Adventurers,
This update will bring a set of balance changes that are aimed at improving the six original classes of Black Desert. These balance changes will adjust the damage that classes do in combat, and we will constantly monitor the situation to see if there are any more balance improvements we can make in the future.
General Changes
- All basic attacks have been modified, giving them more damage and more practicality at later stages.
- Bonus AP and DP will be awarded to all classes at the following levels:
- Level 56: +1 DP
- Level 60: +1 AP
- Animation and hit timings of basic attacks have been improved to make them feel more natural.
Changes
- Additional hits added when using [Spinning Slash] in PvE Content (extra hits do not apply to PvP Content).
- The skill, [Slash] will now be fixed to 4 hits (reduced from 6), with a new final attack animation added.
- [Piercing Spear] WP consumption decreased from 95 points to 50 points.
- Forward Guard effect has been added to the [War Cry] skill.
- Forward Guard effect has been added to the first action of the ‘Counter’ skill.
- [Ultimate: Ground Smash] Damage increased by 50%, and number of hits has increased.
- Previous: 1023% x2 → New: 1591% x4
- Critical Hit rate 100% effect added when landing a good hit with [Ultimate: Ground Smash]
- Super Armor effect added to all levels of ‘Ground Smash’ except [Ultimate: Ground Smash]
- Damage of skills that can be learned from Lv.1 to Lv.55 has been changed as follows:
[Other Warrior Changes]
- Fixed an issue where [Scars of Dusk] would cause the skill effects to remain when dismounting a horse.
- Animation has been improved when dashing side to side with main weapons drawn.
- You can now use [Guard] while using other skills.
- Fixed an issue where [Kick] would trigger while using [Ground Smash].
- Fixed an issue where the following skills were able to be used again during their cooldown:
- Kick
- Chopping Kick
- Guard
- Piercing Spear
- Charged Shield Strike
- The skill [Guard] will no longer work while using [Piercing Spear].
- [Forward Slash] and [Shield Charge] can now be used while using [Slash] (basic attack).
- You can now use the next skill faster after the last [Slash] attack.
- Fixed an issue where the first strike in [Kick] skill would push an enemy too far and the second kick would not connect.
Changes
- [Bow Skill] will now be fixed to 3 hits (reduced from 6), and a new final attack animation has been added.
- Damage of skills that can be learned from Lv.1 to Lv.55 has been changed as follows:
- Fixed an issue where the following skills were not showing hit effects when successfully hitting monsters:
- Dagger of Protection
- Pinpoint
- Round Kick
[Other Ranger Changes]
- Fixed an issue where the [Blasting Gust] particle effect would appear even when the skill was cancelled
- Fixed an issue where the Longbow would not show when moving backwards right after dismounting a horse.
- Fixed an issue where the Ranger’s ear would show awkwardly while wearing the Bern Helmet.
- Fixed an issue with the Bern outfit where certain parts of the costume would overlap in customization.
Changes
- The skill [Dark Split] 4th hit changed to a final hit and the total number of hits has increased.
- Damage of skills that can be learned from Lv.1 to Lv.55 has been changed as follows:
- [Ultimate: Dark Flame] now inflicts damage based on the obtained skill level of [Dark Flame].
- Fixed an issue where damage reduction effect was applied during the cooldown of [Dark Flame]. (This applies to all skill levels of the skill Dark Flame).
- Forward Guard effect will no longer trigger during [Dark Flame] cooldown.
- Fixed an issue where the following skills were not showing hit effects when successfully hitting monsters:
- Sharp Nails
- Beak Kick
- Dream of Doom
- Sinister Energy
[Other Sorceress Changes]
- Fixed an issue where the upper body would show awkwardly when wearing the Karlstein Outfit.
- [Rushing Crow] can now be added to the Ring Menu.
Changes
- Added a motion of swinging down the axes downwards with both hands for the 4th hit of the skill, [Elastic Force].
- Up to 3 hits will be applied to the swinging downward attack.
- 30 WP will instantly be recovered when this attack motion is activated, and 35 WP will be given for each successful hit.
- Damage of skills that can be learned from Lv.1 to Lv.55 has been changed as follows:
- After using [Ultimate: Fierce Strike], when you press LS Left/Right + RB/RT, [Elastic Force] (Basic Attack) or [Shake Off] will now trigger prior to other skills.
- After using [Shake Off], when you hit LS Left/Right +RB+RT, The final hit of [Raging Thunder] will trigger first (this will not affect the cooldown of [Raging Thunder]).
[Other Berserker Changes]
- Fixed an issue where Berserkers could randomly disappear when using [Fearsome Tyrant] on horseback.
- Fixed an issue where [Elastic Force] PvP damage decrease was not triggering correctly.
- [Raging Thunder] will now activate fully once RB+RT have been pressed. Pressing RB again will finish the skill.
- [Elastic Force] I and II’s final attack will deal normal damage in PvP.
- [Elastic Force] animation has been improved to look more natural.
- [Lava Piercer] can now be added to the Ring Menu.
- When moving with weapons drawn, Berserkers will now break into a sprint earlier.
- The skill, [Staff Attack] has been improved with a final hit animation.
- After casting [Teleport], a +10 DP (10 sec.) buff will activate on the Witch.
- Damage of skills that can be learned from Lv.1 to Lv.55 has been changed as follows:
- The skill, [Staff Attack] has been improved with a final hit animation.
- After casting [Teleport], a +10 DP (10 sec.) buff will activate on the Wizard.
- Damage of skills that can be learned from Lv.1 to Lv.55 has been changed as follows:
- Fixed the issue where moving forward while using [Staff Attack I] would inflict damage abnormally in PvP.
Other Wizard Changes
- The customization screen will no longer show the Wizard’s hat.
- Fixed an issue where the Wizard’s basic hat would not show correctly.
- Fixed the issue where the falling motion would appear when using [Teleport] from a low height (falling motion should be shown when using the skill from a higher height).
- Fixed an issue where the skill [Teleport] would activate when trying to climb a wall.
- Fixed an issue where the Wizard could cancel nearby allies’ processing in certain situations.
- Fixed an issue where the monster detection counter would intermittently reset when using [Magic Lighthouse].