Major Updates – Auto Mount Skills – Auto Sprint
● Added the ability move faster on mounts by automatically using Sprint skills during Auto-run.
※ If your mount's mastery of the skill is too low, there's a chance that your mount will fail using Auto Sprint during Auto-run.
Mount |
Skill |
Required Condition |
Horse |
Sprint |
- Learned Sprint - Equipped Saddle - Mount inventory weight below 40% - Cannot use in desert region |
Camel |
Quick Steps |
- Learned Quick Steps - Equipped Saddle - Mount inventory weight below 40% |
Elephant |
Quick Run |
- Learned Quick Run - Equipped Saddle - Mount inventory weight below 170% |
Donkey |
Run Run |
- Learned Run Run - Equipped Saddle - Mounted as Shai - Mount inventory weight below 40% - Cannot use in desert region |
Forest Path Wagon |
Forest Rush |
- Stamina over 90 - Mount inventory weight below 100% - Cannot use in desert region |
- Your Training Mastery need to be Artisan Lv. 1 or higher to use Auto Sprint while using Auto-run on a mount.
We had previously introduced increased auto-sail speed through Breezy Sail for ships but all of our land-based mounts didn't have these functions even though they've been around for longer than ships. There were more obstacles existing on land than water so auto-run wasn't always the most convenient option. However, due to many of our adventurers requesting this function time and time again, so we felt that we shouldn't delay the Auto Sprint any longer. We sincerely hope for the day to come when adventurers can freely move about without getting stuck between obstacles! |
Major Updates – Core Skills
- Added Core skills to all classes' Awakening.
- You can learn Core skills at the bottom of the Awakening Weapon tab in the Skill window once you have reached Lv. 60.
- You can only learn one Core skill. (However, additional effects are not applied to Black Spirit Skills)
"Core" skills were added to Awakening of all classes. These skills further enhance the existing skills the way Absolute skills do for Main Weapon skills, but their acquisition and roles differ. First of all, you may only select and learn one out of all Core skills. Primarily defensive effects, such as either Debuff Resistance or block effects will be added to the Core skills, without any additional damage or increased number of hits. With today's patch, we hope that this addition of Core skills will relieve the discrepancy between Succession and Awakening's performance, which many adventurers have already pointed out to us.
Also, we will keep improving the PvP and PvE quality of Awakening skills. And rather than merely supplementing Awakening skills, we are planning to upgrade and expand them just as the "Core" skills we have added in this week's update, making our Adventurers feel as if they are enjoying a new content. Skill Add-On Effects for Awakening Skills will also be improved with further updates, and currently we are newly designing Skill Enhancement (Rabam's Enlightenment). You will be able to obtain the new Skill Add-Ons through a different method, and they will be released for all classes at the same time. We appreciate and look forward to your feedback and opinions. |
Character
- Added a separate 30 minute cooldown for when characters use a 200% Black Spirit's Rage skill.
- Added the following effect that lasts for 1 minute for the Witch, Wizard skill Protected Area and the Valkyrie skill Elion's Blessing.
Effect |
Description |
Bodily Rejection |
While under this effect, Elion's Blessing and Protected Area skill buffs are not applied. |
- Adjusted skills that gave DP +999 effect to the following:
Character |
Skill |
Before |
After |
Witch, Wizard |
Protected Area |
DP +999 |
Damage Reduction +50% |
Valkyrie |
Elion's Blessing |
DP +999 |
Damage Reduction +50% |
Mystic |
Infinite Fortitude |
DP +999 |
Damage Reduction +60% |
Warrior
- Added Core skills to Warrior Awakening.
Skills |
Added Effects |
Core: Solar Flare |
Super Armor while using the skill |
Core: Merciless |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Grave Digging |
Bound on Smash Attack |
Core: Balance Strike |
Forward Guard |
Core: Frenzied Strikes |
Forward Guard while using the skill |
Core: Pulverize |
Knockdown on last hit |
- Counter Slash - Increased the speed of the motion before and during the attack.
- Counter Slash - Changed the following effect.
Before |
After |
Floating on good 1 hit(s) |
Floating on good 1 hit(s) (PvE Only) Forward Guard while using skill |
- Counter Slash - Changed its cooldown from 7 seconds to 13 seconds.
- Counter Slash - Increased its damage to the following.
Before |
After |
1 Hit Damage 886% x 3 2 Hit Damage 1032% x 7 |
1 Hit Damage 995% x 3 2 Hit Damage 1293% x 7 |
- Dusk Slash - Increased the attack speed and attack range of the 2nd hit.
- Dusk Slash - Changed to be able to combo with Head Chase and Forward Slash.
Ranger
- Added Core skills to Ranger Awakening.
Skills |
Added Effects |
Core: Cold Blade |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Wailing Wind |
Knockback on hit (Effect is not applied when used during cooldown) |
Core: Elven Rage |
Knockdown on hit |
Core: Breezy Blade |
Stiffen on hit |
Core: Waltz of Wind |
Super Armor while using the skill (Effect is not applied when used during cooldown) |
Core: Nature's Tremble |
Stun on hit |
- Wind Explosion Shot - Increased attack speed on the 2nd hit.
- Wind Explosion Shot - Increased the distance traveled on the 2nd hit.
- Wind Explosion Shot - Changed the skill effects to the following.
Before |
After |
Knockdown on 1st hit |
Knockdown on 1st hit (PvE Only) Forward Guard during 1st hit Super Armor during 2nd hit |
- Regeneration- Changed the PvE damage to the following.
Before |
After |
1250% x 7 |
1437% x 7 |
- Wailing Wind - Increased the attack range.
- Wailing Wind - Changed the PvE damage to the following.
Before |
After |
1368% x 1, Max 6 hits |
1464% x 1, Max 6 hits |
- Flow:Tempest - Changed the PvE damage to the following.
Before |
After |
931% x 13 |
1024% x 13 Critical Hit Rate +35% (PvE Only) |
- Waltz of Wind – Improved on the issue where the character would slow down for a moment when the skill hits.
- Flow: Rushing Wind- Changed the PvE damage to the following.
Before |
After |
1320% x 6 |
1425% x 6 |
- Breezy Blade - Changed the PvE damage to the following.
Before |
After |
1610% x 3 |
1610% x 3 Critical Hit Rate +100% (PvE Only) |
- Nature's Tremble - Changed the PvE damage to the following.
Before |
After |
1034% x 8 |
1189% x 8 |
- Improved the following skill to hit targets that are in higher locations.
- Prime: Descending Current
- Regeneration- Fixed the typo in the controls.
Sorceress
- Added Core skills to Sorceress Awakening.
After |
Added Effects |
Core: Dead Hunt |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Grim Reaper's Judgment |
Super Armor while using the skill |
Core: Cartian's Nightmare |
Stiffen on hit |
Core: Violation |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Turn-back Slash |
Super Armor while using the skill (Effect is not applied when used during cooldown) |
Core: Blade of Darkness |
Super Armor while using the skill |
- Shadow Wave, Shadow Hellfire - Changed to be able to combo with Night Crow.
- Shadow Wave - Increased the speed of the motion before the attack.
Berserker
- Added Core skills to Berserker Awakening.
Skills |
Added Effects |
Core: Blasting |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Devastation |
Stun on hit |
Core: Titan Blow |
Forward Guard while using the skill |
Core: Flame Buster |
Forward Guard while attacking (Effect is not applied when used during cooldown) |
Core: Ground Lifting |
Super Armor (Effect is not applied when used during cooldown) |
Core: Giant Leap |
Stiffen on hit |
- Frenzied Winds, Frenzied Tyrant - Changed to be able to combo with Evasion or Shake Off.
- Frenzied Winds, Frenzied Tyrant - Increased the speed of the motion before the attack.
- Frenzied Winds- Changed the damage to the following.
Before |
After |
Hit Damage 961% x 4, Max 2 hits Last Hit Damage 961% x 4 |
Hit Damage 1,383% x 4, Max 2 hits Last Hit Damage 1,383% x 4 Critical Hit Rate +50% |
- Frenzied Tyrant – Increased the attack range.
- Frenzied Tyrant – Changed the effects to the following.
Before |
After |
Movement Speed reduced -30% for 10 sec. on hit Bound on 1st Hit (PvE Only) |
Draws the attention of surrounding foes |
Tamer
- Added Core skills to Tamer Awakening.
Skills |
Added Effects |
Core: Beast Rampage |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Legendary Beast Dance |
Super Armor while using the skill (Effect is not applied when used during cooldown) |
Core: Allround Spinner |
Float on extra hit |
Core: Garuda |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Moonlight Strike |
Stiffen on hit |
Core: Echo Pierce |
Super Armor while using the skill (Effect is not applied when used during cooldown) |
- Lightning Burn – Changed the “Super Armor while moving” to “Super Armor while using skill.”
- Lightning Burn – Improved to combo faster after moving back.
- Lightning Burn – Improved to combo faster landing.
- Breath Spike - Changed its damage to the following.
Before |
After |
1st hit 920% x 4 2nd hit 1,012% x 7 Critical Hit Rate +25% |
1st hit 972% x 4 2nd hit 1,106% x 7 Critical Hit Rate +25% |
- Breath Spike – Removed the Push effect on the 2 hit.
- Jolt Stab – Improved to combo immediately to Breath Spike by pressing RB/R1.
Musa
- Added Core skills to Musa Awakening.
Skills |
Added Effects |
Core: Spinner |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Crosscut |
Stiffen on 2nd spin attack (Effect is not applied when used during cooldown) |
Core: Crust Crusher |
Forward Guard while using the skill |
Core: Fiery Crevice |
Super Armor while using the skill (Effect is not applied when used during cooldown) |
Core: Projection |
Super Armor while using the skill |
Core: Below the Belt |
Bound on hit |
- Gale Slash, Storm Slash - Changed to be able to combo with Chase.
- Storm Slash - Reduced the cooldown from 20 seconds to 15 seconds.
- Storm Slash - Increased the speed of the motion before the 1 hit.
- Storm Slash - Increased the combo speed between the 1st and 2nd hit, as well with other skills at the end of this skill.
- Gale Slash - Added the effect Forward Guard during 1st hit.
Maehwa
- Added Core skills to Maehwa Awakening.
Skills |
Added Effects |
Core: Tenacious Edge |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Sticky Snowflake |
Super Armor while using the skill (Effect is not applied when used during cooldown) |
Core: Moonrise |
Stun on 1st hit (Effect is not applied when used during cooldown) |
Core: Petal Drill |
Bound on hit |
Core: Frost Pillars |
Knockdown on hit (Effect is not applied when used during cooldown) |
Core: Petal Bloom |
Knockdown on hit |
- Decapitating Cyclone, Decapitating Dragon – Reduced the cooldown from 22 seconds to 17 seconds.
- Decapitating Cyclone – Added the effect Forward Guard during 1 hit.
- Decapitating Cyclone, Decapitating Dragon - Changed to be able to combo with Chase.
- Decapitating Dragon – Added the effect Attack Speed +15% for 10 seconds on hit.
Valkyrie
- Added Core skills to Valkyrie Awakening.
Skills |
Added Effects |
Core: Sacrum Ferit |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Castigatio |
Super Armor while using the skill |
Core: Verdict: Lancia Iustitiae |
Float on hit |
Core: Purificatione |
Stun on hit (Effect is not applied when used during cooldown) |
Core: Hastiludium |
Knockdown on last hit |
Core: Sanctitas de Enslar |
Bound on last hit |
- Shining Judgment of Light - Increased the speed of the motion before the 2nd hit.
- Shining Judgment of Light – Increased the attack range of the 1st hit.
- Shining Judgment of Light – Added the following effects.
- Pulls in target on hit (PvE Only)
- Recovers +20 SP every hit
- Divine Judgment of Light – Changed the attack range on the 1st, 2nd hits.
- Divine Judgment of Light, Shining Judgment of Light – Changed to be able to combo with lateral Evasion and Shield Chase.
- Divine Judgment of Light – Changed the hits and damage to the following.
Before |
After |
1st hit 615% x 1, Max 8 hit Last Hit Damage 970% x 8 Down Smash on last hit |
1st hit 835% x 7 Last Hit Damage 1,130% x 9 Down Smash on 1st hit Movement Speed -10% for 5 seconds on hit |
- Divine Judgment of Light – Changed the effects to the following.
Before |
After |
Attack Speed -15% for 10 seconds on hit |
Movement Speed -10% for 5 seconds on hit |
Kunoichi
- Added Core skills to Kunoichi Awakening.
Skills |
Added Effects |
Core: Sah Spree of Sonan |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Half Moon Slash |
Stiffen on hit (Effect is not applied when used during cooldown) |
Core: Lethal Spin Spree |
Stiffen on 1st hit |
Core: Lunar Dash |
Forward Guard while using the skill |
Core: Delighted Blast |
Super Armor while using the skill |
Core: Wheel of Wrath |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
- Ninjutsu: Ankle Splitter – Reduced the cooldown from 30 seconds to 22 seconds.
- Ninjutsu: Ankle Splitter – Added the effect All DP -15 for 10 seconds.
Ninja
- Added Core skills to Ninja Awakening.
Skills |
Added Effects |
Core: Corrupt Sword Dance |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Sudden Decapitation |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Bloodthirst: Katana Shower |
Float on slash |
Core: Murderous Intent |
Super Armor while using the skill |
Core: Serpent Ascension |
Forward Guard while using the skill |
Core: Drastic Measure |
Super Armor while using the skill |
- GhostSlash, Ghost Claw – Increased combo speed with Ghost Step after using these skills.
- GhostClaw – Reduced the cooldown from 20 seconds to 15 seconds.
- GhostClaw – Added the effect “Attack Speed +10% for 10 seconds upon using the skill”.
Witch, Wizard
- Mana Arrows – Changed to be able to combo with Earth's Response and Magical Evasion.
- Mana Arrows – Increased the speed of the motion before the 1st and 2nd hit and during the 1st hit.
- Prime: Earth's Response: Destruction - Fixed the issue where the skill's add-on effect wouldn't be applied to distant enemies.
- Mana Arrows – Changed the damage to the following.
Before |
After |
1st hit 865% x 4, Max 3 hit 2nd hit 973% x 7 |
1st hit 1,296% x 4, Max 3 hit 2nd hit 231% x 7 |
Wizard
- Added Core skills to Wizard Awakening.
Skills |
Added Effects |
Core: Aqua Jail Explosion |
Stiffen on hit |
Core: Bolide of Destruction |
Bound on hit |
Core: Water Sphere |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Chilling Wave |
Forward Guard while using the skill |
- Lightning Spear - Increased the speed of the motion before the attack.
- Improved the following skills to hit targets that are in higher locations.
- Bolide of Destruction, Black Spirit: Bolide of Destruction
Witch
- Added Core skills to Witch Awakening.
Skills |
Added Effects |
Core: Equilibrium Break |
Stiffen before hit, Bound on hit |
Core: Fissure Wave |
Forward Guard while using the skill |
Core: Detonative Flow |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Thunder Storm |
Stun on hit |
- Improved the following skills to hit targets that are in higher locations.
- Thunder Storm, Flow: Rage Tett, Black Spirit: Thunder Storm
Dark Knight
- Added Core skills to Dark Knight Awakening.
Skills |
Added Effects |
Core: Touch of Exploitation |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Spirit Blaze |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Seed of Catastrophe |
Super Armor while using the skill |
Core: Spirit Hunt |
Stiffen on hit |
Core: Shattering Darkness |
Stiffen on hit |
Core: Spirit Legacy |
Stun on hit |
- Slanted Slash – Increased the combo speed with Dusk.
- Slanted Slash – Changed the effects to the following.
Before |
After |
Knockdown on 1st hit |
Floating on additional hit |
- Slanted Slash – Increased the distance traveled forward on the additional hit.
Striker
- Added Core skills to Striker Awakening.
Skills |
Added Effects |
Core: Ultimate Crush |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Infernal Destruction |
Super Armor while using the skill (Effect is not applied when used during cooldown) |
Core: Skull Crusher |
Knockdown on hit |
Core: Spiral Cannon |
Super Armor while using the skill (Effect is not applied when used during cooldown) |
Core: Endless Explosion |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Rampaging Predator |
Stun on hit |
- Explosive Jolt- Changed the Bound effect to apply to PvE only and added the effect Super Armor while using skill.
- Explosive Jolt – Improved to be able to combo with Roaring Tiger, Rampaging Predator, and Prime: Rampaging Predator after using the skill.
- Explosive Jolt – Increased the speed of the 2nd hit activation.
- Wolf's Explosive Fangs – Removed the effect Forward Push hit and adjusted the damage to the following.
Before |
After |
1st, 2nd hit 629% x 6 Critical Hit Rate +100% |
1st, 2nd hit Damage 782% x 6 Critical Hit Rate +100% |
- Wolf's Explosive Fangs – Changed to deal the same amount of damage regardless of distance.
- Wolf's Explosive Fangs - Improved to be able to combo with Hidden Claw.
- Wolf's Explosive Fangs – Added the ability where you can perform backward Evasion by pressing ↓ during the skill.
Mystic
- Added Core skills to Mystic Awakening.
Skills |
Added Effects |
Core: Tidal Burst |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Rapid Stream |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Rising Dragon |
Float on hit |
Core: Spiral Torpedo |
Super Armor while using the skill |
Core: Sea Burial |
Bound on hit |
Core: Wave Orb |
Forward Guard while using the skill |
- Thrashing Wolf – Increased the traveled distance and the speed of the motion before the attack.
- Thrashing Wolf – Changed the attack range.
- Thrashing Wolf – Added effect Super Armor while using the skill.
- Raging Wolf – Changed to be able to combo with Silent Step and Flash Step.
- Raging Wolf – Added the effect “Attack Speed +20% for 10 seconds upon using the skill”.
Lahn
- Added Core skills to Lahn Awakening.
Skills |
Added Effects |
Core: Earthly Pain |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Taunting Death |
Super Armor while using the skill |
Core: Furor |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Flailing Blades |
Super Armor while using the skill (Effect is not applied when used during cooldown) |
Core: Deadly Dance |
Forward Guard while using the skill |
Core: Tailspin |
Knockdown on 1st hit (Effect is not applied when used during cooldown) |
- Blade of Souls, Sacred Dance of Souls – Reduced the cooldown from 22 seconds to 17 seconds.
- Sacred Dance of Souls – Changed the damage to the following.
Before |
After |
1st hit 614% x 6 2nd hit 913% x 4 |
1st hit 614% x 6 2nd hit 1,036% x 6 |
- Blade of Souls – Changed to be able to combo with Phantom Dance.
- Blade of Souls – Changed 2nd hit to combo immediately when 1 hit is successful.
- Blade of Souls – Increased the activation speed before the 1st hit and the distance traveled during the 2nd hit.
- Blade of Souls – Added the effect Critical Hit Rate +100% on the 2nd hit.
Archer
- Added Core skills to Archer Awakening.
Skills |
Added Effects |
Core: Radiant Explosion |
Bound on hit |
Core: Spear of Sylvia |
Bound on hit |
Core: Luthraghon's Call |
Forward Guard while using the skill |
Core: Uproot |
Super Armor while using the skill |
Core: Full Bloom |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Piercing Light |
Super Armor while using the skill |
- Earth's Judgment – Changed the attack motions and damage to the following.
Before |
After |
1st hit 1,031% x 1, Max 5 hit 2nd hit 1,031% x 1, Max 5 hit |
Hit Damage 1,031% x 2, Max 5 hit |
- Earth's Judgment – Increased the distance traveled back before the attack.
- Earth's Judgment – Changed the effects to the following.
Before |
After |
Knockback on hit Down Attack |
Knockback on hit (PvE Only) Forward Guard while using the skill |
- Nature Shattering Arrow – Increased the speed of the motion before the 1st and 2nd hit.
- Earth's Judgment, Nature Shattering Arrow – Changed to be able to combo with Evasion, Glide, and Zephyr Leap.
- Fixed the issue where the sound effects of enhanced skills Nature Shattering Arrow and Earth’s Judgment would sound awkward.
Shai
- Now! – Reduced the cooldown from 15 seconds to 12 seconds.
- Now! – Changed to obtain Florin’s Leaf x3 upon using skill.
Guardian
- Added Core skills to Guardian Awakening.
Skills |
Added Effects |
Core: Glorious Advance |
Forward Guard while using the skill |
Core: Scornful Slash |
Forward Guard while using the skill |
Core: Cleansing Flame |
Float on hit |
Core: Searing Fang |
Bound on 1st hit |
Core: Dragon's Maw |
Knockdown on hit |
Core: God Incinerator |
Bound on hit |
- Sturdy Smite – Improved to be able to turn quickly during the first movement.
- Sturdy Smite – Changed to attack immediately when colliding into enemies.
- Sturdy Smite – Changed to be able to press RB/R1 while moving to attack.
- Sturdy Smite – Change to cause character collision when pressing jump while using the skill.
- Sturdy Smite – Changed the effect All DP -20 for 10 seconds on hit to Melee DP -10 for 10 seconds on hit.
- Black Spirit: Absolute: Black Blood Circle - Fixed the issue where there were no sound effects for the certain motions of the skill.
- Black Spirit: Absolute: Black Blood Circle - Fixed the issue where there were no sound for the certain motions of the skill.
- Added Guardian to Trial Characters.
Hashashin
- Added Core skills for Hashashin Awakening.
Skills |
Added Effects |
Core: Inquisition |
Forward Guard while using the skill (Effect is not applied when used during cooldown) |
Core: Sin Splitter |
Super Armor while using the skill |
Core: Ensnaring Sands |
Bound on hit |
Core: Dune Slash |
Super Armor while using the skill |
Core: Collapse |
Forward Guard while using the skill |
Core: Serpent's Coil |
Knockdown on 1st hit |
- Sand Tornado – Reduced the cooldown from 35 seconds to 30 seconds.
- Sand Tornado – Reduced the required stamina from 300 to 250.
- Sand Tornado – Changed the damage to the following.
Before |
After |
Hit Damage 738% x 4 |
Hit Damage 870% x 6 |
Nova
Main Weapon
- Black Spirit’s Rage can be used when using Royal Fencing: Remise, Swooping Ring, and Star’s Call.
- Each skill can be used by pressing RB/R1 or RT/R2 when the Black Spirit’s Rage is at 10%, 25%, and 50%.
- Special effects such as extra hits and increased attack range will be applied.
- Added Nova to Trial Characters (available after January 22nd).
- Storming Star – Fixed the issue with the last hit activating a skill regardless of enemy direction despite having the Combat Assistance system turned on.
- Fixed the issue of Morning Star remaining in the hands of Nova when using command buttons multiple times in a row while mounted.
- Fixed the issue of Morning Star being shown when attacking immediately after Rage Absorption.
- Fixed the issue of Morning Star being shown while opening a treasure chest when equipped with main weapon.
- Changed character motions to automatically convert to a fall motion when Jump Attacking from a high place.
- Changed posture for when the character is in Main Weapon Combat Stance.
- Quoratum's Opening – Changed so that Sprint is activated first when holding LT/L2 + ↑ after the skill.
- Quoratum's Opening, Punishing Trap – Fixed the issue where the character would Jump when passing by a hilly area during Charge.
- Fixed the issue where Quoratum and Morning Star appeared abnormal during a fall motion.
- Command : Frozen Earth – Improved combo to allow faster use of Icy Fog after using the skill.
Succession
- Prime : Icy Prison, Prime: Stamma's Mate – Fixed the issue where breath effects would remain on Axian even after moving on to a different combo after using these skills.
- Prime : Frozen Darkness – Fixed the issue where the skill's Down Attack effect was not being applied.
- Prime : Distorted Guard – Fixed the issue where Grapple Resistance Increase would accumulate.
- Fixed the issue where Succession skills would not lock properly.
- Prime: Fianchetto I – Fixed the issue with the skill becoming available to learn when only having Command: Fianchetto IV.
- Adventurers who have learned Prime: Fianchetto I – III without learning Command: Fianchetto V, will unlearn Prime: Fianchetto skill and its skill points will be returned.
- Adventurers with Skill Presets that have the issue above will have their Skill Preset reverted but will also receive Armstrong's Skill Guide (1 Day) & Cliff's Skill Add-on Guide (1 Day) to compensate for the changes.
- Succession : Quoratum's Opening – Deleted movement distance reduction on the skill while on cooldown.
- Prime : Storming Star, Frozen Darkness – Improved combo to allow Prime: Swooping Ring and Quoratum's Ascension to be used immediately after the last hit of these skills.
- Prime : Frozen Earth – Improved combo to allow faster use of Icy Fog after using the skill.
- Prime : Passed Pawn – Fixed the issue where the guards did not automatically attack the enemies near Nova upon learning the skill.
- Command : Opening – Fixed the issue where the skill was not activated even when having successfully blocked an attack while using Quoratum's Protection after Succession.
- Prime : Star's Call, Prime: Swooping Ring, Prime: Quoratum's Ascension – Fixed the issue where the guards would not be summoned when moving on to a different combo even when Quoratum's Protection is activated after these skills.
- Fixed the issue where Axian would be summoned for 30 minutes.
- Fixed the issue where Succession: Quoratum’s Opening would be activated even though Quoratum’s Opening was locked.
- Fixed the issue where all DP increase effects would not be applied while Quoratum’s Protection is activated when learning Prime: Passed Pawn II and III.
- Fixed the issue where HP and SP would not be recovered while using Sucession skills when summoning Axian upon learning Prime: Passed Pawn II and III.
- Fixed the issue where the summoned guard would not disappear when activating Quoratum’s Protection after certain skills.
- Fixed the issue where Nova’s HP would not drop when the level of skill Prime: Passed Pawn is changed with Axian already summoned.
Awakening
- Changed so that the summoned star from Star's Ring disappears when there are Wooden Fences or Barricades nearby.
- Star’s Call and Accel: Star’s Call will be activated faster after using Break Orbit and Accel: Break Orbit.
- Changed Royal Fencing: Lunge so Combat Assistance no longer applys to this skill.
- Fixed the issue where cooldown period would not apply in certain situations when using En Garde through Accel: Swooping Ring.
- Fixed the issue with Royal Fencing: Fleche and Frozen Ring where it had abnormal camera effects in certain motions.
- Changed Comet I – IV's 1st, 2nd, 8th hit to only affect the frontal area.
- Fixed the issue where hitting in max distance for Comet I – IV would not apply the Knockdown effect.
- Improved Accel: Swooping Ring by allowing it to be discharged towards the camera direction after using it as combo with other skills.
- Improved attack range of the skills below
- Twisted Orbit after using Frontal, Back "Break Orbit".
- Royal Fencing: Fleche I – III
- Royal Fencing: Riposte Swing Attack
- Royal Fencing: Remise I – III Swing Attack
- Swooping Ring I – IV
- Changed Royal Fencing: Fleche command keys.
Before |
After |
Hold↓+ B/X to repeat |
↓+ BX |
- Changed Royal Fencing: Riposte command keys.
Before |
After |
Hold↓+ LB/L1 to repeat |
↓+ LB/L1 / Hold LB/L1 to repeat |
- Changed Royal Fencing: Fleche I – III attack motions and damage.
Before |
After |
1 Hit Damage 877% x2, Max 2 Hits 2 Hit Damage 877% x2, Max 3 Hits 3 Hit Damage 877% x2, Max 3 Hits 4 Hit Damage 877% x2, Max 2 Hits |
1 Hit Damage 877% x3, Max 2 Hits 2 Hit Damage 877% x2, Max 3 Hits Last Hit Damage 877% x6 |
- Added below effect for Royal Fencing: Fleche I – III.
- HP recovery +15 on each hit (Not applied during cooldown)
- Added below effect for Royal Fencing: Remise I – III.
- SP recovery +35 on each hit"
- Added below effect for Royal Fencing: Lunge.
- HP recovery +25 on each hit.
- Added below effect for Star's Call.
- Pulls in target on hit (PvE Only)
- Changed below effects for Accel: Star's Call.
Before |
After |
Pulls in target on hit (PvE Only) |
Pulls in target on hit |
- Changed Royal Fencing: Lunge to be discharged in the camera direction after using the skill.
- Improved Quoratum's Guard so that it can be used while holding the Sting.
- Improved Royal Fencing: Riposte so that it can be used as combo during Quoratum's Protection.
- Changed Fuse Gravity's required level from 60 to 58.
- Changed Combust Life's required level from 60 to 56.
- Fixed the issue with Royal Fencing: Fleche I, II, III so that 1st & 2nd hit no longer applies stun as stated in the skill description.
- Fixed the issue where Command: Frozen Darkness I – V and Absolute: Frozen Darkness could be used through Quick Slot upon Awakening unlike described in the skill description.
- Fixed the issue where the character would look abnormal when using Awakening: Rising Star through Quick Slot.
- The following skills can be used through Quick Slot.
- Slicing Ring
- Royal Fencing: Riposte
- Smoothed out the combo when using other attack skills after the 1st hit of Royal Fencing: Remise and Royal Fencing: Fleche.
- Attacks of Accel: Royal Fencing: Remise and Accel: Royal Fencing: Fleche will be performed in the direction the camera is facing.
- You can make a combo attack with Break Orbit while using Frozen Ring I – IV.
Content
- Added a feature where you can be navigated to a hunting ground.
- Menu > Function > Find NPC then press R1/L1 or RB/LB.
- Fixed the issue where “Hide Other Characters” would not be applied when defeating a World Boss. This function will last for up to 3 minutes when defeating a World Boss.
Item
- Guardians and Hashashins can now open [Event] Karlstein Classic Box (15 Days).
- However, Shais can obtain [Shai] Whimsical Alchemist Classic Set (15 Days) from the box.
- All classes except Shai can open Karsltein Classic Box.
- Changed the icon text of item “Weight Limit +300 LT.”
- Elaborated the description of [Mystic] Bloody Gloves.
- Fixed the description of [Musa] Karlstein Classic Set.
- Added a phrase in Marine Romance Outfit Box that Hashashins and Novas cannot open it.
Monster
- Increased the amount of loot and silver obtainable in the following Mediah regions by around 2 times. Following this change, drop rates were reduced by 50%. Defeating monsters in these regions will now be less straining on pets.
- Abandoned Iron Mine
- Wandering Rogue Den
- Manes Hideout
- Helms Post
- Elric Shrine
- Soldier's Grave
- You can now obtain item “Response to Precious Courage” when defeating a World Boss.
- This item expires in 10 hours and you can keep it in Storage. It grants Skill EXP +10% effect upon use for 2 hours.
- Fixed the issue with monsters near Bloody Monastery at Serendia being unable to move beyond a certain terrain.
Quest & Knowledge
- Fixed the issue where enhancing your main weapon to +1 or higher would prevent you from completing the quest "[Enhancement] Even Further and Beyond".
- Fixed incorrect details and dialog for the quest "[Enhancement] Even Further and Beyond.”
- You can now complete the quest by just equipping (and not talking to the BLack Spirit) gear of enhancement level +1 or higher.
- Added the quest "[Enhancement] Even Further and Beyond" for Nova.
- Changed the location of structures you need to interact with while proceeding with quest “Scarlet Sand Chamber.”
- When you could not learn Awakening skills even after completing the Awakening quests on Nova, you can now learn them by talking to Cruhorn Wyrmsbane.
Changes and Fixes
- Fixed the issue where dyes would not be applied to Sephia Helmet in certain situations.
- Fixed the issue with dye colors changing for outfits when Nova switches to Awakening Weapon while Main Weapon is out.
- Fixed issue where Francesca Seric would occasionally appear abnormally during Nova's Awakening quests.
- Fixed the issue where [Nova] Calpheon Noble Dress would look abnormal in certain situations.
- Fixed the issue where effects would not appear when equipping [Nova] Santa Hat (E).
- Fixed so that the size of the image which is displayed when selecting Nova Succession/Awakening is normal.
- Fixed the issue where Nova’s certain hairstyle would look awkward when changing Game Quality options.
- Fixed the issue where the Truffle Mushroom at Secret Cave could not be gathered.
- Fixed the issue where the key guides of Forest Path Wagon would look abnormal while on board.
- Fixed the issue where “Auto-consume feed when Stamina is low” button would not appear in the Mount Information window.
- Fixed the issue where some products purchased from the PlayStation Store would not be provided properly.
- Improved some sentences for better understanding and fixed typos.
- Fixed an issue where some backgrounds would be displayed abnormally.