Yaz has discovered a way to access the Altar of Blood - where the Immortal Alchemist Caphras attempted to revive Kzarka in order to fight against Hadum, the Ultimate God of Darkness. By using the power of the Gem of Balance, Adventurers will now be able to access the Altar of Blood and face off against dark illusions.
Altar of Blood allows parties of 3 to enter, so grab some friends or use the party finder to find other adventurers who are willing to attempt the Altar of Blood.
How to find the Altar of Blood
In order to start the Altar of Blood, you will need to complete the ‘[Awakening Complete] Memories of the Past’ questline.
By completing the quest line, you will be able to access the altar via your Menu or Ring Menu.
Getting down to business
In a team of three, you will need to defend the relic in the Altar against waves of monsters and bosses in every Illusion stage.
Select a party leader who is the most knowledgeable, as 50 energy is required to call forth the Guide of the Abyss and another 10 energy to activate the Altar. You will have to start at the 1st Illusion unless you obtain the knowledge from the 5th Illusion, Heritage of the Forgotten - Distrust. Once you have that knowledge, you will be able to start from the 5th Illusion rather than the 1st.
The enemies become increasingly stronger as you climb from the 1st Illusion to the 10th Illusion in the Altar of Blood.
Each Illusion stage has a boss that comes forth after you defeat the monsters. These Illusion bosses are slightly different from the monsters that you have been facing, so work as a team to take them down!
Illusion Stages
Illusion Stages | |||
---|---|---|---|
Stages | Monsters | Bosses |
Obtainable Knowledge [Guaranteed] |
The 1st Illusion: Savage | Goblins | Giath | Heritage of the Forgotten - Savage |
The 2nd Illusion: Detest | Red Orcs | Org | Heritage of the Forgotten - Detest |
The 3rd Illusion: Elusion | Hexe Sanctuary Skeletons | Hexe Marie | Heritage of the Forgotten - Elusion |
The 4th Illusion: Desire | Saunils | Saunil Siege Captain | Heritage of the Forgotten - Desire |
The 5th Illusion: Distrust | Imps | Red Nose | Heritage of the Forgotten - Distrust |
The 6th Illusion: Despair | Desert Nagas Desert Fogans Argos Saunils Cadry Followers |
Desert Naga Chief Gatekeeper Desert Fogan Chief Gatekeeper Crescent Chief Gatekeeper Cadry Chief Gatekeeper |
Heritage of the Forgotten - Despair |
The 7th Illusion: Oblivion | Lavas of Valencia | Ferrid | Heritage of the Forgotten - Oblivion |
The 8th Illusion: Betrayal | Basilisks Centaurus |
Basilisk Commander Centaurus Commander |
Heritage of the Forgotten - Betrayal |
The 9th Illusion: Fear | Aakmans | Kreator | Heritage of the Forgotten - Fear |
The 10th Illusion: Regret | Hystria Ancient Weapons | Laytenn | Heritage of the Forgotten - Regret |
Rewards
After clearing an Illusion stage, you will have a chance to obtain some of the following rewards as well as a guaranteed Cron Stone:
- 1st Illusion: Advice of Valks (+10), Advice of Valks (+11), Advice of Valks (+12), Gold Bar 1G, Gold Bar 10G, Gold Bar 100G, Gold Bar 1,000G
- 2nd Illusion: Advice of Valks (+10), Advice of Valks (+11), Advice of Valks (+12), Gold Bar 1G, Gold Bar 10G, Gold Bar 100G, Gold Bar 1,000G
- 3rd Illusion: Advice of Valks (+12), Advice of Valks (+16), Advice of Valks (+25), Gold Bar 1G, Gold Bar 10G, Gold Bar 100G, Gold Bar 1,000G
- 4th Illusion: Advice of Valks (+15), Advice of Valks (+20), Advice of Valks (+30), Gold Bar 1G, Gold Bar 10G, Gold Bar 100G, Gold Bar 1,000G
- 5th Illusion: Advice of Valks (+13), Advice of Valks (+20), Advice of Valks (+25), Gold Bar 1G, Gold Bar 10G, Gold Bar 100G, Gold Bar 1,000G
- 6th Illusion: Advice of Valks (+15), Advice of Valks (+25), Advice of Valks (+35), Gold Bar 1G, Gold Bar 10G, Gold Bar 100G, Gold Bar 1,000G
- 7th Illusion: Advice of Valks (+18), Advice of Valks (+27), Advice of Valks (+37), Gold Bar 1G, Gold Bar 10G, Gold Bar 100G, Gold Bar 1,000G
- 8th Illusion: Advice of Valks (+23), Advice of Valks (+30), Advice of Valks (+35), Gold Bar 1G, Gold Bar 10G, Gold Bar 100G, Gold Bar 1,000G
- 9th Illusion: Advice of Valks (+28), Advice of Valks (+30), Advice of Valks (+35), Gold Bar 1G, Gold Bar 10G, Gold Bar 100G, Gold Bar 1,000G
- 10th Illusion: Advice of Valks (+35), Advice of Valks (+45), Advice of Valks (+60), Gold Bar 1G, Gold Bar 10G, Gold Bar 100G, Gold Bar 1,000G
Altar of Blood Details
- Only a party of 3 can enter
- Any character that is level 56 or higher and has completed the prerequisite questline from the Black Spirit for Altar of Blood can enter
- The party leader can enter the Altar of Blood via the Menu or Ring Menu
- At the beginning of each Illusion, the stage will not start if the party leader does not have enough energy
- You can appoint a new party leader that has enough energy to start the next Illusion
- Only the party leader can choose to retry the Altar of Blood
- Appointing a new party leader is possible while the Altar of Blood Retry UI is open
- You will not be able to leave your party once you are inside the Altar of Blood.
- Once a party member is defeated, they cannot be revived until the Illusion is completed.
- If the party is defeated as a whole, the party will be transported to the Altar where they can call forth the Guide of the Abyss again [50 energy will be required to call the Guide and another 10 energy to start an Illusion].
- If a boss is defeated while having at least 1 party member alive, then all dead party members will be revived and HP will be restored
- If the party is defeated, the party leader can use a Nightmare Fragment to revive instantly and retry the wave you are on. Otherwise, the party will be revived with full HP and returned to the Illusion stage selection screen.
- Campsites, Maids/Butlers, World Map, Quest UI, and the Minimap cannot be accessed
- You can exit the Altar of Blood via the Menu or the Ring Menu
- Combat EXP and Skill EXP cannot be obtained from defeating the Illusion monsters
- Item Drop Amount/Drop Rate Increase effects do not apply