Adventurers,
The latest Black Desert update is here, and with it comes the ability to burn energy through the Black Spirit, Infinite Potions and more! Check out all the details below.
Dev Comment: One of the concepts that is integral to the fantasy genre is the concept of an exceptionally rare item. Adventurers have already started to work on the holy grail items such as Lafi Bedmountain’s Compass or the Archaeologist’s map, but we want to add more of these items to the game over time. The process of getting these items is an accomplishment in itself, and many Adventurers have these items as a long term goal that they wish to reach one day. These sentiments led us to our decision to add more rare items.
Yet rare items are considered special due to their scarcity, therefore we were careful in our approach. These ‘treasures’, as our development team call them, have been bouncing around for a while, but the one that really stood the test of time was an infinite potion.
Whether it’s hunting monsters or other content, we hope to add more symbolically meaningful and rewarding items that are not just silver, as we want players to have long-term, ingame goals that they can strive to obtain.
Ornette’s Spirit Essence and Odore’s Spirit Essence, also known as infinite potions, have been added to the game. To create these items, you will need to gather spirit essences and dragon sacraments from Kamasylvia and Drieghan. By gathering these relics, and presenting them to the elder spirit Merindora, you will be able to gain the knowledge on spirit essences which allow you to obtain the final ingredients needed.
Step 1 - Collect the Relics
You will first need to collect the relics from Kamasylvia and Drieghan by defeating monsters in different areas.
Kamasylvia Spots |
Items Obtained |
Tooth Fairy Forest |
Ron’s Tintinnabulum |
Navarn Steppe |
Valtarra’s Clairvoyance |
Manshaum Forest |
Narc’s Crimson Tear |
Note: Valtarra’s Clairvoyance can only be obtained by defeating and tanning the following monsters: Ferrica, Ferrina, Belladonna Elephant, Baby Belladonna Elephant.
Drieghan Spots |
Items Obtained |
Sherekhan Necropolis |
Sherekhan’s Panacea |
Blood Wolf Settlement |
Ash Halfmoon Kagtunak |
Tshira Ruins |
Markthanan’s Gland |
Locations of all items needed for the infinite potion have been added to the Item Drop Rate window.
Step 2 - Gain Knowledge for the Final Pieces
Once you have gathered one of each of the three relics for a particular essence, you will need to speak to Merindora, the eldest spirit of Kamasylvia. She will then bestow upon you the knowledge needed to obtain the final two pieces that are required. In order to obtain these items, you will need to make an offering to a different spirit to obtain the final items. Once these final items have been collected, you will need to combine them in a + shape.
Ingredients
Ornette’s Spirit Essence (Infinite HP Potion)
Sherekhan’s Panacea x1
Ron’s Tintinnabulum x1
Ash Halfmoon Kagtunak x1
Musical Spirit’s Sound Stone x1 (requires 300 Peridot Leaves)
Gayak’s Courage Stone x1 (requires 30 Garmoth’s Scales)
Odore’s Spirit Essence (Infinite Resource Potion)
Valtarra’s Clairvoyance x1
Markthanan’s Gland x1
Narc’s Crimson Tear x1
Night Crow’s Dawn Stone x1 (requires 100 Dragon Scale Fossils)
Krogdalo’s Protection Stone x1 (Requires 100 Spirit Essence of Earth)
Unlike regular health and resource potions, these potions will not be consumed once used. Their effects are as follows:
Ornette’s Spirit Essence
Effect: HP Recovery +275
Duration: Instant
Cooldown: 2 sec.
-There is a 45% recovery bonus if used when a character is immobile
Odore’s Spirit Essence
Effect: MP, WP, SP Recovery +325
Duration: Instant
Cooldown 6 Sec.
Marni’s Research Box has been discovered around the Black Desert world. These boxes contain a Great Marni Stone, which can then be exchanged for another box which will reward you with a random yellow accessory. Unlike other Marni Stones, the exchanged stone will be given back to the user for it to be filled up again.
Marni’s Research Box is a rare drop from various monsters across Black Desert. Only one stone can be filled at a time, so make sure that you put away the Great Marni’s Stone if you are looking to fill up some of the regular Marni Stones.
Great Marni’s Stone Areas |
|
Great Marni’s Stone (Bashim) |
Great Marni’s Stone (Pila Ku) |
Great Marni’s Stone (Cadry) |
Great Marni’s Stone (Manshaum) |
Great Marni’s Stone (Desert Naga) |
Great Marni’s Stone (Fadus) |
Great Marni’s Stone (Desert Fogan) |
Great Marni’s Stone (Polly’s Forest) |
Great Marni’s Stone (Gahaz Bandits) |
Great Marni’s Stone (Forest Ronaros) |
Great Marni’s Stone (Crescent Shrine) |
Great Marni’s Stone (Tshira Ruins) |
Great Marni’s Stone (Basilisk) |
Great Marni’s Stone (Kagtum) |
Great Marni’s Stone (Centaurus) |
Great Marni’s Stone (Sherekhan - Day) |
Great Marni’s Stone (Roud Sulfur Mine) |
Once a Great Marni’s Stone has been filled, it can be exchanged for a Marni’s Supply Box, which contains one of the following items:
Open Marni’s Supply Box to randomly obtain one of the following items: |
Tungrad Belt |
Tungrad Earring |
Ogre Ring |
Laytenn’s Power Stone |
Eye of the Ruins Ring |
Valtarra Eclipsed Belt |
Orkinrad Belt |
Basilisk’s Belt |
Narc Ear Accessory |
Ring of Crescent Guardian |
● New Knowledge entries have been made for each of the new Great Marni’s Stones.
A new Black Spirit ability has been added. If you are level 50 or above, you can choose to spend 50 energy on the Black Spirit in order to receive a 30 minute Combat or Skill EXP buff. All you need to do is talk to the Black Spirit, bring up the exchange menu and choose either a 20% Combat EXP buff or an 8% Skill EXP buff that will last 30 minutes. Both buffs can run concurrently by spending 50 energy each.
One of the more popular item restoration requests is the Dim Magical Armor and Dim Magical Sub-weapon. We have added 2 new quests to the game to allow Adventurers the ability to reobtain these items. These quests can be obtained once every 24 hours:
Quest Name |
Quest NPC |
Conditions to Obtain the Quest |
[Repeat] Bacho Ladericcios Magical Armor |
Bacho Ladericcio at the Abandoned Monastery |
1. Calpheon Main Quest ‘Looking for Adventurers’ complete |
[Repeat] Becker and the Magical Sub-weapon |
Becker at Hexe Sanctuary |
1. Calpheon Main Quest ‘A disaster Foretold’ complete |
● Added details on how to re-obtain the Dim Magical Sub-weapon and Dim Magical Armor to the quest summaries of the ‘Magical Sub-weapon Exchange I’ and ‘Magical Armor Exchange I’ quests.
We have also added two new titles that can be acquired by defeating certain numbers of Mad Scientist’s Assistants during the ‘[Crossroad] Each of their Reasons’ quest in the Serendia quest line. The titles, ‘Beat Mad Scientist’s Assistant’ and ‘Sandbag’, can be obtained by killing the monsters. However we will not be able to apply this retroactively, so all Adventurers’ kill counts for this title will start from 0.
● You can now accept the following quests when you have activated the Combat quest filter
- Cron’s Current Condition
- Story of Cron Castle
The last of the quest changes is a whole host of new sub-quests added to Mediah. These new quests will refresh some parts of the sub-quests that take part in the region.
We have added an option where you can check the inventory of characters you are currently not logged in on. To do so, go to the disconnect menu and press Y/△ to inspect the contents of your other character’s inventory.
You can also now transport your characters from one location to another. First off you will need to be in a safe zone, and then enter the disconnect menu. The character that you are currently logged in on will have a button appear under their icon saying ‘Transport’. Press this button and you will be greeted with a window asking you where you would like the character transported to (you must have the town/city unlocked already,). Select which town you would like the character transported to, and then select which character you wish to switch to so that your character can be transported. It takes quite some time for your characters to be transported, and if you try to change back to the character you will cancel the process.
There is one change that will apply to all classes in this update. When you level up, there will now be a strong burst of energy that will push all enemies back from your character. This change is intended to help those characters who hit a level marker in the middle of a particularly large mob, and the animation could sometimes cause a character to die.
We are also continuing to modify and work existing skills in the game.
● Fixed an issue where certain skills caused the Vine Knot to Flow: Rooting combo not to trigger.
● Fixed an issue where the falling animation was played after using Flow: Rushing Crow to switch into awakening, even when the skill was used at low altitude.
● Fixed an issue where the falling animation was played after using Night Crow midair in awakening, even when the skill was used at low altitude.
● Fixed an issue where Cartian’s Protection could be used during Flow: Requiem.
● Removed the split damage effect on the following skills:
- Sinister Energy
- Absolute Darkness
- Mark of the Shadow
- Claws of Darkness
- Signs of Agony
● Fixed an issue when Flow:Split Shot would sometimes not hit all 10 targets.
● Removed the split damage effect on the following skills:
- Shield Strike
- Shield Counter
- Shield Push
- Counter
- Sharp Light
- Punishment
● Petal Bloom has been modified
- Changed the ‘Forward Guard while charging’ effect to a Super Armor effect that will last from the charging stage to the end of the attack
- Removed the ‘Knockdown on good hits’ effect.
- Stamina will no longer recover during the skill.
- While the 'General Apricot' buff is active, Petal Bloom will no longer be automatically performed. The fully charged damage will be applied when using Petal Bloom with General Apricot .
● Changed the attack range of Petal Drill, Flow: December and Petal Bloom to allow better hits on enemies that are trying to flank.
● You can no longer cast Ghost Greeting during Ghost Step if holding back during Ghost Greeting.
● You can no longer hold [↓+ RT]/[↓+ R2] to use Sudden Decapitation in pre-awakening.
● You can no longer cast Ghost Greeting during Ghost Step if holding back during Ghost Greeting.
● Removed the split damage effect on certain awakening skills.
The previous update introduced Adventurer’s Tome and Chenga - Sherekhan Tome of Wisdom. These Tomes mention that they have a ‘Prognyl Silver Bar Gain +20%’, and in the update notes it also mentions this effect. Unfortunately we did not specify that the Prognyl Silver Bar gain only applies to Prognyl Silver Bars gained through quests, in the same way that the Combat EXP gain increase is only through missions. We apologize for any inconvenience this has caused.
There will be some minor quality of life changes to various items in the game.
● Weapon Exchange coupons, Skill EXP exchange coupons and Combat EXP exchange coupons that have an expiration date will now have a warning message attached to the item.
● The following items have had their grades changed to blue:
- Lean Lizard Kebab
- Fragrant Borscht
- Chewy Desert Dumpling
- Sour Pickled Fish
● Fixed an issue where monsters in Blood Wolf Settlement were placed irregularly.
● Modified the Kagtum in Blood Wolf Settlement to have regular knock down animations when knocked down.
● You can now obtain knowledge of Bochlo by talking to the NPC when you don’t have his knowledge.
● Certain texts have been modified to make them easier to understand, and fix various existing typos.
● Fixed an issue where the skill effects for Witch’s ‘Paralysis’ and Wizard’s ‘Ritardando’ were not displayed correctly.
● We have removed certain parts of fog on the world map that were previously unremovable, even when the locations had been discovered.
● Fixed an issue where the directions in the quest list and the automatic navigation would sometimes not correlate correctly.
● Fixed an issue where the remaining time on a Golden Bell buff would display incorrectly.
● Fixed an issue where the milking minigame would occasionally instantly fail.
● Black Spirit Rage will now increase at a rate of 1.5% every 10 seconds instead of 0.15% every second.
● Fixed an issue where the kill counter for guild missions in Aakman was not working.
● Fixed an issue where you could not scroll down in the Horse Skill UI.
● Fixed an issue where Tier 3 and Tier 4 horses were not appearing in the wild.