Adventurers,
Today's update includes Warrior and Archer classes and the guild contract renewal system improvement.
We hope that you look forward to even more exciting adventures in the game.
Table of Contents
New and Improvements
Character
Previously, the last hit of Prime: Heavy Strike did not activate smoothly and could not combo into other skills, making it somewhat difficult to use. To address this, we've improved it so that even if the skill continues until final hit, you can now combo into another skill and maintain the flow of combat.
- Changed the skill as follows:
- Changed so it can combo within the first 3 hits even while pressing ↓ key during the skill.
- However, when the Prime: Pulverize skill is available, the skill will be activated automatically.
- Changed so Critical Hit Rate is not applied only to the final hit when the skill is used during the cooldown.
- Reduced Prime: Heavy Strike damage by 15% during cooldown.
- Increased the activation speed of the last hit.
- Improved to combo smoothly with the following skills after the last hit:
- Counter, Scars of Dusk, Spinning Slash, Shield Strike, Prime: Pulverize, Ground Slash
- Fixed the character's momentary movement speed reduction after a hit. [Before, After]
- Changed so it can combo within the first 3 hits even while pressing ↓ key during the skill.
- Changed the skill as follows:
- Increased the animation speed of performing the skill.
- Reduced Prime: Spinning Slash damage by 29% during cooldown.
- Changed skill damage as follows:
Before | After |
Attack damage 884/975/1066/1388% PvP Damage Reduction Rate 45/45/45/54.2% |
Attack damage 1008/1112/1215/1582% PvP Damage Reduction Rate 51.8/51.8/51.8/59.8% |
- Changed the skill as follows:
- Changed skill cooldown 12 sec → 10 sec
- Changed skill damage as follows:
Before | After |
Attack damage 1700% x 6
PvP Damage Reduction Rate 53.2% |
Attack damage 2125% x 6
PvP Damage Reduction Rate 62.5% |
- Changed so that Flow: Overwhelm will no longer be activated by pressing ↑ + R1/RB when Solar Flare is on cooldown.
- Accordingly, X/A during frontal Head Chase will now activate Flow: Overwhelm.
- Fixed the issue of being reverted back to your Awakening state when comboing into Night Crow while using Dark Tendrils via ring menu with your scythe. (Removed)
First, greatbow and crossbow skills were improved to emphasize their respective concepts. For greatbow skills, Spear of Sylvia and Ravenous Talon were changed to ranged attack skills to align with the ranged concept. In particular, Spear of Sylvia has been changed to not be affected by terrain, and the firing speed of Light's Path has increased to steadily deal damage without being affected by altitude.
As for crossbow skills, the defensive effects were adjusted to respond to nearby enemies. Also, Uproot, Ultimate: Zephyr Leap, and Gaping Darkness had their distance and utility improved to allow the Archer to distance himself from approaching enemies and resume his attacks. Accordingly, the effects of the skills were changed so that the Archer can now manage a variety of situations.
- Changed the skill as follows:
- Changed command input to ↑ + □/X.
- Flow: Shadow Hack and Flow: Verdure Clout can now be comboed by holding down □/X accordingly.
- Changed so the skill always activates forward.
- Increased the duration of Forward Guard.
- Changed command input to ↑ + □/X.
- Transferred Volant Kick's Forward Guard effect to Covering Fire.
- Fixed the skill description to display the skill's accuracy rate.
- Transferred Vine Cutter's Forward Guard effect to Arrow Explosion.
- Changed the skill as follows:
- Changed to be a flow skill of Earth Shatter. [Preview]
- Changed so that when Earth Shatter is available, both skills can be activated together.
- Added All DP -15 on hits.
- Increased activation speed when activating the skill forward.
- Changed the skill as follows:
- Changed so that the second attack is enhanced regardless of whether the first attack successfully hits.
- Changed so that the Breath: Recover effect is applied when activating the second attack.
- Changed so that Storm of Light can only be activated via ring menu when first triggered.
- Increased the time to load the arrows generated by Storm of Light based on the skill level as follows:
- Arrow Reload Time 20/20/30/30/40/60 sec → 40/40/60/60/120/180 sec
- Improved so it can be activated via ring menu with your greatbow when nocking arrows for the first time.
- Changed so arrows aren't fired when pressing ←/→ while Nocked.
- Increased skill's movement distance. [Preview]
- Changed the skill as follows:
- Changed skill's defensive effects as follows:
- Forward Guard during the skill → Super Armor during the skill -> Forward Guard
- Increased backward movement distance when using the skill with your greatbow.
- Changed skill's defensive effects as follows:
- Changed the skill as follows:
- Removed skill's third attack. [Preview]
- Changed skill's defensive effects as follows:
Before | After |
Invincible while concealed, Forward Guard during the skill | Invincible while concealed, Forward Guard during Super Armor |
- Changed the skill as follows:
- Changed the animation of the skill's extra attack.
- Increased backward movement distance accordingly.
- Changed so that Stamina is not recovered during extra attacks.
- Changed so that the falling animation is not activated during aerial movements, and to only show falling animations when the character is a certain distance from the ground. [Preview]
- Changed the animation of the skill's extra attack.
- Changed the skill as follows:
- The hit detection for the attack has been changed to match the arrow's trajectory, and the damage of the attack rolls has been adjusted as follows. (The maximum range of the skill remains the same as before.)
- Increased the size of attack rolls applied per hit.
- The hit detection for the attack has been changed to match the arrow's trajectory, and the damage of the attack rolls has been adjusted as follows. (The maximum range of the skill remains the same as before.)
Before | After |
Attack damage 124/366/1142/1521% x 5 while charging
Attack damage 124/366/1142/1521% x 6 after charging PvP Damage Reduction Rate 60/60/60/65.3% |
Attack damage 159/470/1222/1627% x 5 while charging
Attack damage 159/470/1222/1627% x 6 after charging PvP Damage Reduction Rate 58% |
- Changed Ravenous Talon to Flow: Echoes of the Call.
- R2/RT to activate Flow: Echoes of the Call after Luthraghon's Call. [Preview]
- Increased firing speed. [Preview]
- Unified all attack ranges to the skill's the widest attack range.
- Unified the number of hits, which were applied differently for each attack, to the one with the most hits.
- Unified the damage, which was previously applied differently, to the skill's highest amount.
- Reduced the amount of MP consumed when using the skill after learning Greatbow Training (V to X).
Before | After |
30 MP Required when learning Greatbow Training (I to IV)
60 MP Required when learning Greatbow Training (V to VIII) 100 MP Required when learning Greatbow Training (IX to X) |
30 MP Required when learning Greatbow Training (I to IV)
45 MP Required when learning Greatbow Training (V to VIII) 60 MP Required when learning Greatbow Training (IX to X) |
- Added text to explain decreased damage in PvP.
- Changed the skill as follows:
- Changed the skill's animation.
- Adjusted skill damage accordingly.
- Changed to a ranged projectile skill.
- However, the Archer will deal melee attacks when the enemy is nearby.
- Changed Core: Spear of Sylvia as follows:
- Bound on hit → Forward Guard during the skill
- Changed the skill's animation.
[Combo with Flow: Light's Trail and Righteous Smite after Spear of Sylvia.]
- Changed the skill as follows:
- Changed so it cannot be used during cooldown.
- Accordingly, cooldown has been reduced from 7 sec → 6 sec.
- Changed to be a separate skill instead of a flow skill of Full Bloom.
- Damage has been adjusted accordingly, and Skill Add-ons are now available.
- Changed so it cannot be used during cooldown.
- Removed the reduction of movement speed on hits.
- Added Stiffness (PvP only) on hits.
- Changed the skills as follows:
- Changed so that arrow damage is no longer applied when the enemy is nearby.
- Reduced melee attack range.
- Increased melee attack damage according to the above. (However, damage has been reduced for PvP.)
- Removed the Critical Hit Rate that was applied for arrow attacks, and Critical Hit Rate will now apply to melee attacks.
- Changed the skill as follows:
- Changed arrow attack damage as follows when using the skill during cooldown:
Before | After |
Arrow attack damage 1284% x 1 |
Arrow attack damage 1284% x 2
Critical Hit Rate +100% (Not applied during cooldown) |
- Changed so you are not pushed to the back when using the skill. [Preview]
- Changed so Tactical Strike is activated when pressing ← / → + R2/RT after Steady Breath.
Contents
The [Season] Coelacanth Emerges in Normal Servers! (Added)
- [Season] Coelacanth, which could only be fished in season servers during the spring season, can now be found in normal servers as well.
- This event will last until the end of the spring season.
Fishing Areas | |
Trading Activity
- Improved so the trade item types are now displayed in the trade item description.
- Improved so you can now view trade items by type in the Order Contract window.
- Improved so you can check profits in the Sell window when selling trade items via "Sell All."
- Changed so that if there are no order contracts at a node when entering the Trade window, the Order Contract window will not be displayed.
- The Order Contract window will only be displayed if there is at least one order contract.
- Fixed an issue where trade items under an order contract could not be immediately loaded onto a ship.
- Improved the order contract so that the storage fee is no longer charged when the item circulation period expires.
Item
- Changed some fish item descriptions that you can sell the fish you caught to the Trade Managers in each territory's representative town and major city.
UI
- Added a UI to the Pet List window that, if out of Feed, will show you where you can obtain it.
- Improved some parts of key guide for some items.
System
- Fixed the issue where the client was intermittently unstable while loading.
- Improved so that you can renew players' contracts even from different servers.
- As before, the changing of guild positions and banning guild members are possible regardless of server or online status.
- However, the above are not possible between players in Battle Arena, Red Battlefield, Atoraxxion Boss.
- Memory optimization regarding icons has been completed successfully.
Modified or Changed
- [PS] [Woosa] Fixed the issue of the effects of Cloud Flower being displayed abnormally sometimes.
- Fixed the issue of the reactions of town NPCs to rumors of the rising and dropping prices of military supplies in the Old Moon Guild Newsletter occurring simultaneously in certain situations.
- Fixed the issue of Serendia food fluctuation NPC not showing.
- Fixed the issue of the amount Pearls displaying differently from the actual amount at the top right corner of the Beauty Album.
- the key guide not displaying after the pet hunger gauge was fully filled.
- Fixed an issue where some text in the Old Moon Guild Newsletter was displayed in a different language.
- Improved the clarity of the "[Fishing Leap Skilled 5] The Best Fish in Serendia" quest objective.
- Fixed the issue of Pavino Greko's Collection Vol. 3 order being abnormally displayed.
- Fixed the issue of the prices not being updated even though there were fluctuations in the market prices of some trade goods in the same category within Order Contract Storage.
- Fixed the issue where the Black Desert+ app Central Market would display different price ranges from the in-game Central Market.
- Fixed an issue where it was difficult to view Adventure logs in the Adventure Log Bookshelf in certain situations.
- Fixed an issue where the game would abnormally end when rotating trees in the manor under certain circumstances.
- Fixed the issue of not being able to obtain Training EXP when the game shut down in certain circumstances.
- Removed the unnecessary season icon for Consumables.
- Fixed the issue of not being able to navigate the purchase price and current price in the Order Contract window using the pad.
- Fixed the issue of not being able to move to a certain location during the tutorial cutscene.
- "Fixed the issue of not being able to combine the items located in the first slot of your Inventory. "
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[Update] Patch Notes - May 17, 2023 Spring Early Graduation and some class improvements (Last Updated: 6/7/2023 02:10 UTC) 17.05.2023
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[Update] 4/24 Client Patch 4/24 Client Patch 24.04.2023
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