Hello Adventurers, This is the Black Desert Console Service Team.
We're informing you of the latest update applied after the scheduled maintenance on Wednesday, Feb 7.
Today's update brings Yaz's Combinables Pouch, weapon/armor Reform Stone simplification, general trade updates, and more.
We hope these help you embark on better adventures in game, Adventurers!
- Improved attack sound effects during combat to play more clearly.
- Changed to let Movement Speed buffs and debuffs remain in effect even when jumping while moving forward.
- Changed to rotate the character immediately according to the camera's direction at the start of the skill.
- This change also applies when performed forward once more by consuming a fragment.
- Improved the combo speed from attack 1 to the attack 2 and alleviated the slowdown of the character on hits.
- Changed to make the character land quickly after the skill.
- Fixed the issue where the animation would occasionally end above the monster when used in close proximity to the monster.
- Fixed so that the landing animation will immediately change to the falling animation while airborne.
- Improved to combo smoothly into the skill after Chase.
- Changed to fix the character's direction regardless of camera rotation during the return animation after the skill.
- Improved to combo smoothly into attack 1 after forward Chase and attack 2 after backward Chase.
- Improved to combo smoothly into the following skills:
- Moonrise
- Sleet Steps
- Stub Arrow: Evasive Shot
- Oppression
- Maehwa's Will, Ultimate: Maehwa's Will
- Chaos: Crimson Gust
- Improved to combo smoothly into other skills.
- Improved to combo smoothly into Flow: Frostflower, attack 2 of Ice Fang, and Sleet Steps.
- Fixed the issue where the character would awkwardly rotate when using the skill laterally.
- Improved to allow combo into Flow: Magical Evasion, Elementalization during the casting of the skill.
- Improved to combo smoothly into Flow: Magical Evasion after the skill.
- Changed to not consume Stamina while using the skill.
- Changed to continuously guard when holding LB/L1.
- Reduced the distance pushed back on blocks.
- Changed from automatically activating if below 400 Stamina to pressing RB/RT on Kunai Block blocks.
- Improved to immediately activate Shadow Stomp after using Succession: Kunai Throw while airborne.
- Improved the animation combo speed when using Succession: Kunai Throw while airborne.
- Changed to make the shadow clone appear faster.
- Slightly increased the forward Movement Speed during the skill and changed to allow movement in the direction the character is facing.
- Changed the movement during the skill so that it no longer passes through other characters.
- Changed to always move the maximum distance and perform the attack even if there are enemies in the middle.
- Accordingly, changed to allow the attack in the middle of movement by pressing RB/R1 during the skill.
- Changed to immediately activate Shadow Stomp after Prime: Fatal Blow.
- Reduced the cooldown: 12 sec → 10 sec.
- Improved to activate the skill backward with RT/R2 after Covert: Cut Throat or Boss Slaughter.
- Changed to charge faster.
- Changed to display the charging status in accordance with the actual charging animation.
- Changed to apply the Bound debuff for PvE only.
- Changed to immediately perform the skill when used after other Awakening skills.
- However, the casting delay remains the same when performed alone or from the Ring Menu Slot.
- Fixed the issue where comboing the two skills would reduce your traveled distance.
- Changed to now combo into the latter skill's attack 1.
- Changed the Floating debuff to now be applied during attack 1.
- Improved to combo smoothly from Hurricane Kick.
- Improved to combo smoothly into other skills.
- Reduced the cooldown: 25 sec → 20 sec.
- Improved to be available via Ring Menu Slot with your gauntlet.
- Changed to now instantly activate Wave Orb without charging when comboed.
- No longer recovers HP per move when using the skill.
- Added "Recover 30 HP per hit" effect.
- Also affects the Black Spirit version.
- No longer recovers HP when fully charged.
- Changed to apply the Sea Dragon effect without consuming Martial Spirits when fully charged.
- Changed to recover 200 HP when using the skill.
- Consuming Martial Spirits will recover 300 HP when using the skill.
- This includes cases when instantly performing the skill.
- Consuming Martial Spirits will recover 300 HP when using the skill.
- Changed to now consume 2 Martial Spirits to apply the Sea Dragon effect upon gathering 2 Martial Spirits.
- Changed so you can now only combo into Flash Ship after fully charging the skill.
- Changed to now recover 200 HP when using the skill.
- Consuming Martial Spirits will recover 300 HP when using the skill.
- Changed to now consume 1 Martial Spirit to apply the Sea Dragon effect upon gathering 1 Martial Spirit.
- Changed to now consume 1 Martial Spirit to apply the Sea Dragon effect upon gathering 1 Martial Spirit.
- Accordingly, removed the previous effect when there was only 1 Martial Spirit.
- Changed to now recover 200 HP when using the skill.
- Consuming Martial Spirits will recover 300 HP when using the skill.
Also, we adjusted the advantage of reduced cooldown time for the Reset skill obtained through the effect of Prime: Overdrive. No longer will using Kyve Mastery or Ator's Thorn grant the reduction, which bore no risk even if wasted in mid-air. Now you will gain the cooldown reduction when using main skills that are more risky to use in mid-air.
- Removed the Magic AP +4/8/12/16 effect upon use.
- Changed Kyve Mastery and Ator's Thorn to no longer obtain Overdrive's effect.
- Changed to apply Overdrive's effect twice when using the following skills.
- Spatial Collapse
- Flow: Finishing Touch
- Ator's Energy
- Void Gateway
- Dimensional Compression
- Gravity Rift
- Atomagia
- Prime: Rift Storm
- Prime: Spear Bolt
- Changed the cooldown: 4 sec → 7 sec
- Changed the damage of the following skills.
Skill Name | Before | After |
Prime: Ator's Fist (I to III) |
Attack damage 888/1065/1278% x3, max 4 hits
Damage -60% in PvP only |
Attack damage 932/1118/1342% x3, max 4 hits
Damage -62% in PvP only |
Prime: Spatial Fissure (I to III) |
Attack 1 damage 1115/1339/1607% x5
Attack 2 damage 1115/1339/1607% x7 Damage -41% in PvP only |
Attack 1 damage 1204/1446/1736% x5
Attack 2 damage 1204/1446/1736% x7 Damage -45.4% in PvP only |
Prime: Ator's Mark (I to III) |
Attack damage 1334/1557/1777% x8
Damage -62.5% in PvP only |
Attack damage 1441/1682/1919% x8
Damage -65.3% in PvP only |
Prime: Form Shift (I to IV) |
Attack damage 717/861/1005/1149% x2, max 7 hits
Damage -53/53/52.9/52.9% in PvP only |
Attack damage 767/921/1075/1229% x2, max 7 hits
Damage -56% in PvP only |
Prime: Ator's Energy (I to IV) |
Attack damage 1518/1680/1844/2011% x10
Damage -60.1% in PvP only |
Attack damage 1624/1798/1973/2152% x10
Damage -62.8% in PvP only |
Prime: Rift Storm |
Attack 1 damage 1318% x5
Attack 2 damage 1318% x10 Damage -68.5% in PvP only |
Attack 1 damage 1384% x5
Attack 2 damage 1384% x10 Damage -70% in PvP only |
Dimensional Compression |
Attack 1 damage 1042% x11
Attack 2 damage 1042% x10 Attack 3 damage 1210% x4 Attacks 1 and 2 damage -50% in PvP only Attack 3 damage -52.2% in PvP only |
Attack 1 damage 1115% x11
Attack 2 damage 1115% x10 Attack 3 damage 1295% x4 Attacks 1 and 2 damage -53.3% in PvP only Attack 3 damage -55.6% in PvP only |
- Reduced the cooldown: 20 sec → 12 sec. Changed the Skill Add-on tier: 3 → 2.
- Changed to have no attacks while moving. Accordingly, the damage of the last attack has been adjusted.
- However, the effect of No Guard Gauge recovery applies to the path that Corsair passes.
- Changed to have no attacks while moving. Accordingly, the damage of the last attack has been adjusted.
- Added the Air Attack debuff.
- Fixed the issue where the description displayed commands and the Floating debuff that were different from the actual effects.
- Changed the cooldown: 30 sec → 20 sec
- Fixed the issue where the skill incorrectly displayed the Stun debuff icon.
Also, we've adjusted Markthanan's Heart's HP recovery effects to prevent Drakania from suddenly recovering too much HP during combos. Instead, a certain level of HP can be maintained continuously when dealing damage outside of combos.
- Changed the skill to be unable to combo into Hexeblood: Tectonic Slam, Hexeblood: Storm Maul, Hexeblood: Tip of the Scale, and Dragonblood: Tip of the Scale while flying.
- Accordingly, changed so that you can land when pressing X/□, RT/R2, or RB/R1 during flight.
- Changed the skill to combo into Hexeblood: Tectonic Slam or Hexeblood: Storm Maul after the character has fully landed.
- Improved to smoothly combo with Hexeblood: Tip of the Scale, Dragonblood: Tip of the Scale after landing.
- Improved to smoothly combo into Hexeblood: Tectonic Slam, Hexeblood: Storm Maul, Hexeblood: Tip of the Scale, or Dragonblood: Tip of the Scale after landing while evading laterally.
- Changed to consume 150 stamina when attack 3 is activated while moving. Accordingly, stamina does not recover.
- Changed the attack 3 of Refraction, Flow: Markthanan's Wings, and Flow: Dragon Flight to move further when comboed.
- Changed to consume 150 stamina when activated while moving. Accordingly, stamina does not recover.
- Changed the HP recovery effect of Hexeblood: Extinction and Dragonblood: Savage Decree: 5% of Max HP 2 times → 4 times (up to 50% of Max HP)
- Changed the HP recovery effect of Doombringer: 5% of Max HP 6 times → 4 times (up to 50% of Max HP)
- Changed the HP recovery effect of Dragonblood: Sundering Roar: 5% of Max HP 10 times → 6 times (up to 50% of Max HP)
- Fixed the issue where Drakania's HP intermittently recovered additional HP when using Doombringer during other skills, even though her HP was more than 50%.
- Changed the damage in PvP only: -27.3% → -38.6%
- Improved to activate by pressing ↑ + RT/R2 with your main weapon when Heavenward Dance is locked.
- Added Forward Guard when using the skill.
- Changed to now apply Stiffness on attack 1 hits upon learning the Core version.
- Changed HP recovery: 30% → 40% of Max HP
- Reduced the cooldown: 18 sec → 16 sec
- Improved to activate via Ring Menu Slot with your main weapon.
General Trade
Consider this update a step towards easing the various restrictions previously imposed by trade.
- Trade Managers in each town have decided to temporarily stop handling general trade goods.
- Changed so that trade goods cannot be purchased from NPCs through "Order Contract".
- The "Order Contract" function has been removed.
- The Old Moon Guild Newsletter for trade announcements is no longer available.
- Changed so that trade goods cannot be purchased from NPCs through "Order Contract".
- Changed so that you do not carry a load on your back when you obtain the following trade goods via gathering.
- Magical Mandragora, Witch's Poison Herb, Saffron with Strong Scent, Fantastic Blue Rose, Moonlit Evening Primrose, Medicinal Autumn Bellflower Root
- Top-quality Haso Silk, Aged Vintage Wine, Knight's Ornamental Sword, Inspired Artisanal Porcelain, Elaborate Glass Handicraft, Gold Decorated Stuffed Animal, Blissful Goddess's Tear
- Changed so that trade goods can also be sold through the following NPCs after the update on Feb. 7 (Wed).
Eased Restrictions on Non-backpacking Trade Goods
- With the suspension of general trade, the restrictions related to trade goods have been changed as follows.
- After the change, trade goods are divided into the following two categories.
- Non-backpacking trade goods, Backpacking trade goods
- After the change, trade goods are divided into the following two categories.
- The following restrictions apply to non-backpacking trade goods. (Including mounts)
- Use of Maid/Butler
- Storing trade goods in Clorince's Travel Bag
- The following restrictions apply to backpacking trade goods. (Including mounts)
- Use of Guild Rally Command
- Use of Lafi Bedmountain's Upgraded Compass/Telescope
- Use of Archaeologist's/Traveler's Map
- Character transport between towns
- Use of Maid/Butler
- Use of Campsite
- Entering the Free Arena, Red Battlefield and Elvia Realm
- Use of Trainer's Flute when carrying trade goods on a mount
- Storing a mount in Krogdalo's Sanctuary when carrying trade goods on the mount
- Storing trade goods in Clorince's Travel Bag
- With the inability to purchase general trade goods, the following weekly quests are no longer available
- Redeeming the Good Name of Xian, Urgent Request from Calpheon Workshop, Must-Haves for Calpheonian Madams, Dreaming Little Girl, Luxuries of the Altinovan Nobles, Parade of Research
- Changed so that trade goods cannot be exchanged through Trade Item Exchange Coupons.
- Collectors who collect Trade Item Exchange Coupons have appeared, and Trade Item Exchange Coupons can now be sold at NPC shops for 3,000 Silver.
- Added to the description of the Trade Item Exchange Coupon that trade goods cannot be exchanged, and can be sold at NPC shops.
Sulfur Mine Jail (Prison)
- Decreased the number of guards and executors and increased their attack damage by 33%.
- Changed so that if you escape the maze of the Sulfur Mine Prison by avoiding the guards and executors' sight, your Family Karma will recover by +30,000.
- Reduced the standby time before the guards and executors attack after detecting a prisoner.
- Increased the distance that the guards and executors chase after detecting a prisoner.
- Increased the distance at which the guards and executors detect a prisoner when the prisoner is standing.
- Reduced the distance and angle at which the guards and executors detect a prisoner when the prisoner is in a sitting or crawling pose.
- The detection range shown during patrol is displayed based on when the character is in a sitting pose.
- Fixed the issue where you could not complete Deve's Encyclopedia Chapter 2 - Volume 3 in Shakatu Merchants' Archive.
- You now only need to hand over 3 instead of 7 types of things needed to go underwater.
- The Vadabin Diving Mask and Splash Swimming Goggles are no longer used to complete the respective Adventure Log.
- Fixed the how the result is displayed after the Green Thumb Gathering minigame. Also, reduced the standby time at the end from 3 sec to 0.6 sec.
Combination (Processing) Type Accessory Materials
- Removed some combinables from the game.
Items |
Tears of the Arid River
Moon's Split Nail Cold Tears of the Black Sun Liberated Breath of Sylvia Basilisk's Piece - Snake Skin Belt Basilisk's Piece - Ring Basilisk's Piece - Alignment Pin Cadry's Piece - Blue Ring Cadry's Piece - Ruby Ornament Cadry's Piece - Obsidian Decoration Orkinrad Piece - Leather Knot Orkinrad Piece - Metal Ornament |
- Changed the drop rate of the below accessories due to the above change.
Accessory | Changed Drop Rate |
Basilisk's Belt | Basilisk's Belt Drop Rate + Basilisk's Piece - Snake Skin Belt Drop Rate |
Ring of Cadry Guardian | Ring of Cadry Guardian Drop Rate + Cadry's Piece - Obsidian Decoration Drop Rate |
Orkinrad's Belt | Orkinrad's Belt Drop Rate + Orkinrad Piece - Leather Knot Drop Rate + Orkinrad Piece - Metal Ornament Drop Rate |
- Added "Revived River Necklace" and "Revived Lunar Necklace" to the loot obtainable from defeating monsters in the following Elvia realms.
- The drop rates for the above items are the same as "Tears of the Arid River" and "Moon's Split Nail", respectively.
Monster Zones |
Biraghi Den [Elvia]
Swamp Nagas [Elvia] Swamp Fogans [Elvia] Altar Imps [Elvia] Bloody Monastery [Elvia] |
- The following owned material items have been changed to finished products and delivered to the Central Market warehouse.
- Tears of the Arid River → Revived River Necklace
- Moon's Split Nail → Revived Lunar Necklace
- The following owned items have been removed and Silver matching the shop selling price or Central Market value has been sent to the Central Market warehouse.
- Central Market Price: Basilisk's Piece - Snake Skin Belt/Ring/Alignment Pin, Cadry's Piece - Blue Ring/Ruby Ornament/Obsidian Ornament, Orkinrad Piece - Leather Knot/Metal Ornament
- Shop Selling Price: Cold Tears of the Black Sun, Liberated Breath of Sylvia
- Changed the completion condition for Crow Merchants' Records - Caphras' Journal Volume 3 Chapter 1.
- Before: Combine the items of the followers to obtain the ring
- After: Show the manager of the ruins Darkseekers' ring
- Changed the final reward for "The Liar Ranchini" questline in Drieghan.
- Before: [Crossroad] Orkinrad Piece - Leather Knot or Orkinrad Piece - Metal Ornament
- After: Orkinrad's Belt
Weapon/Armor Reform Stone Simplification
Weapon/Armor Reform Stones grades 1 to 3, which had certain success rates, have been replaced with Ultimate Weapon/Armor Reform Stones, which have guaranteed success rates.
- Simplified Weapon/Armor Reform Stones by deleting grades 1 to 3.
- Equipment upgrade previously done with grades 1 to Ultimate can now be done with Ultimate Weapon/Armor Reform Stones.
- Added Ultimate Weapon/Armor Reform Stone crafting to Refinery level 3.
Ultimate Weapon Reform Stone Crafting Materials | Ultimate Armor Reform Stone Crafting Materials |
Steel x50 Sharp Black Crystal Shard x1 Black Crystal x30 Red Tree Lump x20 Clown's Blood x20 Black Stone Powder x400 |
Steel x40 Hard Black Crystal Shard x1 Black Crystal x30 Old Tree Bark x20 Clown's Blood x20 Black Stone Powder x400 |
- Changed the Hunter's Seal exchanges for reform stones with Thyshelle Arms in Tarif.
Before | After |
Hunter's Seal x5: Grade 3 Weapon Reform Stone x1
Hunter's Seal x5: Grade 3 Armor Reform Stone x1 |
Hunter's Seal x100: Ultimate Weapon Reform Stone x1
Hunter's Seal x50: Ultimate Armor Weapon Reform Stone x1 |
- Changed the following due to the removal of Weapon/Armor Reform Stones grades 1 to 3:
- Improved the item description of Ultimate Weapon/Armor Reform Stones.
- Mail was sent with compensation in Silver for owned Weapon/Armor Reform Stones grades 1 to 3 based on Central Market prices.
- Weapon/Armor Reform Stones grades 1 to 3 have been unlisted and those purchased/sold have been collected.
- Removed Weapon/Armor grades 1 to 3 upgrades in the Item Reform menu.
- Any Weapon/Armor Reform Stones grades 1 to 3 that were being crafted in the Refinery will be crafted once and reimbursed at the Central Market price.
- Removed the crafting formula for Weapon/Armor Reform Stones grades 1 to 3 in the Refinery.
- Removed the processing formula that allowed the crafting of Ultimate Weapon/Armor Reform Stones with grade 3 Weapon/Armor Reform Stones.
- Removed the exchange formula for Weapon/Armor Reform Stones grades 1 to 3 used in Dorin Morgrim's Adventure Log.
Newly Stackable Items
These "combinable" items could be arranged in certain shapes and forms to craft certain scrolls. We've also added ""Yaz's Pouch,"" a separate inventory to easily combine these items.
- Improved the following items to stack in one slot in the Inventory or Storage:
Item |
Scroll Written in Ancient Language
Forbidden Book Ancient Relic Crystal Shard Fragment of the Deep Sea Manshaum Voodoo Doll |
Yaz's Combinables Pouch (Inventory for Combinable Items)
- Added the inventory for combinable items, "Yaz's Combinables Pouch".
- You can open Yaz's Pouch via the button located at the top of the Inventory.
- When Yaz's Pouch is open, only combinable items are highlighted.
- Press RB/R1 on the combinable items located in the inventory to put the desired number of items into the pouch via the keypad.
- In Yaz's Pouch, you can combine items, and in the case of stackable items, you can obtain multiple results as many as the number of materials you own.
Gathering Tool Simplification
For those new to gathering, you can take advantage of the tools offered by material vendors, now with a "Gathering Time Reduction of 8 sec" effect. As you progress, you'll be able to explore a wider range of gathering activities with the Magical gathering tools.
And for those looking to delve deeper into gathering, the Loggia/Dostter/Manos gathering tools will help you grow into a seasoned Life adventurer."
Lower-tier Gathering Tools Simplified to Magical Gathering Tools
- After a long period of crafting various gathering tools, the Tool Workshops' blacksmiths have now shifted to exclusively crafting Magical gathering tools.
- The following items can no longer be crafted in the Tool Workshop.
Crafting items made unavailable | ||
Lumbering Axe Sharp Lumbering Axe Steel Lumbering Axe Shining Steel Lumbering Axe Lucky Lumbering Axe Lucky Sharp Lumbering Axe Lucky Steel Lumbering Axe Lucky Shining Steel Lumbering Axe |
Fluid Collector Sharp Fluid Collector Sturdy Fluid Collector Shining Fluid Collector Lucky Fluid Collector Lucky Sharp Fluid Collector Lucky Sturdy Fluid Collector Lucky Shining Fluid Collector |
Butcher Knife Sharp Butcher Knife Steel Butcher Knife Shining Steel Butcher Knife Lucky Butcher Knife Lucky Sharp Butcher Knife Lucky Steel Butcher Knife Lucky Shining Steel Butcher Knife |
Pickaxe Sharp Pickaxe Steel Pickaxe Shining Steel Pickaxe Lucky Pickaxe Lucky Sharp Pickaxe Lucky Steel Pickaxe Lucky Shining Steel Pickaxe |
Hoe Bronze Hoe Steel Hoe Shining Steel Hoe Lucky Hoe Lucky Bronze Hoe Lucky Steel Hoe Lucky Shining Steel Hoe |
Tanning Knife Sharp Tanning Knife Steel Tanning Knife Shining Steel Tanning Knife Lucky Tanning Knife Lucky Sharp Tanning Knife Lucky Steel Tanning Knife Lucky Shining Steel Tanning Knife |
- Removed the Life Skill level requirement to equip Magical gathering tools.
- Available from Gathering Skilled 5 → No Gathering Level Limit
- Added Magical gathering tools in Level 3 Tool Workshops.
Life Tool | Crafting Material |
Magic Lumbering Axe | Maple Timber x1, Steel x3, Iron Ingot x10, Black Stone Powder x5 |
Magic Hoe | Maple Timber x1, Steel x2, Iron Ingot x10, Black Stone Powder x5 |
Magic Butcher Knife | Maple Timber x 1, Steel x 1, Iron Ingot x 10, Fine Hard Hide x1, Black Stone Powder x4 |
Magic Tanning Knife | Maple Timber x1, Steel x1, Iron Ingot x10, Fine Hard Hide x1, Black Stone Powder x5 |
Magic Pickaxe | Maple Timber x1, Steel x4, Iron Ingot x10, Black Stone Powder x5 |
Magic Fluid Collector | Steel x2, Iron Ingot x10, Black Stone Powder x5 |
- The Shining gathering tools, which were needed to craft Manos life tools, have been changed to Magical gathering tools.
Material Vendor's Gathering Tools
- With the supply of better gathering tools from Tool Workshops, material vendors will now sell better gathering tools.
- Changed the name of white grade gathering tools sold by material vendors. (ex. Dull Axe → Lumbering Axe)
- Added the "Gathering Time - 8 sec" effect to white grade gathering tools sold by material vendors.
- Changed the "upgraded" gathering tools to no longer be sold by material vendors.
- Changed the following due to the removal of some gathering tools.
- Changed the required tool for the "My Favorite Things" journal in Shakatu Merchants" Archive - Deve's Encyclopedia Volume 6.
- Lucky Sharp Tanning Knife → Tanning Knife
※ You can purchase Tanning Knife from material vendors in each town.
- Lucky Sharp Tanning Knife → Tanning Knife
- Changed Life tools obtained through Challenge and Quests.
- Changed the names and components of some boxes and items.
- Changed the names of Challenge and Mileage products.
- Changed the required tool for the "My Favorite Things" journal in Shakatu Merchants" Archive - Deve's Encyclopedia Volume 6.
- Added usage and acquisition details to the descriptions of around 60 guild items.
- Added a phrase to the description of the Millennial Wild Ginseng stating that its effects apply to the entire family.
- Added information about Nampo's Moodle Village to the description of Starlight Powder.
- Improved the description related to the extraction and removal of cup upgraded accessories.
- Enabled knowledge acquisition from Thyshelle Arms in Tarif via interaction when in the possession of an Ultimate Weapon/Armor Reform Stone.
- Changed the keyword for gaining knowledge of the Ultimate Weapon/Armor Reform Stone.
- Made the Morning Light blacksmith dialog read more natural when exchanging Tuvala gear.
- The "Black-Robed Man" of Velia has given up his role of finding the location of online adventurers.
- Removed the function that confirms the location of other adventurers through this NPC.
- Fixed the effect when selecting a reward in Challenge to be more emphasized.
- Changed the worker level up notification to only be displayed in chat.
- Fixed the Guild Point Form window to display in the center of the screen regardless of screen resolution.
- Added a feature to the end of game display that allows you to check Mount Information by pressing R3/RS.
- When both land and sailing mounts are out simultaneously, mount information can be checked in order by pressing R3/RS.
- The gender of Dream Horses will not be displayed.
- Fixed the issue where the background is displayed abnormally at a certain location in Calpheon City.
- Fixed the issue where movement was not smooth due to stairs and terrain during auto-run at certain locations in the Hasrah Cliff.
- Fixed the issue where the character appeared abnormally fast during some "Great Steps" in the Black Temple and the Land of the Morning Light.
- "Fixed the issue where the appearance of Honorable Choi Nolbu was flickering in certain situations while progressing with the illustration quest in the Land of the Morning Light. "
- Fixed the issue where the combat readiness pose looked awkward when fighting with Gumiho in the Land of the Morning Light and the Black Temple.
- Fixed the descriptions of the following items to reflect stats increases based on the Sailing Mastery for ships.
- Loggia Sailor's Clothes, Srulk Sailor's Clothes, Manos Sailor's Clothes: "Speed/Acceleration/Turn/Brake stats of your big ship (excluding Galleys) will increase based on your Sailing Mastery."
- Fixed the Issue where dead guild members were not displayed on the World Map.
- Fixed the issue that when an item that was already sold was re-listed, upon collection, the caution message regarding the market collection benefit was not displayed when a Value Pack was not applied.
- Fixed the issue where non-enhanced accessories were also processed after the item processing when processing enhanced accessories using the "Process all identical items" function.
- "Fixed the issue where the crystal effects were not displayed in the confirmation message when changing crystals in Crystal Preset. "
- Fixed the quest objective of Vol. 2 Chapter 4 of Igor Bartali's Adventure to match the completion objective.
- Fixed the following for the Academia outfits for the classes below:
- Female Classes: Fixed the appearance of the armor to be more natural on specific body shapes.
- Witch, Ninja, Drakania: Fixed some aspects of the outfit to appear more natural.
- Sorceress: Fixed the issue where the appearance of a Talisman was exposed.
- Lahn, Nova, Dark Knight: Fixed the issue where the weapon was exposed when out of combat with your awakening weapon equipped.
- Lahn: Fixed so that hair does not overlap with Academia Helmet.
- Lahn: Fixed the issue where the appearance of the skirt was somewhat unnatural.
- Dark Knight: Fixed the issue where the appearance of the helmet was unnatural in certain graphics settings.
- Lahn, Ranger: Fixed the issue where when wearing the helmet with modified ear appearances, the hair appeared unnatural.
- Nova: Fixed the issue where the appearance of the socks was unnatural when Hide Cape function was activated.
- Wizard: Fixed the issue where the gloves appeared unnatural when in combat stance with your awakening weapon equipped.
- Corsair: Fixed the expression during the unique idle animation.
- Shai: Fixed the unnatural appearance of the armor's cape when in combat stance.
- [Musa] Fixed the issue where equipping the Goldscale Dragoon armor did not display the effects for its unique action.
- [Sorceress] Fixed the issue where dyeing hair whilst wearing Grandpa Cron's Helper Outfit made some appearances unnatural at a certain display quality.
- [Archer] Fixed the issue where some parts of the appearance were unnatural when wearing the Seahorse Diving Hat.
- [Dark Knight] Fixed the issue where the Lovely Bloom armor appeared unnatural in certain poses in Awakening.
- [Corsair] Fixed the issue where whilst performing certain actions, the back decor of Shell Belle Armor (Wipeout) appeared unnatural.
- [Drakania] Fixed the issue where some appearances appeared unnatural when wearing Lath'rakan Armor and Exclaire Shoes together.
- Fixed the following item descriptions to properly display the description of its equipped effects:
- Grána Oath Earring/ Harmony Ring/ Guardian Necklace: Extra AP Against Monsters +1
- When equipping 2 pieces of Narchillan gear: Monster Damage Reduction +5 → +10
- Fixed the tooltip of buff icons and descriptions for the new Olvia server.
- Fixed some unnatural animations that appeared during the cutscene of the quest [Oduksini] To Donghae Office.
- Fixed the issue where damage was taken during a specific pattern from Gumiho in Black Shrine Boss Blitz.
- Fixed the issue where an abnormal time was intermittently recorded once completing Golden Pig King in Black Shrine Boss Blitz.
- Fixed the issue where the storage level of a purchased house on Iliya Island could not be increased, despite expandable storage slots being available.
- Fixed the issue where sound suddenly became louder when turning left or right on a wagon with horses.
- Fixed this issue where large ships were intermittently floating in the air.
- Fixed the issue where mount function buttons were not displayed for mounts taken out in the Stable menu.
- [Black Shrine] Fixed the issue where some items were listed multiple times in the loot description of the below Boss Blitz bosses.
- Mudang Wraith (Bari), Songakshi, Bamboo Legion Lieutenant
- Fixed the issue where the reward guide for Guild Boss Subjugation was unnatural.
- Fixed the following items to display their icons in crafting notes.
- Mysterious Seed, [Guild] Improved Galley: Enhanced Dragon Figurehead, [Guild] Improved Galley: Enhanced Obsidian Plating, [Guild] Improved Galley: Sophia Cannon, [Guild] Improved Galley: High Cloud Sail
- Fixed the issue where text regarding the market price of trade items was displayed in the chat window's system message.