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Announcements

Updates [Update] April 17th Update Notice
Black Desert 2025-04-17 09:00

Hello Adventurers, This is the Black Desert Console Service Team.
We're informing you of the latest update applied after the scheduled maintenance on Apr 17 (Thu).

Today's update brings the Red Battlefield revamp, class balance adjustments, Node/Conquest War stat limits adjustments, and more.

We hope these help you embark on better adventures in game, Adventurers!




New & Improvements

Warrior
Main, Succession
  • Adjusted the following skill damage.
Skill Name Before After
Prime: Scars of Dusk III 5614% x2, max 2 hits
Last attack damage 7018% x2
Damage -70.0% in PvP only
5371% x2, max 2 hits
Last attack damage 6714% x2
Damage -68.6% in PvP only
Prime: Ground Smash IV 8562% x2
Damage -70.5% in PvP only
8275% x2
Damage -69.1% in PvP only
Prime: Earth Tremor 6783% x3
Damage -76.5% in PvP only
6278% x3
Damage -74.6% in PvP only
Severing Thrust Attack 1 damage 3533% x2
Attack 2 damage 6183% x2
Damage -69.4% in PvP only
Attack 1 damage 3410% x2
Attack 2 damage 5968% x2
Damage -68.3% in PvP only
Prime: Pulverize Attack damage 2841% x3
Damage -55.5% in PvP only
Last attack damage 3522% x2
Damage -65.0% in PvP only
Attack damage 2742% x3
Damage -53.9% in PvP only
Last attack damage 3170% x2
Damage -61.1% in PvP only
Prime: Counter 5130% x2
Damage -70.7% in PvP only
4704% x2
Damage -68.0% in PvP only
 
Sorceress
Main, Succession
  • Changed the following skill damage.
Skill Name Before After
Prime: Darkness Released 7655% x2
Damage -70.3% in PvP only
7349% x2
Damage -69.0% in PvP only
Prime: Bloody Calamity Attack damage 10092% x2
Attack damage 10092% x1, max 2 hits, when used instantly
Last attack damage 10092% x2
Damage -81.4% in PvP only
Attack damage 9768% x2
Attack damage 9768% x1, max 2 hits, when used instantly
Last attack damage 9768% x2
Damage -80.0% in PvP only
Prime: Dark Flame  
(affects Succession: Ultimate: Dark Flame)
Attack damage 2936% x2
Extra attack damage 3914% x2
Damage -82.2% in PvP only
Attack damage 2826% x2
Extra attack damage 3768% x2
Damage -81.5% in PvP only
Prime: Abyssal Flame III Attack damage 5032% x2
Damage -70.0% in PvP only
Charged attack damage 8410% x2
Damage -66.4% in PvP only
Attack damage 4663% x2
Damage -67.8% in PvP only
Charged attack damage 7793% x2
Damage -63.7% in PvP only
Shadow Ignition Attack 1 damage 4185% x2
Attack 2 damage 3365% x2
Damage -69.7% in PvP only
Attack 1 damage 4018% x2
Attack 2 damage 3194% x2
Damage -68.2% in PvP only
Crow Nightmare 7050% x2
Damage -67.7% in PvP only
6725% x2
Damage -66.1% in PvP only
Engulfing Shadow 7869% x2
Damage -76.6% in PvP only
7419% x2
Damage -75.1% in PvP only
Abyssal Blow 5121% x2
Damage -70.9% in PvP only
4753% x2
Damage -68.6% in PvP only
 
 
Ranger
Ranger Awakening has been adjusted to reduce the complexity of its skill activation process, thereby lowering the class's control difficulty. Buffs and debuffs scattered across various skills have been streamlined and combined. Changes have been made to skill controls and combo methods to make them more consistent. Additionally, we've smoothed out the combos that felt clunky outside of Ranger Awakening's usual skill combos, allowing players to adapt more easily to her fast-paced, combo-heavy play style. 
Main, Succession
Will of Descending Wind
  • Changed the debuff on hits: Ranged DP -12 → All DP -30 for 10 sec
 
Absolute: Will of the Wind
  • Changed the debuff on hits: Ranged DP -15 → All DP -30 for 10 sec (debuff change applied to other skill levels accordingly)
 
Prime: Nature's Tremble
  • Changed the All DP reduction on hits debuff: -20 → -30
 
Ultimate: Descending Current
  • Changed so all attack hit detections are applied to 1 target only.
  • Fixed the issue where the skill was not dealing reduced damage during cooldown.
 
Prime: Descending Current
  • Fixed the issue where learning this skill applied greater damage during the Ultimate variation.
 
Prime: Ultimate: Descending Current
  • Changed to now apply Prime: Descending Current's damage directly.
    • Using Ultimate: Descending Current will now deal reduced damage upon learning Prime: Descending Current.
 
Prime: Tearing Arrow
  • Changed to now also deal reduced damage during cooldown for PvP as well.
 
  • Adjusted the following skill damage.
Skill Name Before After
Absolute: Descending Current Attack damage 621% x2
Arrow attack damage 621% x1
Damage -0.0% in PvP only
Attack damage 2360% x2
Arrow attack damage 2360% x1
Damage -55.0% in PvP only
Ultimate: Descending Current Attack damage applies Descending Current's attack damage x2, max 3 times fired
Last attack damage applies Descending Current's attack damage x3
Arrow attack damage applies Descending Current's arrow damage x1, max 4 times fired, max 17 targets ensnared
Attack damage applies Descending Current's attack damage x1, max 4 times fired
Arrow attack damage applies Descending Current's arrow damage x1, max 4 times fired, max 17 targets ensnared
Prime: Tearing Arrow IV
(when fully charged)
4064% x1, max 5 hits
Damage -51.4% in PvP only
4389% x1, max 5 hits
Damage -55.0% in PvP only
Prime: Penetrating Wind IV 6837% x2
Damage -43.7% in PvP only
7547% x2
Damage -49.0% in PvP only
Prime: Ultimate: Blasting Gust Attack damage 3626% x1, max 6 hits
Damage -75.0% in PvP only
Last attack damage 3830% x2
Damage -50.0% in PvP only
Attack damage 4120% x1, max 6 hits
Damage -78.0% in PvP only
Last attack damage 4256% x2
Damage -55.0% in PvP only
Binding Arrow 5472% x2
Damage -74.0% in PvP only
6467% x2
Damage -78.0% in PvP only
Squall Shot 7331% x2, max 2 hits
Damage -69.0% in PvP only
8417% x2
Damage -73.0% in PvP only
Black Spirit: Absolute: Descending Current 4140% x1, max 24 hits
Damage -0.0% in PvP only
8280% x1, max 16 hits
Damage -90.0% in PvP only
 
 
Awakening
 
Regeneration, Black Spirit: Regeneration
  • Changed the skills as follows.
    • Moved the Attack Speed buff to Breezy Blade.
    • Removed the Recover MP per target on hits effect.
    • Improved to combo smoothly into other skills.
 
Breezy Blade
  • Changed the skill as follows.
    • Removed the Movement Speed debuff.
    • Changed to perform after Awakening skills (excluding Kamasylven Sword Training) by pressing R1/RB.
    • Added the "Invincible while moving" defensive effect.
    • Increased the traveled distance when performed forward.
    • Changed to no longer recover Stamina during the entirety of the skill motion.
    • Changed to no longer turn your character according to the camera direction after the attack.
    • Changed to no longer apply the Critical Hit Rate buff during cooldown.
    • Added the Critical Hit Rate buff to all skill levels.
 
Flow: Rushing Wind
  • Changed the skill as follows.
    • Changed to only be comboable after Breezy Blade.
      • Changed to now be usable during cooldown.
      • Damage is reduced, while Critical Hit Rate & All DP reduction, Stun on hits (PvE only), and the defensive effect does not apply during cooldown.
    • Removed the Movement Speed debuff.
    • Added the All DP -30 for 10 sec on hits debuff.
 
Wailing Wind
  • Changed the skill as follows.
    • Changed so no bleeding damage is applied during cooldown.
    • Removed the Ranged DP reduction on hits debuff.
    • Improved the skill animation to appear more natural.
    • Improved to combo smoothly into Flow: Tempest.
    • Fixed the issue where the MP cost was lower than intended during cooldown.
 
Black Spirit: Wailing Wind
  • Changed the debuff on last attack hits: Ranged DP reduction → All DP -30
 
Waltz of Wind
  • Changed the skill as follows.
    • Removed the Attack & Casting Speed reduction on hits debuffs.
    • Changed so the collision-free state is maintained according to the skill motion after landing.
    • Changed to no longer turn your character according to the camera direction during the landing motion.
 
Nature's Tremble
  • Changed the skill as follows.
    • Added collision detection during the skill.
    • Improved to combo smoothly into other skills.
    • Improved so you can turn your character according to the camera direction during the skill right before the attack.
    • Changed the All DP reduction on hits debuff: 20/20/20 → 20/20/30
    • Changed the cooldown: 15/13/11 sec → 11/9/7 sec
 
Flow: Disillusion
  • Changed the skill as follows.
    • Changed so holding R2/RT after Elven Rage continues the skill. Press ↓ + R2/RT to perform Wind Step after Elven Rage.
    • Added Forward Guard during the skill.
    • Changed to no longer turn your character according to the camera direction after the attack.
 
Wind Blade
  • Changed the skill as follows.
    • Removed attack 1.
    • Changed the cooldown: 8 sec → 7 sec
 
Evasion
  • Fixed the issue where performing the skill with your kamasylven sword would apply the Invincible effect.
 
Blasting Gust
  • Changed the skill to have priority over Kamasylven Sword Training when pressing ← / → + R1/RB with your kamasylven sword.
    • If you lack Stamina or the skill is unavailable, Kamasylven Sword Training will activate instead.
    • If Awakening: Kamasylven Sword is on cooldown, Kamasylven Sword Training will activate instead.
    • You can perform the skill forwards and backwards with ↑ / ↓ + L1/LB + R1/RB, same as before.
 
Winds of the Prairie
  • Improved the skill to be usable with your longbow.
    • Requires Awakening: Kamasylven Sword to be off cooldown.
 
Cold Blade
  • Changed the skill as follows.
    • Removed the bleeding damage inflicted on attack 2 hits.
    • Changed the Recover HP per hit buff: 40/54/68/82 → 70/90/110/130
 
Flow: Tempest
  • Improved so you can apply Skill Add-ons.
 
  • Adjusted the following skill damage.
* Waltz of Wind - Changed the skill to deal reduced damage during cooldown.
* Breezy Blade - Changed to no longer apply the Critical Hit Rate buff during cooldown.
Skill Name Before After
Wailing Wind IV 5448% x2
Damage -55.2% in PvP only
7627% x2
Damage -68.0% in PvP only
Flow: Tempest     6978% x4
Critical Hit Rate +35% (PvE only)
Damage -60.7% in PvP only
7606% x4
Critical Hit Rate +35%
Damage -67.0% in PvP only
Cold Blade IV Attacks 1,2, and 3 damage 2858% x2
Damage -45.0% in PvP only
Attacks 1,2, and 3 damage 4001% x2
Damage -60.7% in PvP only
Elven Rage IV 4903% x1, max 3 hits
Damage -62.5% in PvP only
7649% x1, max 3 hits
Damage -79.1% in PvP only
Breezy Blade III 2416% x2
Critical Hit Rate +100% (PvE only)
Damage -41.2% in PvP only
4035% x2
Critical Hit Rate +50%
Damage -64.8% in PvP only
Flow: Rushing Wind 4977% x2
Damage -35.0% in PvP only
6271% x2
Damage -48.4% in PvP only
Waltz of Wind III 3180% x2
Damage -34.1% in PvP only
5088% x2
Damage -58.8% in PvP only
Vine Knot Attack 1 damage 2442% x1
Attack 2 damage 2442% x1
Damage -35.0% in PvP only
Attack 1 damage 3871% x1
Attack 2 damage 3871% x1
Damage -59.0% in PvP only
Regeneration 10160% x2
Seed of Nature
4317% x2, max 2 hits
Damage -73.4% in PvP only
12598% x2
Seed of Nature
6260% x2, max 2 hits
Damage -78.5% in PvP only
Wind Blade Attack 1 damage 3538% x1
Attack 2 damage 7326% x1, max 2 hits
Damage -62.4% in PvP only
8799% x1, max 2 hits
Damage -68.7% in PvP only
Black Spirit: Elven Rage 5719% x1, max 3 hits
Damage -62.5% in PvP only
8950% x1, max 3 hits
Damage -79.0% in PvP only
Black Spirit: Waltz of Wind 4770% x2
Damage -34.1% in PvP only
7632% x2
Damage -58.8% in PvP only
Black Spirit: Regeneration 14224% x2

Seed of Nature
4317% x2, max 2 hits
Damage -73.4% in PvP only
17638% x2

Seed of Nature
6260% x2, max 2 hits
Damage -78.5% in PvP only
 
 
 
Maehwa
Awakening
Flow: Tip of an Iceberg
  • Improved to combo smoothly from attack 1 to 2.
 
Petal Swirl
  • Changed the cooldown: 13/12/11/10 sec → 10/9/8/7 sec 
 
Moonrise
  • Changed the cooldown: 12/11/10/8 sec → 11/11/9/7 sec
 
Flow: Cloud Stab
  • Changed the cooldown: 8 sec → 7 sec
 
Oppression
  • Changed the cooldown: 9 sec → 7 sec
 
Petal Drill
  • Changed the cooldown: 7/6/5 sec → 7/7/7 sec
    • Changed the Skill Add-on tier: 1 → 2
  • Moved the Movement Speed reduction on hits debuff to Mark.
  • Removed the All DP reduction debuff. Added All AP +20 for 10 sec.
 
Frost Pillars
  • Removed the Critical HIt Rate buff.
 
Petal Bloom
  • Added All DP -30 for 10 sec on hits.
 
  • Adjusted the following skills' damage.
Skill Name Before After
Tenacious Edge IV
1175% x3, max 2 hits
Damage -45.2% in PvP only
1669% x3, max 2 hits
Damage -61.0% in PvP only
Petal Drill III
Attack damage 4920% x2
Extra attack damage 4920% x3
Damage -68.4% in PvP only
Attack damage 5412% x2
Damage -71.3% in PvP only
Extra attack damage 6052% x3
Damage -73.0% in PvP only
Moonrise IV
Attack 1 damage 4390% x2
Attack 2 damage 4390% x2
Damage -64.1% in PvP only
Attack 1 damage 5005% x2
Attack 2 damage 5005% x2
Damage -68.5% in PvP only
Petal Bloom III
Attack damage 8524% x2
Charged attack damage 10835% x3
Damage -72.1% in PvP only
Attack damage 9291% x2
Charged attack damage 11810% x3
Damage -74.4% in PvP only
Flow: Cloud Stab
3896% x3
Critical Hit Rate +50%
Damage -61.1% in PvP only
4282% x3
Critical Hit Rate +100%
Damage -64.6% in PvP only
Petal Swirl IV
7158% x2
Critical Hit Rate +25%
Damage -61.9% in PvP only
8590% x2
Critical Hit Rate +50%
Damage -68.2% in PvP only
Frost Pillars III
5493% x2
Critical Hit Rate +25%
Damage -62.5% in PvP only
6152% x2
Critical Hit Rate +50%
Damage -66.5% in PvP only
Oppression
1972% x2
Damage -59.3% in PvP only
4043% x2
Damage -79.9% in PvP only
Flow: Frostflower
Attack damage 4024% x2
Critical Hit Rate +50% (PvE only)
Extra attack damage 4024% x2
Critical Hit Rate +25% (PvP only)
Damage -57.2% in PvP only
Attack damage 4426% x2
Critical Hit Rate +50%
Extra attack damage 4426% x2
Critical Hit Rate +50%
Damage -61.1% in PvP only
Black Spirit: Petal Swirl
6817% x3
Damage -61.9% in PvP only
7635% x3
Damage -65.9% in PvP only
Black Spirit: Flow: Cloud Stab
5844% x3
Critical Hit Rate +50%
Damage -61.1% in PvP only
6721% x3
Critical Hit Rate +100%
Damage -66.2% in PvP only
[Wizard / Witch]
Magic Lighthouse draws monsters' attention, making PvE more stable and allowing for easier Back Attacks. However, in top-tier monster zones, its benefits were deemed overly powerful, so many new zones have restricted its effect. With more challenging zones on the horizon, we decided to change Magic Lighthouse during this balance update to prevent recurring issues.
Now, Magic Lighthouse boosts Max MP and MP Recovery. We've also enhanced the PvE capabilities of Wizard and Witch classes, given the advantages they previously enjoyed in zones where the old Magic Lighthouse was active.
Witch, Wizard
All
Magical Shield
  • Changed the skill as follows.
    • Changed the duration of the "Consume MP equal to n% of damage received" effect: 30 sec → 1 min. Increased the cooldown: 1 min → 2 min.
      • The All Resistance effect lasts for the same 30 sec as before.
    • Changed the percentage of damage recieved consumed as MP: 10/15/20/25% → 2.5/5/7.5/10%
 
Magic Lighthouse
  • Changed the skill as follows.
    • Changed to Flow: Mana Augmentation. Changed into a passive skill connected to Spellbound Heart.
      • The Magic DP debuff and aggro gains for the magical object have been removed accordingly.
  • Applies the following effects based on the Witch/Wizard's actions while Gorr/Tett, Arne/Marg, or the Spellbound Heart's magical object is summoned.
 
Spellbound Heart
  • Applies Max MP +500/1000/2000 for 1 min when using Magical Shield while the magical object is summoned.
  • Recovers 20/30/50% of MP when using Healing Aura while the magical object is summoned.
 
Summon: Keepers Gorr, Tett, Arne, Marg
  • Applies Max MP +700/1400/2800 for 1 min when using Magical Shield while the keeper is summoned.
  • Recovers 20/30/50% of MP when using Healing Aura while the keeper is summoned.
 
Wizard
Awakening
 
Summon: Keeper Arne, Summon: Keeper Marg
  • Improved Keepers Arne and Marg to completely recover their health each time they perform a combo attack through your skills.
  • Added details to the relevant skill descriptions regarding empowered effects when Arne and Marg are summoned.
 
Hellfire
  • Changed the debuff on hits: Stun → Knockdown
    • The point at which the debuff is applied has been changed accordingly.
  • Changed the defensive effect: Forward Guard → Forward Guard -> Super Armor during the skill
    • No defensive effect is applied during the return motion.
  • Changed to empower the skill during the Marg's Rage effect.
  • Removed the Recover MP on hit effect.
 
Magma Bomb
  • Changed the required level: 59 → 58
  • Changed the defensive effect to Forward Guard during the skill.
 
Flame's Calling
  • Changed to automatically activate upon using Magma Bomb. Can no longer used by itself.
    • Removed the cooldown due to the mechanic change.
  • Removed the Down Smash debuff.
 
Torrential Cascade
  • Added Stiffness on hits.
  • Improved to combo smoothly from Flow: Aqua Bomb and Flow: Magical Evasion.
  • Improved to combo smoothly into other skills.
 
Chilling Wave
  • Removed the Movement Speed reduction on hits debuff.
  • Changed the cooldown: 15/14/13 sec → 15/13/11 sec. Changed the skill add-on tier accordingly: 3 → 2
  • Changed the Critical Hit Rate: +10% for 10 sec → 30% for 10 sec
 
Flame Knot
  • Improved to turn your character according to the camera direction during the grapple motion.
 
Cataclysm
  • Moved the All Evasion Rate reduction on hits debuff to Barrage of Water.
  • Changed the Casting Speed buff: +10% for 10 sec → 20% for 10 sec
    • This effect does not stack with that of Barrage of Water.
 
Barrage of Water
  • Changed the attack to now proceed after the casting motion, regardless of the enemy's location. Reduced the traveled distance accordingly.
  • Changed to now detect collision while moving.
  • Changed the cooldown: 14 sec → 7 sec. Changed the skill add-on tier accordingly: 3 → 2
  • Reduced the attack area. Removed the damage distribution effect.
 
Aqua Jail Explosion
  • Changed to apply the Movement Speed -20% for 5 sec on hits even without the Arne's Touch effect.
  • Added All AP -16 for 10 sec on hits with the Arne's Touch effect active.
 
Elementalization
  • Changed the cooldown: 7 sec → 5 sec.
  • Changed the defensive effect.
    • Before: Super Armor at the start of the skill, Invincible while moving
    • After: Invincible -> Super Armor during the skill
 
Flow: Magical Evasion
  • Changed the defensive effect: Super Armor → Invincible -> Super Armor
  • Changed the Stamina cost: 100 → 200
  • Changed the collision detection to match the motions, with none while moving, but activated after landing.
 
  • Adjusted the following skills' damage.
Skill Name Before After
Aqua Jail Explosion IV
2992% x6
Damage -61.6% in PvP only
4189% x6
Damage -74.0% in PvP only
Barrage of Water
 8108% x2
Damage -55.6% in PvP only
 10135% x2
Damage -69.0% in PvP only
Magma Bomb
5688% x2
Damage -43.0% in PvP only
7679% x2
Damage -65.0% in PvP only
Flow: Aqua Bomb
4523% x2
Damage -59.4% in PvP only
6785% x2
Damage -72.9% in PvP only
Torrential Cascade
5040% x2
Damage -60.0% in PvP only
7560% x2
Damage -70.0% in PvP only
Hellfire IV
2750% x4
Damage -60.0% in PvP only
6875% x 3
Damage -78.5% in PvP only
Bolide of Destruction III
8208% x2
Damage -63.5% in PvP only
12558% x2
Damage -68.0% in PvP only
Flame's Calling
4755% x1, max 4 hits
Damage -43.0% in PvP only
6419% x1, max 3 hits
Damage -70.0% in PvP only
Cataclysm IV
6307% x2
Damage -63.6% in PvP only
10091% x2
Damage -77.2% in PvP only
Chilling Wave III
Attack 1 damage 4316% x2
Attack 2 damage  4316% x1, max 3 hits
Attack 3 damage 4316% x2
Damage -62.2% in PvP only
Attack 1 damage 5007% x2
Attack 2 damage 5007% x1, max 3 hits
Attack 3 damage 5007% x2
Damage -68.6% in PvP only
Black Spirit: Cataclysm
8109% x2
Damage -63.6% in PvP only
12569% x2
Damage -76.0% in PvP only
Black Spirit: Hellfire
4124% x4
Damage -60.0% in PvP only
7629% x3
Damage -69.4% in PvP only
 
Witch
Awakening
Summon: Keeper Gorr, Summon: Keeper Tett
  • Changed the skills as follows.
    • Improved Keepers Gorr and Tett to completely recover their health each time they perform a combo attack through your skills.
    • Added details to the relevant skill descriptions regarding empowered effects when Gorr and Tett are summoned.
 
Voltaic Pulse
  • Changed the skill as follows.
    • Changed the Casting Speed increase buff: 10% for 10 sec → 20% for 10 sec. (This effect does not stack with that of Speed Spell.)
    • Removed the damage increase buff during Tett's Ascent and changed the skill to apply its damage for pulling attacks as well.
    • Added the Stiffness debuff on pulling hits during Tett's Ascent.
    • Moved the All Evasion Rate reduction on hits debuff to Thunder Storm.
 
Thunder Storm
  • Changed the skill as follows.
    • Moved the Speed reduction on hits debuff to Yoke of Ordeal.
    • Changed the cooldown: 10/9/8 sec → 10/8/6 sec
 
Equilibrium Break 
  • Changed the skill as follows.
    • Removed "Adds Gorr effect to attack 1".
    • Changed to now apply damage during the first motion with Gorr's Blessing.
 
Lightning Blast
  • Changed the skill as follows.
    • Removed attack 1. Changed to now always activate with attack 2.
    • Added Critical Hit Rate +18% for 10 sec when using the skill.
 
Yoke of Ordeal
  • Changed the skill as follows.
    • Changed attack 1 hits to apply Knockback (same as before) and attack 2 hits to apply Knockdown.
    • Changed so the Knockback and Knockdown on hits debuffs are applied for PvE as well.
    • Fixed the description text regarding how to perform extra attacks.
    • Removed text regarding the skill consuming MP for extra attacks.
    • Added Movement and Attack/Casting Speeds -15% for 5 sec on hits.
    • Moved the Critical Hit Rate buff to Lightning Blast.
    • Changed to be empowered by Gorr's Blessing and Tett's Ascent.
    • Changed the cooldown: 15/14/13 sec → 15/13/11 sec. Changed the skill add-on tier accordingly: 3 → 2
 
Barrage of Lightning
  • Changed the skill as follows.
    • Changed the cooldown: 15 sec → 11 sec. Changed the skill add-on tier accordingly: 3 → 2
    • Changed to now instantly attack without casting. Changed also to move forward during the skill.
    • Changed the defensive effect: Super Armor during the skill → Super Armor -> Forward Guard. during the skill
    • Reduced the attack area.
 
Fissure Wave
  • Changed the skill as follows.
    • Changed the cooldown: 5/4/4/3 sec → 8/7/7/6 sec. Changed the skill add-on tier accordingly: 1 → 2
    • Removed text regarding Flow: Perfect Sign. Added as the skill's attack 2 details.
    • Changed the skill's entire motions to be empowered during Gorr's Blessing and Tett's Ascent.
 
Flow: Magical Evasion
  • Changed the skill as follows.
    • Changed the defensive effect: Super Armor → Invincible -> Super Armor
    • Changed the Stamina cost: 100 → 200
    • Improved to turn according to the camera direction when performed backwards.
    • Changed the collision detection to match the motions, with none while moving, but activated after landing.
 
  • Adjusted the following skills' damage.
Skill Name Before After
Equilibrium Break IV
8141% x2
Damage -64.0% in PvP only
8385% x2
Damage -76.0% in PvP only
Equilibrium Break IV
(Gorr's Blessing active)
- 8385% x3
Damage -76.0% in PvP only
Fissure Wave IV
4290% x1, max 3 hits
Damage -52.0% in PvP only
Flow: Perfect Sign
2623% x2
Damage -31.0% in PvP only
Attack 1 damage 5363% x1, max 3 hits
Attack 2 damage 5363% x2
Damage -58.2% in PvP only
Fissure Wave IV
(Gorr's Blessing active)
4290% x1, max 3 hits
Damage -52.0% in PvP only
Flow: Perfect Sign
4196% x2
Damage -31.0% in PvP only
Attack 1 damage 7079% x2
Attack 2 damage 7079% x2
Damage -58.2% in PvP only
Thunder Storm III  
Attack damage 7532% x2
Damage -67.9% in PvP only
Attack damage 8812% x2
Damage -65.8% in PvP only
Barrage of Lightning  
6430% x3
Damage -56.5% in PvP only
Backward attack damage 6430% x3
Damage -66.4% in PvP only
10610% x2
Damage -69.4% in PvP only
Voltaic Pulse IV  
6066% x2
Damage -44.1% in PvP only
6369% x2
Damage -72.5% in PvP only
Voltaic Pulse IV 
(Tett's Ascent active)
- Attack 1 damage 6369% x2
Attack 2 damage 6369% x2
Damage -72.5% in PvP only
Lightning Blast  
Attack 1 damage 4030% x2
Attack 2 damage 4030% x2
Damage -52.7% in PvP only
9672% x2
Damage -78.0% in PvP only
Black Spirit: Equilibrium Break  
6030% x3
Damage -64.0% in PvP only
10010% x3
Damage -78.0% in PvP only
Black Spirit: Thunder Storm
5178% x4
Damage -67.9% in PvP only
6317% x4
Damage -72.0% in PvP only
 
Mystic
Main, Succession
Hurricane Kick
  • Changed the skill as follows: 
    • Changed the cooldown: 9 sec → 7 sec
 
 
Combo: Splinter Thud, Combo: Bolster Thump
  • Added text stating that Flow: Death Clout (I to Absolute)'s max targets are applied to the skill.
 
Prime: Hidden Claw
  • Changed the skill as follows:
    • Improved the first attack to combo more smoothly into the continuous attack.
    • Changed the backward traveled distance during cooldown to match the skill when used after cooldown.
 
Prime: Fist Fury
  • Changed the skill as follows: 
    • Changed the Recover HP per hit amount: 100 → 180
 
Prime: Somersault
  • Changed the skill as follows:
    • Added the AP +20 for 10 sec buff.
      • Unavailable during cooldown.
 
Prime: Sea Burial
  • Changed the skill as follows:
    • Removed the increased damage effect when consuming Martial Spirit.
    • Added the Recover 225 HP per hit buff.
    • Increased the traveled distance after using Flash Step.
 
Prime: Wave Orb
  • Changed the skill as follows:
    • Changed to Recover 400 HP per hit regardless of Martial Spirit consumption, removing the previous recovery effects.  
    • Changed to activate with Martial Spirit-enhanced effect when fully charged without Martial Spirit.
    • Changed to immediately attack without maintaining charging when activated by consuming Martial Spirit.
 
Prime: Rage Hammer
  • Changed the skill as follows:  
    • Added the Recover 200 HP per hit buff. 
      • Recover HP per hit buff is applied even without consuming Martial Spirit.
 
  • Adjusted the following skills' damage.
Skill Name Before After
Absolute: Death Clout
2760% x2
Critical Hit Rate 70%
Damage -52.0% in PvP only
6624% x2
Critical Hit Rate 100%
Damage -83.0% in PvP only
Prime: Soul Basher III
Attack damage 3000% x1
Consecutive attack damage 3000% x3
Last attack damage 4545% x2
Damage -69.8% in PvP only
Attack damage 3360% x1
Consecutive attack damage 3360% x3
Last attack damage 5363% x2
Damage -73.6% in PvP only
Prime: Hidden Claw IV
Attack damage 4419% x1
Consecutive attack damage 3268% x1, max 4 hits
Last attack damage 3268% x2
Damage -68.6% in PvP only
Attack damage 5082% x1
Consecutive attack damage 3758% x1, max 4 hits
Last attack damage 3758% x2
Damage -72.7% in PvP only
Prime: Fist Fury IV
3526% x1, max 5 hits
Last attack damage 3526% x2
Damage -52.6% in PvP only
3949% x1, max 5 hits
Last attack damage 3949% x2
Damage -57.7% in PvP only
Prime: Tornado Kick III
Attack damage 6036% x2
Critical Hit Rate 30%
Damage -64.8% in PvP only
Attack damage 7485% x2
Critical Hit Rate 50%
Damage -71.6% in PvP only
Prime: Sweeping Kick III
Attack 1 damage 3031% x2
Attack 2 damage 3031% x2
Damage -59.8% in PvP only
Attack 1 damage 3758% x2
Attack 2 damage 3758% x2
Damage -67.6% in PvP only
Prime: Roaring Tiger
Attack damage 5738% x2
Damage -42.7% in PvP only
Attack damage 10236% x2 when Martial Spirits are consumed
Damage -58.0% in PvP only
Attack damage 6427% x2
Damage -48.8% in PvP only
Attack damage 13921% x2 when Martial Spirits are consumed
Damage -69.1% in PvP only
Prime: Somersault
3310% x2
Damage -38.4% in PvP only
5131% x2
Damage -60.3% in PvP only
Prime: Scissor Kick
Attack 1 damage 1753% x2
Attack 2 damage 1753% x2
Damage -24.6% in PvP only
Attack 1 damage 3155% x2
Attack 2 damage 3155% x2
Damage -58.0% in PvP only
Prime: Rage Hammer
Attack damage 5709% x2
Damage -30.5%  in PvP only
Attack damage 11297% x2 when Martial Spirits are consumed
Damage -60.5% in PvP only
Attack damage 6394% x2
Damage -37.9%  in PvP only
Attack damage 14460% x2 when Martial Spirits are consumed
Damage -69.1% in PvP only
Prime: Sea Burial
Attack damage 3924% x2
Damage -50.5% in PvP only
Attack damage 10140% x2 when Martial Spirits are consumed
Damage -69.0% in PvP only
Attack damage 6828% x2
Damage -62.0% in PvP only
Prime: Wave Orb
Attack damage 5607% x2
Damage -56% in PvP only
Attack damage 12570% x2 when Martial Spirits are consumed
Damage -65.6% in PvP only
Attack damage 6728% x2
Damage -63.3% in PvP only
Attack damage 17598% x2 when Martial Spirits are consumed
Damage -75.5% in PvP only
Hurricane Kick
5012% x1, max 2 hits
Last attack damage 5012% x2
Damage -67.0% in PvP only
6065% x1, max 2 hits
Last attack damage 6065% x2
Damage -72.7% in PvP only

Archer
Main, Ascension
 
 
 
Winged Strike
  • Removed the Air Attack debuff.
 
  • Adjusted the following skill damage.
Skill Name Before After
Absolute: Arrow Explosion 12509% x2
Damage -77.0% in PvP only
11242% x2
Damage -74.4% in PvP only
Radiant Explosion IV  
(affects Flow: Light's Trail)  
10330% x2
Damage -68.5% in PvP only
9813% x2
Damage -66.8% in PvP only
Full Bloom III Melee attack damage 7545% x2, max 2 hits
Arrow attack damage 1571% x1, max 7 directions, max 2 hits
Damage -74.5% in PvP only
Melee attack damage 7107% x2, max 2 hits
Damage -72.9% in PvP only
Arrow attack damage 1521% x1, max 7 directions, max 2 hits
Damage -72.9% in PvP only
Flow: Grand Bloom Melee attack damage 1571% x1, max 2 hits
Damage -74.5% in PvP only
Arrow attack damage 3859% x2, max 7 directions, max 2 hits
Damage -57.8% in PvP only
Melee attack damage 1521% x1, max 2 hits
Damage -72.9% in PvP only
Arrow attack damage 3754% x2, max 7 directions, max 2 hits
Damage -56.5% in PvP only
Spear of Sylvia IV 11318% x2
Damage -82.0% in PvP only
10248% x2
Damage -80.0% in PvP only
Luthraghon's Call IV  
(affects Flow: Echoes of the Call)
Attack damage 6885% x2, max 3 hits, before fully charged
Attack damage 8790% x2, max 4 hits, when fully charged
Damage -75.1% in PvP only
Attack damage 6610% x2, max 3 hits, before fully charged
Attack damage 8354% x2, max 4 hits, when fully charged
Damage -72.5% in PvP only
Marked Bloom 11273% x2
Damage -82.0% in PvP only
9985% x2
Damage -79.6% in PvP only
Glissade Melee attack damage 6201% x2
Arrow attack damage 6201% x1, max 3 directions
Damage -58.0% in PvP only
Melee attack damage 5147% x2
Arrow attack damage 5147% x1, max 3 directions
Damage -49.5% in PvP only
Piercing Light Damage -66.5% in PvP only Damage -60.0% in PvP only
Black Spirit: Full Bloom Melee attack damage 9371% x2, max 1 hits
Damage -71.2% in PvP only
Arrow attack damage 5612% x1, max 5 directions, max 1 hits
Damage -73.0% in PvP only
Melee attack damage 9115% x2, max 1 hits
Damage -70.4% in PvP only
Arrow attack damage 4770% x1, max 5 directions, max 1 hits
Damage -68.2% in PvP only
 

[Shai / Nova]

Shai's "Over Here! Hide!" and Nova's "Winter's Bulwark" have been widely used in Node/Conquest Wars to block enemy attacks on forts or annex buildings, often creating scenarios where opponents cannot hit these structures. While this strategy was a viable option, it sometimes led to forts or gates becoming invincible, causing Node/Conquest War duration to be extended based solely on a single skill rather than the guild's overall strength. This often left Adventurers playing Shai and Nova stuck in specific roles.

Given the current situation, these skills have become essential rather than strategic options in Node/Conquest Wars. Therefore, during this balance update period, we've decided to change the way these two skills are utilized.
Shai
All
Over Here!
  • Changed the skill as follows.
    • No longer prevents outside attacks.
    • Removed the Attack & Casting Speed debuffs applied to enemies within range.
    • Added All Evasion Rate +50% to all allies excluding self within range.
    • Added All Accuracy Rate -50% to all enemies within range.
    • Changed the cooldown: 5 min → 4 min
    • Increased the attack area.
 
 
Nova
Main, Succession
Winter's Bulwark (formerly Winter Testudo)
  • Changed the skill as follows.
    • Changed into Quoratum's Protection's Flow skill.
    • Changed the cooldown: 4 min → 3 min
    • Changed so using the skill now places you in Quoratum's Protection state but immobilized. Using other skills will cancel this state.
    • Reduced damage to your guard gauge for a set period of time by 10%/15%/20% during Forward Guard based on Quoratum's Protection skill level.
    • Enlarges your shield by imbuing it with Axion's might for 20 sec with the following effects when using the skill upon learning Succession: Quoratum's Protection.
      • Movement enabled in Winter's Bulwark
      • 99% damage to your guard gauge during Forward Guard in Winter's Bulwark
      • All DP +50 to allies behind you, excluding self, in Winter's Bulwark
 
 
Quoratum's Protection
  • Fixed an issue where Quoratum's Protection state was removed when holding L1/LB while moving laterally during the skill.
 
 
Guardian
 
Main, Succession
Prime: Frostbitten Axe
  • (I to V) Changed the skills as follows:
    • Before: Critical Hit Rate +2% per skill level, total +10% 
    • After: All AP +1 per skill level, total +5
    • Recover HP effect remains unchanged.
 
Foretold Encounter
  • Removed the All Accuracy Rate +6% for 10 sec buff.
    • Changed the Accuracy Rate buff of all skills: +19% → +25%
 
Prime: Black Blood Slaughter
  • Improved to smoothly combo into Black Blood Circle.
 
Gate Crasher
  • Changed so that your battle axe does not enlarge during the skill.
 
  • Adjusted the following skills' damage.
Skill Name Before After
Prime: Avalanche Strike III
11295% x2
Damage -70.4% in PvP only
12383% x2
Damage -73.0% in PvP only
Prime: Mountain Slam IV
7791% x3
Damage -73.2% in PvP only
8700% x3
Damage -76.0% in PvP only
Prime: Mutilation III
6600% x2
Damage -66.8% in PvP only
7556% x2
Damage -71.0% in PvP only
Prime: Black Blood Circle IV
7883% x3
Damage -70.4% in PvP only
8642% x3
Damage -73.0% in PvP only
Prime: Boulder Crush IV
3773% x2, max 4 hits
Damage -58.3% in PvP only
4323% x2, max 4 hits
Damage -52.0% in PvP only
Prime: Black Blood Slaughter
6600% x2
Damage -58.3% in PvP only
7645% x2
Damage -64.0% in PvP only
Prime: Claw Reveal
3648% x2
Damage -41.7% in PvP only
5908% x2
Damage -64.0% in PvP only
Gate Crasher
Attack 1 damage 5888% x2
Attack 2 damage 5888% x2
Damage -65.8% in PvP only
Attack 1 damage 6712% x2
Attack 2 damage 6712% x2
Damage -70.0% in PvP only
 
Awakening
Cleansing Flame, Black Spirit: Cleansing Flame
  • Changed the skills as follows:
    • Removed the All Accuracy Rate +6% for 10 sec buff.
      • Changed the Accuracy Rate buff of all skills: +19% → +25%
 

Hashashin
Hashashin Succession has been adjusted to highlight its assassin concept, focusing on Air Attack. While using Knockdown effects becomes more challenging, you can now leverage the high damage of Air Attack through Floating. Additionally, defensive effects have been added to movement skills, enhancing stability and versatility when moving. However, for skills that involve forward attacks, defensive effects have been changed to Forward Guard. This change encourages players to carefully consider the enemy's position when striking.
Main, Succession
Prime: Piercing Tornado
  • Removed Prime: Shadow Splitter and added the skill.
 
Arid Assault
  • Removed the ranged explosion attack activated after comboing from the Succession variation.
  • Removed text regarding ranged explosion attack key commands from the description. Added text regarding pressing R2/RT after Haladie Throw.
 
Hourglass of Defiance
  • Removed Rupture's explosion damage after moving to a saved location with the Succession variation.
    • Changed to deal different damage in its vicinity with the Super Armor effect upon moving to a saved location.
    • Changed the skill descriptions of the normal and Succession variations to match the actual effect.
 
Haladie Assault
  • Removed the Succession variation.
    • Retains the combo into forward Sand Warp during the skill from the Succession variation.
  • Changed the skill as follows.
    • Added the combo into Prime: Sand Warp along with Sand Warp during the skill in Succession.
    • Added the combo into Piercing Tornado during the skill in Succession.
 
Hourglass of Death
  • Removed the Succession variation.
  • Changed the skill as follows.
    • Moved the timing for releasing the O/B key during the start of the skill to allow an earlier dash toward the enemy. This means you can immediately move and attack the enemy after releasing the O/B key at the start of the skill.
    • Changed so you no longer recover Stamina while moving or attacking with the skill.
    • Changed the cooldown: 15/15/14/14/13/13 sec → 12/12/11/11/10/10 sec, changed the skill add-on tier: 3 → 2
    • Changed the defensive effect: Super Armor during the skill → Invincible -> Super Armor during the skill
    • Changed the Bound on hits debuff to be applied for PvE only.
    • Improved to combo smoothly into Aal's Domain and Purge.
 
Quicksand, Prime: Quicksand
  • Changed the skills as follows.
    • Changed the defensive effect: Super Armor → Forward Guard
    • Changed the debuffs upon learning Flow: Sand Prison: Attack & Casting Speed -10% for 5 sec on hits → Movement Speed -20% for 5 sec
    • Added "All Accuracy Rate -12% for 5 sec on hits" upon learning Flow: Sand Prison.
    • Changed the cooldown: 16/16/15/15/14/14 sec → 14/14/13/13/12/12 sec
    • (Prime) Changed the cooldown for all skill levels: 14 sec → 12 sec
    • Changed the skill add-on tier: 3 → 2
 
Tail Cutter
  • Changed the skill as follows.
    • Changed the resource cost: Stamina → MP; now recovers Stamina during the skill.
    • Removed the Invincible during the skill (PvE only) effect.
    • Matched the duration of the collision-free state to match the skill motion.
    • Improved to combo smoothly into other skills.
 
Prime: Sand Warp
  • Changed the skill as follows.
    • Changed the cooldown: 5 sec → 2 sec
    • Changed the Stamina cost: 150 → 200
    • Changed to now apply All Evasion Rate +9% for 10 sec even during the skill.
    • Changed to activate the Prime variation when the normal skill is unavailable.
    • Changed the defensive effect: Invincible at the start of the skill → Super Armor at the start of the skill. Added the Invincible effect for PvE only.
 
Sand Warp, Ultimate: Sand Warp
  • Changed the defensive effect: Invincible at the start of the skill → Super Armor at the start of the skill.
    • Added the Invincible effect for PvE only.
 
Prime: Sand Slicer
  • Changed the skill as follows.
    • Changed the Stiffness on hits debuff to be applied for PvE only.
    • Changed to be unavailable during cooldown.
    • Added Invincible → Super Armor during the skill.
    • Changed the Stamina cost: 300/250/200 → 250/200/150
 
Prime: Chosen Blade
  • Changed the skill as follows.
    • Changed the defensive effect to Forward Guard during the skill. Changed the Knockdown on last attack hits to be applied for PvE only.
    • Removed the Whirlwinds of Sands effect.
    • Changed the Recover HP per hit amount: 149 → 100.
    • Changed the cooldown for all skill levels: 12 sec → 12/10/8/7 sec
    • Improved to combo smoothly into other skills.
 
Prime: Descent
  • Changed the skill as follows.
    • Removed the Whirlwinds of Sands effect.
    • Changed the Recover HP per hit amount: 100/125/150/200 → 150/200/250/300
    • Increased the duration of Super Armor during the skill.
 
Prime: Purge
  • Improved to combo smoothly into Aal's Dominion, Prime: Dune Slash, Prophecy Blade, and Dominion Slash.
 
Ridge Reaver, Prime: Ridge Reaver 
  • Changed the skill as follows.
    • Changed so you can turn your character according to the camera direction during the skill right before the attack.            
    • Fixed the issue where collision detection wasn't being applied during the skill.
    • Increased the duration of Super Armor during the skill.
    • Improved to combo smoothly into Purge, Aal's Dominion, Prophecy Blade, and Dominion Slash.
 
Aal's Dominion, Prime: Aal's Dominion
  • Improved to combo from other skills.
    • Changed the description regarding Aal's Dominion's key command.
    • Added the combo into Sand Slicer and Tail Cutter.
 
Prime: Aal's Dominion
  • Changed to be unavailable during cooldown.
 
Prime: Dune Slash
  • Changed the skill as follows.
    • Unified the key command to △/Y.
    • Improved the motions to appear more natural.
    • Removed the All AP increase buff when using the skill.
    • Changed the Floating debuff: on last attack hits → on hits
    • Improved to combo smoothly into Prime: Purge.
    • Changed to combo into Sand Warp and Ultimate: Sand Warp only after the attack has ended.
    • Improved to combo into attacks 2 and 3 from other skills.
 
Prime: Blade's Pact
  • Changed an effect: Critical Hit Rate +30% → All AP +30
 
Piercing Tornado (I to Absolute)
  • Increased the duration of Super Armor during the skill.
 
Prophecy Blade
  • Changed the skill as follows.
    • Increased the duration of Super Armor during the skill.
    • Changed the cooldown: 16 sec → 7 sec
 
Dominion Slash
  • Changed the skill as follows.
    • Changed the cooldown: 15 sec → 7 sec
    • Added Forward Guard during the skill. Changed Floating on hits to be applied for PvE only.
    • Removed the Air Smash debuff.
    • Changed to Air Attack on attack 1 hits and Down Attack on attack 2 hits.
    • Improved to combo smoothly into other skills.
 
Aal's Mirage
  • Changed the skill as follows.
    • Changed into a passive skill. Changes the effects of Mirage upon learning this skill.
 
 
Mirage Assault
  • Changed to no longer recover Stamina while moving behind the enemy during the skill.
  • Changed the cooldown: 30 sec → 20 sec.
 
Shadow Slicer
  • Changed the skill as follows.
    • Removed the Stiffness on attack 2 hits debuff. Changed the Super Armor effect to be applied during the entirety of the skill's motions.
    • Changed the Stamina cost: 400 → 250
 
Sand Tornado
  • Changed the cooldown: 30 sec → 16 sec
  • Changed the Stun on hits debuff to be applied for PvE only.
    • Changed the description accordingly..
  • Changed the Super Armor defensive effect's duration to now also last during the skill.
    • Changed the description accordingly.
Before After
Super Armor before the attack hits, Invincible while concealed
Super Armor -> Invincible -> Super Armor during the skill
  • Improved to turn your character smoothly according to the camera direction even while midair after reappearing during the skill.
    • Improved to attack according to the camera direction at the point of attack.
 
Aal's Command
  • Changed the cooldown: 10 sec → 7 sec
 
Aal's Dominion, Shamshir Training, Rupture, Aal's Mirage, Mirage
  • Removed the 50 pain damage every 1 sec for 10 sec effect.
 
Dominion Slash, Flow: Dune Strike
  • Removed the All Evasion Rate reduction debuff.
 
Paradise Beckons
  • Changed the skill as follows.
    • Changed into a passive skill. Changed into a single level skill learnable at Lv. 56.
    • Hits with the following skills will cast the "Curse of Sand" upon foes and imbue the Hashashin's weapon with a boon.
      • Purge, Ridge Reaver, Aal's Dominion, Prime: Dune Slash, Dominion Slash, Collapse, Dune Slash, Flow: Dune Strike, Silent Breach
    • The Curse of Sand weakens targets by reducing all recovery effects by 33% for 1 sec.
    • Hits with the blessed Hashashin's weapon with the above skills will grant Air Attack damage +10% for 5 sec.
 
  • Adjusted the following skill damage.
Skill Name Before After
Absolute: Hourglass of Death   2705% x2
Damage -35.0% in PvP only
5951% x2
Critical Hit Rate + 100%
Damage -62.0% in PvP only
Prime: Aal's Dominion   4208% x2
Damage -68.7% in PvP only
6312% x2
Damage -76.0% in PvP only
Prime: Purge III   6054% x2
Damage -70.0% in PvP only
7568% x2
Damage -73.5% in PvP only
Prime: Sand Slicer III   2088% x2
Damage -28.0% in PvP only
5429% x2
Damage -61.0% in PvP only
Prime: Ridge Reaver III   5775% x2
Damage -51.6% in PvP only
8547% x2
Damage -64.9% in PvP only
Prime: Chosen Blade IV   3100% x7
Damage -53.5% in PvP only
4030% x7
Damage -62.0% in PvP only
Prime: Quicksand IV   2497% x11
Damage -63.3% in PvP only
3196% x11
Damage -65.8% in PvP only
Prime: Descent IV   Attack 1 damage 5645% x2
Attack 2 damage 5645% x2
Damage -60.0% in PvP only
Attack 1 damage 8750% x2
Attack 2 damage 8750% x2
Damage -74.2% in PvP only
Prime: Dune Slash Attack 1 damage 4071% x 1
Attack 2 damage 4071% x 1
Damage -52.5% in PvP only
Last attack damage 2660% x 2
Damage -48.5% in PvP only
Attack 1 damage 5089% x 1
Attack 2 damage 5089% x 1
Attack 3 damage 5320% x 2
Damage -72.0% in PvP only
Prophecy Blade   Attack damage 3484% x3
Explosion attack damage 3402% x2
Damage -45.0% in PvP only
Attack damage 4181% x3
Explosion attack damage 5103% x2
Damage -60.0% in PvP only
Dominion Slash   Attack damage 4131% x2
Explosion attack damage 4509% x2
Damage -55.0% in PvP only
Attack damage 4957% x2
Explosion attack damage 5411% x2
Damage -60.0% in PvP only
Mirage Assault 5160% x2
Critical Hit Rate +100% (PvE only)
Damage -44.5% in PvP only
7740% x2
Critical Hit Rate +100%
Damage -70.0% in PvP only
  • Mirage - Fixed the issue where the Down Attack debuff was missing in the description.
 
 
Awakening
 
Flow: Hourglass of Recall
  • Added the Super Armor effect when moving to the saved location.
 
Flow: Dune Strike
  • Added the Forward Guard effect.
 
Ensnaring Sands
  • Changed the cooldown: 12/11/10/9 sec → 12/10/10/8 sec
 
Collapse III
  • Changed the cooldown: 7 sec → 6 sec
 
Sage
Awakening
Flow: Aftershock
  • Improved so you can change your direction right before the attack after using the skill.
Impaling Flash
  • Fixed the issue where you wouldn't hit close targets in melee range.
    • However, during the attack prep motion, Sage does not strike nearby foes he passes by.
  • Improved the motion after the attack to appear more natural.
  • Changed the timing of certain slow-playing motions during the skill.
    • Changed the timing of the Sage's disappearance during the skill to occur faster than before.
 
Class Changes
  • [Ranger] Squall Shot - Fixed the issue where you did not recover Stamina before the attack.
  • [Ranger] Wind Blade - Fixed the issue where you couldn't use the skill after registering it to a quick slot.
  • [Witch] Tectonic Block - Fixed the issue where you couldn't use the skill when Stamina was insufficient.
  • [Mystic] Prime: Sweeping Kick - Fixed the issue where debuff effects were not applied during the skill demo.
  • [Mystic] Prime: Fist Fury - Fixed the issue where the cooldown was not applied when comboed from certain skills.
  • [Mystic] Prime: Tornado Kick - Fixed the issue where the description did not mention damage reduction during cooldown.
  • [Mystic] Fist Fury (I to Absolute) - Fixed the issue where cooldown was not applied when comboing after certain skills.



Contents

Red Battlefield
  • Changed the Red Battlefield to operate in only one zone (Castle Ruins).
    • Changed Garmoth's Nest to be unavailable. The available zone will be adjusted later.
  • Disabled camouflage costume effects within the Red Battlefield.
  • Changed the duration of the Red Battlefield.
    • Before: 20 min
    • After: 15 min
  • Reduced the time available to enter a battlefield in progress due to the change in Red Battlefield duration.
    • Before: 10 min after the battle starts
    • After: 7 min after the combat starts
  • Changed the maximum number of participants from 60 to 40.
  • Deleted the blessing of fortitude effect (damage reduction) applied when current HP is under 50% during fight.
  • Deleted the Max HP Increase effect obtained upon entry.
  • Change the Battlefield Tokenobtainable in the Red Battlefield to be stored in Manage Currency.
  • Changed the victory and defeat rewards in the Red Battlefield.
Victory/Defeat Before After
Victory
Battlefield Token x5
Gold Bar 100G x5
Battlefield Token x12
Defeat
Battlefield Token x3
Gold Bar 100G x1
Battlefield Token x6
  • Changed the exchange list for Battlefield Token obtainable in the Red Battlefield.
Category Battlefield Token Qty Exchange Item
Twice a week Battlefield Token x80 Deboreka Necklace x1
Twice a week Battlefield Token x80 Deboreka Ring x1
Twice a week Battlefield Token x80 Deboreka Belt x1
Twice a week Battlefield Token x80 Deboreka Earring x1
10 times a week Battlefield Token x3 Perfume of Courage x1
10 times a week Battlefield Token x3 Elixir of Deep Sea x1
3 times a week Battlefield Token x1 Superior Whale Tendon Potion x5
3 times a week Battlefield Token x1 Tough Whale Tendon Elixir x1
Once a week Battlefield Token x1 Tears of War x5
Always Battlefield Token x50 Red Essence x1
Always Battlefield Token x30 Gold Bar Box x1
Always Battlefield Token x1 Gold Bar 100G x1
* Changed the Gold Bar Box to grant Gold Bar 1,000G to 10,000G upon opening at a set probability.
 
  • Changed the quests that could be completed while owning Battlefield Tokens to allow various item exchanges through Manage Currency.
    • Deleted the following quests accordingly:
      • Battle It Out at the Red Battlefield!
      • [Season Daily] Battle It Out at the Red Battlefield!
      • Participate in Red Battlefield to Get a Reward
 
  • Changed Trial Characters to be unable to use the Red Battlefield.
  • Changed the Season Exclusive Red Battlefield to be unavailable. Season characters can now access the regular Red Battlefield.

 

  • Red Battlefield
    • Added a device in Red Battlefield: Castle Ruins that can weaken enemies infiltrating the starting point of the allied faction.
    • Added a Defender's Light activation device near Red Battlefield Quartermaster Daz at each faction's resurrection spot.
    • Activating the device will enable Defender's Light at the allied faction's starting point for about 5 min.
    • Defender's Light weakens enemies infiltrating the allied faction's starting point by applying the following effects:
      • All Evasion Rate -50% for 15 sec
      • Damage Reduction -500 for 15 sec
      • Guard Gauge -100%
      • No Guard Gauge recovery for 5 sec



Item

  • Changed the NPC selling price of three types of Flame items, which were not balanced with the selling price of lower tier items.
    • Flame of Despair, Flame of Frost, Flame of Hongik



QUEST & KNOWLEDGE

Guild Mission

The guild missions, which have long been contributing to the development of guilds, are being revamped. Before we introduce the improvements, we want to express our deepest gratitude to all the Adventurers and guild members who, by journeying together, have created precious memories and stories. We also extend our appreciation to the dedicated members who work tirelessly to ensure the guilds run smoothly.

The upcoming overhaul of guild missions aims to address the inconveniences Adventurers have experienced. We have adjusted the mission types and rewards to better suit the current context.

Most notably, you can now accept guild missions anytime, anywhere, regardless of the server. You can also review the records of accepted and completed missions, allowing for more systematic guild management. For missions requiring Fishing, Cooking, and Alchemy, the timer stops once the mission is done, letting you proceed with a lighter mind and give you some time to step away to do something else.

Additionally, subjugation missions, which were previously divided by monster zone type, have been changed to require defeating any monster. Collecting specific logs or ores is now simplified to common items like logs and rough stones, making participation in guild missions more accessible than before.

We hope these changes make your adventures with guildmates even more fun, and we'll keep working to help you create lasting memories with your guild.
  • Revamped Guild - Guild Missions list for more convenience.
    • Changed the Guild Missions list to allow checking which server is hosting a Guild Mission, and whether it has been accepted or completed.
① Displays the Guild Mission being accepted and the Family name of the Guild Member who accepted it.

② Set a filter for missions suitable for your guild to view its desired mission list.
- Guild Mission in Progress: Check which mission is in progress on which server and move to that server if you wish.
- Subjugation: Check missions related to combat and monster subjugation.
- Life: Check missions related to gathering, mining, etc.
- Trading: Check barter missions.
- Boss Subjugation: Check missions for Black Shrine Boss subjugation. (This window is currently unavailable.)
 
③ View the details of the accepted Guild Missions.

 

  • Changed to allow accepting desired missions directly from the "Guild Mission" list, regardless of the server.
  • Deleted the 10-minute cooldown for re-accepting Guild Missions.
    • After completing a Guild Mission, you can accept it again without any cooldown.
 
  • Improved so that once the objectives of an accepted Guild Mission are accomplished, the remaining time no longer counts down.
    • You can complete it anytime without rushing within the remaining time.
 
  • All Guild Missions can be accepted up to the scale of your current Guild.
    • Example 1) An extra large guild can accept all missions, including Extra Large, Large, Medium, and Small.
    • Example 2) A medium guild can accept Medium and Small Guild Missions.

 

  • [Guild Mission - Subjugation] Changed all monster subjugation missions to "Defeat any monsters," allowing completion in any monster zone.
Guild Mission and Objective Completion Reward Common Reward
[Subjugation] Old Moon Guild's Monster Mission (2 hours)
Defeat any monsters (1,250)
60,000,000 Silver
Guild Boss Summon Scroll Piece x1
Guild EXP (25,000)
[Guild] Old Moon Combat Seal x1
 
[Guild] Fresh Orange Juice x10
[Guild] Sweet Wild Berry Juice x10
[Guild] Sour Green Grape Juice x10
[Guild] Essence of Fury x5
[Subjugation] Old Moon Guild's Monster Mission (2 hours)
Defeat any monsters (2,500)
80,000,000 Silver
Guild Boss Summon Scroll Piece x1
Guild EXP (50,000)
[Guild] Old Moon Combat Seal x1
[Subjugation] Old Moon Guild's Monster Mission (4 hours)
Defeat any monsters (3,750)
100,000,000 Silver
Guild Boss Summon Scroll Piece x1
Guild EXP (75,000)
[Guild] Old Moon Combat Seal x2
[Subjugation] Old Moon Guild's Monster Mission (4 hours)
Defeat any monsters (5,000)
120,000,000 Silver
Guild Boss Summon Scroll Piece x1
Guild EXP (100,000)
[Guild] Old Moon Combat Seal x2
[Subjugation] Old Moon Guild's Monster Mission (6 hours)
Defeat any monsters (6,250)
140,000,000 Silver
Guild Boss Summon Scroll Piece x1
Guild EXP (125,000)
[Guild] Old Moon Combat Seal x3
[Subjugation] Old Moon Guild's Monster Mission (6 hours)
Defeat any monsters (7,500)
160,000,000 Silver
Guild Boss Summon Scroll Piece x1
Guild EXP (150,000)
[Guild] Old Moon Combat Seal x3
[Subjugation] Old Moon Guild's Monster Mission (10 hours)
Defeat any monsters (8,750)
180,000,000 Silver
Guild Boss Summon Scroll Piece x1
Guild EXP (175,000)
[Guild] Old Moon Combat Seal x4
[Subjugation] Old Moon Guild's Monster Mission (10 hours)
Defeat any monsters (10,000)
200,000,000 Silver
Guild Boss Summon Scroll Piece x1
Guild EXP (200,000)
[Guild] Old Moon Combat Seal x4
[Subjugation] Protect the Villagers (4 hours)
Defeat Hungry Margoria Sea Monster (10)
Khan Summon Scroll Piece x1
72,000,000 Silver
Guild EXP (50,000)
[Guild] Old Moon Combat Seal x1
[Subjugation] Protect the Villagers (5 hours)
Defeat Hungry Margoria Sea Monster (20)
Khan Summon Scroll Piece x1
100,000,000 Silver
Guild EXP (75,000)
[Guild] Old Moon Combat Seal x2
[Subjugation] Protect the Villagers (6 hours)
Defeat Hungry Margoria Sea Monster (30)
Khan Summon Scroll Piece x1
144,000,000 Silver
Guild EXP (100,000)
[Guild] Old Moon Combat Seal x3
[Subjugation] Protect the Villagers (7 hours)
Defeat Hungry Margoria Sea Monster (40)
Khan Summon Scroll Piece x1
180,000,000 Silver
Guild EXP (125,000)
[Guild] Old Moon Combat Seal x4
[Subjugation] Protect the Villagers (4 hours)
Defeat Margoria Sea Monster (5)
Khan Summon Scroll Piece x1
72,000,000 Silver
Guild EXP (50,000)
[Guild] Old Moon Combat Seal x1
[Subjugation] Protect the Villagers (5 hours)
Defeat Margoria Sea Monster (20)
Khan Summon Scroll Piece x1
100,000,000 Silver
Guild EXP (75,000)
[Guild] Old Moon Combat Seal x2
[Subjugation] Protect the Villagers (6 hours)
Defeat Margoria Sea Monster (35)
Khan Summon Scroll Piece x1
144,000,000 Silver
Guild EXP (100,000)
[Guild] Old Moon Combat Seal x3
[Subjugation] Protect the Villagers (7 hours)
Defeat Margoria Sea Monster (50)
Khan Summon Scroll Piece x1
180,000,000 Silver
Guild EXP (125,000)
[Guild] Old Moon Combat Seal x4
 
  • [Guild Mission - Life] Changed some of the Life missions.
    • Removed the region-specific gathering missions and replaced with common resource gathering missions available anywhere.
    • Added a Fire Horn gathering mission, primarily obtainable from Hunting content.
    • Added more bartering missions for the Great Ocean Captains.
    • Removed missions related to currently unavailable Trading content.
Guild Mission and Objective Completion Reward Common Reward
[Gathering] Guild Supply Mission (2 hours)
Gather Rough Stone x2,500
Guild EXP (25,000)
50,000,000 Silver
[Guild] Old Moon Life Seal x1
 
[Guild] Fresh Orange Juice x10
[Guild] Sweet Wild Berry Juice x10
[Guild] Sour Green Grape Juice x10
[Gathering] Guild Supply Mission (3 hours)
Gather Rough Stone x5,000
Guild EXP (40,000)
75,000,000 Silver
[Guild] Old Moon Life Seal x2
[Gathering] Guild Supply Mission (4 hours)
Gather Rough Stone x7,500
Guild EXP (55,000)
100,000,000 Silver
[Guild] Old Moon Life Seal x3
[Gathering] Guild Supply Mission (5 hours)
Gather Rough Stone x10,000
Guild EXP (70,000)
125,000,000 Silver
[Guild] Old Moon Life Seal x4
[Gathering] Guild Supply Mission (2 hours)
Gather Log x2,000
Guild EXP (25,000)
50,000,000 Silver
[Guild] Old Moon Life Seal x1
[Gathering] Guild Supply Mission (3 hours)
Gather Log x4,000
Guild EXP (40,000)
75,000,000 Silver
[Guild] Old Moon Life Seal x2
[Gathering] Guild Supply Mission (4 hours)
Gather Log x6,000
Guild EXP (55,000)
100,000,000 Silver
[Guild] Old Moon Life Seal x3
[Gathering] Guild Supply Mission (5 hours)
Gather Log x8,000
Guild EXP (70,000)
125,000,000 Silver
[Guild] Old Moon Life Seal x4
[Gathering] Guild Supply Mission (2 hours
Obtain Milk x1,500
Guild EXP (25,000)
50,000,000 Silver
[Guild] Old Moon Life Seal x1
[Gathering] Guild Supply Mission (3 hours)
Obtain Milk x3,000
Guild EXP (40,000)
75,000,000 Silver
[Guild] Old Moon Life Seal x2
[Gathering] Guild Supply Mission (4 hours)
Obtain Milk x4,500
Guild EXP (55,000)
100,000,000 Silver
[Guild] Old Moon Life Seal x3
[Gathering] Guild Supply Mission (5 hours)
Obtain Milk x6,000
Guild EXP (70,000)
125,000,000 Silver [Guild] Old Moon Life Seal x4
[Gathering] Guild Supply Mission (2 hours)
Gather Fire Horn x125
Guild EXP (25,000)
40,000,000 Silver
[Guild] Old Moon Life Seal x1
[Gathering] Guild Supply Mission (3 hours)
Gather Fire Horn x250
Guild EXP (40,000)
60,000,000 Silver
[Guild] Old Moon Life Seal x2
[Gathering] Guild Supply Mission (4 hours)
Gather Fire Horn x375
Guild EXP (55,000)
80,000,000 Silver
[Guild] Old Moon Life Seal x3
[Gathering] Guild Supply Mission (5 hours)
Gather Fire Horn x500
Guild EXP (70,000)
100,000,000 Silver
[Guild] Old Moon Life Seal x4
[Gathering] Guild Supply Mission (2 hours)
Gather Fairy Powder x150
Guild EXP (25,000)
50,000,000 Silver
[Guild] Old Moon Life Seal x1
[Gathering] Guild Supply Mission (3 hours)
Gather Fairy Powder x300
Guild EXP (40,000)
75,000,000 Silver
[Guild] Old Moon Life Seal x2
[Gathering] Guild Supply Mission (4 hours)
Gather Fairy Powder x450
Guild EXP (55,000)
100,000,000 Silver
[Guild] Old Moon Life Seal x3
[Gathering] Guild Supply Mission (5 hours)
Gather Fairy Powder x600
Guild EXP (70,000)
125,000,000 Silver
[Guild] Old Moon Life Seal x4
[Gathering] Guild Supply Mission (2 hours)
Obtain Witch's Delicacy x150
Guild EXP (20,000)
32,000,000 Silver
[Guild] Old Moon Life Seal x1
[Gathering] Guild Supply Mission (3 hours)
Obtain Witch's Delicacy x300
Guild EXP (30,000)
45,000,000 Silver
[Guild] Old Moon Life Seal x2
[Gathering] Guild Supply Mission (4 hours)
Obtain Witch's Delicacy x450
Guild EXP (40,000)
64,000,000 Silver
[Guild] Old Moon Life Seal x3
[Gathering] Guild Supply Mission (5 hours)
Obtain Witch's Delicacy x600
Guild EXP (50,000)
80,000,000 Silver
[Guild] Old Moon Life Seal x4
[Gathering] Guild Supply Mission (2 hours)
Obtain Mysterious Catalyst x80
Guild EXP (20,000)
32,000,000 Silver
[Guild] Old Moon Life Seal x1
[Gathering] Guild Supply Mission (3 hours)
Obtain Mysterious Catalyst x160
Guild EXP (30,000)
45,000,000 Silver
[Guild] Old Moon Life Seal x2
[Gathering] Guild Supply Mission (4 hours)
Obtain Mysterious Catalyst x240
Guild EXP (40,000)
64,000,000 Silver
[Guild] Old Moon Life Seal x3
[Gathering] Guild Supply Mission (5 hours)
Obtain Mysterious Catalyst x320
Guild EXP (50,000)
80,000,000 Silver
[Guild] Old Moon Life Seal x4
[Gathering] Guild Supply Mission (2 hours)
Obtain Bottle of River Water x1,250
Guild EXP (20,000)
40,000,000 Silver
[Guild] Old Moon Life Seal x1
[Gathering] Guild Supply Mission (3 hours)
Obtain Bottle of River Water x2,500
Guild EXP (30,000)
60,000,000 Silver
[Guild] Old Moon Life Seal x2
[Gathering] Guild Supply Mission (4 hours)
Obtain Bottle of River Water x3,750
Guild EXP (40,000)
80,000,000 Silver
[Guild] Old Moon Life Seal x3
[Gathering] Guild Supply Mission (5 hours)
Obtain Bottle of River Water x5,000
Guild EXP (50,000)
100,000,000 Silver
[Guild] Old Moon Life Seal x4
[Gathering] Guild Supply Mission (2 hours)
Catch blue grade fish x15
Khan Summon Scroll Piece x1
Guild EXP (20,000)
32,000,000 Silver
[Guild] Old Moon Life Seal x1
[Gathering] Guild Supply Mission (3 hours)
Catch blue grade fish x30
Khan Summon Scroll Piece x1
Guild EXP (30,000)
45,000,000 Silver
[Guild] Old Moon Life Seal x2
[Gathering] Guild Supply Mission (4 hours)
Catch blue grade fish x45
Khan Summon Scroll Piece x1
Guild EXP (40,000)
64,000,000 Silver
[Guild] Old Moon Life Seal x3
[Gathering] Guild Supply Mission (5 hours)
Catch blue grade fish x60
Khan Summon Scroll Piece x1
Guild EXP (50,000)
80,000,000 Silver
[Guild] Old Moon Life Seal x4
[Gathering] Guild Supply Mission (2 hours)
Catch yellow grade fish x7
Khan Summon Scroll Piece x1
Guild EXP (20,000)
32,000,000 Silver
[Guild] Old Moon Life Seal x1
[Gathering] Guild Supply Mission (3 hours)
Catch yellow grade fish x15
Khan Summon Scroll Piece x1
Guild EXP (30,000)
45,000,000 Silver
[Guild] Old Moon Life Seal x2
[Gathering] Guild Supply Mission (4 hours)
Catch yellow grade fish x22
Khan Summon Scroll Piece x1
Guild EXP (40,000)
64,000,000 Silver
[Guild] Old Moon Life Seal x3
[Gathering] Guild Supply Mission (5 hours)
Catch yellow grade fish x30
Khan Summon Scroll Piece x1
Guild EXP (50,000)
80,000,000 Silver
[Guild] Old Moon Life Seal x4
[Bartering] Request from Barterers (1 hour)
Barter 20 times
Khan Summon Scroll Piece x1
Guild EXP (15,000)
12,500,000 Silver
[Guild] Old Moon Life Seal x1
 
[Guild] Fresh Orange Juice x10
[Guild] Sweet Wild Berry Juice x10
[Guild] Sour Green Grape Juice x10
[Bartering] Request from Barterers (2 hours)
Barter 40 times
Khan Summon Scroll Piece x1
Guild EXP (20,000)
25,000,000 Silver
[Guild] Old Moon Life Seal x1 
[Bartering] Request from Barterers (3 hours)
Barter 60 times
Khan Summon Scroll Piece x1
Guild EXP (25,000)
37,500,000 Silver
[Guild] Old Moon Life Seal x2
[Bartering] Request from Barterers (4 hours)
Barter 80 times
Khan Summon Scroll Piece x1
Guild EXP (30,000)
50,000,000 Silver
[Guild] Old Moon Life Seal x2
[Bartering] Request from Barterers (5 hours)
Barter 100 times
Khan Summon Scroll Piece x1
Guild EXP (35,000)
62,500,000 Silver
[Guild] Old Moon Life Seal x3
[Bartering] Request from Barterers (6 hours)
Barter 120 times
Khan Summon Scroll Piece x1
Guild EXP (40,000)
75,000,000 Silver
[Guild] Old Moon Life Seal x3
[Bartering] Request from Barterers (7 hours)
Barter 130 times
Khan Summon Scroll Piece x1
Guild EXP (45,000)
87,500,000 Silver
[Guild] Old Moon Life Seal x4
[Bartering] Request from Barterers (8 hours)
Barter 150 times
Khan Summon Scroll Piece x1
Guild EXP (50,000)
100,000,000 Silver
[Guild] Old Moon Life Seal x4
 
  • Changed the Guild Boss Summon Scroll Piece used for summoning Guild Bosses as follows:
    • Simplified multiple Guild Boss Summon Scroll Pieces into one, allowing you to acquire unified piece by completing just one mission.
      • Before: Obtain summon scroll pieces for Garmoth, Ferrid, Ancient Puturum, and Giant Mudster respectively.
      • After: Obtain the Guild Boss Summon Scroll Piece.
    • Adjusted the number of Garmoth/Khan Summon Scroll Pieces required for summoning from 5 to 4 to match other bosses.
    • Changed the icon for the Khan Summon Scroll Piece.
      •  → 
    • All missions where you can acquire Guild Boss Summon Scroll Pieces can be found under the "Subjugation" category.
 
  • Removed the [Guild] Support Box, which required selling at the shop to obtain Guild Funds, and instead increased the collectible rewards and Guild EXP obtainable upon completing Guild Missions.
 

 
  • Improved the Quest Summary for [Everfrost] Tori Throwing a Tantrum to better explain equipping and unequipping the Fishing Rod.
  • Added instructions on how to proceed in the quest descriptions for [Leveling Aid] PEN (V) Blackstar Weapon and [Leveling Aid] TET (IV) Kharazad Accessory.



NODE/CONQUEST WAR

  • [Construction Node War] Increased the DP of Balenos Node forts by approximately 4%.
  • [Construction Node War] Increased the DP of Valencia Node forts by approximately 4.6%.
  • [Conquest Node War] Increased the Durability (HP) of Calpheon Node forts by 20%.
  • [Conquest Node War] Increased the Durability (HP) of Balenos Node forts by 30%.
  • [Conquest Node War] Increased the DP of Valencia Node forts by 20%.

[Node War] Stat Limits Change

 
  • Changed the stat limits of Tier 2 Node War Territory.
Node War Territory Before After
Tier 2
Total Gear Score: 685
AP: 606
Evasion: 888
Evasion Rate: 0%
Damage Reduction: 420
Damage Reduction Rate: 28%
Accuracy: 900
Accuracy Rate: 0%
All Resistance Restriction: None
Max HP: 11,000
Total Gear Score: 720
AP: 680
Evasion: 908
Evasion Rate: 0%
Damage Reduction: 500
Damage Reduction Rate: 30%
Accuracy: 920
Accuracy Rate: 0%
All Resistance Restriction: None
Max HP: 11,000
  • Changed the tiers of territories.
Node War Territory Before After
Tier 1 Calpheon Valencia
Tier 2 Balenos Calpheon
Limitless Valencia Balenos

 

  • Participant limits for each territory in Construction Node War are as below.
Tier/Day Sunday Monday Tuesday Wednesday Thursday Friday

Valencia
(Gear Score Limit: 550)

Occupation Node War

Calpheon
(Gear Score Limit: 720)

Quint Hill
(Tier 5, 55 participants)

Catfishman Camp
(Tier 4, 35 participants)

Khuruto Cave
(Tier 5, 50 participants)

North Abandoned Quarry
(Tier 4, 45 participants)

Trina Fort
(Tier 4, 35 participants)

Calpheon Castle Site
(Tier 5, 55 participants)

Longleaf Tree Sentry Post
(Tier 3, 45 participants)

-

Hexe Sanctuary
(Tier 3, 40 participants)

-

-

Primal Giant Post
(Tier 3, 40 participants)

Balenos
(No Limit)

Forest of Plunder
(Tier 5, 80 participants)

Ancient Stone Chamber
(Tier 4, 45 participants)

Bartali Farm
(Tier 5, 65 participants)

Western Guard Camp
(Tier 4, 60 participants)

Altar of Agris
(Tier 4, 70 participants)

Cron Castle
(Tier 5, 75 participants)

Wolf Hills
(Tier 3, 55 participants)

-

Casta Farm
(Tier 3, 50 participants)

-

-

Terrmian Cliff
(Tier 3, 60 participants)

 

[Conquest War] Stat Limits Change

  • Changed the stat limits of Conquest War Territory.
Conquest War Territory Before After
Tier 1
AP Restriction: 497
Evasion Restriction: 848
Evasion Rate Restriction: 0%
Damage Reduction Restriction: 326
Damage Reduction Rate Restriction: 19%
Accuracy Restriction: 860
Accuracy Rate Restriction: 0%
All Resistance Restriction: None
AP Restriction: 560
Evasion Restriction: 768
Evasion Rate Restriction: 0%
Damage Reduction Restriction: 380
Damage Reduction Rate Restriction: 20%
Accuracy Restriction: 780
Accuracy Rate Restriction: 0%
All Resistance Restriction: None
Tier 2
AP Restriction: 606
Evasion Restriction: 888
Evasion Rate Restriction: 0%
Damage Reduction Restriction: 420
Damage Reduction Rate Restriction: 28%
Accuracy Restriction: 900
Accuracy Rate Restriction: 0%
All Resistance Restriction: None
AP Restriction: 680
Evasion Restriction: 908
Evasion Rate Restriction: 0%
Damage Reduction Restriction: 480
Damage Reduction Rate Restriction: 30%
Accuracy Restriction: 920
Accuracy Rate Restriction: 0%
All Resistance Restriction: None
Limitless
No limits (unchanged)
 
  • Increased the DP of all tiers of forts and annexes due to the stat limits change.
  • Decreased the duration of the Invincible effect when resurrecting at the fort from 12 sec to 9 sec.



NPC, BACKGROUND, SOUND

  • Improved the clarity of the description text at the bottom of the Barter window.
  • Decreased the left margin of the description text at the bottom of the Barter window.



UI

With so many adventurers enjoying fishing lately, we've heard your feedback about wanting an easier way to check fish prices while trading. Given the wide variety of fish available, finding and verifying the price of your desired fish was often difficult. In response, we've added a new feature that lets you instantly view the market prices for the trade goods you currently own on the Quotation Board.
  • Added a function to the Quotation Board to view only the currently owned trade items.
    • You can find the items that can be sold to the appropriate NPC among the currently owned trade items through the "My Trade Goods" button on the Quotation Board.
 
  • Improved the order of the Purchase and Sell tabs on the Quotation Board of the World Map to be in the order of Sell, Purchase.
  • Improved the titles in the Life Guild Mission tab to allow for more detailed mission content to be viewed.
Before After
[Gathering] Guild Supply Mission
[Fishing] Guild Supply Mission
[Cooking] Guild Supply Mission
[Alchemy] Guild Supply Mission
[Hunting] Guild Supply Mission



System

  • Improved navigation so that pressing ▢/X on monster zone and Field/World Boss icons on the World Map now guides you directly to the Boss spawn location.



CHANGES & FIXES

  • Fixed the issue where an abnormal display would appear during network delays.
  • Fixed the issue where monsters were placed below the ground in certain areas of Tshira Ruins.
  • Fixed the issue where an error message would appear and the UI would disappear when a Family owning a manor designated as the Guild Manor was kicked from the guild while inside the Guild Manor.
  • Fixed the issue where awkward NPCs were shown during the "Shiny Shard from the Lake" quest.
  • Fixed the issue where the effect description for "Max Stamina +30" was displayed as "Stamina +30" among the effects from equipping the Ultimate Combined Magic Crystal - Macalod in the Applied Crystal Effects Info.
  • [Ninja] Sura ChaoSpree - Fixed the issue where the position of your sura katana was awkward during the skill.
  • Fixed the issue where Katzvariak's movements became awkward after losing its attack target and returning to its original position during combat.
  • Fixed the issue where the Title Effects text overlapped with the window size adjustment button when checking the Title Effects text while the My Information window was minimized.
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