We would like to inform you of the Jun 14 (Wed) maintenance update details.
Today's update includes improvements to Woosa Awakening and Workers. We hope you enjoy even more exciting adventures in the game.
Woosa Awakening, Do Wielder of Blooming Death
Awakening Woosa is a hybrid character with a focus on mid-range combat. One of her most notable features is the ability to summon flowers. These flowers accompany Woosa and perform various roles during her skills. These flowers can explode immediately to deal damage after being summoned, and others explode after blooming. This allows for strategic gameplay such engaging in tactical warfare by timing the explosions or using these exploding flowers for continuous onslaught.
Furthermore, we designed the Awakening Woosa skills to be efficiently comboed together when holding down the ↓ key for Sagoonja: Bamboo. This feature is also carried over the Awakening skill, Life Lure. Holding down R2/RT after Life Lure will trigger additional skills. This comboing of skills, combined with the diverse way of utilizing her flowers, allows for Woosa to cause chain explosions to overwhelm her enemies.
In PvP, we have structured Woosa to exert more power in large-scale battles. With combos following Life Lure, as previously explained, you can inflict significant damage within a specific range. Also, by utilizing skills such as Seochon Field, that acts as a kind of mine field, you can disrupt the movements of your enemies.
We prepared the Awakening Woosa with great care, and we hope that you will enjoy this new content. We will continue to focus on improving and refining not only Woosa and Maegu, but all the characters that have already been released. Thank you.
- Awakening Woosa, the Do Wielder of Blooming Death, has arrived.
- Awakening Woosa weaponizes charms bound into a tome and a calligraphy brush that writes the names of the deceased to harness the power of the Seocheon Flower Garden, a field blooming in the netherworld.
- Awakening weapon: Soul Tome
- With the arrival of Awakening Woosa, Woosa's Succession and Awakening skills have been balanced as follows:
- Succession: Sub-weapon AP 70%, Awakening Weapon AP 30%
- Awakening: Awakening Weapon AP 70%, Sub-weapon AP 30%
- If your family was in possession of the "Tuvala Pendant", it has been changed to "Tuvala Soul Tome".
- You can find the Tuvala Soul Tome wherever your Tuvala Pendant was being kept (etc. your inventory).
- With the arrival of Awakening Woosa, "Marni's Pocket Watch" has been deleted.
- Enhancement items used to enhance Marni's Pocket Watch have been moved to the Heidel storage.
- (Enhancement items: Heart of Karanda, Inverted Heart of Garmoth)
New and Improvements
Character
- Improved the placement of character's feet to appear more natural when switching from idle stance to the following stances depending on the the shape of the terrain:
- Sheathing/unsheathing main weapons
- Switching between main weapons and awakening weapons
- Sheathing/unsheathing awakening weapons
- Fixed the issue where the skill widget alerting you to learn skills would continue to be displayed even after learning all the available skills.
- Changed so when using the Twisting Wind skill, the character will no longer rotate with the camera according to the camera direction.
To maintain consistent damage output in PvE, we have adjusted the damage of Prime: Abyssal Flame, which can be quickly activated after Night Crow or Prime: Turn-back Slash, and Prime: Bloody Calamity, which is used as the opening combo with the acquisition of Tier 3 Skill Add-ons.
Furthermore, we have made it easier to combo Shadow Wave and Shadow Hellfire, which were previously challenging to utilize, after Shadow Eruption, Midnight Stinger, or Dream of Doom.
- Fixed the issue where the character would return to the spot where the skill was used when moving from a high to a low terrain using the skill.
- Increased the height standard for the falling animation when using the Prime: Midnight Stinger.
- Fixed the issue where it was impossible to use Prime: Dark Flame skill after using the Darkness Released skill.
- Changed the cooldown of the skill from 12 sec to 9 sec.
- Changed the description of the skill to provide more detailed information.
- Increased the number of hits for the skill from 3 to 5.
- Changed the cooldown of the skill from 28 sec to 20 sec.
- Changed the hit detection of the skill from Down Attack to Air Attack.
- Increased the PvP Damage Reduction Rate of the skill from 30% to 40%.
- Improved the skill so that it can be activated by using the R2/RT button after using Shadow Eruption.
- Changed the number of hits for the basic attack of the skill from 3 to 5.
- Improved the skill to be activated with R2/RT button after using the Midnight Stinger and Dream of Doom.
- Added an explanation about the number of times the skill can be used in the air in the skill description.
- Adjusted the damage and the number of hit of the following skills:
Skill | Before | After |
Prime: Bloody Calamity |
Attack damage 1418% x 6
Attack damage when used instantly 1418% x 3, max 2 hits Last attack damage 1418% x 5 PvP Damage Reduction Rate 64% |
Attack damage 1631% x 6
Attack damage when used instantly 1631% x 3, max 2 hits Last attack damage 1631% x 5 PvP Damage Reduction Rate 68.7% |
Prime: Shadow Eruption (I to IV) |
Attack damage 1002/1082/1176/1356% x 4/4/4/5
PvP Damage Reduction Rate 51.2/51.2/51.2/60% |
Attack damage 1102/1298/1529/2007% x 5
PvP Damage Reduction Rate 69/69/69/72.8% |
Prime: Abyssal Flame (I to III) |
Attack damage 849/1248/1499% x 3
Charged attack damage 849/1248/1499 x 5 Basic attack PvP Damage Reduction Rate 40% Charged attack PvP Damage Reduction Rate 25% |
Attack damage 722/1061/1274% x 5
Charged attack damage 1206/1772/2129% x 5 Basic attack PvP Damage Reduction Rate 57.5% Charged attack PvP Damage Reduction Rate 47% |
Prime: Dream of Doom (II to IV) |
Attack damage 1282x4/1401x4/1445% x 5
Servant extra attack damage while charging 1282/1401/1445% x 3 PvP Damage Reduction Rate 35% |
Attack damage 1410x4/1681x4/2023 x 5
Servant extra attack damage while charging 1410/1681/2023% x 3 PvP Damage Reduction Rate 40.8/45/53.5% |
- Improved so that the camera can be rotated in the direction of the skill before attacking.
- Fixed the issue where the camera would display Searing Slam and Core: Searing Slam differently.
- Adjusted the damage of the following skills:
Skill | Before | After |
Crust Crusher I-IV |
Attack damage 1006/1100/1193/1441% x 8
PvP Damage Reduction Rate 42.8% |
Attack damage 1006/1265/1491/1873% x 8
PvP Damage Reduction Rate 56% |
Flow: Foul Play |
Attack damage 1523% x 8
PvP Damage Reduction Rate 45.4% |
Attack damage 2132% x 8
PvP Damage Reduction Rate 60.9% |
Below the Belt I-III |
Attack damage 976/1133/1483% x 5
Extra attack damage 976/1133/1483% x 3 PvP Damage Reduction Rate 52% |
Attack damage 1074/1473/2150% x 5
Extra attack damage 1074/1473/2150% x 3 PvP Damage Reduction Rate 66.8% |
Inferno Slash |
Attack damage 1101% x 8
PvP Damage Reduction Rate 35% |
Attack damage 2136% x 8
PvP Damage Reduction Rate 66.4% |
Flow: Dash Slash |
Attack damage 1258% x 4
Extra attack damage 1258% x 4 PvP Damage Reduction Rate 40% |
Attack damage 1510% x 4
Extra attack damage 1510% x 4 PvP Damage Reduction Rate 50% |
Flow: Backflow |
Attack damage 1213% x 7
PvP Damage Reduction Rate 30% |
Attack damage 1456% x 7
PvP Damage Reduction Rate 41.6% |
Projection I-III Extra attack |
Extra attack damage 615/745/862% x 3, max 3 hits
Extra attack PvP Damage Reduction Rate 46.1% |
Extra attack damage 713/864/1000% x 3, max 3 hits
Extra attack PvP Damage Reduction Rate 53.5% |
- Crosscut attack 2, One Step Back, Inferno Slash, Flow: Backflow's Blade effect, Flow: Extra Credit's extra attack
- Improved that Coldsnap activates quicker after Flow: Frostflower's extra attack and Frostfeint.
- Changed so that pressing □/X will activate Oppression.
- As such, General's Might can now only be used via Ring Menu.
- Adjusted the damage of the following skills:
Skill | Before | After |
Moonrise I-IV |
Attack 1 damage 696/826/1006/1206% x 4
Attack 2 damage 696/826/1006/1206% x 4 PvP Damage Reduction Rate 34.8% |
Attack 1 damage 905/1074/1308/1568% x 4
Attack 2 damage 905/1074/1308/1568% x 4 PvP Damage Reduction Rate 49.8% |
Flow: Cloud Stab |
Attack damage 1082% x 6
PvP Damage Reduction Rate 30% |
Attack damage 1948% x 6
PvP Damage Reduction Rate 61.1% |
Petal Swirl I-IV |
Attack damage 870/932/962/1111% x 7
PvP Damage Reduction Rate 30% |
Attack damage 870/1025/1106/1311% x 7
PvP Damage Reduction Rate 40.6% |
Petal Drill I-III |
Attack damage 611/815/1106% x 4
Extra attack damage 611/815/1106% x 6 PvP Damage Reduction Rate 30% |
Attack damage 978/1304/1770% x 4
Extra attack damage 978/1304/1770% x 6 PvP Damage Reduction Rate 56.2% |
Flow: Frostflower |
Attack damage 1324% x 4
Extra attack damage 1324% x 4 PvP Damage Reduction Rate 35% |
Attack damage 2012% x 4
Extra attack damage 2012% x 4 PvP Damage Reduction Rate 57.2% |
Petal Bloom I-III |
Attack damage 1105/1467/1762% x 5
Charge attack damage 1105/1467/1762% x 10 PvP Damage Reduction Rate 50% |
Attack damage 1326/1760/2114% x 5
Charge attack damage 1326/1760/2114% x 10 PvP Damage Reduction Rate 58.3% |
- Adjusted the damage of the following skills.
Skill | Before | After |
Flow: Vice |
Attack damage 1350% x 6
PvP Damage Reduction Rate 49.3% |
Attack damage 1755% x 6 PvP Damage Reduction Rate 61% |
Bridled Despair (I to IV) |
Attack damage 957/1117/1356/1596% x 7
Extra attack damage while skill is active 957/1117/1356/1596% x 1, max 10 hits PvP Damage Reduction Rate 66% |
Attack damage 1024/1195/1451/1708% x 7
Extra attack damage while skill is active 1024/1195/1451/1708% x 1, max 10 hits PvP Damage Reduction Rate 68% |
Taunting Death (I-IV) |
Attack damage 703/854/1005/1156% x 6
PvP Damage Reduction Rate 51.9% |
Attack damage 914/1110/1307/1503% x 6
PvP Damage Reduction Rate 62% |
Flow: Mangler |
Attack damage 1279% x 10
PvP Damage Reduction Rate 50% |
Attack damage 1612% x 10
PvP Damage Reduction Rate 60.2% |
Earthly Pain |
Attack 1 damage 810% x 3
Attack 2, 3 damage 810% x 4 PvP Damage Reduction Rate 46% |
Attack 1 damage 1215% x 3
Attack 2, 3 damage 1215% x 4 PvP Damage Reduction Rate 68% |
Eradication (I to III) |
Attack 1 damage 612/735/918% x 6
Attack 2 damage 612/735/918% x 4 PvP Damage Reduction Rate 35.2% |
Attack 1 damage 747/897/1120% x 6
Attack 2 damage 747/897/1120% x 4 PvP Damage Reduction Rate 42% |
Blood Moon Twist |
Attack damage 1350% x 6
|
Attack damage 2506% x 4
PvP Damage Reduction Rate 70% |
- Improved the skill for seamless combo after using Flow: Mangler and Binding Chains skills.
- Improved the transitions to the following skills after using Blood Moon Twist to be smoother and more seamless:
- Flailing Blades, Earthly Pain, Bleeding Hearts, and Binding Chains.
- Added Down Smash effect
- Improved the transitions to the following skills after successfully hitting with Flailing Blades:
- Earthly Pain, Binding Chains, Bleeding Hearts, Taunting Death, and Furor
- Added Hold R1/RB to continue the skill to the description.
- Fixed the issue where the skill had to be activated by pressing the □/X key after other skills.
- Fixed the issue where occasionally the Talent skill that was previously activated would be triggered again when returning to Talent stance after switching to the main weapon during Talent skill usage.
- Improved Sand Twister to move faster.
- Added the ability for Prime: Quicksand to gather all Sand Twisters in front.
- Added the ability to gather all Sand Twisters in front when using Haladie Throw in the air.
- However, when hitting a target, the Sand Twister will gather at the hit location first, as before.
- Changed the HP Recovery on a successful hit for Prime: Chosen Blade from +20 → +40
- Changed the HP Recovery on a successful hit for Retribution from +40 → +50.
- Added HP Recovery +100 on a successful hit for Flow: Voracity.
- Improved so that depending on which hand is wielding the dual glaives, the movement of attack 2 or 3 will be triggered when comboing from Inquisition into Constriction
- Changed the knockdown effect applied when attack 3 was successful to the Down Smash effect that applies to all attacks.
- However, this effect is not applied during cooldown.
- Changed the cooldown of the skill from 12/12/11/10 sec to 12/11/10/9 sec.
- Reduced the cooldown for Flow: Condemnation from 12 sec to 8 sec.
- Adjusted the damage of the following skills.
Skill | Before | After |
Flow: Dune Strike |
Attack damage 1403% x 6
PvP Damage Reduction Rate 34% |
Attack damage 2245% x 6
PvP Damage Reduction Rate 57% |
Collapse (I to III) |
Attack 1 damage 800/952/1329% x 3
Attack 2 damage 800/952/1329% x 5 PvP Damage Reduction Rate 45% |
Attack 1 damage 1040/1238/1728% x 3
Attack 2 damage 1040/1238/1728% x 5 PvP Damage Reduction Rate 51.5% |
Crown Kick |
Spin attack damage 1078% x 5
Last attack damage 1078% x 2 PvP Damage Reduction Rate 35% |
Spin attack damage 1455% x 5
Last attack damage 1455% x 2 PvP Damage Reduction Rate 51% |
Retribution |
Attack damage 1014% x 7
Last attack damage 1441% x 1, max 4 hits PvP Damage Reduction Rate 37% |
Attack damage 1420% x 7
Last attack damage 2017% x 1, max 4 hits PvP Damage Reduction Rate 50% |
- Fixed the issue of the skill not being activated with your kyve.
- Decreased the PvE damage of all Succession skills by about 3.75%.
- However, as PvP damage has not been changed, the PvP Damage Reduction Rate has been changed.
Even in situations where Maegu couldn't use her illusory double, she was able to easily escape using movement or evasion techniques, and we assessed that reducing Maegu's stability was necessary. Thus, we changed the defensive effects of Path of Petals and Soul Tear so that Maegu is subject to more pressure in PvP situations when using the two skills. Furthermore, the defensive effects were removed from Foxflare and Petal Play, which are used to attack opponents at long range. This change was made to require more strategic decision-making when utilizing these two techniques for counterattacking against close-range opponents.
- Removed the Super Armor effect from the pre-attack animation of the skill.
- Removed the Forward Guard effect from the pre-attack animation of the skill.
- Changed the Invincible effect that was applied when the character using the skill vanished to a Super Armor effect..
- Changed the Invincible effect during the first move of the skill to a Super Armor effect.
Contents
Workers
Changes are coming for workers in Black Desert! We're excited to introduce a series of enhancements to improve your worker management experience:
Firstly, we've listened to the feedback of adventurers, and as a result, you can now automatically recover your workers' stamina by storing food in your Family Inventory. This highly requested feature aims to reduce the manual task of providing food and allows you to focus on other aspects of gameplay.
In addition to automatic stamina recovery, you now have the ability to specify where the harvested goods should be stored after your workers have completed their tasks. Previously, goods harvested by a worker from Velia at Finto Farm would be automatically stored in Velia's storage. However, with the new update, you can designate a specific destination for the goods. This feature enables you to bring together goods from different production nodes into a single storage location, enhancing efficiency.
We're also raising the maximum level of workers from 30 to 40. Upon reaching level 40, your workers will unlock a passive skill called "Delivery," which allows them to utilize the assigned delivery feature mentioned earlier. To ensure a smoother leveling experience, we have reduced the required EXP for levels 1 to 30. Furthermore, workers will learn new skills at level 35, providing you with more diverse options to utilize your workers effectively. The increase in maximum level also introduces an additional chance for Promotion, offering further progression opportunities.
Previously, the Luck of workers could only be activated at specific nodes. However, in this update, Luck has been changed to activate at all production nodes except for Investment Banks and Specialty/Material Production Nodes. Additionally, the types of items obtained when Luck is activated have been revamped to include more useful rare items.
Giant workers had the disadvantage of having much longer production times compared to other workers. To address this and balance the overall performance with Goblin and Human workers, the amount of harvested items obtained when harvesting at production nodes has been increased. This adjustment, along with the automatic recovery feature of the Family Inventory, aims to improve the balance for Giant workers.
Please note that these updates will be implemented sequentially over the first and second weeks.
※ Lastly, we want to inform you that the ability of each worker will be adjusted due to the automatic stamina recovery and the introduction of new skills. Stay tuned for further details on these adjustments!
- Added a feature that automatically recovers workers' stamina through recovery items from the Family inventory.
- You can activate this feature by pressing the "Recover All" button from the Worker list.
- The automatic recovery feature prioritizes the workers' stamina when it reaches 3 and by the sorting order of recovery items within the Family inventory.
- A notification will display when there are no worker recovery items in your Family Inventory.
Worker Level Increase and Addition of the Delivery skill
- The max level of all workers has been increased from 30 to 40.
- As such, workers will learn a new skill at level 35 and level 40.
- Workers that are level 40 will permanently learn the skill "Delivery".
- This skill will allow them to transport goods from the production node to a storage of your choice.
- Upon learning the Delivery skill, you can designate the storage you wish the goods to be transported to at the production node.
Decrease in EXP Required for Leveling Workers
- The EXP required to level up has been changed to the following:
- As a result of this update, it is possible for the worker's EXP to exceed 100% when displayed. However, once one task is completed, the EXP will be displayed normally.
Worker Lv. 1-29 | About 33% of the original EXP | ||
Worker Lv. 30 | Artisan worker: 40% of the original EXP Professional worker: 33% of the original EXP Skilled worker: 26.7% of the original EXP Worker: 20% of the original EXP Naive worker: 20% of the original EXP |
||
Worker Lv. 31-40 | Same as Worker Lv. 30 |
-
- Workers Lv. 31-40 can change skills as well.
- The amount of EXP required for changing skills is the same as Lv. 30. (Consumes 20% EXP)
- In the case of special workers that can be obtained from the Amity Shop, the required EXP is reduced according to the worker's grade.
- Workers Lv. 31-40 can change skills as well.
Worker Exchange Additions and Increase of Standard Price
- The standard sales price registered in the Worker Exchange for each level of workers has been added/raised as follows.
- However, Papu and Fadus workers, which can only be hired in Kamasylvia, will no longer be available for sale at the Worker Exchange.
- The standard selling price is a price that includes a 30% worker transaction fee, and excludes the number of worker upgrades and the value of acquired skills.
- However, Papu and Fadus workers, which can only be hired in Kamasylvia, will no longer be available for sale at the Worker Exchange.
Example of Worker Exchange sales standard price | |
Skilled Worker Lv. 1 | 10,000 Silver → 100,000 Silver |
Professional Worker Lv. 1 | 30,000 Silver → 1,000,000 Silver |
Artisan Worker Lv. 1 | 90,000 Silver → 5,000,000 Silver |
Skilled Worker Lv. 40 | 2,000,000 Silver |
Professional Worker Lv. 40 | 20,000,000 Silver |
Artisan Worker Lv. 40 | 100,000,000 Silver |
- The standard sales price for levels 2 to 39 will be applied differently based on the representative examples above.
Fixed Worker Promotion Rate
- The promotion test according to the worker's rank has been increased to have the same probability of success regardless of level.
Before | After |
[Skilled Worker Promotion Test] Lv. 10-19: 50% Lv. 20-29: 70% Lv. 30 : 90% |
[Skilled Worker Promotion Test] Lv. 10-40 : 90% |
[Professional Worker Promotion Test] Lv. 10-19 : 30% Lv. 20-29 : 50% Lv. 30 : 70% |
[Professional Worker Promotion Test] Lv. 10-40 : 70% |
[Artisan Worker Promotion Test] Lv. 10-19 : 10% Lv. 20-29 : 30% Lv. 30 : 50% |
[Artisan Worker Promotion Test] Lv. 10-40 : 50% |
- The basic Luck applied to Human workers and other special Human-type workers has been increased by +3.
Giant, Fadus Workers
- A special ability has been added to Giant, Fadus, and other Giant-type special workers to obtain an additional 68.4% of the basic harvest amount when harvesting at production nodes.
- Worker Information Window - Talent: Increase in harvest amount at production nodes
Worker Information Window
- Improved the visibility of the worker information window that can be checked in the worker status.
- Added/changed the following items that can be obtained at every node (except Investment Banks and Specialty Production Nodes) at a set probability when Luck is activated.
Gathering/Farming | Some Farmer's Sack (Use to obtain Fruit of Crimson Flame, Abundance, Nature, Sun, Enchantment, Magic Power, Perfection, or Destruction x1) | ||
Lumbering | Spirit's Leaf, Old Tree Bark, Monk's Branch, Bloody Tree Knot, Red Tree Lump | ||
Mining | Some Miner's Sack (Use to obtain Rough Ruby, Sapphire, Topaz, Emerald, Diamond, or Opal x1) | ||
Excavation | Some Archaeologist's Sack (Use to obtain Trace of Chaos, Despair, Wave, Earth, Ascension, Savagery, Origin, Battle, Forest, Violence, Death, or Memory x1) | ||
Fish Drying | Coral Piece, Some Fisher's Sack (Use to obtain Green, Gold, White, Red, or Blue Coral x1) |
-
- Use each sack to acquire one of the specified type of by-product items.
- You can now additionally obtain the following materials when Luck is activated at the production nodes listed below:
Before | Added |
- Bartali Farm, Finto Farm, Narcion: additional Chicken Meat and Eggs when Luck is activated - Lynch Ranch: additional Fleece and Knitting Yarn when Luck is activated - Alejandro Farm: additional Cooking Honey when Luck is activated |
- Erdal Farm: additional Cocoon and Silk Thread when Luck is activated" |
-
- Changed the production location of barley and corn at Marak Farm in Duvencrune from barley-corn to corn-barley.
Adjusted weight limits of certain wagons.
- The weight limits of certain wagons have been adjusted to the following.
- The weight limits of the listed wagons have been adjusted to the following:
Wagon | Before | After |
Shabby Wagon | 1,200 LT | 1,200 LT (Same as before) |
Strong Wagon | 1,500 LT | 1,700 LT |
White Wagon | 1,800 LT | 2,200 LT |
Farm Wagon | 2,100 LT | 2,700 LT |
Trade Wagon | 2,400 LT | 3,200 LT |
Merchant Wagon | 2,700 LT | 3,700 LT |
Noble Wagon | 3,000 LT | 4,200 LT |
Forest Path Wagon | 5,000 LT | 5,000 LT (Same as before) |
Trading Activity
- The credibility of the [Old Moon Guild Newsletter], which is operated by the Old Moon Guild to deliver trade information, is slowly being recognized by adventurers.
- Now, the Old Moon Guild has begun to provide more reliable information in the newsletter by writing the content in more detail.
- There has been an increase in the probability of [Old Moon Guild] information being correct.
- Adventurers who enjoy trading can now obtain information more intuitively and find that the information provided in the newsletter is more often correct than not.
- If the information from the [Old Moon Guild Newsletter] about the trade goods of each village is correct, villagers related to the provided information will appear in their designated locations.
- In the case where a trade item's cost has been 40% or less of its original cost for 3 market price cycles, the period where which trade items cannot be purchased has been reduced from 7 to 3 days
- Goods cannot be purchased during this period of time as giant merchant guild of unknown origins purchase all of them when prices plunge.
- After this period of 3 days, the items will be available for purchase again at their original market price.
- Changed the condition for purchasing trade goods from node levels to the player's Trading Level.
Purchase Condition Before | Purchase Condition After |
Node Level 3 | Trading Skilled 1 |
Node Level 5 | Trading Professional 1 |
Node Level 7 | Trading Artisan 1 |
Increase in the number of Concentrated Crystal from Jetina's weekly quest
- Increased the number of Concentrated Crystal rewards for the following quests from Old Moon Guild Manager Jetina from 115 to 155.
- Concentrated Crystal is an item required to craft PEN (V) boss gear reform stones.
Quest | |||
[Weekly] Imperfect Beings: Giath [Weekly] Imperfect Beings: Griffon [Weekly] Imperfect Beings: Bheg [Weekly] Imperfect Beings: Leebur [Weekly] Imperfect Beings: Urugon [Weekly] Imperfect Beings: Muskan [Weekly] Imperfect Beings: Dim Tree Spirit [Weekly] Imperfect Beings: Red Nose [Weekly] Imperfect Beings: Kzarka [Weekly] Imperfect Beings: Offin Tett [Weekly] Imperfect Beings: Nouver [Weekly] Imperfect Beings: Kutum [Weekly] Imperfect Beings: Karanda |
Increase in the number of Concentrated Crystal from daily/weekly Summon Scroll
- Increased the probability and quantity of obtaining Concentrated Crystal as the loot from daily and weekly summon scrolls.
Daily Quest | Weekly Quest | ||
[Special I] Confronting Bheg (1/D) [Special I] Confronting Giath (1/D) [Special I] Confronting the Red Nose (1/D) |
[Special II] Confronting Dim Tree Spirit (1/W) [Special II] Confronting Muskan (1/W) [Special V] Face Ahib Griffon (1/W) [Special VI] Confronting Urugon (1/W) [Special] Confronting Leebur (1/W) |
||
Upon defeating a Normal Boss, chance to obtain x1 → x1 guaranteed Upon defeating an Awakened Boss, x1 guaranteed → x3 guaranteed |
Upon defeating a Normal Boss, x1 guaranteed → x5 guaranteed Upon defeating an Awakened Boss, x3 guaranteed → x15 guaranteed |
Changes to the crafting materials for PEN(V) Boss Gear Reform Stone
- Changed the crafting materials for making Reform Stones I to IV for PEN(V) Boss Gear.
Reform Stone | Changed Material | ||
Boss Gear Reform Stone I | Rough Opal → Green Crystal | ||
Boss Gear Reform Stone II | Polished Opal → Blue Crystal | ||
Boss Gear Reform Stone III | Brilliant Opal → Red Crystal | ||
Boss Gear Reform Stone IV | Moonlight Opal → Black Crystal |
- The amount of types needed for Shakatu Merchants' Archive - Deve's Encyclopedia has been changed as follows:
- [Volume 4, Chapter 1] Collect items that can be used to capture the thieves: 5 types → 4 types
- [Volume 5, Chapter 1] Collect items related to Ogres: 3 types → 2 types
- Some terms related to the backstory of Woosa's Awakening has been changed.
Item
Character-to-Character item transfer
- Added a new feature that allows characters within the same Family to transfer items from one character's inventory to the inventory of the currently logged-in character.
- Use Storage Maids/Butlers through the View other character's Inventory in the End Game window.
Before | After | ||
[Progressed in the following order] 1. Use Storage Maids/Butlers to store items in the Storage. 2. Log in with a different character. 3. Use Storage Maids/Butlers to retrieve items from the Storage. |
[Simplified in the following order] 1. Use Storage Maids/Butlers to directly transfer items from one character to another. (End Game Window - View other character's Inventory - X/A) |
-
- The number and weight of items moved using this feature are subject to the same restrictions as the Storage Maid/Butler function.
- Trade goods, guild items, character-bound items, treasure items, and Ornette's/Odore's Spirit Essence (including sub-items) are subject to the same restrictions as the Storage usage feature.
- Changed the buff icon for the following magical Draughts that can be crafted using [Event] Magical Elixir:
Items | |||
[Event] Magical: Verdure Draught [Event] Magical: Beast's Draught [Event] Magical: Giant's Draught [Event] Magical: Savage Draught [Event] Magical: Frenzy Draught [Event] Magical: Frenzy Draught of Corruption |
- Changed the icons of the following sub-weapons for easier identification:
- Bodul Do Stave, Geumgang Do Stave, Pyunback Do Stave
- Jade Binyeo Knife, Heukchil Binyeo Knife, Geumgang Binyeo Knife
- Improved the conditions of use for Medium and Large Siege Towers in item descriptions.
- You must be at least 300 units away from friendly and enemy Forts, Command Posts, and Field HQs to use them.
- Improved the ratio from 1:1 to 1:3 when utilizing the following high-level cooking as an ingredient.
- Changed the grade of the following cooking materials from green to blue.
- Changed the Supplied rations on ship for the following cooking from 100 to 240.
Higher level dishes that can be used as ingredients | |||
Spongy Teff Bread Sweet Fig Pie Mild Date Palm Wine |
Quest, Knowledge
- Improved Mysterious Painting 4: Pirates Dreaming of Revenge quest to include the appearance of the [Outlaw of the Vadabin Sea] Goldmont Large Battleship at the guided location.
- Knowledge description for Mediah Meal has been updated to accurately reflect the item's details.
Background, NPC, Effects, Cutscene
- Improved movement at specific locations in the Southern Neutral Zone near Orc Camp while on Auto-run while mounted to ensure smoother movement during travel.
System
- Memory used for certain objects have been optimized.
- Added a 1-second delay when opening and closing the World Map and Knowledge window.
- Fixed the issue with some sound effects not being played.
Pearl Shop
- Changed so that HOT Category items are displayed in the main shop page for New/Returning Adventurers.
- Changed so that the character would not face the camera when checking the special actions for outfits.
Modified or Changed
- [Musa] Fixed the issue where, when equipping the Twilight Prowler Helmet or Pila Fe Outlaw Hat, parts of the appearance would be abnormally displayed.
- Fixed the issue where quest progression in [Sage Awakening] Shattered Trust was not smooth when you are in party.
- Fixed an issue where the guided location for the [Daily] Hampering Monsters in the Sea was different from the actual quest objective.
- Fixed the issue where some background disappeared when approaching a specific location in Hasrah Ancient Ruins.
- Fixed an issue where the movement of horses connected to other adventurers’ wagons was unnatural at times.
- Fixed the issue where the already saved name was not displayed when trying to modify the name of a different Crystal Preset without changing the name of the current preset.
- Fixed the issue where the currently selected Crystal Preset was not displayed in certain situations and the applied preset was displayed instead.
- Fixed an issue where fish from different origins were caught while fishing in inaccessible areas.
- Fixed an issue where the fence installed on the bridge in the direction of Moretti Plantation in Heidel only displayed shadows.
- Fixed an issue where the dye color of the helmet was not displayed intermittently when wearing costumes that can be equipped in all four slots (such as Desert Camouflage) and the durability of the equipped helmet decreased.
- Fixed an issue where the appearance of a cedar tree was not displayed in a certain location in Salanar Pond.
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[Update] June 28 (Wed) Update Notice (Last Updated: 04/11/2024 06:06 UTC) End of spring season and some Class Improvements 27.06.2023
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[Update] 6/16 Client Patch 6/16 Client Patch 16.06.2023
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[Update] Patch Notes - May 31, 2023 Pit of the Undying and Class Improvements 30.05.2023
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[Update] Patch Notes - May 17, 2023 Spring Early Graduation and some class improvements (Last Updated: 6/7/2023 02:10 UTC) 17.05.2023