● Added Critical Hit Rate +100% to Flow: Backflow in PvE.
● Sticky Snowflake: PvE Damage has changed as follows
Skill Name |
Before |
After |
Sticky Snowflake I |
Hit Damage 791% x4 |
Hit Damage 870% x4 |
Sticky Snowflake II |
Hit Damage 848% x4 |
Hit Damage 932% x4 |
Sticky Snowflake III |
Hit Damage 862% x5 |
Hit Damage 948% x5 |
Sticky Snowflake IV |
Hit Damage 1010% x5 |
Hit Damage 1111% x5 |
● Moonrise: PvE Damage has changed as follows
Skill Name |
Before |
After |
Moonrise I |
1st Hit Damage 606% x3 2nd Hit Damage 528% x4 3rd Hit Damage 528% x3 |
1st Hit Damage 696% x3 2nd Hit Damage 607% x4 3rd Hit Damage 607% x3 |
Moonrise II |
1st Hit Damage 719% x3 2nd Hit Damage 634% x4 3rd Hit Damage 634% x3 |
1st Hit Damage 826% x3 2nd Hit Damage 729% x4 3rd Hit Damage 729% x3 |
Moonrise III |
1st Hit Damage 832% x3 2nd Hit Damage 770% x4 3rd Hit Damage 770% x3 |
1st Hit Damage 956% x3 2nd Hit Damage 885% x4 3rd Hit Damage 885% x3 |
Moonrise IV |
1st Hit Damage 945% x3 2nd Hit Damage 906% x4 3rd Hit Damage 906% x3 |
1st Hit Damage 1086% x3 2nd Hit Damage 1041% x4 3rd Hit Damage 1041% x3 |
● Moonrise: Added a Critical Hit Rate Modifier to Moonrise
Skill Name |
Critical Hit Rate (PvE Only) |
Moonrise II |
10% |
Moonrise III |
20% |
Moonrise IV |
30% |
● New Year’s Eve: The number of hits in PvE has been changed as follows
Skill Name |
Before |
After |
New Year’s Eve |
Hit Damage 1074% x2 |
Hit Damage 1074 x4 |
- Modified the skill description to include the ‘less hits in PvP’ modifier.
● Petal Drill: Modified the skill to describe how Super Armor is applied during the skill.
- Before: Super Armor
- After: Super Armor while using skill
● Sticky Snowflake: Modified the skill to describe how Super Armor is applied during the skill.
- Before: Super Armor while using skill
- After: Super Armor on attack
● Seamless: Text description was modified to reflect its actual hit actions, PvE damage has changed as follows
Skill Name |
Before |
After |
Seamless |
Hit Damage 575% x9, Critical Hit Rate +35% |
Hit Damage 835%, Max 3 Hits Critical Hit Rate +35% (PvP Only) Critical Hit Rate +100% (PvE Only) |
● Seamless: Cooldown reduced from 6 seconds to 4 seconds.
● Mach Explosion: Added Critical Hit Rate +100% to the skill (PvE Only)
● Sura ChaoSpree: PvE Damage of the last hit has changed as follows
Skill Name |
Before |
After |
Sura ChaoSpree (Last Hit) |
Hit Damage 879% x3 |
Hit Damage 1318% x3 Last Hit Critical Hit Rate +100% (PvE only) |
● Sura ChaoSpree: Fixed an issue where the last hit applied damage abnormally low.
● Flow: Execution: PvE Damage has changed as follows
Skill Name |
Before |
After |
Flow: Execution |
Hit Damage 892% x4 |
Hit Damage 1115% x4 |
● Corrupt Sword Dance: PvE Damage has changed as follows
Skill Name |
Before |
After |
Corrupt Sword Dance I |
Hit Damage 532% x3, Max 3 Hits Transition Stance Damage 532%x5 |
Hit Damage 585% x3, Max 3 Hits Transition Stance Damage 585%x5 |
Corrupt Sword Dance II |
Hit Damage 631% x3, Max 3 Hits Transition Stance Damage 631%x5 |
Hit Damage 694% x3, Max 3 Hits Transition Stance Damage 694%x5 |
Corrupt Sword Dance III |
Hit Damage 731% x3, Max 3 Hits Transition Stance Damage 731%x5 |
Hit Damage 804% x3, Max 3 Hits Transition Stance Damage 804%x5 |
Corrupt Sword Dance IV |
Hit Damage 830% x3, Max 3 Hits Transition Stance Damage 830%x5 |
Hit Damage 913% x3, Max 3 Hits Transition Stance Damage 913%x5 |
● Sudden Decapitation: PvE Damage has changed as follows
Skill Name |
Before |
After |
Sudden Decapitation I |
1st, 2nd Hit Damage 384% x3 3rd Hit Damage 384% x6 Transition Stance Upward Strike Damage 384% x3 Transition Stance Downward Strike Damage 384%x4 |
1st, 2nd Hit Damage 422% x3 3rd Hit Damage 422% x6 Transition Stance Upward Strike Damage 422% x3 Transition Stance Downward Strike Damage 422%x4 |
Sudden Decapitation II |
1st, 2nd Hit Damage 465% x3 3rd Hit Damage 465% x6 Transition Stance Upward Strike Damage 465% x3 Transition Stance Downward Strike Damage 465%x4 |
1st, 2nd Hit Damage 511% x3 3rd Hit Damage 511% x6 Transition Stance Upward Strike Damage 511% x3 Transition Stance Downward Strike Damage 511%x4 |
Sudden Decapitation III |
1st, 2nd Hit Damage 546% x3 3rd Hit Damage 546% x6 Transition Stance Upward Strike Damage 546% x3 Transition Stance Downward Strike Damage 546%x4 |
1st, 2nd Hit Damage 601% x3 3rd Hit Damage 601% x6 Transition Stance Upward Strike Damage 601% x3 Transition Stance Downward Strike Damage 601%x4 |
Sudden Decapitation IV |
1st, 2nd Hit Damage 627% x3 3rd Hit Damage 627% x6 Transition Stance Upward Strike Damage 627% x3 Transition Stance Downward Strike Damage 627%x4 |
1st, 2nd Hit Damage 690% x3 3rd Hit Damage 690% x6 Transition Stance Upward Strike Damage 690% x3 Transition Stance Downward Strike Damage 690%x4 |
● Bloodthirst: Katana Shower: PvE Damage has changed as follows
Skill Name |
Before |
After |
Bloodthirst: Katana Shower I |
Slash Damage 863% x1 Blade Hit Damage 863% x5 Last Hit Damage 1088% x1 |
Slash Damage 949% x1 Blade Hit Damage 949% x5 Last Hit Damage 1197% x1
|
Bloodthirst: Katana Shower II
|
Slash Damage 908% x1 Blade Hit Damage 908% x6 Last Hit Damage 1324% x1 |
Slash Damage 998% x1 Blade Hit Damage 998% x6 Last Hit Damage 1456% x1
|
Bloodthirst: Katana Shower III
|
Slash Damage 954% x1 Blade Hit Damage 954% x6 Last Hit Damage 1560% x2 |
Slash Damage 1049% x1 Blade Hit Damage 1049% x6 Last Hit Damage 1716% x2
|
Bloodthirst: Katana Shower IV
|
Slash Damage 1000% x1 Blade Hit Damage 1000% x7 Last Hit Damage 1693% x2 |
Slash Damage 1100% x1 Blade Hit Damage 1100% x7 Last Hit Damage 1862% x2
|
● Bloodthirst: Katana Shower: All DP decrease effect changed to 12,14,16, and 20 depending on skill level
● Murderous Intent: PvE Damage has changed as follows
Skill Name |
Before |
After |
Murderous Intent I |
Hit Damage 813% x3 |
Hit Damage 894% x3 |
Murderous Intent II |
Hit Damage 965% x3 |
Hit Damage 1061% x3 |
Murderous Intent III |
Hit Damage 1117% x3 |
Hit Damage 1229% x3 |
● Murderous Intent: All DP Decrease effect added to the skill.
● Serpent Ascension: PvE Damage has changed as follows
Skill Name |
Before |
After |
Serpent Ascension I |
Hit Damage 474% x3 Blade Hit Damage 799% x5 Transition Stance Hit Damage 474% x4 Transition Stance Blade Hit Damage 799% x6 |
Hit Damage 593% x3 Blade Hit Damage 959% x5 Transition Stance Hit Damage 593% x4 Transition Stance Blade Hit Damage 959% x6
|
Serpent Ascension II |
Hit Damage 557% x3 Blade Hit Damage 865% x5 Transition Stance Hit Damage 557% x4 Transition Stance Blade Hit Damage 865% x6 |
Hit Damage 696% x3 Blade Hit Damage 1038% x5 Transition Stance Hit Damage 696% x4 Transition Stance Blade Hit Damage 1038% x6
|
Serpent Ascension III |
Hit Damage 640% x3 Blade Hit Damage 933% x5 Transition Stance Hit Damage 640% x4 Transition Stance Blade Hit Damage 933% x6 |
Hit Damage 880% x3 Blade Hit Damage 1120% x5 Transition Stance Hit Damage 880% x4 Transition Stance Blade Hit Damage 1120% x6 |
● Drastic Measure: PvE Damage has changed as follows
Skill Name |
Before |
After |
Drastic Measure I |
Hit Damage 928% x3 Charge Hit Damage 928% x6 |
Hit Damage 1383% x3 Charge Hit Damage 1383% x6 |
Drastic Measure II |
Hit Damage 1008% x3 Charge Hit Damage 1008% x6 |
Hit Damage 1502% x3 Charge Hit Damage 1502% x6 |
Drastic Measure III |
Hit Damage 1090% x3 Charge Hit Damage 1090% x6 |
Hit Damage 1624% x3 Charge Hit Damage 1624% x6 |
● Vacuum Slash: PvE Damage has changed as follows
Skill Name |
Before |
After |
Vacuum Slash |
Hit Damage 685% x6 Slash Damage 889% x4 |
Hit Damage 753% x6 Slash Damage 978% x4 |
● Halo: Increased skill’s attack range.
● Halo: Changed the skill’s DP reduction as follows
Skill Name |
Before |
After |
Halo |
All DP –10 for 10 secs. on hit |
All DP –15 for 10 secs. on hit |
● Wheel of Wrath: PvE Damage has changed as follows
Skill Name |
Before |
After |
Wheel of Wrath III |
Hit Damage 636% x5 Max 2 Hits |
Hit Damage 782% x5 Max 2 Hits |
● Chain Crash: Sah Chakram: PvE Damage has changed as follows
Skill Name |
Before |
After |
Chain Crash: Sah Chakram |
Hit Damage 765% x9 |
Hit Damage 965% x9 |
● Half Moon Slash: PvE Damage has changed as follows
Skill Name |
Before |
After |
Half Moon Slash IV |
Hit Damage 749% x4 |
Hit Damage 849% x4 |
● Flow: Wrath: PvE Damage has changed as follows
Skill Name |
Before |
After |
Flow: Wrath |
Hit Damage 858% x6 |
Hit Damage 1038% x6 Critical Hit Rate +50% (PvE Only) |
● Lethal Spin Spree: PvE Damage has changed as follows
Skill Name |
Before |
After |
Lethal Spin Spree IV |
Hit Damage 642% x12 Extra Hit Damage 642% x8 |
Hit Damage 751% x12 Extra Hit Damage 751% x8 |
● Gardbrace Training: Increase Attack Speed for 10 sec. has been changed to All AP +2/+4/+6/+8/+10 per skill level for 10 secs. when using the skill.
● Gardbrace Training: Improved the skills Left and Right attacks so that they combo with Ultimate Crush better.
● Endless Explosion: PvE Damage has changed as follows
Skill Name |
Before |
After |
Endless Explosion I |
1st,2nd, 3rd Hit Damage 682% x3 4th Hit Damage 682% x4 |
1st,2nd, 3rd Hit Damage 886% x3 4th Hit Damage 886% x4 |
Endless Explosion II |
1st,2nd, 3rd Hit Damage 744% x3 4th Hit Damage 744% x4 |
1st,2nd, 3rd Hit Damage 967% x3 4th Hit Damage 967% x4 |
Endless Explosion III |
1st,2nd, 3rd Hit Damage 801% x3 4th Hit Damage 801% x4 |
1st,2nd, 3rd Hit Damage 1041% x3 4th Hit Damage 1041% x4 |
● Skull Crusher: PvE Damage has changed as follows
Skill Name |
Before |
After |
Skull Crusher I |
Hit Damage 464% x5 |
Hit Damage 580% x5 |
Skull Crusher II |
Hit Damage 583% x6 |
Hit Damage 728% x6 |
Skull Crusher III |
Hit Damage 702% x7 |
Hit Damage 877% x7 |
Skull Crusher IV |
Hit Damage 821% x7 |
Hit Damage 1026% x7 |
● Echo Spirit: PvE Damage has changed as follows
Skill Name |
Before |
After |
Echo Spirit |
Hit Damage 454% x16 |
Hit Damage 590% x16 |
● Spiral Cannon: Added the All DP-15 for 10 secs. effect to the skill.
● Spiral Cannon: PvE Damage has changed as follows
Skill Name |
Before |
After |
Spiral Cannon I |
Hit Damage 556% x7 |
Hit Damage 731% x7 |
Spiral Cannon II |
Hit Damage 756% x7 |
Hit Damage 831% x7 |
Spiral Cannon III |
Hit Damage 847% x7 |
Hit Damage 931% x7 |
● Rampaging Predator: PvE Damage has changed as follows
Skill Name |
Before |
After |
Rampaging Predator I |
Hit Damage 1038% x5 |
Hit Damage 1245% x5 |
Rampaging Predator II |
Hit Damage 1139% x5 |
Hit Damage 1366% x5 |
Rampaging Predator III |
Hit Damage 1239% x5 |
Hit Damage 1486% x5 |
● Infernal Destruction: Added a Critical Hit Rate +50% on hit to the skill in PvE only.
-There is no change in the damage dealt when the skill is on cooldown.
● Infernal Destruction: PvE Damage has changed as follows
Skill Name |
Before |
After |
Infernal Destruction I |
Hit Damage 731% x4 Last Hit Damage 731% x2 |
Hit Damage 838% x4 Last Hit Damage 838% x2 |
Infernal Destruction II |
Hit Damage 803% x4 Last Hit Damage 803% x2 |
Hit Damage 963% x4 Last Hit Damage 963% x2 |
Infernal Destruction III |
Hit Damage 921% x4 Last Hit Damage 921% x2 |
Hit Damage 1105% x4 Last Hit Damage 1105% x2 |
Infernal Destruction IV |
Hit Damage 1040% x4 Last Hit Damage 1040% x2 |
Hit Damage 1248% x4 Last Hit Damage 1248% x2 |
● Fallout: Increased the number of hits for the skill in PvE only
Skill Name |
Before |
After |
Fallout |
Hit Damage 1183% x3 |
Hit Damage 1183% x6 |
● Ankle Hook: The combo description for the skill when used after Adamantine has changed
Before |
After |
B/○ after Adamantine |
B/○ after Frontal Attack with Adamantine |
● Knee Hammer: Fixed the issue of the skill not activated when used during Sprint.
● Tidal Burst: PvE Damage has changed as follows
Skill Name |
Before |
After |
Tidal Burst I |
Hit Damage 408% x3 Max 3 Hits Last Hit Damage 408% x4 |
Hit Damage 469% x3 Max 3 Hits Last Hit Damage 469% x4 |
Tidal Burst II |
Hit Damage 508% x3 Max 3 Hits Last Hit Damage 508% x4 |
Hit Damage 584% x3 Max 3 Hits Last Hit Damage 584% x4 |
Tidal Burst III |
Hit Damage 606% x3 Max 3 Hits Last Hit Damage 606% x4 |
Hit Damage 696% x3 Max 3 Hits Last Hit Damage 696% x4 |
Tidal Burst IV |
Hit Damage 701% x3 Max 3 Hits Last Hit Damage 701% x4 |
Hit Damage 806% x3 Max 3 Hits Last Hit Damage 806% x4 |
● Rapid Stream: PvE Damage has changed as follows
Skill Name |
Before |
After |
Rapid Stream I |
Hit Damage 354% x3 Max 3 Hits Flurry of Kicks Damage 354% x8 |
Hit Damage 372% x3 Max 3 Hits Flurry of Kicks Damage 372% x8 |
Rapid Stream II |
Hit Damage 425% x3 Max 3 Hits Flurry of Kicks Damage 425% x8 |
Hit Damage 467% x3 Max 3 Hits Flurry of Kicks Damage 467% x8 |
Rapid Stream III |
Hit Damage 495% x3 Max 3 Hits Flurry of Kicks Damage 495% x8 |
Hit Damage 544% x3 Max 3 Hits Flurry of Kicks Damage 544% x8 |
Rapid Stream IV |
Hit Damage 563% x3 Max 3 Hits Flurry of Kicks Damage 563% x8 |
Hit Damage 619% x3 Max 3 Hits Flurry of Kicks Damage 619% x8 |
● Rapid Stream: PvE Damage has changed as follows
Skill Name |
Before |
After |
Sea Burial I |
Hit Damage 462% x6 |
Hit Damage 494% x6 |
Sea Burial II |
Hit Damage 613% x6 |
Hit Damage 655% x6 |
Sea Burial III |
Hit Damage 770% x6 |
Hit Damage 823% x6 |
● Wave Orb: PvE Damage has changed as follows
Skill Name |
Before |
After |
Wave Orb I |
Hit Damage 806% x7 |
Hit Damage 886% x7 |
Wave Orb II |
Hit Damage 888% x7 |
Hit Damage 976% x7 |
Wave Orb III |
Hit Damage 968% x7 |
Hit Damage 1064% x7 |
● Flow: Wave Orb: PvE Damage has changed as follows
Skill Name |
Before |
After |
Flow: Wave Orb’s Sea Dragon Damage |
Sea Dragon Damage 360% x5 |
Sea Dragon Damage 576% x5 |
● Dragon Shatter: PvE Damage has changed as follows
Skill Name |
Before |
After |
Dragon Shatter |
Hit Damage 536% x8 Last Hit Damage 945% x3 |
Hit Damage 589% x8 Last Hit Damage 1039% x3 |
Shattering Darkness and Flow:Bombardment are receiving text changes to their descriptions to better describe the way that magic damage works. These changes will be included with their damage modifications.
● Shattering Darkness: PvE Damage has changed as follows
Skill Name |
Before |
After |
Shattering Darkness II |
Phantom Blade Damage 992% x3 Magic Damage 350% x11 |
Phantom Blade Damage 992% x3 Magic Hit Damage 480% x1, Max 11 Hits |
Shattering Darkness III |
Phantom Blade Damage 1070% x3 Magic Damage 392% x11 |
Phantom Blade Damage 1070% x3 Magic Hit Damage 616% x1, Max 11 Hits |
● Flow: Bombardment: PvE Damage has changed as follows
Skill Name |
Before |
After |
Flow: Bombardment |
Phantom Blade Damage 1032% x3 Magic Damage 377% x11 |
Phantom Blade Damage 1032% x3 Magic Hit Damage 593% x1, Max 11 Hits |
● Flow: Root of Catastrophe: PvE Damage has changed as follows
Skill Name |
Before |
After |
Flow: Root of Catastrophe |
Hit Damage 932% x5 |
Hit Damage 1081 x5 |
● Twilight Dash: PvE Damage has changed as follows
Skill Name |
Before |
After |
Twilight Dash |
Hit Damage 880% x6 Extra Hit Damage 616% x6 |
Hit Damage 880 x6 Extra Hit Damage 792% x6 |
● Spirit Legacy: PvE Damage has changed as follows
Skill Name |
Before |
After |
Spirit Legacy I |
Hit Damage 706% x8 |
Hit Damage 812% x8 |
Spirit Legacy II |
Hit Damage 843% x8 |
Hit Damage 970% x8 |
Spirit Legacy III |
Hit Damage 981% x8 |
Hit Damage 1128% x8 |
● Spirit Hunt: Description has changed to reflect the actual trigger of the Super Armor.
Super Armor → Super Armor during Attack
● Full Bloom: Fixed an issue where the skill’s Knockdown effect while mounted was applied during PvP.
● Flow: Mangler: Attack range has increased
● Flow: Mangler: PvE Damage has changed as follows
Skill Name |
Before |
After |
Flow: Mangler |
Hit Damage 927% x10 |
Hit Damage 1066% x10 |
● Earthly Pain: An ‘All DP-15 for 10 sec. on hit’ has been added to the skill. This does not apply during cooldown.
● Earthly Pain: PvE damage has changed as follows
Skill Name |
Before |
After |
Earthly Pain I |
1st Hit Damage 541% x3 2nd, 3rd Hit Damage 541% x4 |
1st Hit Damage 595% x3 2nd, 3rd Hit Damage 595% x4 |
Earthly Pain II |
1st Hit Damage 606% x3 2nd, 3rd Hit Damage 606% x4 |
1st Hit Damage 666% x3 2nd, 3rd Hit Damage 666% x4 |
Earthly Pain III |
1st Hit Damage 671% x3 2nd, 3rd Hit Damage 671% x4 |
1st Hit Damage 738% x3 2nd, 3rd Hit Damage 738% x4 |
Earthly Pain IV |
1st Hit Damage 736% x3 2nd, 3rd Hit Damage 736% x4 |
1st Hit Damage 810% x3 2nd, 3rd Hit Damage 810% x4 |
● Bleeding Hearts: An ‘All DP –20 for 10 secs. on hit’ has been applied to the skill.
● Bleeding Hearts: PvE damage has changed as follows
Skill Name |
Before |
After |
Bleeding Hearts |
Throw Damage 848% x1, Max 8 Hits Pull Damage 848 x1, Max 5 Hits. |
Throw Damage 933% x1, Max 8 Hits Pull Damage 933% x1 Max 5 Hits. |
● Furor: PvE Damage has changed as follows
Skill Name |
Before |
After |
Furor I |
Hit Damage 703% x4, for 3 Times Total |
Hit Damage 773% x4, for 3 Times Total. |
Furor II |
Hit Damage 753% x4, for 3 Times Total |
Hit Damage 828% x4, for 3 Times Total. |
Furor III |
Hit Damage 804% x4, for 3 Times Total |
Hit Damage 885% x4, for 3 Times Total. |
Furor IV |
Hit Damage 855% x4, for 3 Times Total |
Hit Damage 941% x4, for 3 Times Total. |
● Bridled Despair: PvE damage has changed as follows
Skill Name |
Before |
After |
Bridled Despair |
Hit Damage 973% x7 While Channeling, Extra Hit Damage 973% x1, Max 10 Hits |
Hit Damage 1070% x7 While Channeling, Extra Hit Damage 1070% x1 Max 10 Hits |
● Tailspin: PvE Damage has changed as follows
Skill Name |
Before |
After |
Tailspin I |
1st Hit Damage 708% x4 2nd Hit Damage 885% x4 |
1st Hit Damage 885% x4 2nd Hit Damage 885% x4 |
Tailspin II |
1st Hit Damage 879% x4 2nd Hit Damage 1187% x4 |
1st Hit Damage 1187% x4 2nd Hit Damage 1187% x4 |
Tailspin III |
1st Hit Damage 1050% x4 2nd Hit Damage 1418% x4 |
1st Hit Damage 1418% x4 2nd Hit Damage 1418% x4 |
● Due to the recent Black Spirit Rage changes, the description of ‘Time to Shine!’ has changed.
● Guild bosses have been improved so that they are now more aware of player characters in their vicinity.
● Improvements were made so that interacting with the NPC ‘Cook Weikid Taha’ in Kusha would not be impeded by the objects around him.
● Fixed the issue where the Enhanced Manshaum Totem at the cave in Manshaum Forest would remain as a question mark on the minimap even when the knowledge was obtained.
-The question mark for the NPC above the cave can be earned by obtaining the knowledge, ’Brand of Ahib’.
● Fixed an issue where Maehwa would occasionally enter an abnormal position when switching to combat while crouching.
● Fixed an issue where the off-hand weapon of the [Shai] Kibelius Divinus Armor would display strangely.
● The issue where you could not repair items with certain modifications has been fixed.
● Characters will no longer be pushed back when using skills that pull monsters together.
● Fixed issues where certain Maehwa skills inputs and descriptions were displayed incorrectly.
● The Adventure Log progress UI not showing up occasionally has been fixed.
● Fixed an issue where certain Guild House descriptions were not visible clearly.
● Fixed an issue where elephants that were unsuccessfully tamed were not resetting.