
[Swift] Saunil Commander
Primal Giant Post   Giant
Giant Brawler
Giant Combatant
Giant Fighter
Giant Warrior
Marni's Lab   Orc Test Subject
Chimera
Mad Screaming Orc Warrior
Mad Screaming Orc Wizard
Horn Chimera
Mad Screaming Harpy
Mad Screaming Saunil
[Critical] Orc Test Subject
Glutoni Cave   Small Glutoni
Big Glutoni
Cave Flytrap Worm
Medium-sized Glutoni
Mutant Glutoni
Toxic Cave Plant
Treant Forest   Old Tree Treant
Treant Spirit
Root Treant
Small Treant
Owl Treant
Twin-Headed Treant
[Violent] Old Tree Treant
Rhutum Outstation   Rhutum Soldier
Rhutum Fighter
Rhutum Elite Brawler
Rhutum Wizard
Rhutum Archer
Rhutum Elite Warrior
Rhutum Elite Archer
Rhutum Hut
Rhutum Cannon
Rhutum Tower
Rhutum Flag
Rhutum Ration
Abandoned Monastery   Calpheon Elite Shadow Knight
Calpheon Elite Shadow Priestess
Calpheon Shadow Knight
Calpheon Shadow Wizard
[Blessed by Kzarka] Calpheon Shadow Knight
Calpheon Shadow Wizard
Calpheon Shadow Guard
Calpheon Elite Shadow Knight
Calpheon Elite Shadow Priestess
[Sturdy] Calpheon Shadow Guard
Catfishman Camp   Catfishman
Catfishman Fisher
Catfishman Light-armored Warrior
Catfishman Elite Fisher
Otter Fisher
Fat Catfishman
Catfishman Witmirth
[Energetic] Fat Catfishman
Mansha Forest   Mansha Warrior
Mansha Javelin Thrower
Mansha Trap
[Violent] Mansha Warrior
Marie Cave [Grudge-Bearing] Skeleton
Skeleton Archer
Skeleton Warrior
Skeleton Wolf
Green Orc Skeleton Warrior
Skeleton Lizard
Hexe Sanctuary   Skeleton
Skeleton Archer
Skeleton Warrior
Skeleton Wolf
Green Orc Skeleton Warrior
Skeleton Lizard
Skeleton Witmirth
Hexe Sanctuary Witch Tower
Hexe Sanctuary Shamanic Tree
[Violent] Green Orc Skeleton Warrior
Star's End   Harbinger of Corruption
Harbinger of Immorality
Apostle of Corruption
Harbinger of Defilement
Apostle of Immorality
Harbinger of Corruption
Harbinger of Immorality
Apostle of Defilement
[Possessed] Apostle of Malevolence
Mediah
Sausan Garrison   Sausan Watch
Tough Sausan Soldier
Sausan Scout
Sausan Sniper
Sausan Assassin
Sausan Soldier
Sausan Guardian
Sausan Cannoneer
Sausan Garrison Wharf   Shultz Guard Gladiator
Shultz Guard Sniper
Shultz Guard Armored Soldier
Rumbling Land   Wilderness Golem
Gravestone Golem
Stone Golem
Manes Hideout   Small Mane
Big Mane
Agile Mane
Giant Mane
Mane Tunnel
Mane Grave
Blinding Stone Grave
Wandering Rogue Den   Wandering Rogue Elementalist
Wandering Rogue Fighter
Wandering Rogue
Blind Pugnose
Elementalist's Stone Tower
Wandering Rogue Prison
Wandering Rogue Obsidian Altar
Wandering Rogue Obsidian Altar
Abandoned Iron Mine [Abandoned Iron Mine Barbarian] Rhutum Guard
Rhutum Sheriff
Red Orc Guard
Red Orc Sentinel
Saunil Guard
Saunil Sheriff
Khuruto Executor
Khuruto Sheriff
Khuruto Guard
Rhutum Chief Shaman
Thunder Drummer
Lightning Trumpeter
[Violent Abandoned Iron Mine Barbarian] Troll Work Supervisor
Imp Work Supervisor
Soldiers' Cemetery   Frenzied Skeleton
Frenzied Skeleton Rifleman
Frenzied Skeleton Axeman
Frenzied Skeleton Watchdog
Frenzied Black Sorcerer
Grudged Skeleton
[Violent] Frenzied Skeleton Decurion
Frenzied Skeleton Centurion
Omar Lava Cave   Ferrid Tio
Ferrid Tuny
Ferrid Tali
[Burning] Ferrid Tio
Elric Shrine   Elric Layperson
Elric Follower
Elric Cultist
Elric Priest
Elric High Priest
Decayed Swamp Monster
Helms Post   Helm Miner
Helm Big Axe
Helm Two-Axe Warrior
Helm Iron Shield
Helm Hammer
Helm Hunter
Helm Big Mace
Helm Small Mace
Helm Angry Hammer
Helm Devourer
Helm Destroyer
Helm Crusher
Helm Raid Captain
[Hard] Helm Golem
Hasrah Cliff [Ancient Weapon] Kamol
Balten
Kukuri
Buruko
Kamel
Bamole
Belloten
Elqueesh
Puruko
Kimel
[Ancient Sentinel Weapon] Bamole
Belloten
Kimel
[Ancient Destruction Weapon] Belloten
Elqueesh
[Ancient Extermination Weapon] Laytenn
[Ancient Weapon] Balten
Valencia
Cadry Ruins   Cadry Fighter
Cadry Black Mage
Cadry Armored Fighter
[Violent] Cadry Commander
[Assisting Commander] Cadry Armored Fighter
Cadry Fighter
[Berserk] Cadry Commander
Bashim Base   Ohonsey Archer
Ohonsey Elementalist
Khala Elite Combatant
Terruda Infantryman
Terruda Thrower
Terruda Reinforced Infantryman
Terruda Bandsman
Khala Commanding Officer
Khala Reinforced Thrower
Ohonsey
Waragon Nest   Stone Worm
Stone Mutant Waragon
Stone Mutant Waragon
[Sturdy] Colossal Stone Waragon
Taphtar Plain   Centaurus
Centaurus Hunter
Centaurus Axeman
Centaurus Seeker
Desert Naga Temple   Desert Naga Combatant
Desert Naga Combat Monk
Desert Naga Commanding Officer
Gahaz Bandits' Lair [Gahaz Bandits] Sandstorm Plunderer
Sandstorm Assassin
Sandstorm Elite
Sandstorm Rifleman
[Violent] Shadow of Gahaz
Pilgrim's Sanctum: Obedience [Ancient Weapon] Kalqueesh
Vodkhan
Tanco
Tutuka
Tukar Balten
Elten
Tukar Burmol
Tukar Demol
Crescent Shrine [Argos Saunil] Crescent Watcher
Crescent Follower
Crescent Guardian
Titium Valley   Desert Fogan Sentry
Desert Fogan Seer
Desert Fogan Hoppity
Desert Fogan Fighter
Ancado Coast   Aakman Elite Guardian
Aakman Elite Watcher
Ancient Civilization Priest
Aakman Airbender
Aakman Punisher
Aakman Watcher
Aakman Guardian
Pila Ku Jail   Sordid Deportee
Frenzied Executioner
Executioner
Iron Fist Warder
Caphras' Follower
Dark Eyes Warder
Roud Sulfur Mine   Lava Devourer
Lava Fafalun
Lava Tukar
Lava Searcher
Lava Fafalun
Lava Taolun
Kamasylvia
Navarn Steppe   Belladonna Elephant
Gazelle
Feather Wolf
Griffon
Black Leopard
Ferrica
Ferrina
Baby Belladonna Elephant
Phnyl
King Griffon
Manshaum Forest   Manshaum Shaman
Manshaum Warrior
Manshaum Great Warrior
Manshaum Hunter
Manshaum Fighter
Mirumok Ruins [Diseased] Mirumok
Old Mirumok
  Degraded Old Tree Treant
Degraded Ruins Tree Treant
Voraro
Loopy Tree Forest   Fadus Dual Wielder
Fadus Challenger
Fadus Archer
Fadus Shaman
Fadus Warrior
[Powerful] Fadus Warrior Chief
Tooth Fairy Forest   Forest Ronaros Scout
Forest Ronaros Guardian
Forest Ronaros Catcher
Forest Ronaros Marksman
Polly's Forest   Red Skirt Poison Mushroom
Cloudy Rain Mushroom
Shadow Poison Mushroom
Musk Pocket Mushroom
Snowflake Poison Mushroom
Thief Imp Philum
Gyfin Rhasia Temple   Gyfin Rhasia Guard
Gyfin Rhasia Decimator
Gyfin Rhasia Flamen
Gyfin Rhasia Crusher
Gyfin Rhasia Decimator
Ash Forest   Volkras
Barnas
Gairas
Gairas
Drieghan
Sherekhan Necropolis   Garud
Lateh
Belcadas
Nybrica
Federik
[Guardian Spirit] Garud
Lateh
Belcadas
Nybrica
Federik
Tshira Ruins   Tree Hermit
Leaf Keeper
Murky Swamp Caller
Leaf Spider
Grove Keeper
Vine Keeper
Swamp Imp Bronk
Tree Ghost Spider
Blood Wolf Settlement   Kagtum Executioner
Kagtum Chaser
Kagtum Warden
Kagtum Laborer
Blood Wolf
Kagtum Lookout
Kagtum Raider
[Violent] Frenzied Kagtum
O'dyllita
Thornwood Forest   Ahib Beast Trainer
Ahib Dark Chaser
Ahib Condemner
Ahib Dark Champion
Ahib Dark Mage
[Frenzied] Ahib Dark Chaser
[Frenzied] Ahib Condemner
[Frenzied] Ahib Dark Champion
[Fallen] Dark Knight
[Corrupt Elite] Ahib Salun Bear Spearmaiden
[Corrupt Elite] Ahib Salun Wolf Spearmaiden
[Possessed] Bloodthirsty Khalk
[Possessed] Khalk of Darkness
Crypt of Resting Thoughts [Abyssal] Ahib Beast Trainer
Ahib Dark Chaser
Ahib Condemner
Ahib Dark Champion
Ahib Dark Mage
Ahib Salun Bear Spearmaiden
Ahib Salun Wolf Spearmaiden
Shadow Wolf
[Burning One] Raz'nal
[Abyssal] Dark Knight
Tunkuta   Turo Scout
Turo Pike Warrior
Turo Berserker
Olun's Valley   Boulder Golem
Rock Golem
Olun's Golem
Indomitable Golem
Great Ocean
Racid Island [Ancient Weapon] Pirash
Lykin
Kureba
Elmermol
Weita Island   Protty
Zera Protty
Kaz Protty
Sid Protty
[Hungry] Protty
[Parasitic] Sid Protty
[Gnawing] Sid Protty
[Satiating] Sid Protty
[Violent] Zera Protty
[Overlord] Kaz Protty
Kuit Islands [Cox Pirates] Deck Combatant
Deck Elite Combatant
Red Foot Assassin
Cox Elite Gladiator
Megimegi
One-Eyed Outlaw
Captain Khuru
Iron Combatant
Drunk Treasure Hunter
Elite Sentinel
Crazy Jack
Padix Island [Mutant Loah Flower Addict] Megimegi
One-Eyed Outlaw
Captain Khuru
Iron Combatant
Drunk Treasure Hunter
Elite Sentinel
Crazy Jack
 

※ The node investment benefits do not take place in areas where the effect of Item Drop Rate increase does not apply in the same way as before.


  • The node investment benefits will also apply to the following monster zones.
    • Ancado Coast: Aakman Temple
    • Pilgrim's Sanctum: Obedience (Hystria Ruins)
  •  You can check the node investment status and benefits in the Monster Zone UI.

Increased Node Investment Level

  • Increased the maximum node investment level from Lv. 10 to Lv. 20.

Changed Amount of Energy Consumed for Node Investment

  • Changes have been made to the amount of Energy consumed for reaching each investment level.
    • ※ You will attain the level that correlates to the amount of Energy consumed for nodes you invested in before the Feb 28 maintenance.
      • For example if you were Lv. 10 before the Feb 28 maintenance (11350 Energy), you will now be Lv. 14 (10200 Energy) with 1150 Energy invested.

Before After
Node Investment Level Required Energy Required Energy Accumulated Node Investment Level Required Energy Required Energy Accumulated
1
2
3
4
5
6
7
8
9
10










0
100
200
400
650
1000
1400
1900
2500
3200










0
100
300
700
1350
2350
3750
5650
8150
11350










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10% chance of the benefits being applied upon subduing a monster,
Item Drop Rate increased by 5% x the investment level
(10% chance of increase in the Item Drop Rate by 50% at Lv. 10)
Item Drop Rate increased by 0.5% x the investment level
(Item Drop Rate increases to 5% at Lv.10)
(Item Drop Rate increases to 10% at Lv.20)

 

 

New and Improvements

Character

  • Changed the following classes to no longer display their skill effects when training on scarecrows.
    • Nova, Guardian, Woosa, Sage, Drakania, Hashashin
Warrior
Main Weapon, Succession
Frenzied Dash
  • Fixed so that the attack is activated only with R1/RB after collision with another character, instead of instantly on collision.
  • Changed the last movement of the skill to be the skill's upward strike attack.
 
Prime: Earth Tremor
  • Changed the input for the jump attack of Prime: Earth Tremor that activates after certain skills to the following:
    • L2/LT + ◯/B → ◯/B
  • Fixed so that holding down L2/LT+◯/B after Prime: Ground Smash will activate Prime: Earth Tremor where the character is standing.
 
Frenzied Dash, Prime: Ground Smash
  • Fixed the issue where some skills could not be smoothly comboed into after Frenzied Dash and Prime: Ground Smash.
 
Scars of Dusk, Prime: Scars of Dusk
  • Fixed the issue where the DP Increase effect would not activate upon using Scars of Dusk after Counter.
  • Changed to that Prime: Scars of Dusk can be locked.
 
Ranger
The Awakened Ranger can now react better thanks to improvements made to Spirit's Haven, which betters her ability to close the distance with her enemies, and Flow: Rushing Wind, which saw changes to the applied defensive effects. Though knockdown effects are activated through grapple or said ability to close in to enemies, certain skills had comparatively stronger PvP damage that would easily overwhelm opponents even without status effects. Thus, such skills have been adjusted. We have also adjusted Evasive Explosion Shot, a skill which recovers stamina and activates invincibility, as it allowed you to endlessly maintain the invincibility status.

Main Weapon
Evasive Explosion Shot (I to Absolute)
  • Changed to now cost Stamina instead of MP.
    • Skill Cost: 38/55/60/60 MP → 50 Stamina
    • Due to the above changes, you will no longer recover Stamina for the duration of defensive effects applied during the skill.

Awakening
  • Changed the PvP Damage Reduction Rate for the following skills:
    • Nature's Tremble: -35% → -42%
    • Wind Blade: -30% → -42.8%
    • Regeneration: -55% → -65.4%
 
Musa, Maehwa
Main Weapon
Chase
  • Changed the skill as follows:
    • Changed so it cannot be comboed into basic attacks when used with your main weapon.
    • Changed the movement distance and continued activation speed when used with your main weapon.
    • Fixed the issue of the Super Armor effect not being applied during the skill's Invincibility > Super Armor defensive effects when [Musa] Chase II is used off cooldown.
    • [Using Chase Once Preview]
    • [Using Chase Continuously Preview]
 
Musa
Succession Musa is a class that specializes in quick combos dealing swift and powerful attacks. He can easily overwhelm opponents by hitting them with initial debuffs, then going in with combos. Swift in both attacking and retreating, with quick but critical strikes, he can gain the upper hand against opponents without a similarly matched skill set. However, he struggles against those with similar play styles. In order to balance this, we've moved the defensive effects of Prime: Crust Crusher to Prime: Blooming, so that Blooming can be used to guard him from attacks when needed, or turn the tide of battle with the skill's offensive attributes.

Main Weapon, Succession
Stub Arrow
  • Changed the skill as follows:
    • Changed the first shot to be performed even faster.
    • Changed stub arrow duration from 60 sec to 3 min.
 
Blind Thrust (I to Absolute)
  • Changed the Accuracy Rate.
    • Melee Accuracy Rate -30% → All Accuracy Rate -18%
  • Improved so Blind Thrust can be comboed during frontal Chase.
 
Stub Arrow: Evasive Shot
  • Changed so the character does not collide while moving when using the skill
  • Changed to no longer consume 200 Stamina when using the skill.
    • However, Stamina does not recover.
  • Changed skill cooldown from 12 sec to 5 sec.
  • Improved to combo smoothly with other skills.
 
Prime: Dragon Bite (I to IV)
  • Fixed the issue of the number of hits being applied differently according to the distance.
  • Changed so the number of hits are applied the same at all levels.
 
Prime: Blind Slash
  • Changed the skill's attacks and extra attacks to apply the same damage.
 
Prime: Backstep Slash (I to III)
  • Changed so the skill applies the same number of hits regardless of attack range.
 
Prime: Crust Crusher
  • Changed the skill as follows:
    • Improved so the skill activates a bit faster.
    • Removed Forward Guard and Down Smash and changed so Knockdown effect is also applied in PvP.
      • In case of Forward Guard, it will be transferred to Prime: Blooming.
    • Changed Critical Hit Rate to +100%.
    • Changed PvP Damage Reduction Rate from 44.1% to 49.1%.
 
Prime: Blooming
  • Added Forward Guard to the skill and changed so Stun only applies in PvE on extra hits.
 
Prime: Fiery Angel
  • Improved so Serene Mind can be obtained when using the skill.
    • Added a description with the skills that allow you to obtain "Serene Mind" effects upon using the Prime: Serene Mind skill with the above change.
 
Maehwa
Succession Maehwa was geared to overwhelm opponents with combos after well-calculated debuffs, and she has been improved to be able to find more dynamic opportunities to attack.
When successful in finding an opening to attack, she will now be able to maintain her Red Blade status for longer and continuously combo into/activate skills with defensive effects.

Main Weapon, Succession
Carver (I - Absolute), Prime: Carver (I to IV)
  • Removed skill's Forward Guard and changed Arrow Grapple (I to III)'s Forward Guard defensive fffects to Super Armor.
 
Arrow Grapple (I to III)
  • Changed the skill as follows:
    • Changed skill's Forward Guard defensive icon to Super Armor.
    • Added Knockback on hits.
    • Changed skill's cooldown from 12/11/10 sec to 8/7/6 sec.
    • Changed Stamina consumption from 150 to 100 for all levels.
      • However, changed so Stamina recovers after the attack.
    • Improved so the character rotates in the camera direction during the attack.
 
Red: Carver
  • Changed skill's defensive effect to Super Armor.
 
Blind Thrust (I to Absolute), Prime: Blind Thrust
  • Improved so Blind Thrust can be comboed during frontal Chase.
    • Improved so Prime: Blind Thrust can be comboed after frontal Chase when using the skill forward.
 
Blind Thrust I-Absolute
  • Removed the extra attack motion when pressing X/A after using Blind Thrust (I to Absolute) forward.
 
Backstab
  • Changed the skill as follows:
    • Added Super Armor.
    • Changed so the skill activates automatically when hitting with Blind Thrust.
    • Improved so it comboes smoothly with Backstep Slash, Nemesis Slash, Maehwa: Decapitation, and Blooming after using the skill.
    • Changed cooldown from 20 sec to 6 sec.
 
Stub Arrow
  • Changed the first shot to be performed even faster.
  • Changed Stub Arrow duration from 60 sec to 3 min.
 
Stub Arrow: Evasive Shot
  • Changed Stub Arrow: Evasive Shot cooldown from 8 sec to 2 sec.
  • Changed so the character collision is ignored when moving while using the skill.
  • Changed to no longer consume 200 Stamina when using the skill.
    • But, Stamina does not recover.
  • Improved so other skills can combo smoothly with the skill.
 
Prime: Charged Stub Arrow
  • Changed skill's bleeding damage.
    • 80 Bleeding Damage every 3 sec for 15 sec → 40 Bleeding Damage every 3 sec for 54 sec
  • Fixed the issue of reload numbers being deducted sometimes when shooting for the first time after learning the skill.
  • Added the ability to remove 20% of the enemy's Guard Gauge on hits.
    • Removed Prime: Carver and Prime: Red Moon Guard Gauge extra damage.
  • Fixed the issue of shooting normal arrows when using Stub Arrow: Evasive Shot even though this skill was learnt.
 
Prime: Blooming Stride
  • Changed skill's Ignore Stun Resistance to Ignore All Resistance.
    • Ignore Stun Resistance +5% → Ignore All Resistance +5%
 
Chase
  • Changed so 2 Red Petals can be obtained when using the skill even during cooldown.
 
[Red Blade] Effect
  • Changed Red Blade duration from 10 sec to 30 sec.
  • Added so Red Petals and Red Blade can be obtained when using Prime: Decapitation and Prime: Dragon Bite.
 
Succession: Maehwa's Will
  • Changed so Red Blade is not activated while using the skill even when having 2 Red Petals.
 
Prime: Whirlwind Cut
  • Changed skill's Stamina consumption from 70 to 50 on hits.
 
Prime: Carver
  • Fixed the issue of the skill's number of hits being applied differently according to the distance.
  • Changed skill's extra attack to be activated when pressing L2/LT + R1/RB.
  • Changed skill's Stamina consumption from 120 to 70.
 
Prime: Dragon Bite
  • Improved so Red Petal and Red Blade can be obtained when using the skill.
  • Changed skill's Stamina consumption from 150 to 100.
  • Fixed the issue of the skill's number of hits being applied differently according to the distance.
  • Improved so the skill can be comboed with Prime: Blooming.
 
Prime: Blind Slash
  • Changed the area where the skill's attack damage and additional attack damage are applied to be the same.
  • Changed so normal and additional hit damage levels are equal for Prime: Blind Slash.
 
Red: Blooming
  • Increased the activation speed for Red: Blooming.
 
Blind Thrust (I to Absolute), Prime: Blind Thrust (I to IV)
  • Changed the skill's Accuracy Reduction Rate.
    • Changed from Melee Accuracy Rate -30% → All Accuracy Rate -18%.
 
 
Wizard, Witch
With the reboot of the Awakened Witch and Wizard, we introduced the concept of skills being enhanced according to which elementals are summoned. This concept was intended to be used in various combos by summoning elementals interchangeably to better suit the situation. However, this proved to be a burden as you had to choose which one to summon mid-combat. To address this issue that many of you brought to our attention, the enhancement effects will be applied regardless of which elemental is summoned.
Awakening
  • [Wizard] Skills that were enhanced only when Marg or Arne were summoned will now be enhanced regardless.
  • [Witch] Skills that were only enhanced when Gorr or Tett were summoned will now be enhanced regardless.
 
Wizard
We've lessened the difficulty of using Awakened Wizard’s skills. Hellfire, which only activated upon contact with an enemy, can now be used whenever you want for greater diversity of combos. Chilling Wave, which would only activate Forward Guard upon an additional hit, has been improved to activate defensive effects throughout the entire duration of the skill.

Main Weapon
Speed Spell
  • Improved to combo more smoothly into other skills and movement.

Awakening
Lava Field
  • Changed so the lava field is created near the character when using the skill.
 
Barrage of Water
  • Changed so tier 3 add-ons can be applied.
  • Changed the skill cooldown from 17 sec to 14 sec.
 
Hellfire
  • Increased the movement distance of the skill.
  • Improved to combo smoothly into other skills. [Preview]
  • Changed skill damage as follows:
    • Attack damage 697/766/836/996% x 11 → 1080/1226/1338/1594% x 6
    • Critical Hit Rate +25% (PvE only) → Critical Hit Rate +50%
    • PvP Damage Reduction Rate 54.1% → 54%
      • Changed Black Spirit: Hellfire damage accordingly.
  • Changed to attack immediately when pressing R1/RB during the skill.
 
Black Spirit: Hellfire
  • Fixed the issue of the skill not comboing smoothly into Flame Knot, Magma Bomb, Bolide of Destruction, Elementalization.
 
Flow: Arne's Guidance
  • Changed the number of hits from max 15 to max 14.
  • Fixed the issue of Arne's Guidance attacks not being applied properly when activating the skill.
 
Chilling Wave
  • Changed the skill as follows: [Preview]
    • Changed skill animations.
      • Changed so extra attacks are always activated accordingly.
      • Fixed the issue of Forward Guard not being applied in certain situations during the skill due to the change of extra attacks being always activated.
    • Adjusted skill damage.
 
Elementalization
  • Changed to combo smoothly with other skills.
  • Changed skill's cooldown from 15 sec to 7 sec.
  • Changed skill's stamina consumption from 200 to 250.
 
Flame's Calling
  • Changed the skill as follows:
    • Changed skill animations. [Preview]
    • Changed skill cooldown from 15 sec to 9 sec.
    • Changed damage as follows:
      • Attack damage 1390% → 1585%
      • PvP Damage Reduction Rate 36% → 43%
 
Bolide of Destruction (I to III)
  • Changed skill damage as follows:
    • Attack damage 749/983/1606% → 899/1278/1927%
    • PvP Damage Reduction Rate 35/35/45.8% → 52/52/52%
 
Witch
Improvements have been made so that Awakened Witch’s combos will be easier and smoother. Earth's Calling will now activate automatically after Fissure Wave to simplify the combo. Also, Thunder Storm, which would only activate quickly after Voltaic Pulse will now activate quickly after any skill to allow for even more effective combo techniques.

Main Weapon
Speed Spell
  • Improved to combo more smoothly into other skills and movement.

Awakening
Toxic Flood
  • Changed so the toxic flood is created near the character when using the skill.
 
Barrage of Lightning
  • Changed so tier 3 add-ons can be applied.
  • Changed skill cooldown from 20 sec to 17 sec.
 
Elementalization
  • Changed to combo smoothly with other skills.
  • Changed skill's cooldown from 15 sec to 7 sec.
  • Changed skill's stamina consumption from 200 to 250.
  • Improved to combo smoothly into Lightning Blast.
 
Fissure Wave
  • Improved to perform the skill through Perfect Sign on additional Ring Menu activations after being initially activated via Ring Menu.
 
Thunder Storm
  • Changed the location where Tett is summoned so Tett and Witch can attack in the same direction when using the skill.
  • Improved to combo more smoothly into other skills.
  • Improved so the skill always activates quickly. [Preview]
 
Earth's Calling
  • Changed the skill as follows:
    • Removed the skill's control keys and cooldown.
    • Changed so the skill is automatically activated when using Fissure Wave. [Preview]
    • Removed Down Smash.
    • Changed skill damage as follows:
      • Attack damage 1390% → 904%
      • PvP Damage Reduction Rate 36% → 44%
 
Yoke of Ordeal (I to III)
  • Changed the skill as follows:
    • Changed skill damage as follows:
      • Attack damage 826/1099/1339% → 866/1152/1403%
      • PvP Damage Reduction Rate 62% → 63.6%
    • Improved to combo with Flow: Magical Evasion and Elementalization.
    • Changed the damage to be greater closer to the attack's point of origin.
 
Flow: Gorr Roll
  • Changed skill damage as follows:
    • Attack damage 842% → 1137%
    • PvP Damage Reduction Rate 9.1% → 32.6%
 
Shai
The method in which buffs are activated while using Shai's We're Gonna Win! skill has been improved.
Before, the buffs were applied to allies in a fixed area when using the skill, and this proved to be inefficient with allies moving around and the area itself being small. Now, the skill will affect characters that the Shai is facing, thus allowing the Shai to buff allies in front of her instead of those in fixed areas.

Talent
We're Gonna Win!
 
  • Changed the skill's performance delivery to show more detailed effects.
 
  • Fixed the issue of the skill effect not being applied even allies are closer to the character after using the following skills:
    • Summer Rain, Do it Better!, Shout to the Sky, Time to Shine!, Sun, Moon, Stars
 
Sage
Following the reduction of stamina consumption of Prime: Rift Chain, we have further improved the Awakened Sage by stabilizing Prime: Spear Bolt and its combo into subsequent skills. In the case of some skills, however, PvP damage was too powerful compared to the stabilization of dealing damage. Thus, we have balanced skills with PvP damage that were deemed too high compared to their speed in activation.

Main Weapon, Succession
  • Changed the PvP damage reduction rate for the following skills:
    • Prime: Illusion Expansion: PvP Damage Reduction Rate 50% → 64%
    • Prime: Rift Storm: PvP Damage Reduction Rate 55% → 68.5%
 
Ator's Illusion
  • Changed skill damage:
    • Attack damage 966% x 6 → 1315% x 6
    • PvP Damage Reduction Rate: 35% → 29%
 
Piercing Thorn
  • Changed skill damage:
    • Attack damage 1132% x 6 → 1358% x 6
 
Woosa
All
  • Improved so the character can lean back while pressing ↓ when there is a wall behind the character.

Main Weapon, Succession
Sagoonja: Orchid
  • Fixed the issue of skill's Down Attack effect not being applied.

 

 

Content

New Guild Positions - "Guild Staff" and "Mission Specialist"

  • Added the new guild positions "Guild Staff" and "Mission Specialist".
    • Guild Staff have the general rights of a Secretary and Guild Officer, and help the Guild Master and Advisor in managing the guild. They will have responsibilities that only the Master and Advisor had, such as the appointment of members to certain positions, allowance distribution, obtaining Guild Skills, Guild House production, setting Guild Protection capacity/appointing Guild Protection, transferring Guild Mount gear (removing/equipping gear), and applying/reserving for Arena of Arsha.
    • Mission Specialists have the general rights of other positions, with the specialized responsibility of accepting and completing Guild Missions.
    • Up to 3 Guild Staff can be appointed, and there is no limit to number of appointed Mission Specialists.
    • With the addition of Guild Staff, the rights to ban guild members have been allotted to Master, Advisor, Staff, and Secretary.
  • Improved so that Guild Advisors can check the allowances of guild members.
    • You can check Allowances through Guild Information → Guild Member Status.
  • Improved so that Guild Secretaries can edit the notice in the Guild Information window.

 

 

Quest, Knowledge

Crystal Preset Slot/Inventory Expansion Coupon Quest

Many of our adventurers have been making use of various crystal preset settings, and have requested slot and inventory expansions. Following today's update, you will be able to create up to 10 preset settings, and expand your inventory up to 100 with expansion coupons. Through quests, you can attain a Crystal Preset +1 Expansion Coupon and a Crystal Inventory +5 Expansion Coupon. Another of each can also be purchased with Loyalties.
  • Increased crystal preset limit from 5 to 10.
  • Increased crystal preset inventory limit from 50 to 100.
    • Crystal Preset and Crystal Inventory Expansion Coupons can be acquired through Loyalties, the Pearl Shop, or the quests below.
  • There are rumors that the sorceress' of Tarif are secretly sharing ways amongst themselves to amplify the power of Black Spirits.
    • Added a series of "[Crystal Preset Coupon]" quests, through which you can obtain [Event] Crystal Preset +1 Expansion Coupon x1 and [Event] Crystal Inventory +5 Expansion Coupon x1.
      • (Quest acception requirements: Must be Lv. 58+, accepted through the Black Spirit after completing [Naderr's Band] Black Spirit's New Powers.
    • You can also find the quest series "[ADV Support] [Lv. 58] More Crystal Presets for Transfusion" through the Suggested tab in Quests.
    • This quest is only available once per Family.
    • [Event] Crystal Preset +1 Expansion Coupon and [Event] Crystal Inventory +5 Expansion Coupon can also be purchased with Loyalties (once per item).
  • Added an exchange method for Tuvala Main Weapon ↔ Tuvala Pendant for season Woosa characters, who has yet to have her Awakening released.
    • You can exchange your PRI (I) - PEN (V) Tuvala main weapon for a Tuvala Pendent of the same tier through Fughar.
      • You can also exchange the Tuvala Pendant for a main weapon of the same tier.
      • However, the durability of the gear must be at 100% before exchanging.
    • With the addition of this exchange method, Woosa can no longer accept the [Awakening Weapon EXC] PRI (I) - PEN (V) Tuvala Pendant quest.
      • Those who have already started the quest can proceed with it as usual.
  • Added villager quests in O'dyllita.
    • Kesharu of O'draxxia is growing worried from the uncertain rumors surrounding the whereabouts of Thornflower Tavern's jester.
      • (Quest acception requirements: Lv. 60+, in the "Life" tab of Quests)
    • It is said that in the Mountain of Division, there is a Shai child struggling to unload a yak.
      • (Quest acception requirements: Lv. 60+, in the "Life" tab of Quests)
    • It is said that there is a Giant wallowing in despair next to their broken wagon by the path near the Bahit Sanctum.
      • (Quest acception requirements: Lv. 60+, in the "Combat" tab of Quests)
    • It is said that there is an Ahib with a poor memory in the Crypt of Resting Thoughts.
      • (Quest acception requirements: completed the quest [O'dyllita] Olun's Silence, the Warder of Anguish)
    • It is said that an Ahib in the Cantarnia Garden of O'draxxia is looking for a way to keep flowers from withering.
      • (Quest acception requirements: completed the quest series "Request for Rescue" from Azelin the Fruit Vendor of Delmira Plantation)
  • Decreased how long it takes for the summoned soldiers to disappear upon leaving the quest area for "[Balenos] Out of One's Senses".

 

 

UI

My Gardens UI Improvements (Added)

  • Changed the information displayed in the My Gardens UI.
    • You will now be able to see the number of crops planted under Type.
    • The crop with the slowest cultivation time will be displayed under Crop.
    • A warning icon in yellow and red will display when the Scheduled Removal Time reaches 7 days and 2 days, respectively.
    • You can now select an entire garden listing to open its Garden Information window.
  • Added Thornwood Forest - Marni's Realm in Monster Zone UI.
  • Expanded the space of the Black Spirit's adventure completion reward item.
  • Improved the wording of warnings that are displayed during pet exchanges.

 

 

Modified or Changed

  • [Sage] Fixed the issue of the outfit displaying abnormally when equipping with Winterland Soiree Armor and specific gloves.
  • [Witch] Fixed the issue of not being able to dye parts 7, 8, and 9 of the Kibelius Robe and Kibelius Divinus Robe.
  • [Wizard] Fixed the issue of the part of the character's leg displaying abnormally when equipping El Pento Clothes with the following underwear:
    • [Wizard] Robert Boxer Briefs, [Wizard] Martillo Swimsuit
  • [Tamer] Fixed the issue where while in awakening, the evasion skill was still activating despite it being locked.
  • Fixed the issue of the icon that shows for Hunting targets on the lower right part of the screen not displaying.
  • Fixed the issue where Saltwater Crocodiles would not respond to ship attacks made from a far distance.
  • Fixed the issue of number of crystals overlapping with the rank button when registering crystals up to maximum quantity to the Crystal Inventory.
  • Fixed the issue where vegetation located far away would not be displayed on screen.
  • Fixed the issue of the quest icons not appearing for the following quests that can be accepted in the O'dyllita region:
    • "Drives Her Krezeh," and "Love is a Krezeh Invention."
  • Removed text related to extracting crystals when talking to some crystal vendors.
  • Fixed the issue where icons and descriptions in the Crop Information window would overlap for particularly long crop names in Garden Place Mode.
  • Fixed an issue where you were not able to learn all of the levels of a particular skill at once.
  • Fixed the issue where you could not move in certain areas of Narcion.
  • Fixed certain #hashtags displayed for Padix Island in the Monster Zone Info UI.
  • Added text to the following:
    • [Ranger Awakening] Retired Hero quest
  • Fixed the issue of an invalid system message showing when pressing the Pearl Shop close button in certain situations.
  • Fixed the issue of not being able to collect rewards sometimes when trying to collect items from the Black Spirit's Safe.
  • Fixed the issue where the Inventory UI would close upon using an Item Collection Increase Scroll for the first time.
  • Fixed an issue where when adjusting the UI to a smaller size, the node information on the world map was not being displayed as intended.
  • Fixed an issue where the 'Cadry Commander' and 'Shadow of Gahaz' do not spawn.
  • Fixed an issue where certain locations in western Valtarra do not display as intended on the mini-map.
  • Fixed the issue where you could enter the 1:1 Arena in the Battle Arena with additional characters.
  • Fixed the issue where you couldn't retrieve the Contribution Points invested into a Node with two or more connected Production Nodes all at once.
  • Improved the input guide of the Red Battlefield entry window.
  • Improved the descriptions of Noel, Jolly Winter Dream, and Crayodel Soldier outfit boxes.
  • Added so a message displays when using some Pearl items.
  • Fixed the following item descriptions to be more clear:
    • Refined Essence of Emotions item description and usage.
    • Crafting descriptions for Essence of Insight, Turo Heart, and Thick Turo Blood
  • Added text to the following:
    • Usable Pirate Ship's Remains tooltip
    • Guru's Cooking Box's necessary ingredients tooltip
    • Fish tooltips
    • Guild items and required guild positions
  • Fixed the name within the knowledge to match the item name from Precision to Ensare upon crafting Magic Crystal of Infinity - Ensnare.
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