Unlock the powerful Blackstar weapon, explore Star’s End and enjoy new quality of life changes in this latest Black Desert Console update! Join us in celebrating the 2 year anniversary of Xbox, and the 1 year anniversary of Cross-Play!
Major Updates - Blackstar, Star’s End
● Powerful monsters have appeared in the unveiled region northwest to Calpheon, which has been hidden in mystery for a long time.
- Star's End is a new area located to the West of Calpheon City, and is shrouded by a mysterious fog. You must be careful as there are tons of dangerous monsters existing within the region.
- New node manager NPC has been added to Star’s End with new available knowledge.
- Rest assured, you will not get heatstroke and hypothermia in Star’s End.
● The dominators of the Northern West Calpheon has appeared from the unveiled region which has been hidden in mystery for a long time.
- The Recommended AP of Star’s End is 260.
- Remnants of Corruption inflict damage causing reduction of your character’s DP. Therefore, you should defeat these monsters in order to continue fighting without much trouble.
- The Apostle of Immorality absorbs dark energy from Star’s End upon death and can turn into an Apostle of Malevolence at a certain rate.
- Apostle of Malevolence is stronger than other monsters and it will disappear if not defeated within 5 minutes after its appearance.
- Unstable Star Debris is scattered around Star's End. This mysterious rock absorbs intense magical power, and once destroyed will knock down nearby monsters, and also has the chance to defeat them instantly.
- There is a slightly higher chance you can obtain Mass of Pure Magic in Star’s End than other monster zones.
● The amount of Agris Fever points consumed when defeating monsters in Star’s End is as follows:
Monster |
Consumed Agris Fever |
Apostle of Corruption |
40 |
Harbinger of Corruption |
40 |
Apostle of Defilement |
40 |
Harbinger of Defilement |
40 |
Apostle of Immorality |
40 |
Harbinger of Immorality |
40 |
<Possessed> Apostle of Malevolence |
50 |
● Blackstar is a new weapon which is a higher grade than weapons which are currently available.
- Blackstar is a new weapon which is higher grade than other existing weapons.
- Every new and existing Adventurer will be given a fair chance to obtain this new Blackstar weapon which is known as the best item for Adventurers who want to become stronger.
- However, Blackstar weapon has been designed with the intention to maintain existing weapon’s value as much as possible.
- Blackstar Main Weapons consume 1 Concentrated Magical Black Stone (Weapon) for enhancing from 0 to +15.
- Blackstar Main Weapons consume 1 Pure Magical Black Stone for enhancing between PRI and PEN.
- You can accept a quest from the legendary blacksmith Dorin Morgrim in order to make the legendary Blackstar weapon once you complete the quest, [Blackstar Weapon] Blackstar Weapon Piece. After the quest is completed, you can obtain a Blackstar Main Weapon.
- Blackstar Main Weapon can only be crafted through this questline.
- Blackstar Main Weapons cannot be dyed.
● New main quests have been added. With Comitia of Tantinis, you can begin this new main quest and discover the hidden secrets of Star's End, which has been quarantined by Calpheon.
- A character which has completed the Drieghan Main Quest, '[A Gift for a Hero], can accept the '[Star's End] Drawn by Fate' quest from the Black Spirit.
● Crafting Blackstar Main Weapon quest has been added.
- You need knowledge of The Three Legendary Blacksmiths of Mediah and Remnants of the Rift.
- You can obtain 'Remnants of the Rift' by defeating the bosses of Dark Rifts at a low rate.
- ‘The Three Legendary Blacksmiths of Mediah‘ knowledge can be obtained by completing ‘The Three Blacksmiths’ quest which begins with NPC Tulem after finishing the revamped Mediah main quest with a character that is level 56 or higher. Those who already completed the required quests can obtain the knowledge by interacting with NPC Tulem.
- The Blackstar Main Weapon quest can only be completed once per character.
- During this quest, there is a crossroad which allows you to choose an easier boss monster if you are inexperienced, or a much stronger boss monster if you are looking for a challenge.
(Added) ● You can now obtain "Remnants of the Rift" at a fixed rate from Reward Bundles when completing the following quests:
- [Co-op] Defeat Awakened Red Nose
- [Co-op] Defeat Awakened Giath
- [Co-op] Defeat Awakened Bheg
- [Co-op] Defeat Awakened Muskan
- [Co-op] Defeat Awakened Dim Tree Spirit
- [Co-op] Defeat Awakened Hexe Marie
- [Co-op] Defeat Awakened Narc Brishka
- [Co-op] Defeat Awakened Ahib Griffon
- [Co-op] Defeat Awakened Ronin
- [Co-op] Defeat Awakened Urugon
You can accept the quests above by arranging three Summon Scroll Pieces of the relevant boss.
Summon Scroll Pieces can be obtained by completing the Black Spirit's [Special] quests.
● “Eye of Desolation,” the new crafting material for Blackstar Main Weapon, has been added.
- Eye of Desolation can be used to summon the Incarnation of Corruption and this can be obtained through Processing.
- Use Manufacture in the Processing window to combine Eye of Anguish x1 and Concentrated Boss's Aura x3 into Eye of Desolation.
- Use Heating in the Processing window on one of the following types of weapons to get Concentrated Boss's Aura. The following weapons can be used to get Concentrated Boss’s Aura:
* Kzarka Main Weapon, Offin Tett’s Radiant Main Weapon, Nouver Sub-Weapon, Kutum Sub-Weapon, Dandelion Awakening Weapon
- Eye of Anguish can be obtained via the [Blackstar Weapon] quests.
- Eye of Anguish cannot be obtained again once you complete the [Blackstar Weapon] quests.
● Pure Magical Black Stone, which can be used to enhance Blackstar main weapons, has been added.
- Pure Magical Black Stone can be obtained by Heating.
- Heat Sharp Black Crystal Shard x1, Hard Black Crystal Shard x1, and Mass of Pure Magic x1 into a Pure Magical Black Stone.
● Mass of Pure Magic can be obtained by following methods and can’t be registered to Central Market.
- Grind Black Stone (Weapon) or Black Stone (Armor) and you can obtain Mass of Pure Magic at a low chance.
- Randomly obtained when excavating at the Star's End node.
- Defeat the following Field Boss Monsters and you can obtain Mass of Pure Magic at a certain chance.
* Giant Mudster, Dim Tree Spirit, Red Nose, Dastard Bheg, Katzvariak
- Obtained by looting defeated monsters or through gathering at a low rate (exceptions: water scooping, digging in the desert, and milking cows).
- You can exchange Destructive Illusion x15 for Mass of Pure Magic x1 via O'Arma, an Ahib who can be found at Star's End.
- You can get Destructive Illusion via several daily quests near Star's End.
- You can now obtain the Mass of Pure Magic when harvesting crops which grow from planting Magical Seeds and Mysterious Seeds in the garden.
- You will have a low chance to obtain it through harvesting the crops when they are at 100% or higher growth.
- You can obtain Mass of Pure Magic by hunting Blue Whales and Fugitive Khalk. Butcher them to obtain the item at a low chance.
- You can obtain 5 Mass of Pure Magic by Manufacturing 1 Remnants of the Rift and 1 Black Spirit's Claw.
- Mass of Pure Magic can also be obtained by defeating Ancient Puturum that appears in the Dark Rift.
● Corrupted Magic Crystal has been added.
- It can be transfused into sub-weapons, and there will be an additional effect when multiple Corrupted Magic Crystals are equipped.
Item effect: Critical Hit Damage +10%, All AP +2, All Damage Reduction -2
2 Crystal Set Effect: Critical Hit Damage +2%
- Use Simple Alchemy in the Processing window to combine Clear Blackstar Crystal x1, Magic Crystal of Infinity - Critical Hit x1, and Forest Fury x3 into a Corrupted Magic Crystal.
- Clear Blackstar Crystal drops when defeating monsters in Star's End.
● A new item for your residence, Garden of a Fallen God (Landscape Painting), has been added.
- You can get this item via the Star's End main quest, [Star's End] The Lord of Star's End
- Although this item cannot be listed on the Central Market, it can be sold at a high price to NPC vendors.
● New earring "Black Distortion Earring" was added.
Basic Stats |
AP +6 Accuracy +6 |
Stats per Enhancement |
AP +3 Accuracy +2 All DP -1 (All Damage Reduction) |
● You have a chance to acquire the "Black Distortion Earring" from the following monsters of Star's End.
- Apostle of Corruption
- Harbinger of Corruption
- Apostle of Defilement
- Harbinger of Defilement
- Apostle of Immorality
- Harbinger of Immorality
- Apostle of Malevolence
● Added new titles that can be obtained from Star’s End.
- What's My Score
- Astronomer
- Distortion, Corruption, Stars, and a Poem
- Fallen God's Right Hand
● Added new Guild Missions.
Guild Mission | Guild Size | Condition | Reward |
[Subjugation] Protect the Villagers |
Small |
Defeat depraved harbingers x1,000 at Star's End |
Guild Skill EXP (60,000) Silver (11,100,000) Essence of Fury x1 |
[Subjugation] Protect the Villagers |
Medium |
Defeat depraved harbingers x1,500 at Star's End |
Guild Skill EXP (80,000) Silver (15,900,000) Essence of Fury x1 |
[Subjugation] Protect the Villagers |
Large |
Defeat depraved harbingers x2,200 at Star's End |
Guild Skill EXP (100,000) Silver (20,700,000) Essence of Fury x1 |
[Subjugation] Protect the Villagers |
Extra Large |
Defeat depraved harbingers x3,000 at Star's End |
Guild Skill EXP (150,000) Silver (25,500,000) Essence of Fury x1 |
Major Updates – UI, Quality of Life Improvement
● Expanded the menu shortcuts. You can now register more menu shortcuts.- You can browse through the expanded menu with LT/L2 or RT/R2, and edit it with LB/L1.
● Added a graph that shows market price fluctuations in the Central Marketplace.
● Added “Disable Camera Rotation Acceleration” in Settings > Interface.
- This function will keep the camera’s speed constant.
● You can now visit the residence of Adventurers from either platform (Xbox/PlayStation).
● Added a feature where you can view records of your information, guild, and guild storage.
- For guild storage, go to Guild > Information > Y/△ Manage Guild > Guild Storage > Y/△ View History.
● Added a feature which allows you to sell all junk items in a character's Inventory at once.
– A button for selling all junk items will appear on the bottom-left part of the Inventory UI when opening the Shop menu from an NPC. You can sell them by pressing Y/△.
– When you click the Sell button, all junk items in your Inventory will be sold.
– This feature will also be available for Guild junk items sold for Guild Funds, but only through Guild Shop NPCs.
● Added the function to designate certain monsters as targets on the minimap.
- You cannot set rare monsters as targets.
- You can use this function by going to Knowledge > Ecology and designate them with LT/L2 + X/□.
Character
● Added the option to toggle visual effects for the defense status applied by certain skills.
- This function will visually indicate when a certain defense status is activated while using certain skills.
- The default setting will only display your own defense status icon, but in the Battle Arena you will also be able to see the defense status icons of other adventurers.
- You can toggle this function by going to Settings > General Settings > Show/Hide > Defense Icons.
- Defensive Icons will indicate Invincibility, Super Armor, and Forward Guard status.
Invincibility: Immune to all damage including all attacks and debuffs from foes while in this state
Forward Guard: Blocks a portion of damage taken in a 90-degree frontal cone of your character along with debuffs while in this state. Any damage taken outside of the frontal cone will register normally as well as other debuffs.
Super Armor: Takes damage but immune to all debuffs except for grabs while in this state
* Certain shield-bearing classes such as Warrior, Valkyrie, Guardian, and Nova are immune to debuffs from behind, outside of Forward Guard's frontal cone.
Warrior
● Hilt Smash - Fixed the skill to activate as intended when taking damage during Guard.
● Hilt Smash - Changed portions of the description to better reflect the actual skill effects.
● Hilt Smash - Adjusted the skill's actual damage to match the description.
● Spinning Slash I ~ Absolute: Spinning Slash - Added information regarding the skill's critical hit rates to the description.
● Dusk Slash - Fixed the issue where using the skill while Prime: Scars of Dusk's All DP Increase effect was applied wouldn't refresh the effect's duration.
Ranger
● Spirit Healing XXI - Fixed the issue where the skill's passive effect wasn't activated in certain situations.
Sorceress
● Core: Cartian's Nightmare - Fixed the skill's sound effects to now play correctly.
● Prime: Bloody Calamity - Fixed the issue where the skill's last hit wouldn't apply the Down Attack effect.
Berserker
● Giant Leap I-III, Flow: Jump Sequence - Fixed the issue of awkward movement animations appearing when using the skills in the backward direction without having enough stamina.
● Crouch Shot - Fixed the issue where using the skill after Titan Step wouldn't apply the Forward Guard effect even with Core: Flame Buster learned.
Tamer
● Roaring - Fixed the issue where Heilang would sometimes not disappear after using the skill while mounted.
Kunoichi
● Prime: Danse Macabre - Increased the skill's PvP damage by approx. 17%.
● Prime: Danse Macabre - Adjusted the skill's actual number of hits in PvP to match the description.
● Prime: Tendon Cutter - Fixed the issue where the skill's add-on effects weren't being applied to its extra hits.
● Absolute: Kunai Throw - Fixed the issue where the skill incorrectly applied the effects of Succession: Kunai Throw.
● Fixed the issue where throwing the Kunai while moving to the left wasn't applying damage on the last hit while having learned Kunai: Paralysis I and Absolute: Kunai Throw.
Ninja
● Ninjutsu: Decapitation - Fixed the issue where the Invincibility effect wasn't being applied even after the Ninja had vanished.
● Ninjutsu: Decapitation - Fixed the skill's description to better reflect its actual effects.
● Drastic Measure - Fixed the issue where the skill's Super Armor effect andfully charged damageweren't being applied correctly when used after certain skills while in Asura state.
● Asura - Fixed the skill's description to better reflect its actual effects.
Witch, Wizard
● Prime : Multiple Magic Arrows - Fixed the issue where the skill's add-on effects would sometimes not activate.
● Fixed the issue where the "Rage Absorption" buff effect wasn't being applied correctly when used during certain skills.
Wizard
● Added 1 default appearance to character customization.
● Aqua Jail Explosion I~IV, Core: Aqua Jail Explosion - Fixed the issue where there was a slight delay in the Stiffness effect being applied after the skills appeared to register damage.
● Black Spirit: Cataclysm - Fixed the issue where the skill's All Evasion Rate debuff wasn't being applied to the targets.
● Flow: Magical Evasion - Fixed the issue where the skill's sound effects weren't playing correctly when used while the skill was on cooldown.
Witch
● Flow: Voltaic Tett - Fixed the description to now display the correctamountof stamina required for the skill.
Dark Knight
● Shadow Strike - Fixed the issue where using the skill while quickly spinning the camera would sometimes not apply damage correctly.
Striker
● Twisted Collision - Fixed the issue where the skill wouldn't combo quickly if used immediately after Succession: Flash Step or Prime: Knee Hammer.
● Twisted Collision - Fixed the issue where the skill wouldn't combo quickly if used immediately after Prime: Hidden Claw if it was on cooldown.
● Prime: Hidden Claw - Fixed the issue where pressing the left or right directional keys during the skill would activate Hidden Claw without properly registering damage.
Mystic
● Prime: Roaring Tiger - Fixed the issue where Mystic's movement animations would appear awkward when comboing into other skills right after using this skill.
● Prime: Hidden Claw - Fixed the issue where pressing the left or right directional keys during the skill would activate Hidden Claw without properly registering damage.
Archer
● Added 1 default appearance to character customization.
● Earth Shatter - Fixed the skill's sound effects to now play correctly.
● Meteor Dive - Fixed the skill's sound effects to now play correctly.
● Fixed the issue where the "Rage Absorption" buff effect wasn't being applied correctly when used during certain skills.
Guardian
● Added 1 default appearance to character customization.
● Prime: Omua's Aura - Improved the skill so you can now lock the skill.
Nova
● Fixed the issue where there was no sound effect when attacking while unarmed.
● Star's Ring, Accel: Star's Ring - Changed the description to better reflect the skills' actual movement animations.
● Royal Fencing: Fleche I~III - Improved the skills to now combo better into certain skills.
● Accel: Royal Fencing: Fleche - Added the following effect to the skill.
- HP Recovery +15 on hit
● Accel: Royal Fencing: Remise - Added the following effect to the skill.
- SP Recovery +35 on hit
● Frozen Ring I~IV - Fixed the issue where comboing into Break Orbit after using the skill would still pull in targets.
● Fixed the issue where certain Accel skills could still be activated even after being locked.
● Prime: Quoratum's Ascension - Fixed the issue where the Thornwood Guard would disappear when using the skill.
● Prime: Icy Thorns - Fixed the issue where holding down RT/R2 while comboing into the skill wouldn't activate its 2nd hit.
● Frozen Chain - Changed the skill as follows.
- Increased the damage amount as follows.
Skill |
Before |
Now |
Frozen Chain |
701% x 1, Max 3 Hits 701% x 2, Max 3 Hits |
876% x 1, Max 3 Hits 876% x 2, Max 3 Hits |
- Changed to now apply Bound even when attacking from the furthest possible distance.
- Improved to now combo quickly into Icy Fog or Break Orbit after using the skill.
- Improved to activate Icy Thorns when pressing RT/R2 after using the skill.
- Improved to now combo quickly into Royal Fencing: Riposte after using the skill.
● Bitter Star - Changed the skill as follows.
- Improved to now combo quickly into Icy Fog or Break Orbit after using the skill.
- Improved to now combo quickly into Royal Fencing: Riposte after using the skill.
● Binding Star - Changed the skill as follows.
- Fixed the issue where the skill wasn't applying Freezing to targets within the skill's cone.
- Improved to now combo quickly into Icy Fog or Break Orbit after using the skill.
- Changed to now apply the Cold, Dark Star debuff.
● Enter the Darkness - Changed the skill as follows.
- Changed the skill to apply Forward Guard instead of Super Armor.
- Improved to now combo quickly into Icy Fog or Break Orbit after using the skill.
- Improved to now combo quickly into Royal Fencing: Riposte after using the skill.
● Prime: Bitter Reign - Fixed the skill description to display the skill's correct commands.
● Royal Fencing: Fleche I~III - Fixed the issue where holding down the skill's commands while on cooldown would cause the skill to repeat its 1st hit motion.
● Break Orbit - Fixed the issue where using the skill after switching to main weapon stance from Accel state would activate the non-Accel version of the skill.
● Fixed the issue where Sting's scythe form would sometimes be displayed in the dye window.
● Break Orbit - Fixed the issue where Thornwood Guards would remain even after switching from your main weapon stance to your awakening stance after using the skill.
● Frozen Ring I~IV - Fixed the issue where comboing into Break Orbit after using the skill would still pull in targets.
● Fixed the issue where certain Accel skills could still be activated even after being locked.
● Added skill “Succession: Rime Ice”
● HP Recovery per hit of some skills increased as follows:
Skill |
Before |
Now |
Prime: Bitter Reign III |
HP Recovery per hit +20 |
HP Recovery per hit +25 |
Prime: Bitter Reign IV |
HP Recovery per hit +25 |
HP Recovery per hit +30 |
Prime: Icy Thorns III |
HP Recovery per hit +20 |
HP Recovery per hit +25 |
Prime: Icy Thorns IV |
HP Recovery per hit +25 |
HP Recovery per hit +30 |
● Prime: Icy Thorns - Changed the skill's Casting Speed Increase effect to +10% for 10 seconds.
● Prime: Vengeful Star - Changed the skill's PvE damage amount as follows:
Before |
Now |
1st hit 1230% x 4 |
1st hit 1353% x4 |
Content
● Mysterious vibrations have been reported to go off simultaneously from within certain chapters of currently-known Adventure Logs. Apparently, this has caused some change within the contents of certain Adventure Logs as well.
● The following adventure logs have had content changed or added.
- Bartali's Adventure Log Volume 8 Chapter 5: Added details important for completing the chapter to the text.
- Bartali's Adventure Log Volume 10 Chapter 5: Changed "Show TRI: Asula's Crimson Eye Necklace to Ekta" to "Equip a TRI (III) or higher Asula's Accessory".
- Dorin Morgrim's Secret Journal Volume 1 Chapter 2: Added the condition to complete the chapter's objective "Hand over Ultimate Weapon or Armor Reform Stone x1".
- Herald's Journal Volume 2 Chapter 1: Changed the condition to complete the chapter's objective from "Catch 3 Sea Eels within the time frame" to "Catch 2 Sea Eels within the time frame."
● A message will pop up in the Character Selection Window if switching servers is limited due to the Read Book action.
Item
● Added the Critical Hit Damage +2% effect and its description to the following main weapons for all classes:
- Kzarka Main Weapons
- Offin Tett's Radiant Main Weapons
- Ramones Main Weapons
- Trial Characters' Main Weapon
● Fixed the issue where the Rocaba 2-part set effect and the 4-part set effect were not applying the effects written in the item description. Before the fix, the 2-part set effect said All Evasion +5, but applied All Evasion +20. The 4-part set effect said All Evasion +2, but applied All Evasion +8.
● Fixed the issue where the Akum defense gear 2-part effect was not applying the effect written in the item description. Before the fix, the 2-part set effect said All Evasion +5 but applied All Evasion +20.
● Fixed the issue where the special effect "HP Recovery +5 by 5% of chance per hit" for the following items were not being applied:
- Elsh Florang
- Ultimate Elsh Florang
- Ultimate Elsh Battle Axe
● Enhanced the effects of Value Packs.
Before |
After |
Provides the following benefits: - Inventory +16 slots - Storage +16 slots - Combat/Skill/Life/Mount EXP +10% - Distant Node Investment (Consumes 10 Energy) - Weight Limit +100 LT - +30% Marketplace Sales upon Silver Collection (Excluding Pearl Items) - Unlimited use of Merv’s Palette - Unlimited Beauty Salon |
Provides the following benefits: - Inventory +16 slots - Storage +16 slots - (enhanced) Combat/Skill/Life/Mount EXP +30% - Distant Node Investment (Consumes 10 Energy) - (enhanced) Weight Limit +200 LT - +30% Marketplace Sales upon Silver Collection (Excluding Pearl Items) - (added) Item Collection Increase Scroll obtainable from Challenge everyday - Unlimited use of Merv’s Palette - Unlimited Beauty Salon |
- Value Pack (30 Days) can now be registered on the marketplace (Pearl Item > Functional).
Monster
● The guards of Glish village have reported sightings of the Giant Mudster near the Glish Ruins.
- Changed the location of the Field Boss Giant Mudster to Glish Ruins.
- Changed its appearances to the southern region of the Swamp Fogan habitat and the Triangle Head Lizard habitat.
● Jemkas Wyrmsbane of Heidel's Northern Guard Camp has reported that Dastard Bheg is rallying the Mine Imps.
- Changed the location of the Field Boss Dastard Bheg to Northern Heidel Quarry.
Quest, Knowledge
● Eerie tales have begun to fill the heart of Serendia at the streets of Heidel, at Valley Lily Inn.
● Fixed a typo in the summary of the “[Timed Quest] Timeless Stories” quest.
● Fixed the issue where the question could not be identified properly as the character’s lines were occasionally not displayed in the “Second Test: How Much Do You Know About the Nagas?” quest of the “The Naga Enthusiasts” questline.
UI
● Added a sentence related to rewards where Adventurers can obtain Combat EXP from the Red Battlefield.
● The knowledge most recently selected in the Knowledge Window will remain selected until the next login.
Changes and Fixes
● Fixed the issue where Adventurers could use Menu > Escape and go inside the dungeon at a certain spot near the entrance of Hystria.
● [Lahn] - Fixed the issue where the Desert Camouflage outfit would look awkward in certain situations.
● The icon of the Field Boss “Giant Mudster” was relocated to indicate the exact spot on the World Map.
● Fixed the issue where javelin throw's damage wasn't being applied correctly while seated on the back seat of the guild elephant.
● Fixed the issue where the knockback effect from leveling up wasn't applying damage correctly.
● Fixed typos and improved certain sentences.
● Fixed an issue where some backgrounds would be displayed abnormally.