We're informing you of the latest update applied after the scheduled maintenance on Dec 12 (Thu).
Today's update brings the Deboreka Ring, Kharazad Accessories, new monster zones in the Land of the Morning Light and more.
We hope these help you embark on better adventures in game, Adventurers!
Last Updated: 12/13/2024 04:49 AM UTC
- Changed the "Blazing Legacy" quest, which involves handing over Garmoth's Horn to obtain the Young Crimson Dragon pet, from a Daily to a Repeat quest.
Kharazad Accessories
- Added 4 types of Kharazad Accessories.
- Kharazad Necklace, Kharazad Belt, Kharazad Ring, Kharazad Earring
- Kharazad Accessories do not require the same accessory for Enhancement. They also do not shatter upon failed Enhancement.
- Special crystals exclusive to Kharazad Accessories can be transfused onto the accessory upon equipping it.
- Kharazad Necklace, Kharazad Belt, Kharazad Ring, Kharazad Earring
Kharazad Necklace | Kharazad Belt |
Kharazad Ring | Kharazad Earring |
- Added the following materials related to Kharazad Accessories.
Dawn's Aura
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How to Obtain #1: Purchase from Old Moon Manager NPCs in major cities for 5 million Silver each
Usage #1: Heating with yellow grade TET (IV) and PEN (V) accessories to extract Essence of Dawn
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Essence of Dawn
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How to Obtain #1: Heating Dawn's Aura x1 with certain yellow grade TET (IV) and PEN (V) accessories
How to Obtain #2: Heating crystals obtained from Morning Light monster zones How to Obtain #3: Exchange Essence of Dawn - Black Spirit's Rage/Accuracy/Damage Reduction/Evasion according to a 1:1 ratio via NPC Dalishain Usage #1: Enhancing Kharazad Accessories (+0 to NOV (IX))
Usage #2: Crafting/upgrading Kharazad Accessories/crystals (All AP)
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Essence of Dawn - Black Spirit's Rage/Accuracy/Damage Reduction/Evasion
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How to Obtain #1: Heating Dawn's Aura x1 with certain yellow grade TET (IV) and PEN (V) accessories
How to Obtain #2: Heating crystals obtained from Morning Light monster zones
Usage #1: Craft Kharazad Accessory crystals (Black Spirit's Rage/Accuracy/Damage Reduction/Evasion)
Usage #2: Exchange Essence of Dawn via NPC Dalishain
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Dawn Black Stone
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How to Obtain #1: Defeat Dark Rift bosses
Usage #1: Kharazad Accessory Enhancement material (only for DEC [X])
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Kharazad Accessory Stats
- The Primordial grade Kharazad Accessories have a total of 10 Enhancement Levels with the following stats.
Kharazad Necklace |
Kharazad Belt |
Kharazad Ring |
Kharazad Earring |
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Enhancement Level | AP | Accuracy | AP | Accuracy | AP | Accuracy | AP | Accuracy |
+0 | 24 | 10 | 16 | 5 | 16 | 5 | 14 | 4 |
PRI (I) | 26 | 12 | 17 | 6 | 17 | 6 | 15 | 4 |
DUO (II) | 28 | 14 | 18 | 7 | 18 | 7 | 15 | 7 |
TRI (III) | 30 | 16 | 19 | 8 | 19 | 8 | 16 | 7 |
TET (IV) | 32 | 18 | 20 | 9 | 20 | 9 | 16 | 10 |
*PEN (V) | 34 | 20 | 21 | 10 | 21 | 10 | 17 | 10 |
HEX (VI) | 36 | 22 | 22 | 11 | 22 | 11 | 17 | 13 |
SEP (VII) | 38 | 24 | 23 | 12 | 23 | 12 | 18 | 13 |
**OCT (VIII) | 40 | 26 | 24 | 13 | 24 | 13 | 19 | 13 |
NOV (IX) | 42 | 28 | 25 | 14 | 25 | 14 | 20 | 14 |
DEC (X) | 44 | 30 | 26 | 15 | 26 | 15 | 21 | 15 |
Details on the Kharazad Accessories | ||||||||
**PEN (V) Kharazad Accessories have the same AP as that of TET (IV) Deboreka Accessories.
**OCT (VIII) Kharazad Accessories have the same AP as that of PEN (V) Deboreka Accessories.
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How to Obtain Kharazad Accessories (1) - Manufacture
Kharazad Accessory
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Crafting Materials (Manufacture) | |||
Kharazad Necklace
|
Essence of Dawn x50 | Magical Shard x300 | Deboreka Necklace x1 |
Kharazad Belt
|
Essence of Dawn x50 | Magical Shard x300 | Deboreka Belt x1 |
Kharazad Ring
|
Essence of Dawn x50 | Magical Shard x300 | Deboreka Ring x1 |
Kharazad Earring
|
Essence of Dawn x50 | Magical Shard x300 | Deboreka Earring x1 |
How to Obtain Kharazad Accessories (2) - TET (IV) / PEN (V) Deboreka → PEN (V) / NOV (IX) Kharazad Accessory Exchange Quests
- Visit Clorince in Velia to start a quest where you can exchange your TET (IV) and PEN (V) Deboreka accessories for PEN (V) and NOV (IX) Kharazad accessories.
Pre-quest | ||
[Kharazad Accessory] News from Clorince | ||
Quest Name | Objective | Rewards |
[Crafting] PEN (V) Kharazad "Accessory"
("appropriate accessory slot") |
Hand over TET (IV) Deboreka Accessory
|
PEN (V) Kharazad Accessory of the same slot
JIN Dawn Crystal - All AP x1 |
[Crafting] NOV (IX) Kharazad "Accessory"
("appropriate accessory slot") |
Hand over PEN (V) Deboreka Accessory
|
NOV (IX) Kharazad Accessory of the same slot
JIN Dawn Crystal - All AP x1 |
※ If you forfeit the quest after handing over an accessory, you cannot reobtain the item.
※ You can find the quests in the Quests window by activating quest types "General" and "Recurring" or simply "All."
※ Once the pre-quest is completed once by your Family, all other exchange quests can be completed without limits.
※ The NOV (IX) Kharazad Accessory obtained as the quest reward from "[Crafting] NOV (IX) Kharazad Accessory" will become branded with your Family Name regardless of any previous names engraved on the accessory prior to handing in the exchange quest.
Kharazad Accessory Enhancement Rules
- Kharazad Accessories share certain rules of Enhancement as other gear (weapons/defense gear).
Normal Accessories |
Kharazad Accessories
|
Normal Gear (Weapons/Defense Gear)
|
Enhancement attempts use same accessories
Item destroyed upon failure - Cron Stones give 40% chance to prevent level drop Enhancement Chance increases by 1 upon failure |
Enhancement attempts do not use same accessories
Max durability decrease upon failure Enhancement Level decrease upon failure Cron Stones prevent level drop Enhancement Chance increases by 1 upon failure. |
Enhancement attempts do not use same accessories
Max durability decrease upon failure Enhancement Level decrease upon failure Cron Stones prevent level drop Enhancement Chance increases based on level upon failure |
Kharazad Accessory Enhancement & Agris Essence (Ancient Anvil)
- Kharazad Accessories can be enhanced with exclusive enhancement materials.
Essence of Dawn (+0 to NOV [IX] Enhancement Attempts) (Central Market Max Price - 100 million Silver) |
How to Obtain #1: Heating certain yellow grade TET (IV) / PEN (V) accessories with Dawn's Aura x1 How to Obtain #2: Heating certain crystals obtained from Morning Light monster zones How to Obtain #3: Exchange Essence of Dawn - Black Spirit's Rage/Accuracy/Damage Reduction/Evasion according to a 1:1 ratio via NPC Dalishain |
Dawn Black Stone (DEC [X] Enhancement Attempts) (Cannot be Registered on the Central Market) |
How to Obtain #1: Defeat Dark Rift bosses - Ferrid, Ahib Griffon, Dim Tree Spirit (guaranteed) - Other Dark Rift bosses (according to set probability) |
- The Enhancement rates and Agris Essence numbers for the Kharazad Accessories per Enhancement Level are as follows.
Enhancement Level |
Enhancement Probability |
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Enhancement Material
Essence of Dawn |
Base Rate (+0) | Additional Chance (Stack) | Added Rate | Total Rate | Cron Stones per attempt | Agris Essence | |
+0 → PRI(I) | x1 | 16.3000% | 40 | 56.0720% | 72.3720% | - | 3 |
PRI(I) → DUO(II) | x2 | 7.3000% | 60 | 43.8000% | 51.1000% | 120 | 5 |
DUO(II) → TRI(III) | x3 | 4.5700% | 90 | 41.1300% | 45.7000% | 280 | 7 |
TRI(III) → TET(IV) | x4 | 2.8900% | 130 | 37.5700% | 40.4600% | 540 | 8 |
TET(IV) → PEN(V) | x6 | 1.9100% | 170 | 32.4700% | 34.3800% | 840 | 10 |
PEN(V) → HEX(VI) | x8 | 1.2900% | 200 | 25.8000% | 27.0900% | 1090 | 12 |
HEX(VI) → SEP(VII) | x10 | 0.8800% | 230 | 20.2400% | 21.1200% | 1480 | 15 |
SEP(VII) → OCT(VIII) | x12 | 0.5700% | 260 | 14.8200% | 15.3900% | 1880 | 20 |
OCT(VIII) → NOV(IX) | x15 | 0.3200% | 280 | 8.9600% | 9.2800% | 2850 | 25 |
NOV(IX) → DEC(X) | Dawn Black Stone x1 | 0.1720% | 300 | 5.1600% | 5.3320% | 3650 | 30 |
※ Kharazad Accessories can also be group enhanced with other Adventurers.
※ Agris Essence numbers are saved per accessory slot for Kharazad Accessories, just like all other accessories.
Essence of Dawn
- Added "Essence of Dawn" items.
- You can obtain a set number of Essence of Dawn by Heating yellow grade TET (IV) / PEN (V) accessories with
Dawn's Aura x1- For Black Spirit's Rage/Accuracy/Damage Reduction/Evasion accessories, you'll be able to process Essence of Dawn - Black Spirit's Rage/Accuracy/Damage Reduction/Evasion, respectively.
Essence of Dawn
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Item Name | Heating with Dawn's Aura x1 | |
TET (IV) | PEN (V) | |
Black Distortion Earring | x72 | x720 |
Vaha's Dawn | x72 | x720 |
Ogre Ring | x30 | x300 |
Laytenn's Power Stone | x30 | x300 |
Eye of the Ruins Ring | x22 | x225 |
Ring of Crescent Guardian | x20 | x200 |
Valtarra Eclipsed Belt | x17 | x175 |
Basilisk's Belt | x15 | x150 |
Serap's Necklace | x7 | x75 |
Old Moon Guild's Support Accessories
(Narc Ear Accessory, Tungrad Earring, Ring of Crescent Guardian) |
- | x100 |
Accessory | Obtained from Heating with Dawn's Aura x1 | |||||||
Essence of Dawn - Black Spirit's Rage
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Essence of Dawn - Accuracy
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Essence of Dawn - Damage Reduction
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Essence of Dawn - Evasion
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Item Name
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TET(IV) | PEN(V) | TET(IV) | PEN(V) | TET(IV) | PEN(V) | TET(IV) | PEN(V) |
Tungrad Ring | x55 | x550 | - | - | - | - | - | - |
Tungrad Belt | x40 | x400 | - | - | - | - | - | - |
Tungrad Necklace | x37 | x375 | - | - | - | - | - | - |
Tungrad Earring | x25 | x250 | - | - | - | - | - | - |
Dawn Earring | - | - | x78 | x780 | - | - | - | - |
Ominous Ring | - | - | x60 | x600 | - | - | - | - |
Turo's Belt | - | - | x35 | x350 | - | - | - | - |
Revived Lunar Necklace | - | - | x25 | x250 | - | - | - | - |
Ring of Cadry Guardian | - | - | - | - | x25 | x250 | - | - |
Narc Ear Accessory | - | - | - | - | x20 | x200 | - | - |
Forest Ronaros Ring | - | - | - | - | x10 | x100 | - | - |
Revived River Necklace | - | - | - | - | - | - | x81 | x815 |
Ocean Haze Ring | - | - | - | - | - | - | x42 | x425 |
Ethereal Earring | - | - | - | - | - | - | x42 | x425 |
Centaurus Belt | - | - | - | - | - | - | x20 | x200 |
Orkinrad's Belt | - | - | - | - | - | - | x12 | x125 |
Sicil's Necklace | - | - | - | - | - | - | x9 | x90 |
ororor →
Essence of Dawn - Black Spirit's Rage/Accuracy/Damage Reduction/Evasion
can be exchanged with normal Essence of Dawn according to a 1:1 ratio via NPC Dalishain in town.
(However, you cannot exchange Essence of Dawn for Essence of Dawn - Black Spirit's Rage/Accuracy/Damage Reduction/Evasion.) |
Kharazad Accessory Exclusive Crystals
Crystal Sockets
- Added 6 crystal sockets exclusive to Kharazad Accessories and only available once you equip the accessories.
- Each equipped Kharazad Accessory grants 1 exclusive crystal socket per accessory slot.
Exclusive Crystal Sockets |
Additional Notices |
- Kharazad Accessory crystal sockets become available by equipping the appropriate accessory for each corresponding accessory slot (1 accessory equipped = 1 crystal socket).
- Only crystals of the "Dawn" crystal group can be transfused into these exclusive accessory crystal sockets.
- Crystals transfused into these exclusive crystal sockets do not shatter upon death.
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Specialized Crystals
- Added JIN/BON/WON Dawn Crystals that can be transfused into crystal sockets exclusive to equipping Kharazad Accessories.
- Each crystal item can be purchased from/sold on the Central Market.
- The effects of transfusing 1 crystal are as follows:
Crystal | Transfusion Effects | ||
Item Name | JIN | BON | WON |
JIN/BON/WON Dawn Crystal - All AP
|
All AP +4 | All AP +3 | All AP +2 |
JIN/BON/WON Dawn Crystal - Black Spirit's Rage
|
Displayed AP -2
Self-obtainable Black Spirit's Rage +25% |
Displayed AP -3
Self-obtainable Black Spirit's Rage +20% |
Displayed AP -4
Self-obtainable Black Spirit's Rage +15% |
JIN/BON/WON Dawn Crystal - Accuracy
|
Displayed AP -7
All Accuracy +60 Max Stamina +50 |
Displayed AP -8
All Accuracy +55 Max Stamina +40 |
Displayed AP -9
All Accuracy +50 Max Stamina +30 |
JIN/BON/WON Dawn Crystal - Damage Reduction
|
Displayed AP -25
Displayed DP (Damage Reduction) +25 All Damage Reduction +4 Max HP +150 |
Displayed AP -25
Displayed DP (Damage Reduction) +23 All Damage Reduction +3 Max HP +125 |
Displayed AP -25
Displayed DP (Damage Reduction) +20 All Damage Reduction +2 Max HP +100 |
JIN/BON/WON Dawn Crystal - Evasion
|
Displayed AP -25
Displayed DP (Evasion) +25 All Evasion +23 Max HP +150 |
Displayed AP -25
Displayed DP (Evasion) +23 All Evasion +20 Max HP +125 |
"Displayed AP -25
Displayed DP (Evasion) +20 All Evasion +17 Max HP +100 |
Kharazad Accessory Crystal Crafting
How to Craft & Obtain Dawn Crystals
- You can obtain the JIN/BON/WON Dawn Crystals as follows.
JIN Dawn Crystal - All AP/Black Spirit's Rage/Accuracy/Damage Reduction/Evasion
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Item Name | Materials(Heating) | ||
JIN Dawn Crystal - All AP | Essence of Dawn x30 | Black Stone Powder x10 | Magical Shard x300 |
JIN Dawn Crystal - Black Spirit's Rage | Essence of Dawn - Black Spirit's Rage x350 | Magical Shard x300 | - |
JIN Dawn Crystal - Accuracy | Essence of Dawn - Accuracy x450 | Magical Shard x300 | - |
JIN Dawn Crystal - Damage Reduction | Essence of Dawn - Damage Reduction x250 | Magical Shard x300 | - |
JIN Dawn Crystal - Evasion | Essence of Dawn - Evasion x450 | Magical Shard x300 | - |
※ Essence of Dawn - Black Spirit's Rage/Accuracy/Damage Reduction/Evasion can be obtained either from Heating certain TET (IV) / PEN (V) accessories or Heating crystals obtained from Morning Light monster zones | |||
BON/WON Dawn Crystal - All AP/Black Spirit's Rage/Accuracy/Damage Reduction/Evasion
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Item Name | How to Obtain |
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BON/WON Dawn Crystal -
All AP/Black Spirit's Rage/Accuracy/Damage Reduction/Evasion
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- Defeat monsters in Morning Light monster zones |
Heating Kharazad Accessory Crystals
- Heating JIN/BON/WON Dawn Crystals grant the following items.
Item Name | Heating Byproduct |
JIN Dawn Crystal - All AP | Essence of Dawn x30 |
BON Dawn Crystal - All AP | Essence of Dawn x10 |
WON Dawn Crystal - All AP | Essence of Dawn x1 |
JIN Dawn Crystal - Black Spirit's Rage | Essence of Dawn - Black Spirit's Rage x350 |
BON Dawn Crystal - Black Spirit's Rage | Essence of Dawn - Black Spirit's Rage x10 |
WON Dawn Crystal - Black Spirit's Rage | Essence of Dawn - Black Spirit's Rage x1 |
JIN Dawn Crystal - Accuracy | Essence of Dawn - Accuracy x450 |
BON Dawn Crystal - Accuracy | Essence of Dawn - Accuracy x10 |
WON Dawn Crystal - Accuracy | Essence of Dawn - Accuracy x1 |
JIN Dawn Crystal - Damage Reduction | Essence of Dawn - Damage Reduction x250 |
BON Dawn Crystal - Damage Reduction | Essence of Dawn - Damage Reduction x10 |
WON Dawn Crystal - Damage Reduction | Essence of Dawn - Damage Reduction x1 |
JIN Dawn Crystal - Evasion | Essence of Dawn - Evasion x450 |
BON Dawn Crystal - Evasion | Essence of Dawn - Evasion x10 |
WON Dawn Crystal - Evasion | Essence of Dawn - Evasion x1 |
Upgrading Kharazad Accessories
- Added exclusive upgrade items for Kharazad Accessories.
- These new items can be made by Heating Essence of Dawn x20 with existing cup item types.
Upgrade Item | Reform Effect |
Materials (Heating)
|
Cup of Destined Dawn
(Central Market Max Price - 10 billion Silver) |
Max HP +300" |
+
Cup of Arid Moonlight + Essence of Dawn x20
|
Cup of Callous Sun
(Central Market Max Price - 10 billion Silver) |
Max HP +125, Critical Hit damage +3% |
or +
Cup of a Lonely Cloud or Cup of Dwindling Starlight + Essence of Dawn x20"
|
Cup of Burgeoning Dusk
(Central Market Max Price - 10 billion Silver) |
"
AllAP +3, All Damage Reduction +6 |
or +
Cup of Tragic Nightfall or Cup of Lone Tide + Essence of Dawn x20
|
Cup of Reticent Moonbeams
(Central Market Max Price - 10 billion Silver) |
All AP +3, Max Stamina +100 |
+
Cup of Earth's Sorrows + Essence of Dawn x20
|
- You can extract both the cup and unreformed accessory by using Refined Essence of Emotions at a blacksmith. (Same as before.)
※ Cup Removal
- There is no quest which removes (and destroys) the cup to retrieve the unreformed accessory.
Deboreka Accessory Exchange
- Visit Clorince, the General Goods Vendor in Velia, to exchange your Deboreka Belt and Necklace for earring and ring.
- Take on the "[Kharazad Accessory] News from Clorince" quest from the Black Spirit to start the exchange.
- You can't exchange a Deboreka Belt for a Necklace or vice versa.
- e.g., You can exchange a Deboreka Belt for a Deboreka Earring, but not for a Necklace.
- Only unenhanced Deboreka accessories are eligible for exchange.
- Take on the "[Kharazad Accessory] News from Clorince" quest from the Black Spirit to start the exchange.
- [Kunoichi] Penumbral Blade - Fixed the issue where the skill would not activate while holding L2/LT during Sprint.
- [Lahn] Core: Taunting Death - Fixed the issue where Flow: Mangler wouldn't activate with R2/RT while casting the skill.
- [Berserker] Titan Blow - Fixed the issue where you would perform the skill in a different direction from the one your character was facing when having comboed from Evasion.
- Blasting Gust (I to Absolute) - Fixed the issue where Stamina was consumed twice when comboing from the standing version of the skill into the moving attacks version of the skill.
- Fixed to reflect the actual damage and number of targets hit mentioned in the description.
- Fixed the "recover MP per target on hit" effect description to match the actual effect.
- Fixed the issue where comboing from backward Wind Step wouldn't instantly recover Stamina.
- Fixed the issue where the "spin the target on hits" PvE effect wasn't displayed in the skill demo.
- (I to II) Changed the damage reduced in PvP to match level III.
- Fixed the damage reduced for PvP to be properly applied during cooldown.
- Fixed the issue where skill add-on effects would be applied an additional time on hits.
- Fixed the issue where you couldn't use the skill with low WP.
- Fixed the issue where Down Attack and Counter Attack debuffs weren't being applied in Beast Form for the 1st/2nd and 3rd hits, respectively.
- Fixed the description to better reflect Beast Form's effects on the skill.
- Fixed the issue where the Critical Hit Rate wasn't applied to last attack hits.
- Improved the activation speed when comboed from Prime: Backstep Slash during cooldown.
- Improved the activation speed when comboed from Retaliation Stance.
- Improved the activation speed when comboed from Prime: Dragon Bite and Prime: Carver.
- Changed the cooldown: 15 sec → 10 sec
- Reduced the intensity of the effect where the character momentarily slowed down on attack hits.
- Removed pressing R1/RB to combo into Prime: Rising Storm.
- Changed so pressing R1/RB will now combo into Prime: Blooming.
- Improved to combo quickly into Mountain Divide.
- Improved to combo quickly from backward Chase.
- Fixed an issue where the extra attack was not applied when quickly comboed into Rising Storm and Backstep Slash.
- Slightly lowered the intensity of the "Push the target on hits" PvE effect.
- Reduced the intensity of your character momentarily slowing down on hits.
- Fixed the issue where the Serene Mind buff didn't activate on the 2nd hit.
- Fixed the description to accurately describe the effects and preceding skill.
- Fixed the issue where the push and spin effects wasn't displayed in the skill demo.
- Reduced the intensity of your character momentarily slowing down on hits.
- Fixed the issue where the spin target effect wasn't displayed in the skill demo.
- Improved the description to match actual effect.
- Fixed the issue where the Knockdown debuff wasn't displayed in the skill demo.
- Improved the highlighted text in the description.
- Improved the description to better describe the Serene Mind effect.
- Improved the highlighted text in the description.
- Fixed the description to display the skills which grant buffs on hits during this buff.
- Increased the traveled distance.
- Increased the casting speed.
- Adjusted the skill damage as follows.
Skill Name | Before | After |
Prime: Purificatione |
Attack damage 2850% x1
Energy explosion attack damage 2850% x2 Damage -53% in PvP only |
Attack damage 3335% x1
Energy explosion attack damage 3335% x2 Damage -59% in PvP only |
Prime: Sword of Judgment (I to IV) | Attacks 1 and 2 damage 2296% / 2873% / 3450% / 4027% x1 Attacks 1 and 2 damage -55.3% in PvP only Attack 3 damage 5140% / 5503% / 5865% / 6228% x2 Attack 3 damage -70.5% in PvP only |
Attacks 1 and 2 damage 3482% / 3728% / 3973% / 4219% x1 Attacks 1 and 2 damage -55.3% / 55.3% / 55.3% / 55.3% in PvP only Attack 3 damage 6682% / 7154% / 7625% / 8096% x2 Attack 3 damage -69% in PvP only |
Prime: Shield Throw (I to III) |
Attack damage 1158% / 1330% / 1506% x1, max 4 hits
Succession: Flow: Spinning Shield's damage 2778% / 3192% / 3615% Damage -55.7% in PvP only |
Attack damage 3084% / 3543% / 4013% x1, max 4 hits
Succession: Flow: Spinning Shield's damage 3084% / 3543% / 4013% Damage -67% in PvP only |
- Fixed the issue where skill add-ons not applied to Murderous Intent would be applied during this skill.
- This skill is affected by Murderous Intent's damage, and also its skill add-ons.
- Any Ninja characters who have either applied add-ons to this skill or saved a skill preset will see their skills reset after today's update.
- Fixed the issue where the skill wouldn't activate by pressing R1/RB after comboing into Seamless/Ghost Step.
- Fixed the issue where you couldn't instant cast the skills after using Teleport.
- Fixed the skill demo to display the actual debuffs applied..
- Improved to activate the previously used skill after comboing into Succession: Magical Evasion.
- Stamina not recovered during the cast.
- Fixed the skill demo to display the actual debuffs applied.
- Fixed the issue where you could combo into Prime: Freeze after instantly casting the skill upon using Succession: Magical Evasion.
- Fixed the issue where the Stiffness debuff was applied for continuous attack hits.
- Fixed the description to reflect the actual number of hits.
- Added the "Recover 250 HP when struck while using the skill" effect.
- Fixed the issue where you couldn't combo Primrose Sprint with other Awakening skills after comboing from the skill.
- Fixed the issue where you would combo slowly into Blood Moon Twist.
- Changed so you no longer unintentionally combo into Blood Moon Twist.
- You will now have to press O/B once more to combo into Blood Moon Twist.
- Fixed the issue where the max number of targets hit was applied lower than intend.
- Fixed to reflect the actual number of targets hit mentioned in the description.
- Fixed the issue where you couldn't combo into Prime: Stamma's Mate.
- Reduced the intensity of your character momentarily slowing down on hits.
Item
- Changed the max price on the Central Market for the following boss furniture items from 500 million to 2 billion:
- Kutum Lamp
- Nouver Statue
- Karanda Statue
- Kzarka Statue
- Added the item "[Event] Mythical Essence."
- Combine 4 of them through Processing > Manufacture to get a "Mythical Censer."
- Go to the event page for more details.
- Improved the icons of items obtainable from Special Barter.
Chiro's Epheria Carrack Selection Box
Monster
With the addition of Kharazad accessories, adventurers of all levels, from those in the growth phase to advanced players, everyone will be needing Essence of Dawn.
Dokkebi Forest is for higher level adventurers, while Honglim Base is for those still growing.
Notably, Honglim Base features a device that allows for 200% Black Spirit activation, adding a new layer of excitement previously unseen in other monster zones.
- Added 2 new monster zones to Morning Light.
Recommended Stats | Zone Description |
270 AP
360 DP |
Bandits aligned to the Centipede Market are threatening travelers passing through Honglim Base. They have carved their mark upon Honglim, establishing their domain and setting sentries to attack any who dare approach. Defeat these sentries and bandits to release the foxfire captive within their bodies, which will begin to trail after the traveler. Once enough foxfire energy gathers, it will summon forth the mighty Gumiho, who will empower the traveler with a boon granting formidable strength to subjugate the treacherous bandits. |
Major Loot |
BON/WON Dawn Crystal - All AP
BON/WON Dawn Crystal - Black Spirit's Rage ※ Heating Dawn Crystals will produce Essence of Dawn. |
- Added the following titles that can be obtained from defeating monsters in the monster zone.
Title | Requirements |
All Your Honglim Base Are Belong to Us | Defeat Honglim Base Bandits x5,000 |
Animal Kingdom | Defeat Honglim Base Bandits x10,000 |
Mask/Off | Defeat Honglim Base Bandits x20,000 |
Recommended Stats | Zone Description |
310 AP
420 DP |
In the shadowed depths of a forest untouched by the sun, grim energy weaves its dark tapestry as kkebifires emerge, tainted by malevolent forces. Drawn to kkebidol statues, these kkebifires summon the hidden Dokkebi, who commence the ritual to awaken the mighty Duoksini. "Duoksini, King of the Dokkebi" When Duoksini's rage subsides, a fleeting respite graces the woods, as the kkebidol will absorb the energy of nearby Dokkebi. |
Major Loot |
BON/WON Dawn Crystal - All AP ※ Heating Dawn Crystals will produce Essence of Dawn. |
- Added the following titles that can be obtained from defeating monsters in the monster zone.
Title | Requirements |
Kkebicap Kollector | Defeat Dokkebis x5,000 |
Kkebiforest Konquest | Defeat Dokkebis x10,000 |
Kkebi Kkebi | Defeat Dokkebis x20,000 |
- Added the "Faint Origin of Dark Hunger" item which can be used to increase Enhancement Chance.
- You can obtain this item from Honglim Base and Dokkebi Forest monster zones in Land of the Morning Light.
Faint Origin of Dark Hunger
|
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How to Obtain | Usage |
Land of the Morning Light monster zones
- Honglim Base, Dokkebi Forest |
Enhancement Chance extracted via Devour (Black Spirit - Enhancement (1) - Extract - Devour) |
Current Enhancement Chance | Additional Enhancement Chance |
100 ~ 104 | 8 |
105 ~ 114 | 7 |
115 ~ 125 | 6 |
126 ~ 139 | 5 |
140 ~ 167 | 4 |
168 ~ 199 | 3 |
200 ~ 249 | 2 |
250 ~299 | 1 |
Node/Conquest War
Node War Modes - Occupation Mode (Current) & Construction Mode (Previous)
Divided Node War into different modes, which is selected by the unlimited Conquest War occupying guild.
Occupation mode is the current method, while Construction mode is the previous method.
- Changed Node War to be divided into Occupation mode and Construction mode.
Occupation Mode (current Node War method) |
Construction Mode (previous Node War method) |
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Participation Application Conditions and Methods |
Node War fort construction not required
Apply via Node War UI |
Node War fort & annex construction required
Apply through fort construction |
Participation Application Time |
1 hour after end of previous day's Node War - 1 hour before start of Node War
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1 hour after end of previous day's Node War - 1 hour before start of Node War ※ On Sundays, forts can be built starting from the end of Node War mode announcement, specific to each region as follows: |
Participating Region |
Participation region changes according to the applied territory
Participate in the entire territory corresponding to the applied territory |
Participating region changes according day
Participate in Node War within the area where the fort is built |
Participants | Varies by territory and day | Varies according to the Node War area designated for each day |
Victory Conditions |
If the fort is being temporarily occupied by your guild when the timer ends,
it is then occupied and victory is achieved |
Destroy all other guilds' forts within the area and defend you fort to win
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Defeat/Liberation Conditions |
If your guild is not temporarily occupying the fort when the timer ends, you are defeated
If no guild is temporarily occupying the fort when the timer ends, war ends in liberation |
If your guild's fort is destroyed, you are defeated
If multiple forts remain after the Node War duration ends, war ends in liberation |
Other Details |
10 minutes before start, move to major towns with "Assemble!"
Cannons can be purchased and installed without a Cannon Observatory Indomitable Flag can be collected immediately upon completion of Indomitable Flag Factory Indomitable Flag crafting time approx. 3 min Additional Guild Funds consumed when constructing defensive annexes |
Move to allied fort through "Assemble!" after Node War starts
Cannons can be installed after building the Cannon Observatory and collecting cannons Indomitable Flag can be collected after completion of Indomitable Flag Factory and crafting the flag. Indomitable Flag crafting time approx. 10 min No additional Guild Funds consumed when constructing defensive annexes |
Participation Reward Obtain Condition |
When the total K/D count of guild is 100 or more and occupied a temp fort at least once
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When the fort of guild is not destroyed within 10 min after start,
while guild destroy opponent's fort, or the total K/D count of guild is 100 or more |
Participation Opportunities Return Condition |
When the total K/D count of guild is 100 or more or occupied a temp fort at least once
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Revival Cooldown |
Default Revival Cooldown: 10 sec
Max Revival Cooldown: 30 sec Revival Cooldown increases by 1 sec per 1 min of match duration Revival Cooldown increases by 1 sec per death count |
Default Revival Cooldown: 10 sec
Max Revival Cooldown: 60 sec Revival Cooldown increases by 1 sec per 1 min of match duration Revival Cooldown increases by 1 sec per death count Cooldown for reviving at Fort/Command Post -6 sec per Recovery Center |
Opponent's Fort Location Reveal | Always shows the location of neutral forts created after the start |
Shows the location of enemy forts on the World Map 30 min after start
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Common |
Rewards: Node War buff effects (Extra AP Against Monsters, etc.), double Node investment benefits, Node War rewards content unchanged *For territories with the lowest gear score limits (Calpheon), Occupation mode Node War rules apply |
As a result, icons for the Elephant Nursery and Indomitable Flag Factory will be hidden to prevent unnecessary overlap with other icons like the Flame Tower and Hwacha.
- Improved to allow the direct selection of the Node War mode for one week after occupying a Territory without gear score limits in Conquest War.
- After becoming the occupying guild of an unlimited Conquest War, you can announce the Node War mode for the following week to the Black Desert world for approximately 2 hours.
Unlimited Conquest War Occupying Guild's Node War Mode Selection |
Announcement Period |
[Announcement Period: Approx. 2 hours after end of Conquest War]
The Node War mode announced by the occupying guild of the unlimited Conquest War will proceed ※ If the Node War mode is not designated, Occupation mode is the default mode. |
Node Area Change
With there being two Node War modes, the area of each node has been changed.
This is because the existing Node War area may be too small for Construction mode, so each node area had to be adjusted.
With the expansion of Node War areas, nodes per territory will change from 15 to 9.
Accordingly, tier 1 and 2 forts, which weren't being built in Occupation mode, have been removed and the location of neutral forts in each area has also been adjusted.
- Expanded the node area displayed in the World Map Node War filter to reflect the two Node War modes.
- Changed the number of nodes in each region from 15 to 9.
Example of Node Area Change (Node War area expanded for Construction mode) |
[Occupation Mode Node War]
- In Occupation mode, it is the same as the current Node War except for the changes below.
- The fort tier in each territory has been changed from a total of five to three.
- With the expansion of node areas, positions of neutral forts have been moved to fit the expanded region.
[Construction Mode Node War] How to Participate - Guild Participation (Fort Construction)
- Construction mode Node War follows the below process.
Check Node War Tier | On the World Map, check the Node War Information through the Node War filter at the top right to find the Node War you wish to participate in. |
Purchase Fort and Annexes |
Purchase a fort suitable for the Territory you want to join through the Guild Military Supply Manager NPC in towns.
(e.g., To participate in the Node War in Valencia, purchase a Node War fort for Valencia.) You can also purchase Annex Assembly Tools. |
Construct Fort
(Guild applies for Node War participation) |
To construct a fort, move to the server where the Node War is taking place, move to the Node War area and use the purchased fort to install it.
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Construct Annexes |
Once the fort is installed, you can pre-build annex buildings around it.
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※ No additional Guild Funds are required when installing annex buildings in Construction mode.
※ In Construction mode, the number of forts constructed in the Node War area will be shown on the World Map 1 hour before the Node War begins.
Guild Member Node War Participation |
Once the fort is installed, guild members can move to the server and press the Join Node War button.
(Guild Information - Guild Member Status - Change to Participate status) |
Assemble! |
When Node War starts, the "Assemble!" button will appear.
Pressing this button will move you to the location of your guild's fort. |
[Construction Mode] Tier and No. of Participants by Node
Sunday | Monday | Tuesday | Wednesday | Thursday | Friday | |
Calpheon
(Gear Score Limit: 550) |
Occupation Node War | |||||
Balenos
(Gear Score Limit: 685) |
Forest of Plunder
(Tier 5, 55 participants) |
Ancient Stone Chamber
(Tier 4, 35 participants) |
Bartali Farm
(Tier 5, 50 participants) |
Western Guard Camp
(Tier 4, 45 participants) |
Altar of Agris
(Tier 4, 35 participants) |
Cron Castle
(Tier 5, 55 participants) |
Wolf Hills
(Tier 3, 45 participants) |
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Casta Farm
(Tier 3, 40 participants) |
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Terrmian Cliff
(Tier 3, 40 participants) |
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Valencia
(No Gear Score Limit) |
Areha Palm Forest
(Tier 5, 65 participants) |
Roud Sulfur Mine
(Tier 4, 55 participants) |
Ancado Coast
(Tier 4, 55 participants) |
Valencia Castle
(Tier 5, 75 participants) |
Roud Sulfur Works
(Tier 4, 45 participants) |
Altas Farmland
(Tier 5, 65 participants) |
Ivory Wasteland
(Tier 3, 45 participants) |
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Rakshan Observatory
(Tier 3, 50 participants) |
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Kmach Canyon
(Tier 3, 55 participants) |
Other Changes
- Increased the Durability of the following annex buildings in all Node War tiers for Occupation mode by 30%.
- Flame Tower
- Enhanced Flame Tower
- Hwacha
- Big Hwacha
- In Construction mode, the durability of the following annex buildings are the same as the durability of Occupation mode.
- Fort, Elephant Nursery, Flame Tower, Hwacha, Enhanced Flame Tower, Big Hwacha, Supply Depot, Indomitable Flag Factory, Indomitable Flag
- The durability of the following annex buildings, additionally utilized in Construction mode, have been increased by 30% to match other annex buildings.
- Barricade, Iron Barricade, Flimsy Barricade, Recovery Center, Cannon Observatory, Wooden Fence Gate
- As previously announced, occupation information for Node/Conquest War has been Reset during today's maintenance.
- Fixed the following issues for Construction mode Node War.
- Increased the Durability of Node forts and annex buildings at all levels.
- Increased the damage dealt to Flame Tower, Hwacha, Enhanced Flame Tower, and Enhanced Hwacha when attacking with cannons.
- Fixed the issue where Node War would immediately end upon start in certain situations.
- Fixed the issue where the Indomitable Flag could not be installed at some Nodes.
- Fixed the issue where monsters would not disappear 15 min before the start on Node War servers.
- [Occupation Node War] Fixed the issue where a specific tier 3 neutral fort in the Balenos Territory would not be created under the following conditions:
- When more than 6 guilds participated in the Balenos Territory, when the Node War area was designated as Casta Farm or Terrmian Cliff
- Fixed the issue where the Indomitable Flag and annex buildings were sometimes not destroyed despite having no Durability remaining.
- Fixed the issue where you could attack other adventurers at Velia Beach on a server where Node War is in progress.
- Changed Velia Beach to be a Safe Zone like Velia. You can move to a nearby region (such as the Coastal Cliff or Coastal Cave) to install campsites.
UI
- Optimized the HP bar UI.
- Removed the event banner from the server selection, challenge, and exit game screens.
- Separated the Reject Invites settings for party and guild.
- Changed the existing "Reject Invites" option to "Reject Party Invite".
- Added the "Reject Guild Invite" option. This option is deactivated by default.
- Added a button to turn the Current Gear List on/off at the Stable/Wharf.
- The on/off status of the Current Gear List is saved, so the same value is maintained.
- Added effects for when Faelight Fragment or Lumentrace is obtained through the delivery of regular horses or Imperial Steeds for Imperial Delivery.
- Changed the pet talent "Death Penalty Decrease" to be clearly categorized by color for each tier.
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
System
- Changed the loading screen image.
Changes & Fixes
- Fixed an issue where the water of the Junaid River was not visible from Stonebeak Shore.
- Fixed the unnatural appearance of rocks at certain locations in the Golden Pig Cave.
- Fixed the issue where some levels in the Barter window could not be selected.
- Updated the Breeding Market to show only the female horses available for breeding in the list.
- [Dosa] Fixed the issue where unique standby actions were not displayed when wearing certain outfits while in Awakening mode.
- Fixed the how to obtain in the description of the [Guild] Calpheon Special Steel Ingot Bundle to match the actual source.
- Fixed the issue where 100 portions at once could not be done when crafting cooking/medicine box for Imperial Delivery using certain materials.
- Changed the color of [Title] Shining Knight to match the actual color of the title.
- Fixed the issue where the Tag Location was displayed as the current region when tagging a character.
- Fixed the issue of overlapping text on the buttons in the Imperial Horse Delivery UI.
- Fixed the issue where the Fishing Chair and some Riding Crops were unavailable for season characters.
- [Maegu] Fixed some customizations to look more natural when wearing the Crimson Flame Outfit.
- Fixed the issue where an unselected character was selected in certain situations when changing to another character while on a Trial character.
- Fixed the issue where some fish were caught in regions not suitable for their habitat (freshwater or sea).
- Fixed the issue where two mounts appeared to be selected when more than 10 mounts were stored in the stable.
- Fixed the issue where quickly equipping/unequipping mount gear on a mount taken out of the stable would display unnatural text.
- [Dusa, Archer] Fixed the issue where logs wouldn't appear or the splitting animation wouldn't play during mass processing - Chopping.
- [Mystic] Fixed the issue where the sound did not play during certain movements when using the Mass Destruction skill while in awakening.
- Fixed the issue where the camera effects were applied when using the following Black Spirit's Rage skills:
- [Berserker] Black Spirit: Prime: Raging Thunder
- [Maehwa] Black Spirit: Petal Drill
- [Mystic] Black Spirit: Wave Orb
- [Striker] Black Spirit: Rampaging Predator
- Improved the Central Market price of PEN (V) Blackstar Weapon and PEN (V) Godr-Ayed Weapon to sync independently.
- Fixed the issue where it was not possible to build a Recovery Center between two Wooden Fences when constructing an annex building during Conquest War.