Hello Adventurers, This is the Black Desert Console Service Team.
We're informing you of the latest update applied after the scheduled maintenance on Apr 17 (Thu).
Today's update brings the Red Battlefield revamp, class balance adjustments, Node/Conquest War stat limits adjustments, and more.
We hope these help you embark on better adventures in game, Adventurers!
New & Improvements

- Adjusted the following skill damage.
Skill Name | Before | After |
Prime: Scars of Dusk III | 5614% x2, max 2 hits Last attack damage 7018% x2 Damage -70.0% in PvP only |
5371% x2, max 2 hits Last attack damage 6714% x2 Damage -68.6% in PvP only |
Prime: Ground Smash IV | 8562% x2 Damage -70.5% in PvP only |
8275% x2 Damage -69.1% in PvP only |
Prime: Earth Tremor | 6783% x3 Damage -76.5% in PvP only |
6278% x3 Damage -74.6% in PvP only |
Severing Thrust | Attack 1 damage 3533% x2 Attack 2 damage 6183% x2 Damage -69.4% in PvP only |
Attack 1 damage 3410% x2 Attack 2 damage 5968% x2 Damage -68.3% in PvP only |
Prime: Pulverize | Attack damage 2841% x3 Damage -55.5% in PvP only Last attack damage 3522% x2 Damage -65.0% in PvP only |
Attack damage 2742% x3 Damage -53.9% in PvP only Last attack damage 3170% x2 Damage -61.1% in PvP only |
Prime: Counter | 5130% x2 Damage -70.7% in PvP only |
4704% x2 Damage -68.0% in PvP only |

- Changed the following skill damage.
Skill Name | Before | After |
Prime: Darkness Released | 7655% x2 Damage -70.3% in PvP only |
7349% x2 Damage -69.0% in PvP only |
Prime: Bloody Calamity | Attack damage 10092% x2 Attack damage 10092% x1, max 2 hits, when used instantly Last attack damage 10092% x2 Damage -81.4% in PvP only |
Attack damage 9768% x2 Attack damage 9768% x1, max 2 hits, when used instantly Last attack damage 9768% x2 Damage -80.0% in PvP only |
Prime: Dark Flame
(affects Succession: Ultimate: Dark Flame) |
Attack damage 2936% x2 Extra attack damage 3914% x2 Damage -82.2% in PvP only |
Attack damage 2826% x2 Extra attack damage 3768% x2 Damage -81.5% in PvP only |
Prime: Abyssal Flame III | Attack damage 5032% x2 Damage -70.0% in PvP only Charged attack damage 8410% x2 Damage -66.4% in PvP only |
Attack damage 4663% x2 Damage -67.8% in PvP only Charged attack damage 7793% x2 Damage -63.7% in PvP only |
Shadow Ignition | Attack 1 damage 4185% x2 Attack 2 damage 3365% x2 Damage -69.7% in PvP only |
Attack 1 damage 4018% x2 Attack 2 damage 3194% x2 Damage -68.2% in PvP only |
Crow Nightmare | 7050% x2 Damage -67.7% in PvP only |
6725% x2 Damage -66.1% in PvP only |
Engulfing Shadow | 7869% x2 Damage -76.6% in PvP only |
7419% x2 Damage -75.1% in PvP only |
Abyssal Blow | 5121% x2 Damage -70.9% in PvP only |
4753% x2 Damage -68.6% in PvP only |



- Changed the debuff on hits: Ranged DP -12 → All DP -30 for 10 sec

- Changed the debuff on hits: Ranged DP -15 → All DP -30 for 10 sec (debuff change applied to other skill levels accordingly)

- Changed the All DP reduction on hits debuff: -20 → -30

- Changed so all attack hit detections are applied to 1 target only.
- Fixed the issue where the skill was not dealing reduced damage during cooldown.

- Fixed the issue where learning this skill applied greater damage during the Ultimate variation.

- Changed to now apply Prime: Descending Current's damage directly.
- Using Ultimate: Descending Current will now deal reduced damage upon learning Prime: Descending Current.

- Changed to now also deal reduced damage during cooldown for PvP as well.
- Adjusted the following skill damage.
Skill Name | Before | After |
Absolute: Descending Current | Attack damage 621% x2 Arrow attack damage 621% x1 Damage -0.0% in PvP only |
Attack damage 2360% x2 Arrow attack damage 2360% x1 Damage -55.0% in PvP only |
Ultimate: Descending Current | Attack damage applies Descending Current's attack damage x2, max 3 times fired Last attack damage applies Descending Current's attack damage x3 Arrow attack damage applies Descending Current's arrow damage x1, max 4 times fired, max 17 targets ensnared |
Attack damage applies Descending Current's attack damage x1, max 4 times fired Arrow attack damage applies Descending Current's arrow damage x1, max 4 times fired, max 17 targets ensnared |
Prime: Tearing Arrow IV
(when fully charged) |
4064% x1, max 5 hits Damage -51.4% in PvP only |
4389% x1, max 5 hits Damage -55.0% in PvP only |
Prime: Penetrating Wind IV | 6837% x2 Damage -43.7% in PvP only |
7547% x2 Damage -49.0% in PvP only |
Prime: Ultimate: Blasting Gust | Attack damage 3626% x1, max 6 hits Damage -75.0% in PvP only Last attack damage 3830% x2 Damage -50.0% in PvP only |
Attack damage 4120% x1, max 6 hits Damage -78.0% in PvP only Last attack damage 4256% x2 Damage -55.0% in PvP only |
Binding Arrow | 5472% x2 Damage -74.0% in PvP only |
6467% x2 Damage -78.0% in PvP only |
Squall Shot | 7331% x2, max 2 hits Damage -69.0% in PvP only |
8417% x2 Damage -73.0% in PvP only |
Black Spirit: Absolute: Descending Current | 4140% x1, max 24 hits Damage -0.0% in PvP only |
8280% x1, max 16 hits Damage -90.0% in PvP only |

- Changed the skills as follows.
- Moved the Attack Speed buff to Breezy Blade.
- Removed the Recover MP per target on hits effect.
- Improved to combo smoothly into other skills.

- Changed the skill as follows.
- Removed the Movement Speed debuff.
- Changed to perform after Awakening skills (excluding Kamasylven Sword Training) by pressing R1/RB.
- Added the "Invincible while moving" defensive effect.
- Increased the traveled distance when performed forward.
- Changed to no longer recover Stamina during the entirety of the skill motion.
- Changed to no longer turn your character according to the camera direction after the attack.
- Changed to no longer apply the Critical Hit Rate buff during cooldown.
- Added the Critical Hit Rate buff to all skill levels.

- Changed the skill as follows.
- Changed to only be comboable after Breezy Blade.
- Changed to now be usable during cooldown.
- Damage is reduced, while Critical Hit Rate & All DP reduction, Stun on hits (PvE only), and the defensive effect does not apply during cooldown.
- Removed the Movement Speed debuff.
- Added the All DP -30 for 10 sec on hits debuff.
- Changed to only be comboable after Breezy Blade.

- Changed the skill as follows.
- Changed so no bleeding damage is applied during cooldown.
- Removed the Ranged DP reduction on hits debuff.
- Improved the skill animation to appear more natural.
- Improved to combo smoothly into Flow: Tempest.
- Fixed the issue where the MP cost was lower than intended during cooldown.

- Changed the debuff on last attack hits: Ranged DP reduction → All DP -30

- Changed the skill as follows.
- Removed the Attack & Casting Speed reduction on hits debuffs.
- Changed so the collision-free state is maintained according to the skill motion after landing.
- Changed to no longer turn your character according to the camera direction during the landing motion.

- Changed the skill as follows.
- Added collision detection during the skill.
- Improved to combo smoothly into other skills.
- Improved so you can turn your character according to the camera direction during the skill right before the attack.
- Changed the All DP reduction on hits debuff: 20/20/20 → 20/20/30
- Changed the cooldown: 15/13/11 sec → 11/9/7 sec

- Changed the skill as follows.
- Changed so holding R2/RT after Elven Rage continues the skill. Press ↓ + R2/RT to perform Wind Step after Elven Rage.
- Added Forward Guard during the skill.
- Changed to no longer turn your character according to the camera direction after the attack.

- Changed the skill as follows.
- Removed attack 1.
- Changed the cooldown: 8 sec → 7 sec

- Fixed the issue where performing the skill with your kamasylven sword would apply the Invincible effect.

- Changed the skill to have priority over Kamasylven Sword Training when pressing ← / → + R1/RB with your kamasylven sword.
- If you lack Stamina or the skill is unavailable, Kamasylven Sword Training will activate instead.
- If Awakening: Kamasylven Sword is on cooldown, Kamasylven Sword Training will activate instead.
- You can perform the skill forwards and backwards with ↑ / ↓ + L1/LB + R1/RB, same as before.

- Improved the skill to be usable with your longbow.
- Requires Awakening: Kamasylven Sword to be off cooldown.

- Changed the skill as follows.
- Removed the bleeding damage inflicted on attack 2 hits.
- Changed the Recover HP per hit buff: 40/54/68/82 → 70/90/110/130

- Improved so you can apply Skill Add-ons.
- Adjusted the following skill damage.
Skill Name | Before | After |
Wailing Wind IV | 5448% x2 Damage -55.2% in PvP only |
7627% x2 Damage -68.0% in PvP only |
Flow: Tempest | 6978% x4 Critical Hit Rate +35% (PvE only) Damage -60.7% in PvP only |
7606% x4 Critical Hit Rate +35% Damage -67.0% in PvP only |
Cold Blade IV | Attacks 1,2, and 3 damage 2858% x2 Damage -45.0% in PvP only |
Attacks 1,2, and 3 damage 4001% x2 Damage -60.7% in PvP only |
Elven Rage IV | 4903% x1, max 3 hits Damage -62.5% in PvP only |
7649% x1, max 3 hits Damage -79.1% in PvP only |
Breezy Blade III | 2416% x2 Critical Hit Rate +100% (PvE only) Damage -41.2% in PvP only |
4035% x2 Critical Hit Rate +50% Damage -64.8% in PvP only |
Flow: Rushing Wind | 4977% x2 Damage -35.0% in PvP only |
6271% x2 Damage -48.4% in PvP only |
Waltz of Wind III | 3180% x2 Damage -34.1% in PvP only |
5088% x2 Damage -58.8% in PvP only |
Vine Knot | Attack 1 damage 2442% x1 Attack 2 damage 2442% x1 Damage -35.0% in PvP only |
Attack 1 damage 3871% x1 Attack 2 damage 3871% x1 Damage -59.0% in PvP only |
Regeneration | 10160% x2 Seed of Nature 4317% x2, max 2 hits Damage -73.4% in PvP only |
12598% x2 Seed of Nature 6260% x2, max 2 hits Damage -78.5% in PvP only |
Wind Blade | Attack 1 damage 3538% x1 Attack 2 damage 7326% x1, max 2 hits Damage -62.4% in PvP only |
8799% x1, max 2 hits Damage -68.7% in PvP only |
Black Spirit: Elven Rage | 5719% x1, max 3 hits Damage -62.5% in PvP only |
8950% x1, max 3 hits Damage -79.0% in PvP only |
Black Spirit: Waltz of Wind | 4770% x2 Damage -34.1% in PvP only |
7632% x2 Damage -58.8% in PvP only |
Black Spirit: Regeneration | 14224% x2 Seed of Nature 4317% x2, max 2 hits Damage -73.4% in PvP only |
17638% x2 Seed of Nature 6260% x2, max 2 hits Damage -78.5% in PvP only |


- Improved to combo smoothly from attack 1 to 2.

- Changed the cooldown: 13/12/11/10 sec → 10/9/8/7 sec

- Changed the cooldown: 12/11/10/8 sec → 11/11/9/7 sec

- Changed the cooldown: 8 sec → 7 sec

- Changed the cooldown: 9 sec → 7 sec

- Changed the cooldown: 7/6/5 sec → 7/7/7 sec
- Changed the Skill Add-on tier: 1 → 2
- Moved the Movement Speed reduction on hits debuff to Mark.
- Removed the All DP reduction debuff. Added All AP +20 for 10 sec.

- Removed the Critical HIt Rate buff.

- Added All DP -30 for 10 sec on hits.
- Adjusted the following skills' damage.
Skill Name | Before | After |
Tenacious Edge IV
|
1175% x3, max 2 hits Damage -45.2% in PvP only |
1669% x3, max 2 hits Damage -61.0% in PvP only |
Petal Drill III
|
Attack damage 4920% x2 Extra attack damage 4920% x3 Damage -68.4% in PvP only |
Attack damage 5412% x2 Damage -71.3% in PvP only Extra attack damage 6052% x3 Damage -73.0% in PvP only |
Moonrise IV
|
Attack 1 damage 4390% x2 Attack 2 damage 4390% x2 Damage -64.1% in PvP only |
Attack 1 damage 5005% x2 Attack 2 damage 5005% x2 Damage -68.5% in PvP only |
Petal Bloom III
|
Attack damage 8524% x2 Charged attack damage 10835% x3 Damage -72.1% in PvP only |
Attack damage 9291% x2 Charged attack damage 11810% x3 Damage -74.4% in PvP only |
Flow: Cloud Stab
|
3896% x3 Critical Hit Rate +50% Damage -61.1% in PvP only |
4282% x3 Critical Hit Rate +100% Damage -64.6% in PvP only |
Petal Swirl IV
|
7158% x2 Critical Hit Rate +25% Damage -61.9% in PvP only |
8590% x2 Critical Hit Rate +50% Damage -68.2% in PvP only |
Frost Pillars III
|
5493% x2 Critical Hit Rate +25% Damage -62.5% in PvP only |
6152% x2 Critical Hit Rate +50% Damage -66.5% in PvP only |
Oppression
|
1972% x2 Damage -59.3% in PvP only |
4043% x2 Damage -79.9% in PvP only |
Flow: Frostflower
|
Attack damage 4024% x2 Critical Hit Rate +50% (PvE only) Extra attack damage 4024% x2 Critical Hit Rate +25% (PvP only) Damage -57.2% in PvP only |
Attack damage 4426% x2 Critical Hit Rate +50% Extra attack damage 4426% x2 Critical Hit Rate +50% Damage -61.1% in PvP only |
Black Spirit: Petal Swirl
|
6817% x3 Damage -61.9% in PvP only |
7635% x3 Damage -65.9% in PvP only |
Black Spirit: Flow: Cloud Stab
|
5844% x3 Critical Hit Rate +50% Damage -61.1% in PvP only |
6721% x3 Critical Hit Rate +100% Damage -66.2% in PvP only |

Magic Lighthouse draws monsters' attention, making PvE more stable and allowing for easier Back Attacks. However, in top-tier monster zones, its benefits were deemed overly powerful, so many new zones have restricted its effect. With more challenging zones on the horizon, we decided to change Magic Lighthouse during this balance update to prevent recurring issues.



- Changed the skill as follows.
- Changed the duration of the "Consume MP equal to n% of damage received" effect: 30 sec → 1 min. Increased the cooldown: 1 min → 2 min.
- The All Resistance effect lasts for the same 30 sec as before.
- Changed the percentage of damage recieved consumed as MP: 10/15/20/25% → 2.5/5/7.5/10%
- Changed the duration of the "Consume MP equal to n% of damage received" effect: 30 sec → 1 min. Increased the cooldown: 1 min → 2 min.

- Changed the skill as follows.
- Changed to Flow: Mana Augmentation. Changed into a passive skill connected to Spellbound Heart.
- The Magic DP debuff and aggro gains for the magical object have been removed accordingly.
- Changed to Flow: Mana Augmentation. Changed into a passive skill connected to Spellbound Heart.
- Applies the following effects based on the Witch/Wizard's actions while Gorr/Tett, Arne/Marg, or the Spellbound Heart's magical object is summoned.

- Applies Max MP +500/1000/2000 for 1 min when using Magical Shield while the magical object is summoned.
- Recovers 20/30/50% of MP when using Healing Aura while the magical object is summoned.




- Applies Max MP +700/1400/2800 for 1 min when using Magical Shield while the keeper is summoned.
- Recovers 20/30/50% of MP when using Healing Aura while the keeper is summoned.



- Improved Keepers Arne and Marg to completely recover their health each time they perform a combo attack through your skills.
- Added details to the relevant skill descriptions regarding empowered effects when Arne and Marg are summoned.

- Changed the debuff on hits: Stun → Knockdown
- The point at which the debuff is applied has been changed accordingly.
- Changed the defensive effect: Forward Guard → Forward Guard -> Super Armor during the skill
- No defensive effect is applied during the return motion.
- Changed to empower the skill during the Marg's Rage effect.
- Removed the Recover MP on hit effect.

- Changed the required level: 59 → 58
- Changed the defensive effect to Forward Guard during the skill.

- Changed to automatically activate upon using Magma Bomb. Can no longer used by itself.
- Removed the cooldown due to the mechanic change.
- Removed the Down Smash debuff.

- Added Stiffness on hits.
- Improved to combo smoothly from Flow: Aqua Bomb and Flow: Magical Evasion.
- Improved to combo smoothly into other skills.

- Removed the Movement Speed reduction on hits debuff.
- Changed the cooldown: 15/14/13 sec → 15/13/11 sec. Changed the skill add-on tier accordingly: 3 → 2
- Changed the Critical Hit Rate: +10% for 10 sec → 30% for 10 sec

- Improved to turn your character according to the camera direction during the grapple motion.

- Moved the All Evasion Rate reduction on hits debuff to Barrage of Water.
- Changed the Casting Speed buff: +10% for 10 sec → 20% for 10 sec
- This effect does not stack with that of Barrage of Water.

- Changed the attack to now proceed after the casting motion, regardless of the enemy's location. Reduced the traveled distance accordingly.
- Changed to now detect collision while moving.
- Changed the cooldown: 14 sec → 7 sec. Changed the skill add-on tier accordingly: 3 → 2
- Reduced the attack area. Removed the damage distribution effect.

- Changed to apply the Movement Speed -20% for 5 sec on hits even without the Arne's Touch effect.
- Added All AP -16 for 10 sec on hits with the Arne's Touch effect active.

- Changed the cooldown: 7 sec → 5 sec.
- Changed the defensive effect.
- Before: Super Armor at the start of the skill, Invincible while moving
- After: Invincible -> Super Armor during the skill

- Changed the defensive effect: Super Armor → Invincible -> Super Armor
- Changed the Stamina cost: 100 → 200
- Changed the collision detection to match the motions, with none while moving, but activated after landing.
- Adjusted the following skills' damage.
Skill Name | Before | After |
Aqua Jail Explosion IV
|
2992% x6 Damage -61.6% in PvP only |
4189% x6 Damage -74.0% in PvP only |
Barrage of Water
|
8108% x2 Damage -55.6% in PvP only |
10135% x2 Damage -69.0% in PvP only |
Magma Bomb
|
5688% x2 Damage -43.0% in PvP only |
7679% x2 Damage -65.0% in PvP only |
Flow: Aqua Bomb
|
4523% x2 Damage -59.4% in PvP only |
6785% x2 Damage -72.9% in PvP only |
Torrential Cascade
|
5040% x2 Damage -60.0% in PvP only |
7560% x2 Damage -70.0% in PvP only |
Hellfire IV
|
2750% x4 Damage -60.0% in PvP only |
6875% x 3 Damage -78.5% in PvP only |
Bolide of Destruction III
|
8208% x2 Damage -63.5% in PvP only |
12558% x2 Damage -68.0% in PvP only |
Flame's Calling
|
4755% x1, max 4 hits Damage -43.0% in PvP only |
6419% x1, max 3 hits Damage -70.0% in PvP only |
Cataclysm IV
|
6307% x2 Damage -63.6% in PvP only |
10091% x2 Damage -77.2% in PvP only |
Chilling Wave III
|
Attack 1 damage 4316% x2 Attack 2 damage 4316% x1, max 3 hits Attack 3 damage 4316% x2 Damage -62.2% in PvP only |
Attack 1 damage 5007% x2 Attack 2 damage 5007% x1, max 3 hits Attack 3 damage 5007% x2 Damage -68.6% in PvP only |
Black Spirit: Cataclysm
|
8109% x2 Damage -63.6% in PvP only |
12569% x2 Damage -76.0% in PvP only |
Black Spirit: Hellfire
|
4124% x4
Damage -60.0% in PvP only
|
7629% x3
Damage -69.4% in PvP only
|



- Changed the skills as follows.
- Improved Keepers Gorr and Tett to completely recover their health each time they perform a combo attack through your skills.
- Added details to the relevant skill descriptions regarding empowered effects when Gorr and Tett are summoned.

- Changed the skill as follows.
- Changed the Casting Speed increase buff: 10% for 10 sec → 20% for 10 sec. (This effect does not stack with that of Speed Spell.)
- Removed the damage increase buff during Tett's Ascent and changed the skill to apply its damage for pulling attacks as well.
- Added the Stiffness debuff on pulling hits during Tett's Ascent.
- Moved the All Evasion Rate reduction on hits debuff to Thunder Storm.

- Changed the skill as follows.
- Moved the Speed reduction on hits debuff to Yoke of Ordeal.
- Changed the cooldown: 10/9/8 sec → 10/8/6 sec

- Changed the skill as follows.
- Removed "Adds Gorr effect to attack 1".
- Changed to now apply damage during the first motion with Gorr's Blessing.

- Changed the skill as follows.
- Removed attack 1. Changed to now always activate with attack 2.
- Added Critical Hit Rate +18% for 10 sec when using the skill.

- Changed the skill as follows.
- Changed attack 1 hits to apply Knockback (same as before) and attack 2 hits to apply Knockdown.
- Changed so the Knockback and Knockdown on hits debuffs are applied for PvE as well.
- Fixed the description text regarding how to perform extra attacks.
- Removed text regarding the skill consuming MP for extra attacks.
- Added Movement and Attack/Casting Speeds -15% for 5 sec on hits.
- Moved the Critical Hit Rate buff to Lightning Blast.
- Changed to be empowered by Gorr's Blessing and Tett's Ascent.
- Changed the cooldown: 15/14/13 sec → 15/13/11 sec. Changed the skill add-on tier accordingly: 3 → 2

- Changed the skill as follows.
- Changed the cooldown: 15 sec → 11 sec. Changed the skill add-on tier accordingly: 3 → 2
- Changed to now instantly attack without casting. Changed also to move forward during the skill.
- Changed the defensive effect: Super Armor during the skill → Super Armor -> Forward Guard. during the skill
- Reduced the attack area.

- Changed the skill as follows.
- Changed the cooldown: 5/4/4/3 sec → 8/7/7/6 sec. Changed the skill add-on tier accordingly: 1 → 2
- Removed text regarding Flow: Perfect Sign. Added as the skill's attack 2 details.
- Changed the skill's entire motions to be empowered during Gorr's Blessing and Tett's Ascent.

- Changed the skill as follows.
- Changed the defensive effect: Super Armor → Invincible -> Super Armor
- Changed the Stamina cost: 100 → 200
- Improved to turn according to the camera direction when performed backwards.
- Changed the collision detection to match the motions, with none while moving, but activated after landing.
- Adjusted the following skills' damage.
Skill Name | Before | After |
Equilibrium Break IV
|
8141% x2 Damage -64.0% in PvP only |
8385% x2 Damage -76.0% in PvP only |
Equilibrium Break IV
(Gorr's Blessing active) |
- | 8385% x3 Damage -76.0% in PvP only |
Fissure Wave IV
|
4290% x1, max 3 hits Damage -52.0% in PvP only Flow: Perfect Sign 2623% x2 Damage -31.0% in PvP only |
Attack 1 damage 5363% x1, max 3 hits Attack 2 damage 5363% x2 Damage -58.2% in PvP only |
Fissure Wave IV
(Gorr's Blessing active) |
4290% x1, max 3 hits Damage -52.0% in PvP only Flow: Perfect Sign 4196% x2 Damage -31.0% in PvP only |
Attack 1 damage 7079% x2 Attack 2 damage 7079% x2 Damage -58.2% in PvP only |
Thunder Storm III
|
Attack damage 7532% x2 Damage -67.9% in PvP only |
Attack damage 8812% x2 Damage -65.8% in PvP only |
Barrage of Lightning
|
6430% x3 Damage -56.5% in PvP only Backward attack damage 6430% x3 Damage -66.4% in PvP only |
10610% x2 Damage -69.4% in PvP only |
Voltaic Pulse IV
|
6066% x2 Damage -44.1% in PvP only |
6369% x2 Damage -72.5% in PvP only |
Voltaic Pulse IV
(Tett's Ascent active) |
- | Attack 1 damage 6369% x2 Attack 2 damage 6369% x2 Damage -72.5% in PvP only |
Lightning Blast
|
Attack 1 damage 4030% x2 Attack 2 damage 4030% x2 Damage -52.7% in PvP only |
9672% x2 Damage -78.0% in PvP only |
Black Spirit: Equilibrium Break
|
6030% x3 Damage -64.0% in PvP only |
10010% x3 Damage -78.0% in PvP only |
Black Spirit: Thunder Storm
|
5178% x4 Damage -67.9% in PvP only |
6317% x4 Damage -72.0% in PvP only |


- Changed the skill as follows:
- Changed the cooldown: 9 sec → 7 sec


- Added text stating that Flow: Death Clout (I to Absolute)'s max targets are applied to the skill.

- Changed the skill as follows:
- Improved the first attack to combo more smoothly into the continuous attack.
- Changed the backward traveled distance during cooldown to match the skill when used after cooldown.

- Changed the skill as follows:
- Changed the Recover HP per hit amount: 100 → 180

- Changed the skill as follows:
- Added the AP +20 for 10 sec buff.
- Unavailable during cooldown.
- Added the AP +20 for 10 sec buff.

- Changed the skill as follows:
- Removed the increased damage effect when consuming Martial Spirit.
- Added the Recover 225 HP per hit buff.
- Increased the traveled distance after using Flash Step.

- Changed the skill as follows:
- Changed to Recover 400 HP per hit regardless of Martial Spirit consumption, removing the previous recovery effects.
- Changed to activate with Martial Spirit-enhanced effect when fully charged without Martial Spirit.
- Changed to immediately attack without maintaining charging when activated by consuming Martial Spirit.

- Changed the skill as follows:
- Added the Recover 200 HP per hit buff.
- Recover HP per hit buff is applied even without consuming Martial Spirit.
- Added the Recover 200 HP per hit buff.
- Adjusted the following skills' damage.
Skill Name | Before | After |
Absolute: Death Clout
|
2760% x2 Critical Hit Rate 70% Damage -52.0% in PvP only |
6624% x2 Critical Hit Rate 100% Damage -83.0% in PvP only |
Prime: Soul Basher III
|
Attack damage 3000% x1 Consecutive attack damage 3000% x3 Last attack damage 4545% x2 Damage -69.8% in PvP only |
Attack damage 3360% x1 Consecutive attack damage 3360% x3 Last attack damage 5363% x2 Damage -73.6% in PvP only |
Prime: Hidden Claw IV
|
Attack damage 4419% x1 Consecutive attack damage 3268% x1, max 4 hits Last attack damage 3268% x2 Damage -68.6% in PvP only |
Attack damage 5082% x1 Consecutive attack damage 3758% x1, max 4 hits Last attack damage 3758% x2 Damage -72.7% in PvP only |
Prime: Fist Fury IV
|
3526% x1, max 5 hits Last attack damage 3526% x2 Damage -52.6% in PvP only |
3949% x1, max 5 hits Last attack damage 3949% x2 Damage -57.7% in PvP only |
Prime: Tornado Kick III
|
Attack damage 6036% x2 Critical Hit Rate 30% Damage -64.8% in PvP only |
Attack damage 7485% x2 Critical Hit Rate 50% Damage -71.6% in PvP only |
Prime: Sweeping Kick III
|
Attack 1 damage 3031% x2 Attack 2 damage 3031% x2 Damage -59.8% in PvP only |
Attack 1 damage 3758% x2 Attack 2 damage 3758% x2 Damage -67.6% in PvP only |
Prime: Roaring Tiger
|
Attack damage 5738% x2 Damage -42.7% in PvP only Attack damage 10236% x2 when Martial Spirits are consumed Damage -58.0% in PvP only |
Attack damage 6427% x2 Damage -48.8% in PvP only Attack damage 13921% x2 when Martial Spirits are consumed Damage -69.1% in PvP only |
Prime: Somersault
|
3310% x2 Damage -38.4% in PvP only |
5131% x2 Damage -60.3% in PvP only |
Prime: Scissor Kick
|
Attack 1 damage 1753% x2 Attack 2 damage 1753% x2 Damage -24.6% in PvP only |
Attack 1 damage 3155% x2 Attack 2 damage 3155% x2 Damage -58.0% in PvP only |
Prime: Rage Hammer
|
Attack damage 5709% x2 Damage -30.5% in PvP only Attack damage 11297% x2 when Martial Spirits are consumed Damage -60.5% in PvP only |
Attack damage 6394% x2 Damage -37.9% in PvP only Attack damage 14460% x2 when Martial Spirits are consumed Damage -69.1% in PvP only |
Prime: Sea Burial
|
Attack damage 3924% x2 Damage -50.5% in PvP only Attack damage 10140% x2 when Martial Spirits are consumed Damage -69.0% in PvP only |
Attack damage 6828% x2 Damage -62.0% in PvP only |
Prime: Wave Orb
|
Attack damage 5607% x2 Damage -56% in PvP only Attack damage 12570% x2 when Martial Spirits are consumed Damage -65.6% in PvP only |
Attack damage 6728% x2 Damage -63.3% in PvP only Attack damage 17598% x2 when Martial Spirits are consumed Damage -75.5% in PvP only |
Hurricane Kick
|
5012% x1, max 2 hits Last attack damage 5012% x2 Damage -67.0% in PvP only |
6065% x1, max 2 hits Last attack damage 6065% x2 Damage -72.7% in PvP only |


- Removed the Air Attack debuff.
- Adjusted the following skill damage.
Skill Name | Before | After |
Absolute: Arrow Explosion | 12509% x2 Damage -77.0% in PvP only |
11242% x2 Damage -74.4% in PvP only |
Radiant Explosion IV
(affects Flow: Light's Trail) |
10330% x2 Damage -68.5% in PvP only |
9813% x2 Damage -66.8% in PvP only |
Full Bloom III | Melee attack damage 7545% x2, max 2 hits Arrow attack damage 1571% x1, max 7 directions, max 2 hits Damage -74.5% in PvP only |
Melee attack damage 7107% x2, max 2 hits Damage -72.9% in PvP only Arrow attack damage 1521% x1, max 7 directions, max 2 hits Damage -72.9% in PvP only |
Flow: Grand Bloom | Melee attack damage 1571% x1, max 2 hits Damage -74.5% in PvP only Arrow attack damage 3859% x2, max 7 directions, max 2 hits Damage -57.8% in PvP only |
Melee attack damage 1521% x1, max 2 hits Damage -72.9% in PvP only Arrow attack damage 3754% x2, max 7 directions, max 2 hits Damage -56.5% in PvP only |
Spear of Sylvia IV | 11318% x2 Damage -82.0% in PvP only |
10248% x2 Damage -80.0% in PvP only |
Luthraghon's Call IV (affects Flow: Echoes of the Call) |
Attack damage 6885% x2, max 3 hits, before fully charged Attack damage 8790% x2, max 4 hits, when fully charged Damage -75.1% in PvP only |
Attack damage 6610% x2, max 3 hits, before fully charged Attack damage 8354% x2, max 4 hits, when fully charged Damage -72.5% in PvP only |
Marked Bloom | 11273% x2 Damage -82.0% in PvP only |
9985% x2 Damage -79.6% in PvP only |
Glissade | Melee attack damage 6201% x2 Arrow attack damage 6201% x1, max 3 directions Damage -58.0% in PvP only |
Melee attack damage 5147% x2 Arrow attack damage 5147% x1, max 3 directions Damage -49.5% in PvP only |
Piercing Light | Damage -66.5% in PvP only | Damage -60.0% in PvP only |
Black Spirit: Full Bloom | Melee attack damage 9371% x2, max 1 hits Damage -71.2% in PvP only Arrow attack damage 5612% x1, max 5 directions, max 1 hits Damage -73.0% in PvP only |
Melee attack damage 9115% x2, max 1 hits Damage -70.4% in PvP only Arrow attack damage 4770% x1, max 5 directions, max 1 hits Damage -68.2% in PvP only |
[Shai / Nova]

Given the current situation, these skills have become essential rather than strategic options in Node/Conquest Wars. Therefore, during this balance update period, we've decided to change the way these two skills are utilized.


- Changed the skill as follows.
- No longer prevents outside attacks.
- Removed the Attack & Casting Speed debuffs applied to enemies within range.
- Added All Evasion Rate +50% to all allies excluding self within range.
- Added All Accuracy Rate -50% to all enemies within range.
- Changed the cooldown: 5 min → 4 min
- Increased the attack area.


- Changed the skill as follows.
-
- Changed into Quoratum's Protection's Flow skill.
- Changed the cooldown: 4 min → 3 min
- Changed so using the skill now places you in Quoratum's Protection state but immobilized. Using other skills will cancel this state.
- Reduced damage to your guard gauge for a set period of time by 10%/15%/20% during Forward Guard based on Quoratum's Protection skill level.
- Enlarges your shield by imbuing it with Axion's might for 20 sec with the following effects when using the skill upon learning Succession: Quoratum's Protection.
- Movement enabled in Winter's Bulwark
- 99% damage to your guard gauge during Forward Guard in Winter's Bulwark
- All DP +50 to allies behind you, excluding self, in Winter's Bulwark

- Fixed an issue where Quoratum's Protection state was removed when holding L1/LB while moving laterally during the skill.


- (I to V) Changed the skills as follows:
- Before: Critical Hit Rate +2% per skill level, total +10%
- After: All AP +1 per skill level, total +5
- Recover HP effect remains unchanged.

- Removed the All Accuracy Rate +6% for 10 sec buff.
- Changed the Accuracy Rate buff of all skills: +19% → +25%

- Improved to smoothly combo into Black Blood Circle.

- Changed so that your battle axe does not enlarge during the skill.
- Adjusted the following skills' damage.
Skill Name | Before | After |
Prime: Avalanche Strike III
|
11295% x2 Damage -70.4% in PvP only |
12383% x2 Damage -73.0% in PvP only |
Prime: Mountain Slam IV
|
7791% x3 Damage -73.2% in PvP only |
8700% x3 Damage -76.0% in PvP only |
Prime: Mutilation III
|
6600% x2 Damage -66.8% in PvP only |
7556% x2 Damage -71.0% in PvP only |
Prime: Black Blood Circle IV
|
7883% x3 Damage -70.4% in PvP only |
8642% x3 Damage -73.0% in PvP only |
Prime: Boulder Crush IV
|
3773% x2, max 4 hits Damage -58.3% in PvP only |
4323% x2, max 4 hits Damage -52.0% in PvP only |
Prime: Black Blood Slaughter
|
6600% x2 Damage -58.3% in PvP only |
7645% x2 Damage -64.0% in PvP only |
Prime: Claw Reveal
|
3648% x2 Damage -41.7% in PvP only |
5908% x2 Damage -64.0% in PvP only |
Gate Crasher
|
Attack 1 damage 5888% x2 Attack 2 damage 5888% x2 Damage -65.8% in PvP only |
Attack 1 damage 6712% x2 Attack 2 damage 6712% x2 Damage -70.0% in PvP only |

- Changed the skills as follows:
- Removed the All Accuracy Rate +6% for 10 sec buff.
- Changed the Accuracy Rate buff of all skills: +19% → +25%
- Removed the All Accuracy Rate +6% for 10 sec buff.



- Removed Prime: Shadow Splitter and added the skill.

- Removed the ranged explosion attack activated after comboing from the Succession variation.
- Removed text regarding ranged explosion attack key commands from the description. Added text regarding pressing R2/RT after Haladie Throw.

- Removed Rupture's explosion damage after moving to a saved location with the Succession variation.
- Changed to deal different damage in its vicinity with the Super Armor effect upon moving to a saved location.
- Changed the skill descriptions of the normal and Succession variations to match the actual effect.

- Removed the Succession variation.
- Retains the combo into forward Sand Warp during the skill from the Succession variation.
- Changed the skill as follows.
- Added the combo into Prime: Sand Warp along with Sand Warp during the skill in Succession.
- Added the combo into Piercing Tornado during the skill in Succession.

- Removed the Succession variation.
- Changed the skill as follows.
- Moved the timing for releasing the O/B key during the start of the skill to allow an earlier dash toward the enemy. This means you can immediately move and attack the enemy after releasing the O/B key at the start of the skill.
- Changed so you no longer recover Stamina while moving or attacking with the skill.
- Changed the cooldown: 15/15/14/14/13/13 sec → 12/12/11/11/10/10 sec, changed the skill add-on tier: 3 → 2
- Changed the defensive effect: Super Armor during the skill → Invincible -> Super Armor during the skill
- Changed the Bound on hits debuff to be applied for PvE only.
- Improved to combo smoothly into Aal's Domain and Purge.


- Changed the skills as follows.
- Changed the defensive effect: Super Armor → Forward Guard
- Changed the debuffs upon learning Flow: Sand Prison: Attack & Casting Speed -10% for 5 sec on hits → Movement Speed -20% for 5 sec
- Added "All Accuracy Rate -12% for 5 sec on hits" upon learning Flow: Sand Prison.
- Changed the cooldown: 16/16/15/15/14/14 sec → 14/14/13/13/12/12 sec
- (Prime) Changed the cooldown for all skill levels: 14 sec → 12 sec
- Changed the skill add-on tier: 3 → 2

- Changed the skill as follows.
- Changed the resource cost: Stamina → MP; now recovers Stamina during the skill.
- Removed the Invincible during the skill (PvE only) effect.
- Matched the duration of the collision-free state to match the skill motion.
- Improved to combo smoothly into other skills.

- Changed the skill as follows.
- Changed the cooldown: 5 sec → 2 sec
- Changed the Stamina cost: 150 → 200
- Changed to now apply All Evasion Rate +9% for 10 sec even during the skill.
- Changed to activate the Prime variation when the normal skill is unavailable.
- Changed the defensive effect: Invincible at the start of the skill → Super Armor at the start of the skill. Added the Invincible effect for PvE only.


- Changed the defensive effect: Invincible at the start of the skill → Super Armor at the start of the skill.
- Added the Invincible effect for PvE only.

- Changed the skill as follows.
- Changed the Stiffness on hits debuff to be applied for PvE only.
- Changed to be unavailable during cooldown.
- Added Invincible → Super Armor during the skill.
- Changed the Stamina cost: 300/250/200 → 250/200/150

- Changed the skill as follows.
- Changed the defensive effect to Forward Guard during the skill. Changed the Knockdown on last attack hits to be applied for PvE only.
- Removed the Whirlwinds of Sands effect.
- Changed the Recover HP per hit amount: 149 → 100.
- Changed the cooldown for all skill levels: 12 sec → 12/10/8/7 sec
- Improved to combo smoothly into other skills.

- Changed the skill as follows.
- Removed the Whirlwinds of Sands effect.
- Changed the Recover HP per hit amount: 100/125/150/200 → 150/200/250/300
- Increased the duration of Super Armor during the skill.

- Improved to combo smoothly into Aal's Dominion, Prime: Dune Slash, Prophecy Blade, and Dominion Slash.


- Changed the skill as follows.
- Changed so you can turn your character according to the camera direction during the skill right before the attack.
- Fixed the issue where collision detection wasn't being applied during the skill.
- Increased the duration of Super Armor during the skill.
- Improved to combo smoothly into Purge, Aal's Dominion, Prophecy Blade, and Dominion Slash.


- Improved to combo from other skills.
- Changed the description regarding Aal's Dominion's key command.
- Added the combo into Sand Slicer and Tail Cutter.

- Changed to be unavailable during cooldown.

- Changed the skill as follows.
- Unified the key command to △/Y.
- Improved the motions to appear more natural.
- Removed the All AP increase buff when using the skill.
- Changed the Floating debuff: on last attack hits → on hits
- Improved to combo smoothly into Prime: Purge.
- Changed to combo into Sand Warp and Ultimate: Sand Warp only after the attack has ended.
- Improved to combo into attacks 2 and 3 from other skills.

- Changed an effect: Critical Hit Rate +30% → All AP +30


- Increased the duration of Super Armor during the skill.

- Changed the skill as follows.
- Increased the duration of Super Armor during the skill.
- Changed the cooldown: 16 sec → 7 sec

- Changed the skill as follows.
- Changed the cooldown: 15 sec → 7 sec
- Added Forward Guard during the skill. Changed Floating on hits to be applied for PvE only.
- Removed the Air Smash debuff.
- Changed to Air Attack on attack 1 hits and Down Attack on attack 2 hits.
- Improved to combo smoothly into other skills.

- Changed the skill as follows.
- Changed into a passive skill. Changes the effects of Mirage upon learning this skill.

- Changed to no longer recover Stamina while moving behind the enemy during the skill.
- Changed the cooldown: 30 sec → 20 sec.

- Changed the skill as follows.
- Removed the Stiffness on attack 2 hits debuff. Changed the Super Armor effect to be applied during the entirety of the skill's motions.
- Changed the Stamina cost: 400 → 250

- Changed the cooldown: 30 sec → 16 sec
- Changed the Stun on hits debuff to be applied for PvE only.
- Changed the description accordingly..
- Changed the Super Armor defensive effect's duration to now also last during the skill.
- Changed the description accordingly.
Before | After |
Super Armor before the attack hits, Invincible while concealed
|
Super Armor -> Invincible -> Super Armor during the skill |
- Improved to turn your character smoothly according to the camera direction even while midair after reappearing during the skill.
- Improved to attack according to the camera direction at the point of attack.

- Changed the cooldown: 10 sec → 7 sec





- Removed the 50 pain damage every 1 sec for 10 sec effect.


- Removed the All Evasion Rate reduction debuff.

- Changed the skill as follows.
- Changed into a passive skill. Changed into a single level skill learnable at Lv. 56.
- Hits with the following skills will cast the "Curse of Sand" upon foes and imbue the Hashashin's weapon with a boon.
- Purge, Ridge Reaver, Aal's Dominion, Prime: Dune Slash, Dominion Slash, Collapse, Dune Slash, Flow: Dune Strike, Silent Breach
- The Curse of Sand weakens targets by reducing all recovery effects by 33% for 1 sec.
- Hits with the blessed Hashashin's weapon with the above skills will grant Air Attack damage +10% for 5 sec.
- Adjusted the following skill damage.
Skill Name | Before | After |
Absolute: Hourglass of Death | 2705% x2 Damage -35.0% in PvP only |
5951% x2 Critical Hit Rate + 100% Damage -62.0% in PvP only |
Prime: Aal's Dominion | 4208% x2 Damage -68.7% in PvP only |
6312% x2 Damage -76.0% in PvP only |
Prime: Purge III | 6054% x2 Damage -70.0% in PvP only |
7568% x2 Damage -73.5% in PvP only |
Prime: Sand Slicer III | 2088% x2 Damage -28.0% in PvP only |
5429% x2 Damage -61.0% in PvP only |
Prime: Ridge Reaver III | 5775% x2 Damage -51.6% in PvP only |
8547% x2 Damage -64.9% in PvP only |
Prime: Chosen Blade IV | 3100% x7 Damage -53.5% in PvP only |
4030% x7 Damage -62.0% in PvP only |
Prime: Quicksand IV | 2497% x11 Damage -63.3% in PvP only |
3196% x11 Damage -65.8% in PvP only |
Prime: Descent IV | Attack 1 damage 5645% x2 Attack 2 damage 5645% x2 Damage -60.0% in PvP only |
Attack 1 damage 8750% x2 Attack 2 damage 8750% x2 Damage -74.2% in PvP only |
Prime: Dune Slash | Attack 1 damage 4071% x 1 Attack 2 damage 4071% x 1 Damage -52.5% in PvP only Last attack damage 2660% x 2 Damage -48.5% in PvP only |
Attack 1 damage 5089% x 1 Attack 2 damage 5089% x 1 Attack 3 damage 5320% x 2 Damage -72.0% in PvP only |
Prophecy Blade | Attack damage 3484% x3 Explosion attack damage 3402% x2 Damage -45.0% in PvP only |
Attack damage 4181% x3 Explosion attack damage 5103% x2 Damage -60.0% in PvP only |
Dominion Slash | Attack damage 4131% x2 Explosion attack damage 4509% x2 Damage -55.0% in PvP only |
Attack damage 4957% x2 Explosion attack damage 5411% x2 Damage -60.0% in PvP only |
Mirage Assault | 5160% x2 Critical Hit Rate +100% (PvE only) Damage -44.5% in PvP only |
7740% x2 Critical Hit Rate +100% Damage -70.0% in PvP only |
- Mirage - Fixed the issue where the Down Attack debuff was missing in the description.

- Added the Super Armor effect when moving to the saved location.

- Added the Forward Guard effect.

- Changed the cooldown: 12/11/10/9 sec → 12/10/10/8 sec

- Changed the cooldown: 7 sec → 6 sec


- Improved so you can change your direction right before the attack after using the skill.

- Fixed the issue where you wouldn't hit close targets in melee range.
- However, during the attack prep motion, Sage does not strike nearby foes he passes by.
- Improved the motion after the attack to appear more natural.
- Changed the timing of certain slow-playing motions during the skill.
- Changed the timing of the Sage's disappearance during the skill to occur faster than before.
- [Ranger] Squall Shot - Fixed the issue where you did not recover Stamina before the attack.
- [Ranger] Wind Blade - Fixed the issue where you couldn't use the skill after registering it to a quick slot.
- [Witch] Tectonic Block - Fixed the issue where you couldn't use the skill when Stamina was insufficient.
- [Mystic] Prime: Sweeping Kick - Fixed the issue where debuff effects were not applied during the skill demo.
- [Mystic] Prime: Fist Fury - Fixed the issue where the cooldown was not applied when comboed from certain skills.
- [Mystic] Prime: Tornado Kick - Fixed the issue where the description did not mention damage reduction during cooldown.
- [Mystic] Fist Fury (I to Absolute) - Fixed the issue where cooldown was not applied when comboing after certain skills.
Contents
- Changed the Red Battlefield to operate in only one zone (Castle Ruins).
- Changed Garmoth's Nest to be unavailable. The available zone will be adjusted later.
- Disabled camouflage costume effects within the Red Battlefield.
- Changed the duration of the Red Battlefield.
- Before: 20 min
- After: 15 min
- Reduced the time available to enter a battlefield in progress due to the change in Red Battlefield duration.
- Before: 10 min after the battle starts
- After: 7 min after the combat starts
- Changed the maximum number of participants from 60 to 40.
- Deleted the blessing of fortitude effect (damage reduction) applied when current HP is under 50% during fight.
- Deleted the Max HP Increase effect obtained upon entry.
- Change the Battlefield Token
obtainable in the Red Battlefield to be stored in Manage Currency.
- Changed the victory and defeat rewards in the Red Battlefield.
Victory/Defeat | Before | After |
Victory |
Battlefield Token x5
Gold Bar 100G x5 |
Battlefield Token x12 |
Defeat |
Battlefield Token x3
Gold Bar 100G x1 |
Battlefield Token x6 |
- Changed the exchange list for Battlefield Token obtainable in the Red Battlefield.
Category | Battlefield Token Qty | Exchange Item |
Twice a week | Battlefield Token x80 | Deboreka Necklace x1 |
Twice a week | Battlefield Token x80 | Deboreka Ring x1 |
Twice a week | Battlefield Token x80 | Deboreka Belt x1 |
Twice a week | Battlefield Token x80 | Deboreka Earring x1 |
10 times a week | Battlefield Token x3 | Perfume of Courage x1 |
10 times a week | Battlefield Token x3 | Elixir of Deep Sea x1 |
3 times a week | Battlefield Token x1 | Superior Whale Tendon Potion x5 |
3 times a week | Battlefield Token x1 | Tough Whale Tendon Elixir x1 |
Once a week | Battlefield Token x1 | Tears of War x5 |
Always | Battlefield Token x50 | Red Essence x1 |
Always | Battlefield Token x30 | Gold Bar Box x1 |
Always | Battlefield Token x1 | Gold Bar 100G x1 |
- Changed the quests that could be completed while owning Battlefield Tokens to allow various item exchanges through Manage Currency.
- Deleted the following quests accordingly:
- Battle It Out at the Red Battlefield!
- [Season Daily] Battle It Out at the Red Battlefield!
- Participate in Red Battlefield to Get a Reward
- Deleted the following quests accordingly:
- Changed Trial Characters to be unable to use the Red Battlefield.
- Changed the Season Exclusive Red Battlefield to be unavailable. Season characters can now access the regular Red Battlefield.
- Red Battlefield
- Added a device in Red Battlefield: Castle Ruins that can weaken enemies infiltrating the starting point of the allied faction.
- Added a Defender's Light activation device near Red Battlefield Quartermaster Daz at each faction's resurrection spot.
- Activating the device will enable Defender's Light at the allied faction's starting point for about 5 min.
- Defender's Light weakens enemies infiltrating the allied faction's starting point by applying the following effects:
- All Evasion Rate -50% for 15 sec
- Damage Reduction -500 for 15 sec
- Guard Gauge -100%
- No Guard Gauge recovery for 5 sec
Item
- Changed the NPC selling price of three types of Flame items, which were not balanced with the selling price of lower tier items.
- Flame of Despair, Flame of Frost, Flame of Hongik
QUEST & KNOWLEDGE
Guild Mission

The upcoming overhaul of guild missions aims to address the inconveniences Adventurers have experienced. We have adjusted the mission types and rewards to better suit the current context.
Most notably, you can now accept guild missions anytime, anywhere, regardless of the server. You can also review the records of accepted and completed missions, allowing for more systematic guild management. For missions requiring Fishing, Cooking, and Alchemy, the timer stops once the mission is done, letting you proceed with a lighter mind and give you some time to step away to do something else.
Additionally, subjugation missions, which were previously divided by monster zone type, have been changed to require defeating any monster. Collecting specific logs or ores is now simplified to common items like logs and rough stones, making participation in guild missions more accessible than before.
We hope these changes make your adventures with guildmates even more fun, and we'll keep working to help you create lasting memories with your guild.
- Revamped Guild - Guild Missions list for more convenience.
- Changed the Guild Missions list to allow checking which server is hosting a Guild Mission, and whether it has been accepted or completed.

② Set a filter for missions suitable for your guild to view its desired mission list.
- Guild Mission in Progress: Check which mission is in progress on which server and move to that server if you wish.
- Subjugation: Check missions related to combat and monster subjugation.
- Life: Check missions related to gathering, mining, etc.
- Trading: Check barter missions.
- Boss Subjugation: Check missions for Black Shrine Boss subjugation. (This window is currently unavailable.)

- Changed to allow accepting desired missions directly from the "Guild Mission" list, regardless of the server.

- Deleted the 10-minute cooldown for re-accepting Guild Missions.
- After completing a Guild Mission, you can accept it again without any cooldown.
- Improved so that once the objectives of an accepted Guild Mission are accomplished, the remaining time no longer counts down.
- You can complete it anytime without rushing within the remaining time.
- All Guild Missions can be accepted up to the scale of your current Guild.
- Example 1) An extra large guild can accept all missions, including Extra Large, Large, Medium, and Small.
- Example 2) A medium guild can accept Medium and Small Guild Missions.
- [Guild Mission - Subjugation] Changed all monster subjugation missions to "Defeat any monsters," allowing completion in any monster zone.
- [Guild Mission - Life] Changed some of the Life missions.
- Removed the region-specific gathering missions and replaced with common resource gathering missions available anywhere.
- Added a Fire Horn gathering mission, primarily obtainable from Hunting content.
- Added more bartering missions for the Great Ocean Captains.
- Removed missions related to currently unavailable Trading content.
- Changed the Guild Boss Summon Scroll Piece used for summoning Guild Bosses as follows:
- Simplified multiple Guild Boss Summon Scroll Pieces into one, allowing you to acquire unified piece by completing just one mission.
- Before: Obtain summon scroll pieces for Garmoth, Ferrid, Ancient Puturum, and Giant Mudster respectively.
- After:
Obtain the Guild Boss Summon Scroll Piece.
- Adjusted the number of Garmoth/Khan Summon Scroll Pieces required for summoning from 5 to 4 to match other bosses.
- Changed the icon for the Khan Summon Scroll Piece.
→
- All missions where you can acquire Guild Boss Summon Scroll Pieces can be found under the "Subjugation" category.
- Simplified multiple Guild Boss Summon Scroll Pieces into one, allowing you to acquire unified piece by completing just one mission.
- Removed the [Guild] Support Box, which required selling at the shop to obtain Guild Funds, and instead increased the collectible rewards and Guild EXP obtainable upon completing Guild Missions.
- Improved the Quest Summary for [Everfrost] Tori Throwing a Tantrum to better explain equipping and unequipping the Fishing Rod.
- Added instructions on how to proceed in the quest descriptions for [Leveling Aid] PEN (V) Blackstar Weapon and [Leveling Aid] TET (IV) Kharazad Accessory.
NODE/CONQUEST WAR
- [Construction Node War] Increased the DP of Balenos Node forts by approximately 4%.
- [Construction Node War] Increased the DP of Valencia Node forts by approximately 4.6%.
- [Conquest Node War] Increased the Durability (HP) of Calpheon Node forts by 20%.
- [Conquest Node War] Increased the Durability (HP) of Balenos Node forts by 30%.
- [Conquest Node War] Increased the DP of Valencia Node forts by 20%.
[Node War] Stat Limits Change

- Changed the stat limits of Tier 2 Node War Territory.
Node War Territory | Before | After |
Tier 2
|
Total Gear Score: 685 AP: 606 Evasion: 888 Evasion Rate: 0% Damage Reduction: 420 Damage Reduction Rate: 28% Accuracy: 900 Accuracy Rate: 0% All Resistance Restriction: None Max HP: 11,000 |
Total Gear Score: 720 AP: 680 Evasion: 908 Evasion Rate: 0% Damage Reduction: 500 Damage Reduction Rate: 30% Accuracy: 920 Accuracy Rate: 0% All Resistance Restriction: None Max HP: 11,000 |
- Changed the tiers of territories.
Node War Territory | Before | After |
Tier 1 | Calpheon | Valencia |
Tier 2 | Balenos | Calpheon |
Limitless | Valencia | Balenos |
- Participant limits for each territory in Construction Node War are as below.
Tier/Day | Sunday | Monday | Tuesday | Wednesday | Thursday | Friday |
Valencia |
Occupation Node War | |||||
Calpheon |
Quint Hill |
Catfishman Camp |
Khuruto Cave |
North Abandoned Quarry |
Trina Fort |
Calpheon Castle Site |
Longleaf Tree Sentry Post |
- |
Hexe Sanctuary |
- |
- |
Primal Giant Post |
|
Balenos |
Forest of Plunder |
Ancient Stone Chamber |
Bartali Farm |
Western Guard Camp |
Altar of Agris |
Cron Castle |
Wolf Hills |
- |
Casta Farm |
- |
- |
Terrmian Cliff |
[Conquest War] Stat Limits Change
- Changed the stat limits of Conquest War Territory.
Conquest War Territory | Before | After |
Tier 1
|
AP Restriction: 497 Evasion Restriction: 848 Evasion Rate Restriction: 0% Damage Reduction Restriction: 326 Damage Reduction Rate Restriction: 19% Accuracy Restriction: 860 Accuracy Rate Restriction: 0% All Resistance Restriction: None |
AP Restriction: 560 Evasion Restriction: 768 Evasion Rate Restriction: 0% Damage Reduction Restriction: 380 Damage Reduction Rate Restriction: 20% Accuracy Restriction: 780 Accuracy Rate Restriction: 0% All Resistance Restriction: None |
Tier 2
|
AP Restriction: 606 Evasion Restriction: 888 Evasion Rate Restriction: 0% Damage Reduction Restriction: 420 Damage Reduction Rate Restriction: 28% Accuracy Restriction: 900 Accuracy Rate Restriction: 0% All Resistance Restriction: None |
AP Restriction: 680 Evasion Restriction: 908 Evasion Rate Restriction: 0% Damage Reduction Restriction: 480 Damage Reduction Rate Restriction: 30% Accuracy Restriction: 920 Accuracy Rate Restriction: 0% All Resistance Restriction: None |
Limitless
|
No limits (unchanged) |
- Increased the DP of all tiers of forts and annexes due to the stat limits change.
- Decreased the duration of the Invincible effect when resurrecting at the fort from 12 sec to 9 sec.
NPC, BACKGROUND, SOUND
- Improved the clarity of the description text at the bottom of the Barter window.
- Decreased the left margin of the description text at the bottom of the Barter window.
UI

- Added a function to the Quotation Board to view only the currently owned trade items.
- You can find the items that can be sold to the appropriate NPC among the currently owned trade items through the "My Trade Goods" button on the Quotation Board.

- Improved the order of the Purchase and Sell tabs on the Quotation Board of the World Map to be in the order of Sell, Purchase.
- Improved the titles in the Life Guild Mission tab to allow for more detailed mission content to be viewed.
Before | After |
[Gathering] Guild Supply Mission |
[Fishing] Guild Supply Mission
[Cooking] Guild Supply Mission [Alchemy] Guild Supply Mission [Hunting] Guild Supply Mission |
System
- Improved navigation so that pressing ▢/X on monster zone and Field/World Boss icons on the World Map now guides you directly to the Boss spawn location.
CHANGES & FIXES
- Fixed the issue where an abnormal display would appear during network delays.
- Fixed the issue where monsters were placed below the ground in certain areas of Tshira Ruins.
- Fixed the issue where an error message would appear and the UI would disappear when a Family owning a manor designated as the Guild Manor was kicked from the guild while inside the Guild Manor.
- Fixed the issue where awkward NPCs were shown during the "Shiny Shard from the Lake" quest.
- Fixed the issue where the effect description for "Max Stamina +30" was displayed as "Stamina +30" among the effects from equipping the Ultimate Combined Magic Crystal - Macalod in the Applied Crystal Effects Info.
- [Ninja] Sura ChaoSpree - Fixed the issue where the position of your sura katana was awkward during the skill.
- Fixed the issue where Katzvariak's movements became awkward after losing its attack target and returning to its original position during combat.
- Fixed the issue where the Title Effects text overlapped with the window size adjustment button when checking the Title Effects text while the My Information window was minimized.