Adventurers,
This update brings a whole host of changes to the PvE aspects of many classes in Black Desert. The update also brings an NPC search function, an optimization update for Node Wars and more! Check out the details below.
Finding specific NPC’s has been a difficulty for some time. We have added an ‘NPC finder’ option that allows you to find specific NPC’s across the map. This could be NPC’s such as ‘Wacky Toshi’ who appears in multiple locations but can sometimes be difficult to track down. To access this function, you will need to add the ‘NPC Finder’ menu to a ring menu slot, and then select it. Once opened, you can select either a generic NPC (i.e Stable Keeper) or scroll down to the search function and type in the name of an NPC. This addition should make it easier to find NPC’s when you need to.
The number of deliveries possible in one day with Imperial Delivery has been changed from 33% of your total contribution points to 50%. This will allow those who engage with the Imperial Delivery systems to fill more orders per day than previously.
As part of our continued efforts to improve performance, we have made a few changes that should alleviate some of the issues that occur when a large number of players are condensed into one place. This change is intended to help modes which have large groups of numbers, and we will be monitoring how these changes perform incredibly carefully.
We have also added another option that will allow adventurers to change characters to the basic appearance of that class in certain situations. To activate this option, you will need to go to settings>Performance and turn the option on. Note, this feature will work differently depending on the device's performance and the current situation.
The target completion of certain quests has been moved from Schultz Guard to Sausan Garrison. This change is intended to make it slightly easier for weaker characters to be able to progress through quests. We have also modified multiple entries in the simple cooking menu so that incorrect entries are no longer visible.
We have also added new Guild Quests for guilds to enjoy. The following quests have been added:
Quest Name |
Size |
Objective |
Rewards |
[Gathering] Guild Supply Mission |
Small |
Gather Wild Grass x1600 |
Guild Skill EXP(10,000) Silver(4,000,000) |
Medium |
Gather Wild Grass x3200 |
Guild Skill EXP(15,000) Silver(7,000,000) |
|
Large |
Gather Wild Grass x3600 Gather Silver Azalea x240 Gather Sunrise Herbs x240 |
Guild Skill EXP(25,000) Silver(12,000,000) |
|
Extra Large |
Gather Wild Grass x5600 Gather Sunrise Herbs x420 |
Guild Skill EXP(35,000) Silver(15,000,000) |
|
[Subjugation] Protect the Villagers |
Small |
Defeat Forest Ronaros in Tooth Fairy Forest x1000 |
Guild Skill EXP(30,000) Silver (8,750,000) Essence of Fury x1 |
Medium |
Defeat Forest Ronaros in Tooth Fairy Forest x2000 |
Guild Skill EXP(40,000) Silver(12,750,000) Essence of Fury x1 |
|
Large |
Defeat Forest Ronaros in Tooth Fairy Forest x3000 |
Guild Skill EXP(75,000) Silver(16,750,000) Essence of Fury x1 |
|
Extra Large |
Defeat Forest Ronaros in Tooth Fairy Forest x4000 |
Guild Skill EXP(120,000) Silver(20,000,000) Essence of Fury x1 |
|
Small |
Defeat the Ancient civilization Followers in Aakman Temple x1000 |
Guild Skill EXP(40,000) Silver(10,500,000) Essence of Fury x1 |
|
Medium |
Defeat the Ancient civilization Followers in Aakman Temple x1500 |
Guild Skill EXP(60,000) Silver(15,300,000) Essence of Fury x1 |
|
Large |
Defeat the Ancient civilization Followers in Aakman Temple x2200 |
Guild Skill EXP(90,000) Silver(20,100,000) Essence of Fury x1 |
|
Extra Large |
Defeat the Ancient civilization Followers in Aakman Temple x3000 |
Guild Skill EXP(140,000) |
|
Small |
Defeat the Ancient Weapons in Hystria Ruins x700 |
Guild Skill EXP(40,000) |
|
Medium |
Defeat the Ancient Weapons in Hystria Ruins x1050 |
Guild Skill EXP(60,000) |
|
Large |
Defeat the Ancient Weapons in Hystria Ruins x1540 |
Guild Skill EXP(90,000) Silver(20,100,000) Essence of Fury x1 |
|
Extra Large |
Defeat the Ancient Weapons in Hystria Ruins x2100 |
Guild Skill EXP(140,000) Silver(24,000,000) Essence of Fury x1 |
Although not all of these are UI, they do relate to the User Experience (UX) and have been listed under this category.
Certain settings have been changed so that they will now upload onto the servers instead of saving solely to the local device storage. This should help correct the issue where only the last characters settings were saved when connecting from multiple devices. After the update, the settings should remain the same for all characters regardless of if you access on multiple devices.
We have also added an option to turn off notifications when items are picked up. This option will remove the notifications that show which items have been picked up by your pets. Although the notifications will not show, you can still see what was picked up in the system message tab, and items will continue to be added to your inventory. To activate this option, you will need to go to Settings>General Settings>Alert.
Other UI Changes
● Fixed an issue where the time remaining to switch back to a character after transporting it was not displayed correctly.
● Fixed an issue where Alchemy Stone settings were reset upon reconnecting to the game.
● Fixed an issue where interacting with the skill Instructor while on a mount other than horses/ donkeys would cause the UI to disappear.
● Fixed an issue where the Dim Magical re-acquisition quests weren’t able to be obtained by Witches.
● Improved the NPC conversation topics by abbreviating/shortening the dialogue options if they are too long.
● Fixed the issue where the Inventory and Storage balance from NPC Repair menu > Equipment window overlapped with the relevant category's description text.
● The usage effect and descriptions of the following items have been added:
Item Name |
Item Effect |
Stun Trap, [Guild] Stun Trap |
Inflict your enemies with Stun for 10 secs. |
Flame Trap, [Guild] Flame Trap |
Inflict your enemies with Explosive Damage and De-mount/Knockdown |
Venom Trap, [Guild] Venom Trap |
Inflict your enemies with Poison Damage -100 per 2 sec. for 20 sec. |
Ankle Trap, [Guild] Ankle Trap |
Inflict your enemies with Movement Speed -40% for 10 sec. |
● The positioning of items in Tranan Underfoe’s (Velia Blacksmith) Inventory has been modified so that Reblath gear is at the top.
This update brings a large amount of balance changes that affect most of the classes. These changes are mostly focussed primarily on improving PvE for many of the classes. Check out how your class will be changed below.
● Apprehend: Added preceding skills to the skill description.
● Heavy Strike III: Added preceding skills to the skill description of the skill.
● Regeneration: PvE damage has been changed as follows
Skill Name |
Before |
After |
Regeneration |
Hit Damage 1087% x7 |
Hit Damage 1250% x7 |
● Flow: Tempest cooldown has been reduced from 18 to 15 seconds.
● Flow: Tempest – Added a Down Attack effect to the skill.
● Turn-Back Slash: PvE Damage of the first hit has been increased
- The amount of damage dealt when the skill is on cooldown remains unchanged.
● Violation: PvE damage of Violation has been changed as follows
Skill Name |
Before |
After |
Violation I |
Spin Hit Damage 696% x8 Chop Hit Damage 800% x4 |
Spin Hit Damage 745% x8 Chop HIt Damage 856% x4 |
Violation II |
Spin Hit Damage 792% x8 Chop Hit Damage 910% x4 |
Spin Hit Damage 847% x8 Chop Hit Damage 973% x4 |
Violation III |
Spin Hit Damage 887% x8 Chop Hit Damage 1020% x4 |
Spin Hit Damage 949% x8 Chop Hit Damage 1091% x4 |
● Grim Reaper’s Judgment: HP Recovery per hit has been added if the skill uses Shards of Darkness to activate the Grim Reaper Extra Charged hit damage.
● Ground Lifting: A critical hit buff has been added in PvE.
● Ground Lifting: PvE damage has been changed as follows
Skill Name |
Before |
After |
Ground Lifting I |
Hit Damage 823% x2 Extra Hit Damage 1175% x3 |
Hit Damage 1175% x2 Extra Hit Damage 1175% x3 |
Ground Lifting II |
Hit Damage 949% x2 Extra Hit Damage 1355% x3 |
Hit Damage 1355% x2 Extra Hit Damage 1355% x3 |
Ground Lifting III |
Hit Damage 1093% x2 Extra Hit Damage 1562% x3 |
Hit Damage 1562% x2 Extra Hit Damage 1562% x3 |
● Flow: Slugfest: The skills Critical Hit Rate has been increased to 50% for PvE only.
● Flow: Slugfest: Removed the “Stiffness applied to surrounding if final fit doesn’t activate (PvE only)” effect from the skill description.
● Flow: Slugfest: The last hit of the skill will now activate automatically.
● Flow: Slugfest: PvE damage has been changed as follows
Skill Name |
Before |
After |
Flow: Slugfest |
Hit Damage 693% x10 Last Hit Damage 832% x3 |
Hit Damage 1210% x10 Last Hit Damage 1563% x3 |
●Devastation: Critical Hit rate of the skill has been changed for PvE only
Skill Name |
Before |
After |
Devastation I |
10% |
20% |
Devastation II |
13% |
30% |
Devastation III |
16% |
40% |
Devastation IV |
20% |
100% |
● Flow: Earth Dividing: Text has been changed to easier describe the effects of the skill.
● Bolt wave: Attack range has been increased.
● Jolt Wave: Attack range has been increased.
● Absolute Whiplash: PvE damage has been changed as follows
Skill Name |
Before |
After |
Absolute: Whiplash |
Hit Damage 975% x3, Max 6 Hits |
Hit Damage 1023% x3, Max 6 Hits |
● Leaves Dropping: Increased movement range when using the skill to the left and right.
● Flow: Gust: Increased movement range when using the skill to the left and right.
● Beast Rampage: The following changes have been made to the skill.
- The attack range of the first to third hits of Beast Rampage will now include all surrounding enemies.
- Increase the number of hits by 2, and hit indication will now match the skill actions.
- The Critical Hit Rate of all levels of Beast Rampage is now 50%
- Beast Rampage PvE damage has been changed as follows
Skill Name |
Before |
After |
Beast Rampage I |
Hit Damage 391% x7 Additional Hit Damage 633% x3 |
Hit Damage 696% x3, Max 3 hits Additional Hit Damage 696% x3 |
Beast Rampage II |
Hit Damage 424% x7 Additional Hit Damage 783% x3 |
Hit Damage 861% x3, Max 3 hits Additional Hit Damage 861% x3 |
Beast Rampage III |
Hit Damage 451% x7 Additional Hit Damage 933% x3 |
Hit Damage 1026% x3, Max 3 hits Additional Hit Damage 1026% x3 |
Beast Rampage IV |
Hit Damage 488% x7 Additional Hit Damage 1084% x3 |
Hit Damage 1192% x3, Max 3 hits Additional Hit Damage 1192% x3 |
※ Damage dealt while the skill is on cooldown does not increase.
● Garuda: PvE Damage has changed as follows
Skill Name |
Before |
After |
Garuda I |
Hit Damage 872% x2 Extra Hit Damage 581% x2 |
Hit Damage 959% x2 Extra Hit Damage 639% x2 |
Garuda II |
Hit Damage 1071% x2 Extra Hit Damage 714% x2 |
Hit Damage 1178% x2 Extra Hit Damage 785% x2 |
Garuda III |
Hit Damage 1271% x2 Extra Hit Damage 847% x2 |
Hit Damage 1397% x2 Extra Hit Damage 931% x2 |
● Allround Spinner: PvE Damage has changed as follows
Skill Name |
Before |
After |
Allround Spinner I |
Hit Damage 484% x7 Extra Hit Damage 484% x4 |
Hit Damage 726% x7 Extra Hit Damage 726% x4 |
Allround Spinner II |
Hit Damage 537% x7 Extra Hit Damage 537% x4 |
Hit Damage 805% x7 Extra Hit Damage 805% x4 |
Allround Spinner III |
Hit Damage 602% x7 Extra Hit Damage 602% x4 |
Hit Damage 903% x7 Extra Hit Damage 903% x4 |
Allround Spinner IV |
Hit Damage 723% x7 Extra Hit Damage 723% x4 |
Hit Damage 1084% x7 Extra Hit Damage 1084% x4 |
● Legendary Beast Dance: PvE Damage has changed as follows
Skill Name |
Before |
After |
Legendary Beast Dance I |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger. Hit Damage 494% x7 |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger. Hit Damage 543% x7 |
Legendary Beast Dance II |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger. Hit Damage 608% x7 |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger. Hit Damage 668% x7 |
Legendary Beast Dance III |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger. Hit Damage 723% x7 |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger. Hit Damage 795% x7 |
Legendary Beast Dance IV |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger. Hit Damage 838% x7 |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger. Hit Damage 921% x7 |
● Echo Pierce: PvE Damage has changed as follows
Skill Name |
Before |
After |
Echo Pierce I |
Frontal Hit Damage 673% x3 Rear Hit Damage 641% x3 Upon Learning Ultimate: Echo Pierce 450% x6 |
Frontal Hit Damage 706% x3 Rear Hit Damage 673% x3 Upon Learning Ultimate: Echo Pierce 540% x6 |
Echo Pierce II |
Frontal Hit Damage 737% x3 Rear Hit Damage 693% x3 Upon Learning Ultimate: Echo Pierce 459% x6 |
Frontal Hit Damage 773% x3 Rear Hit Damage 727% x3 Upon Learning Ultimate: Echo Pierce 550% x6 |
Echo Pierce III |
Frontal Hit Damage 801% x3 Rear Hit Damage 745% x3 Upon Learning Ultimate: Echo Pierce 540% x6 |
Frontal Hit Damage 841% x3 Rear Hit Damage 782% x3 Upon Learning Ultimate: Echo Pierce 648% x6 |
※ Damage dealt while the skill is on cooldown does not increase.
● Moonlight Strike: PvE Damage has changed as follows
Skill Name |
Before |
After |
Moonlight Strike I |
Hit Damage 494% x3 |
Ht Damage 543% x3 |
Moonlight Strike II |
Hit Damage 602% x3 |
Hit Damage 662% x3 |
Moonlight Strike III |
Hit Damage 710% x3 |
Hit Damage 781% x3 |
● Flow: Full Moon: PvE Damage has changed as follows
Skill Name |
Before |
After |
Flow: Full Moon |
Hit Damage 785% x3 |
Hit Damage 863% x3 |
● Cloud Stomping: PvE Damage has changed as follows
Skill Name |
Before |
After |
Cloud Stomping |
Hit Damage 529% x2 Additional Hit Damage 529% x2, Max 4 Hits Last Hit Damage 794% x4 |
Hit Damage 581% x2 Additional Hit Damage 581% x2, Max 4 Hits Last Hit Damage 873% x4 |
● Fixed the issue where Forward Guard was not maintained until the end of the skill when Shield Chase III was used to the front, left, or right.
● Equilibrium Break: PvE Damage has changed as follows
Skill Name |
Before |
After |
Equilibrium Break I |
Hit Damage 583% x9 |
Hit Damage 641% x9 |
Equilibrium Break II |
Hit Damage 649% x9 |
Hit Damage 713% x9 |
Equilibrium Break III |
Hit Damage 714% x9 |
Hit Damage 785% x9 |
Equilibrium Break IV |
Hit Damage 780% x9 |
Hit Damage 858% x9 |
● Detonative Flow: PvE Damage has changed as follows
Skill Name |
Before |
After |
Detonative Flow I |
Hit Damage 764% x5 |
Hit Damage 840% x5 |
Detonative Flow II |
Hit Damage 821% x5 |
Hit Damage 903% x5 |
Detonative Flow III |
Hit Damage 878% x5 |
Hit Damage 965% x5 |
● Fissure Wave: PvE Damage has changed as follows
Skill Name |
Before |
After |
Fissure Wave I |
Hit Damage 646% x10 |
Hit Damage 710% x10 |
Fissure Wave II |
Hit Damage 720% x10 |
Hit Damage 792% x10 |
Fissure Wave III |
Hit Damage 796% x10 |
Hit Damage 875% x10 |
Fissure Wave IV |
Hit Damage 871% x10 |
Hit Damage 958% x10 |
● Thunder Storm: PvE Damage has changed as follows
Skill Name |
Before |
After |
Thunder Storm I |
Hit Damage 564% x6 |
Hit Damage 620% x6 |
Thunder Storm II |
Hit Damage 746% x6 |
Hit Damage 820% x6 |
Thunder Storm III |
Hit Damage 926% x6 |
Hit Damage 1018% x6 |
● Voltaic Pulse: PvE Damage has changed as follows
Skill Name |
Before |
After |
Voltaic Pulse I |
Hit Damage 723% x7 |
Hit Damage 795% x7 |
Voltaic Pulse II |
Hit Damage 832% x7 |
Hit Damage 915% x7 |
Voltaic Pulse III |
Hit Damage 941% x7 |
Hit Damage 1035% x7 |
Voltaic Pulse IV |
Hit Damage 1058% x7 |
Hit Damage 1163% x7 |
● Yoke of Ordeal: PvE Damage has changed as follows
Skill Name |
Before |
After |
Yoke of Ordeal I |
Hit Damage 543% x12 |
Hit Damage 570% x12 |
Yoke of Ordeal II |
Hit Damage 722% x12 |
Hit Damage 758% x12 |
Yoke of Ordeal III |
Hit Damage 901% x12 |
Hit Damage 946% x12 |
● Aqua Jail Explosion: PvE Damage has changed as follows
Skill Name |
Before |
After |
Aqua Jail Explosion I |
Hit Damage 408% x13 |
Hit Damage 448% x13 |
Aqua Jail Explosion II |
Hit Damage 469% x13 |
Hit Damage 515% x13 |
Aqua Jail Explosion III |
Hit Damage 530% x13 |
Hit Damage 583% x13 |
Aqua Jail Explosion IV |
Hit Damage 591% x13 |
Hit Damage 650% x13 |
● Chilling Wave: PvE Damage has changed as follows
Skill Name |
Before |
After |
Chilling Wave I |
Hit Damage 543% x12 |
Hit Damage 570% x12 |
Chilling Wave II |
Hit Damage 722% x12 |
Hit Damage 758% x12 |
Chilling Wave III |
Hit Damage 901% x12 |
Hit Damage 946% x12 |
● Cataclysm: PvE Damage has changed as follows
Skill Name |
Before |
After |
Cataclysm I |
Hit Damage 814% x7 |
Hit Damage 895% x7 |
Cataclysm II |
Hit Damage 957% x7 |
Hit Damage 1052% x7 |
Cataclysm III |
Hit Damage 1045% x7 |
Hit Damage 1149% x7 |
Cataclysm IV |
Hit Damage 1240% x7 |
Hit Damage 1364% x7 |
● Water Sphere: PvE Damage has changed as follows
Skill Name |
Before |
After |
Water Sphere I |
Hit Damage 764% x5 |
Hit Damage 840% x5 |
Water Sphere II |
Hit Damage 821% x5 |
Hit Damage 903% x5 |
Water Sphere III |
Hit Damage 878% x5 |
Hit Damage 965% x5 |
● Hellfire: PvE Damage has changed as follows
Skill Name |
Before |
After |
Hellfire I |
Hit Damage 634% x11 |
Hit Damage 697% x11 |
Hellfire II |
Hit Damage 697% x11 |
Hit Damage 766% x11 |
Hellfire III |
Hit Damage 760% x11 |
Hit Damage 836% x11 |
Hellfire IV |
Hit Damage 823% x11 |
Hit Damage 905% x11 |
● Bolide of Destruction: PvE Damage has changed as follows
Skill Name |
Before |
After |
Bolide of Destruction I |
Hit Damage 681% x6 |
Hit Damage 749% x6 |
Bolide of Destruction II |
Hit Damage 894% x6 |
Hit Damage 983% x6 |
Bolide of Destruction III |
Hit Damage 1107% x6 |
Hit Damage 1217% x6 |
● Fixed the issue where using Awakening skills after Hellfire occasionally displayed an abnormal message.