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Announcements

Updates [Update] [Updated] 05/27 Patch Notes
Black Desert 2021-05-27 00:35

 


Character Changes

● The maximum increase and decrease percentages for Attack Speed, Casting Speed, and Movement Speed have been changed:

- Max Attack Speed, Casting Speed, Movement Speed Increase: 250% (Standard Default: 100%)

- Max Attack Speed, Casting Speed, Movement Speed Decrease: 50% (Standard Default 100%)

The changes made to this content focus more on the decrease percentage of each stat than the increase percentage. Before, multiple applications of a skill's effect or a special effect at once could have reduced the speed of any one of these stats up to 99%. Since this is quite punishing for Adventurers and is disruptive to the game's action-oriented gameplay, the maximum decrease percentage that can be applied to each of these stats has been limited to 50% (even if the effects are applied through multiple skills all at once).
● Three new skills exclusive to Node and Conquest War have been added.

- You can only learn one of the three skills at a time.

- These skills can be learned using a Secret Book, which can be acquired by exchanging the Resplendent Medal of Honor (a new Node War reward).

Skill Name

Skill Effect


Yianaros’s Light I~V

+5 - 25 Magic DP Increase


Pilgrim’s Steps I~V

+5 - 25 Ranged DP Increase


Knight’s Defense I~V

+5 - 25 Melee DP Increase

With this update, three passive skills exclusive to Node Wars and Conquest Wars are now available for all classes. Each of these skills will increase one of the following: Melee DP, Ranged DP, or Magic DP. But be warned - you can learn only one of the three skills at a time, so choose wisely! (For instance, if you choose Yianaros's Light to increase your Magic DP, you will not be able to acquire Pilgrim's Steps or Knight's Defense.)

 

Many of Black Desert's greatest battles are waged in Node Wars and Conquest Wars, and the data retrieved from these wars across all regions are constantly being retrieved and examined. Class distribution, damage, and kill-death ratios - stats like these have a huge impact on how large-scale battles play out. To level the playing field and lessen the possibility of a battle being too heavily influenced by these factors, we've added skills that give Adventurers the option to increase DP for a specific type of damage. However, since these skills are specific to Node and Conquest Wars, learning them isn't as simple as just investing Skill Points into the desired skill. These skills also require special Secret Books, which can be acquired by exchanging Resplendent Medals of Honor (a new reward for participating in Node Wars).

 

Lastly, although each class has been granted individual use of these passive skills, we will look into adding guild skills exclusive to Node Wars and Conquest Wars if conditions are not optimal in these large-scale battles.

 

Class Changes

The class balance patch you've all been waiting for is finally here! This update brings a bunch of changes, both big and small, to all classes. The focus of this update was to make improvements to all the classes. However, regardless of the upgrades made to entire classes or classes that were already considered strong, adjustments and nerfs inevitably had to be made for certain skills that were too powerful in comparison to the overall changes being implemented in this balance patch. We will monitor these changes specifically on the official servers and make additional changes as needed. Improvements for all classes will continue to be developed after this balance patch. We are continuously checking the feedback left by Adventurers on the official website, the official Discord, and other platforms, so we hope you're looking forward to more of these kinds of updates!

 

Warrior

Spinning Slash I - Absolute: Spinning Slash- Improved skill to now increase your critical hit rate in all instances.

Heavy Strike II~IV, Shield Strike II~III, Absolute: Shield Strike, Prime: Shield Strike -  Fixed the issue where the appropriate skill add-on effect was not being applied with each hit.

 

Succession

● Changed the PvE damage of the following skills:

- Black Spirit: Prime: Spinning Slash IV's damage when used on cooldown remains the same as before.

Skill Name

Before

After

Prime: Spinning Slash IV

1157% x 7

1388% x 7

Prime: Earth Tremor

1591% x 6

1700% x 6

Prime: Pulverize

Hit Damage: 903% x 6
Last Hit Damage: 1174% x 3

Hit Damage: 1174% x 6
Last Hit Damage: 1174% x 3

Prime: Heavy Strike

Hit Damage: 1299% x 4, Max 3 Hits
Last Hit Damage: 1299% x 4, Max 2 Hits

Hit Damage: 1407% x 4, Max 3 Hits
Last Hit Damage: 1407% x 4, Max 2 Hits

Prime: Spinning Slash - Added Critical Hit Rate +100% for 2 seconds effect for all skill ranks.

Prime: Ground Smash IV - Changed the number hits for PvE only.

Before

After

1700% x 4

1700% x 6


Awakening

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Flow: Ankle Break

651% x 5, Max 2 Hits

813% x 5, Max 2 Hits

Flow: Armor Break

849% x 5

1019% x 5

Grave Digging IV

Spin Hit Damage: 1200% x 4
Smash Attack Hit: 1263% x 5

Spin Hit Damage: 1320% x 4
Smash Attack Hit: 1389% x 5

Pulverize I~III - Added Critical Hit Rate +25% for PvE only.


Adventurers who play Warrior in Succession form often use Chopping Kick or Sideways Cut and follow it up with Absolute: Spinning Slash to gain a Critical Hit Rate Increase buff, which they then combo with skills with increased damage. If we analyze this combo, the reason why the Absolute skill for Spinning Slash (one of the most important skills in this combo) has to be used is because Spinning Slash alone does not have a Critical Hit Rate Increase buff. To account for this, Prime: Spinning Slash has been buffed to improve the execution and stability of the combo.

 

Ranger

Flow: Air Explosion Shot - Added a 12 second cooldown.

- Flow: Air Explosion Shot - Added the Super Armor effect.

- Flow: Air Explosion Shot – Changed to now activate after Flow: Call from Sky by holding R2/RT.

● Fixed the issue where the cooldowns for the following skills would reset when used during cooldown.

- Absolute: Penetrating Wind and lower ranks

- Absolute: Descending Current and lower ranks

 

Succession

● Prime: Evasive Explosion Shot - Changed to now combo into Flow: Air Explosion Shot when holding the command after being used to the rear.

Prime: Tearing Arrow - Changed the Knockback debuff applied on the last charged hit to now be applied on the first hit.

Prime: Tearing Arrow - Changed the split damage effect to only apply for PvP.

Prime: Razor Wind -  Changed to now apply the Forward Guard effect in standby when used in a non-cooldown state.

Prime: Razor Wind - Changed to now consume Stamina when remaining in standby.

Prime: Penetrating Wind I~IV - Increased the number hits from 4 to 6 for PvE only.

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Prime: Regeneration

1087% x 7

1250% x 7

Prime: Charging Wind I~III

Hit Damage: 776% / 876% / 976% x 2
Charged Hit Damage: 1785% x 8

Hit Damage : 1164% / 1314% / 1464% x 2
Charged Hit Damage: 1785% x 8

Prime: Nature’s Tremble

1034% x 8

1231% x 8

Prime: Regeneration - Added Critical Hit Rate +50% for PvE only.

Prime: Razor Wind I~IV - Added Critical Hit Rate +20% for PvE only.

Call of the Earth I~X - Added a 60 second extra spirit hit when using the skill. This extra spirit hit will apply during the following skills:

- Prime: Penetrating Wind

- Prime: Tearing Arrow

- Prime: Razor Wind

Call of the Earth - Added a 60 second cooldown.

- You can still use the skill while its on cooldown.

 

Awakening

Guardian - Increased the Evasion buff from +15% to +20%.

Wind Blade - Improved skill to now activate its 2nd hit immediately after Cold Blade.

Wind Step - Increased the distance traveled when used backwards.

Wind Step - Improved skill to combo more smoothly when used backwards continuously.

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Elven Rage IV

1259% x 6

1384% x 6

Vine Knot

926% x 4

1110% x 4

Wind Blade - Improved the skill to attack towards the direction the character is facing when comboed into after certain skills.

Regeneration - Added a seed effect to the skill. Using other Awakening skills after Regeneration will cause a seed to grow into vines to deal damage in the vicinity.

 

For Ranger’s Succession form, we divided our focus into two parts: PvP and PvE. For the PvP aspect of the class, we’ve made a few adjustments according to the expected growth of Adventurers so that this form is more viable to play. Damage for some skills have been increased, and changes were made to create a stronger emphasis between the class’s skills, concept, and lore. So, in order to increase her survivability, Prime: Razor Wind IV’s Forward Guard buff will now continue to stay active even when returning to a standby stance after using the skill. We also implemented a suggestion that was made many times by Adventurers; Evasive Explosion Shot and Flow: Air Explosion Shot can now be used as separate skills, so Ranger can now rely on Evasive Explosion Shot to get out of dangerous situations quickly.

 

We also focused on increasing the damage output for some skills and creating a stronger emphasis between the class’s skills, concept, and lore for Ranger’s PvE components as well. When using Call of the Earth in her Succession form, the spirits summoned will now gain more energy and increase her damage. Also, just like Call of the Earth Cooldown (Tier 10), these energized spirits will remain as a buff for 60 seconds after the skill is used.

 

For Awakening, using Regeneration will now leave a Seed of Nature in its place, and using other skills (Wailing Wind, Elven Rage, Wind Blade, Vine Knot, Nature's Tremble) will cause vines to grow from the seed's location to deal damage (Regeneration damage + 100% Critical Hit Rate - PvE Only). You can use it with combos and, depending on the situation, place it so that it explodes to attack your enemies from behind. However, this effect only occurs once (per Regeneration).

 

Sorceress

● Fixed an issue where Black Spirit Rage: Violation could be used even if the skill was locked.

● Fixed the issue where the cooldowns for the following skills would reset when used on cooldown.

- Absolute: Beak Kick and lower ranks

- Absolute: Shadow Kick and lower ranks

 

Succession

Prime: Abyssal Vanguard - Added All Accuracy +12% for 30 seconds.

Prime: Agent of Abyss - Changed the skill's effects.

Skill Name

Before

After

Prime: Agent of Abyss

MP +200

MP+200
Stamina +100

Prime: Shadow Eruption I~IV - Added Critical Hit Rate +25% effect for PvE only.

Prime: Violation - Added Critical Hit Rate +25% for PvE only.

- Using the skill while on cooldown will not apply the Critical Hit Rate effect.

● Changed the PvE damage of the following skills:

- Prime: Turn-back Slash and Prime: Violation's damage when used on cooldown remains the same as before.

Skill Name

Before

After

Prime: Turn-back Slash

Hit Damage: 789% x 2
Last Hit Damage: 1026% x 3

Hit Damage: 947% x 2
Last Hit Damage: 1334% x 3

Prime: Black Wave III

Hit Damage: 1042% x 5, Max 4 Hits
Last Hit Damage: 1042% x 6

Hit Damage: 1250% x 5, Max 4 Hits
Last Hit Damage: 1250% x 6

Prime: Violation

Spin Hit Damage: 887% x 6
Extra Hit Damage: 1020% x 6

Spin Hit Damage: 1065% x 6
Extra Hit Damage: 1224% x 6

 

Awakening

Grim Reaper - Added All Accuracy +12% for 30 seconds.

Violation I~III - Changed to now recover Stamina during use when not on cooldown.

Nightmare - Changed the Nightmare (Invincibility) state duration from 4 to 5 seconds.

Flow: Soul Reaper - Fixed the issue where the skill would activate when comboing with Midnight Stinger after consuming Shards of Darkness to use Grim Reaper's Judgment.

● Changed the PvE damage of the following skills:

- Turn-back Slash III's damage when used on cooldown remains the same as before.

Skill Name

Before

After

Turn-back Slash III

Hit Damage: 1065% x 2

Last Hit Damage: 1065% x 5

Hit Damage: 1224% x 2

Last Hit Damage: 1224% x 5

Violation III

Spin Hit Damage: 1091% x 8

Chop Attack Damage: 1091% x 4

Spin Hit Damage: 1199% x 8

Extra Hit Damage: 1199% x 4

Flow: Soul Reaper

1 Hit Damage: 1120% x 2, Max 2 Hits

Last Hit Damage: 1120% x 6

1 Hit Damage: 1380% x 2, Max 2 Hits

Last Hit Damage: 1380% x 6

Turn-back Slash I~III - Increased the Critical Hit Rate effect for each skill rank from 25%, 31%, and 37% to 50% for PvE only.

For Sorceress, while skills like Night Crow and Nightmare offer high survivability, they were designed to have relatively low accuracy to compensate. But as Adventurers became stronger, this advantage became less useful over time. To make this aspect of the Sorceress more relevant, Grim Reaper and Prime: Abyssal Vanguard will now have an Accuracy buff so that Adventurers make use of this advantage once again when needed.

 

Berserker

● Fixed the issue with Absolute: Storming Beast where it could not be activated while using another skill.

● Fixed the issue with Smack Down where the crowd control debuff would sometimes activate during the skill animation even though you failed to grab a target.

Ultimate: Frenzied Destroyer - Added a 5 second cooldown.

Ultimate: Frenzied Destroyer - Removed the initial movement animation. Improved the last consecutive attack to activate immediately.

Frenzied Destroyer, Prime: Frenzied Destroyer - Improved to combo into Ultimate: Frenzied Destroyer during the skill's Extra Hit.

Fierce Strike -  Fixed the issue where the skill would activate first even after pressing the command for Beastly Wind Slash during Ultimate: Frenzied Destroyer.

Shake Off - Reduced the cooldown from 4 to 3 seconds.

● Fixed the issue where the cooldowns for the following skills would reset when used on cooldown.

- Prime: Tackling Rock and lower ranks

- Absolute: Tackling Rock and lower ranks

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Feral Rage

420% x 7

643% x 7

Feral Stampede

345% x 18

879% x 18

Feral Stampede - Added Critical Hit Rate +40% for PvE only.

Elastic Force I~II - Changed the damage as follows:

Before

After

249% / 266% x 1

312% / 398% x 1

 

Succession

Prime: Frenzied Destroyer - Improved skill to now combo into Ultimate: Frenzied Destroyer.

Prime: Predatory Hunt - Fixed the awkward jumping animation during the skill.

Prime: Lava Piercer - Improved skill so now activates when holding LT/L2 + A/X after using Lava Piercer III with Prime: Lava Piercer already learned.

Prime: Lava Piercer - Removed the text "Ring Menu unavailable" from the skill description.

Prime Raging Thunder - Improved skill duration to last longer when used after Lava Piercer.

Prime: Ancient Wave - Increased the charging speed two-fold.

Prime: Devastation - Increased PvP damage by approx. +15.1%.

● Changed the number of hits for the following skills in PvE only:.

Skill Name

Before

After

Prime: Fearsome Tyrant I~III

Hit Damage: 652% / 815% / 1059% x 9

Final Strike Damage: 826% / 1033% / 1342% x 6

Hit Damage: 826% / 1033% / 1342% x 14

Final Strike Damage: 826% / 1033% / 1342% x 6

Prime: Beastly Wind Slash I~IV

Hit Damage: 466% / 586% / 699% / 818% x 6

Smash Attack Hit Damage:

583% / 733% / 874% / 1023% x 2

Hit Damage: 630% / 792% / 944% / 1105% x 6

Smash Attack Hit Damage:

630% / 792% / 944% / 1105% x 3

Prime: Fearsome Tyrant I~III - Added Critical Hit Rate +100% for PvE only.

Prime: Fearsome Tyrant - Improved the skill to allow the following skills to activate feral attacks during the 10 second window of Bestial Rage which activates once the skill ends.

- Prime: Fierce Strike

- Prime: Beastly Wind Slash

- Prime: Predatory Hunt

Prime: Beastly Wind Slash - Added All DP -15 per Prime: Final Strike hit when used with this skill.

● Prime: Devastation - Changed Critical Hit Rate +20 to +50% for PvE only.

Prime: Beast Form - Fixed the issue where using Prime: Fierce Strike during Beast Form wouldn't apply the Super Armor effect.

 

Awakening

Flow: Split Shot - Changed the actual attack range to match the skill animation and effects.

Flow: Split Shot, Flow: Ancient Wave - Changed the skills to now combo into Titan Blow from the 3rd hit.

Flow: Slugfest - Changed the damage for PvE as follows:

Before

After

Hit Damage: 1210% x 10
Last Hit Damage: 1563% x 3

Hit Damage: 1563% x 10
Last Hit Damage: 1563% x 3

Devastation IV - Changed the number of hits for PvE as follows:

Before

After

1489% x 6

1489% x 8

A special trait of the Berserker’s Succession that sets it apart from his Awakening is that the destructiveness of an attack depends on striking your opponent with your shoulder. To make this unique trait into a more defining feature of the Berserker, the cooldown for Shake Off has been decreased to create more opportunities to execute shoulder-based attacks. Also, you can now use Lava Piercer and then combo it with its Prime version, which will allow the Berserker to chase opponents that dodge his initial shoulder attack.

 

When it comes to Berserker and PvE, we’ve taken into account that many Adventurers use Prime: Frenzied Destroyer after Prime: Raging Thunder or Feral Rage as a combo. To expand combat options while making sure this combo remains relevant, Prime: Fearsome Tyrant and Prime: Beastly Wind Slash III will now inflict more damage so the Berserker can clean up the remaining opponents who survived his initial Prime: Frenzied Destroyer onslaught.

 

Tamer

Absolute: Roaring - Increased the skill's range to taunt nearby monsters.

Absolute: Roaring - Improved to now combo into Evasion I~III.

 

Succession

Prime: Void Lightning - Improved skill to now combo into Prime: Lightning of Earth's 3rd hit.

In order for Tamer to use Flow: Ascension after using Garuda, Celestial Slam had to be locked. Since this limited the skills Tamer could use in this specific situation, the controls for Flow: Ascension have been changed so that Celestial Slam can now be used. Flow: Ascension will also inflict Bound as a status effect on opponents so that Tamer will still have chances to turn the tide of battle if Garuda’s Floating effect is not applied.


● Changed the PvE damage of the following skills:

- Prime: Jolt Wave and Prime: Trample's damage when used on cooldown remain the same as before.

Skill Name

Before

After

Prime: Bolt Wave

1005% x 4

1206% x 4

Prime: Allround Spinner

Hit Damage: 940% x 7

Extra Hit Damage: 911% x 8

Hit Damage: 1053% x 7

Extra Hit Damage: 1021% x 8

Prime: Jolt Wave

Hit Damage: 1239% x 3

Extra Hit Damage: 1239% x 6

Hit Damage: 1425% x 3

Extra Hit Damage: 1425% x 6

Prime: Trample

1269% x 5

1523% x 5

Prime: Whiplash - Added Critical Hit Rate +20% for PvE only.

Prime: Lightning of Earth - Changed Critical Hit Rate +50% to +100% for PvE only.

Prime: Roaring I~IV - Added Critical Hit Rate +50% for PvE only.

Prime: Roaring IV - Increased the skill's range to taunt nearby monsters.

Prime: Summon Heilang - Increased the summoned Heilang's damage by approx. three-fold for PvE only.

 

Awakening

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Moonlight Strike III

781% x 3

936% x 5

Allround Spinner IV

Hit Damage: 1084% x 7

Extra Hit Damage: 1084% x 4

Hit Damage: 1246% x 7

Extra Hit Damage: 1246% x 4

 Garuda I~III - Changed the number of hits for PvE as follows:

Before

After

Hit Damage: 959% / 1178% / 1397% x 2

Extra Hit Damage: 959% / 1178% / 1397% x 2

Hit Damage: 959% / 1178% / 1397% x 3

Extra Hit Damage: 959% / 1178% / 1397% x 4

● Changed the number of hits for the following skills in PvE only:

- If you use Echo Pierce III while on the skill is on cooldown and you've already learned Ultimate: Echo Pierce, the hit damage will remain the same as before.

Skill Name

Before

After

Flow: Full Moon

1036% x 5

1347% x 7

Echo Pierce III

Forward Hit Damage: 841% x 3

Backward Hit Damage: 782% x 3

Hit Damage: 648% x 6 if Ultimate: Echo Pierce is learned

Forward Hit Damage: 841% x 6

Backward Hit Damage: 782% x 6

Hit Damage: 1296% x 6 if Ultimate: Echo Pierce is learned

Flow: Ascension, Flow: Soaring Strike - Changed the number of hits from 4 to 6 for PvE only.

Celestial Slam - Changed Critical Hit Rate +50% to 100% for PvE only.

Flow: Ascension - Added the Bound debuff to apply to the skill's smash hit.

Flow: Ascension - Changed the command input for the skill's smash hit.

Before

After

 ↓ + O/B during Garuda

 R1/RB during Garuda

 

Musa

Blind Thrust - Improved skill so now combos into Stub Arrow: Evasive Shot.

● Fixed the issue where the cooldown for the following skills would reset when used on cooldown.

- Absolute: Carver and lower ranks, Absolute: Stub Arrow and lower ranks, Stub Arrow: Double Shot, Stub Arrow: Triple Shot

- All skill ranks of Upper Kick, Blunt Kick, Sweep Kick, and Roundhouse Kick

 

Succession

Chase - Improved skill so now combos more smoothly into Prime: Carver.

● Changed the PvE damage of the following skills:

- Prime: Rising Storm IV's damage when used on cooldown remains the same as before.

Skill Name

Before

After

Prime: Rising Storm IV

1301% x 6

1561% x 6

Prime: Crust Crusher

1413% x 6

1583% x 6

Prime: Blooming

Hit Damage: 754% x 3

Extra Hit Damage: 1004% x 3, Max 4 Hits

Hit Damage: 754% x 3

Extra Hit Damage: 1255% x 3, Max 4 Hits

 

Awakening

Musa's Soul - Increased All AP +20 to +30.

Eradicate - Changed the skill to no longer activate first when Crosscut was used after using Chase in the forward direction.

Black Spirit: Flow: Dash Slash - Added the Super Armor effect.

Spinner -  Improved skill to increase Attack Speed upon using the skill and not on the 3rd hit.

Fiery Crevice - Changed the number of hits as follows:

Skill Name

Before

After

Fiery Crevice

Reduced number of hits for PvP

Reduced number of hits when used on cooldown

Flow: Dash Slash - Increased PvP damage by approx. +17%.

Below the Belt - Increased PvP damage by approx. +13%.

Crust Crusher - Improved skill so now combos more smoothly into Eradicate.

Below the Belt III - Changed the PvE damage as follows:

Before

After

Hit Damage : 1290% x 5

Extra Hit Damage: 1290% x 3

Hit Damage: 1483% x 5

Extra Hit Damage: 1483% x 3

● Changed the number of hits for PvE as follows:

Skill Name

Before

After

Eradicate

1376% x 3, Max 2 Hits

1376% x 5, Max 2 Hits

Flow: Backflow

1213% x 5

1213% x 7

When it comes to Musa’s Awakening, we’ve decided to up the tempo of his attacks to match his quick and deadly combat style. Musa’s Spinner skill will now apply the Attack Speed Increase effect for on every hit, whereas before it only applied on the third hit. To ensure that the Block Effect can be implemented smoothly when comboing Crust Crusher and Eradicate, the transition from Crust Crusher to Eradicate will now happen more quickly. To top off the balance changes, the damage for Below the Belt and Flow: Dash Slash has been increased, and the number of PvP hits applied with Fiery Crevice has been decreased.

 

Maehwa

Blind Thrust: Improved the skill to flow better with Stub Arrow: Evasive Shot.

● Fixed the issue when using the following skills on cooldown would reset their cooldown time.

- Absolute: Carver and lower ranks, Absolute: Stub Arrow and lower ranks, Stub Arrow: Double Shot, Stub Arrow: Triple Shot

- All ranks of Upper Kick, Blunt Kick, Sweep Kick, Roundhouse Kick

 

Succession

Prime: Decapitation, Prime: Sticky Snowflake - Improved to now activate after Prime: Red Moon's 1st hit.

Prime: Red Moon II, III - Fixed the issue where skills wouldn't activate with the LT/L2+LB/L1 command input on the last hit of Prime: Divider without having learned Ultimate Chaos: Red Moon.

Prime: Sticky Snowflake - Added Critical Hit Rate +25% for PvE only.

Prime: Decapitation IV - Changed the number of hits for PvE as follows:

Before

After

Hit Damage: 977% x 3

Extra Hit Damage: 1388% x 4

Hit Damage: 977% x 3

Extra Hit Damage: 1388% x 6

● Changed the PvE damage of the following skills:

- Prime: Sticky Snowflake's damage when used on cooldown remain the same as before.

Skill Name

Before

After

Prime: Blooming III

Hit Damage: 1392% x 3

Extra Hit Damage: 723% x 10

Hit Damage: 1392% x 3

Extra Hit Damage: 939% x 10

Prime: Sticky Snowflake

1010% x 5

1212% x 5

 

Awakening

Petal Bloom, Flow: Moonlight Dash - Improved skill so now combos into Chase, Stigma.

Black Spirit: Sticky Snowflake I~IV - Fixed the issue where the All Evasion -3% for 10 seconds debuff wouldn't apply on hit.

Sticky Snowflake I~IV - Added Critical Hit Rate +25% for PvE only.

Flow: Tip of an Iceberg - Added Critical Hit Rate +30% for PvE only.

Petal Bloom III - Changed the PvE damage as follows:

Before

After

Hit Damage: 1219% x 5

Charged Hit Damage: 1219% x 8

Hit Damage: 1462% x 5

Charged Hit Damage: 1462% x 8

Frost Pillars III - Changed the number of hits for PvE as follows:

Before

After

Hit Damage: 1526% x 4

Hit Damage: 1526% x 6

The skill that most closely symbolizes Maehwa is her Red Moon skill. So, unlike Absolute: Red Moon, you could not use a different skill after using Prime: Red Moon (which you learn after Succession) to hit Floating targets. Although it is a stronger version of the skill, the inability to connect this skill to another put it at a disadvantage. Thus, we’ve changed Prime: Red Moon so that it can now be used more flexibly and with less limitations.

 

Valkyrie

Heaven's Echo - Fixed the issue where you could not add and use it via Ring Menu.

Heaven's Echo - Changed the cooldown from 25 to 40 seconds.

Flow: Spinning Shield - Changed the skill's Stun debuff to apply only on the 1st hit.

● Fixed the issue where cooldown for the following skills would reset when used on cooldown.

- Absolute: Sharp Light and lower ranks

- Absolute: Flurry of Kicks and lower ranks

- Absolute: Flying Kick and lower ranks

- Absolute: Counter and lower ranks

- Absolute: Shield Throw and lower ranks

 

Succession

Heaven's Echo - Changed so now learned as Succession: Heaven's Echo for Succession.

Succession: Heaven's Echo - Changed the cooldown from 25 seconds to 40 seconds.

Succession: Heaven's Echo - The All DP increase effect is as follows:

Skill Name

DP Effect

Succession: Heaven’s Echo I

All DP +13

Succession: Heaven’s Echo II

All DP +20

Succession: Heaven’s Echo III

All DP +25

Succession: Absolute: Heaven's Echo

All DP +30

Succession: Heaven's Echo - Changed the All Accuracy buff duration from 60 seconds to 10 seconds.

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Prime: Sanctitas de Enslar

Marking Hit Damage: 1588% x 1

Last Hit Damage: 1324% x 3

Marking Hit Damage: 1588% x 1

Last Hit Damage: 1588% x 3

Prime: Glaring Slash IV

1205% x 5

1446% x 5

 

Awakening

Death Line Chase - Improved the combo speed into Hastiludium.

Verdict: Lancia Iustitiae - Increased the last hit's PvP damage by approx. +11%.

Terra Sancta - Improved the combo animation into Blitz Stab.

Promptness - Improved the combo speed into Blitz Stab.

Castigatio I~IV - Added Critical Hit Rate +20% for PvE only.

Sanctitas de Enslar I~III - Changed the number of hits for PvE as follows:

Before

After

Marking Hit Damage: 938% / 1126% / 1324% x 1

Last Hit Damage: 938% / 1126% / 1324% x 3

Marking Hit Damage: 938% / 1126% / 1324% x 1

Last Hit Damage: 938% / 1126% / 1324% x 5

Verdict: Lancia Iustitiae I~IV - Changed the PvE damage as follows:

Before

After

Hit Damage: 659% / 758% / 857% / 956% x 6

Last Hit Damage: 737% / 839% / 942% / 1044% x 6

Hit Damage: 678% / 818% / 968% / 1242% x 6

Last Hit Damage: 759% / 906% / 1064% / 1357% x 6

Verdict: Lancia Iustitiae IV - Reduced the cooldown from 21 seconds to 17 seconds.

Even with the improvements made to the other classes, some of Valkyrie’s skills were too overpowered for PvP that nerfs had to be made it. However, unlike other classes, most of the changes revolve around the settings for Crystals and the effects that can be implemented even while using a skill. In terms of the skills, Heaven's Echo will no longer apply a permanent Accuracy Rate Increase effect; instead, the effect will now last for only 10 seconds. However, the skill’s Defense Increase effect has been buffed significantly to make Valkyrie tougher to take down in combat. In addition, Flow: Spinning Shield has been changed as well; the skill’s status effects will now only apply on the first hit.

For Valkyrie’s Awakening, changes were made to account for PvE combat. Verdict: Lancia Iustitiae is widely known as Valkyrie’s core skill and signature move, but this skill’s effectiveness has decreased over time. To make up for this, we’ve increased the damage of this skill and its cooldown time so that Adventurers do not have to be too dependent on Shield Throw. We hope this adds to the awesome combat styles that the Lancia has to offer (and hopefully reduce that button fagitue)!

 

Kunoichi

Suicide Fall - Improved skill to now be usable from the Ring Menu.

 

Succession

Prime: Shackles - Increased PvP damage by approx. +12.8%.

Prime: Wheel of Wrath - Changed the PvE damage as follows:

Before

After

1 Hit Damage: 636% x 5

2 Hit Damage: 1214% x 8

1Hit Damage: 827% x 5

2Hit Damage: 1214% x 8

Prime: Shadow Explosion - Added Critical Hit Rate +25% for PvE only.

Prime: Tendon Cutter III - Added Critical Hit Rate +25% for PvE only.

Prime: Shadow Clone IV - Changed the number of hits for PvE as follows:

Before

After

1686% x 5

1686% x 7

 

Awakening

Suicide Fall -  Improved skill to now be usable via Ring Menu with the Sah Chakram.

Chain Crash: Sah Chakram - Fixed the description to match the actual skill effect as follows:

Skill Name

Before

After

Chain Crash: Sah Chakram

Critical Hit Damage +5% for 10 seconds

Critical Hit Damage +5% for 10 seconds

(not applied when used on cooldown)

● Changed the PvE damage of the following skills:

- Chain Crash: Sah Chakram's damage when used on cooldown remain the same as before.

Skill Name

Before

After

Moon Storm

Hit Damage: 754% x 4

Extra Hit Damage: 1270% x 7

Hit Damage: 1120% x 4

Extra Hit Damage: 1270% x 7

Chain Crash: Sah Chakram

1312% x 9

1574% x 9

Flow: Wrath

 1297% x 6

1491% x 6

Flow: Indignation

1180% x 6

1357% x 6

Lunatic Discus - Added Critical Hit Rate +40% for PvE only.

For Kunoichi’s Succession skills, Prime: Shackles is one skill that is not used as often as her other skills. In response to this, we have increased this skill’s PvP damage. We have also changed the transitions between the Main Weapon and Awakening Skills so that they happen much more smoothly, and Suicide Fall has been improved so that it can now be connected in Awakening form.

 

Ninja

Suicide Fall - Improved skill to now be usable via Ring Menu.

Ghost Claw - Changed the 10 second Attack Speed buff from +10% to +17%.

 

Succession

Prime: Shadow Slash II, III - Fixed the issue where the Attack Speed effect would stack with Ghost Claw's.

Prime: Shadow Slash II, III - Changed the 10 second Attack Speed buff from +6%, +7% to 10%.

Prime: Black Moonlight I~III - Added Critical Hit Rate +25% for PvE only.

Prime: Blade Spin I~III - Added Critical Hit Rate +15% for PvE only.

 

Awakening

Asura - Changed the 30 second All Accuracy buff from +15% to +20%.

Suicide Fall - Improved skill to now be usable via Ring Menu with the Sura Katana.

Flashing Light - Improved skill to combo faster into Bloodthirst: Katana Shower and Drastic Measure.

Flashing Light - Improved skill to combo into Ninjutsu: Shadow Stomp by pressing X/A after use.

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Flow: Execution

1115% x 4

1448% x 4

Corrupt Sword Dance I~IV

585% / 694% / 804% / 913% x 3, Max 3 Hits

661% / 784% / 909% / 1032% x 3, Max 3 Hits

Flow: Mach Explosion

Explosive Hit Damage: 1236% x 7

Explosive Hit Damage: 1422% x 7

Vacuum Slash

Hit Damage: 753% x 6

Slash Hit Damage: 978% x 4

Hit Damage: 902% x 6

Slash Hit Damage: 1100% x 4

Serpent Ascension III

Hit Damage: 968% x 7

Blade Hit Damage: 1120% x 6

Hit Damage: 1161% x 7

Blade Hit Damage: 1344% x 6

Drastic Measure I~III - Changed the number of hits for PvE as follows:

Before

After

Hit Damage: 1383% / 1502% / 1624% x 3

Charged Hit Damage: 1383% / 1502% / 1624% x 6

Hit Damage: 1383% / 1502% / 1624% x 5

Charged Hit Damage: 1383% / 1502% / 1624% x 8

Flashing Light - Changed the PvE damage and number of hits as follows:

Before

After

1401% x 7

1541% x 9

Flashing Light - Changed Critical Hit Rate +50% to +100% for PvE only.

Bloodthirst: Katana Shower IV - Changed the number of hits for PvE as follows:

Before

After

Slash Hit Damage: 1485% x 1

Blade Hit Damage: 1485% x 7

Last Hit Damage: 1862% x 2

Slash Hit Damage: 1485% x 1

Blade Hit Damage: 1485% x 8

Last Hit Damage: 1862% x 3

Murderous Intent I~III - Changed the number of hits for PvE from 3 hits to 5 hits.

Flashing Light - Changed to activate in the direction the character is facing after moving backwards.

Corrupt Sword Dance I~IV - Added Critical Hit Rate +100% for PvE only.

Double Sword Stance - Increased the skill's speed for activating and comboing into Corrupt Sword Dance, Sudden Decapitation, and Seamless.

Double Sword Stance - Improved to combo more smoothly into Sura ChaoSpree after using Seamless during the skill.

Double Sword Stance - Changed so the skill is maintained and can activate Corrupt Sword Dance and Sudden Decapitation when used after Ghost Step and Ninja Step.

Ghost Step, Ninja Step - Changed to now combo into Seamless.

● Removed collision detection during the following skills' hits:

- 2nd and 3rd Hits of Seamless

- 2nd Hit of Corrupt Sword Dance in Double Sword Stance

- 3rd Hit of Sudden Decapitation in Double Sword Stance

● Increased the attack range of the following skills' hits:

- 1st Hit of Seamless

- 2nd Hit of Corrupt Sword Dance in Double Sword Stance

Ghost Claw, Ghost Slash - Improved to activate even when not standing in place after switching to Awakening stance while using the skills.

We’ve also made improvements to Ninja for PvP situations. The recently added Flashing Light skill has been changed so that it is easier to chain other attacks after using this skill, which in turn makes it less punishing when Flashing Light missed the opponent. The transitions between the Main Weapon and Awakening Skills have been changed so that they happen much more smoothly, and Suicide Fall has been improved so that it can now be connected in Awakening form. Also, the Accuracy Rate effect after using Asura has been increased so that this skill will make Ninja more effective when facing off against opponents specializing in defense or evasion.

To make Ninja more effective in PvE as well, we turned our focus to his Awakening form. There are many situations in which Ninja will change over to his Main Weapon after using Drastic Measure, Bloodthirst: Katana Shower, Serpent Ascension in his Awakening form, especially to chase after targets. Now, using Corrupt Sword Dance, Sudden Decapitation, Sura ChaoSpree, and Seamless in Double Sword Stance will pierce through targets, making it easier to attack them. In addition, the damage of Ninja’s Main Skills have been increased so that Adventurers will have as much fun dealing damage as executing his flashy attacks.

 

Wizard

Absolute: Meteor Shower - Removed the Super Armor effect when attacking.

 

Succession

Prime: Voltaic Pulse - Reduced the All Accuracy buff from +30% to +12%.

Prime: Voltaic Pulse - Removed the Super Armor effect.

Prime: Meteor Shower: Areal - Removed the Super Armor effect when attacking.

Prime: Equilibrium Break - Improved skill to now combo into Prime: Earthquake: Evade.

Prime: Equilibrium Break - Changed the PvE damage as follows:

Before

After

780% x 9

936% x 9

 

Awakening

● Increased the damage of the following skills:

Skill Name

Before

After

Flow: Arne’s Guidance

Hit Damage 981% x 12

Hit Damage 1090% x 12

Flow: Arne's Stream

Hit Damage 814% x 4

Hit Damage 942% x 4

Aqua Jail Explosion - Improved skill to allow Flow: Magical Evasion during use.

Flow: Magical Evasion - Improved skill to combo smoothly into Flame Knot.

Aqua Jail Explosion - Increased PvP damage by approx. +18.7%.

Bolide of Destruction - Increased PvP damage by approx. +17.4%.

Dark Flame I~IV - Added Critical Hit Rate +25% for PvE only.

Bolide of Destruction III - Changed the PvE damage as follows:

Before

After

1339% x 6

1606% x 6

 

Witch

Lightning Blast - Reduced some of the shaky camera effects.

Absolute: Meteor Shower - Removed the Super Armor effect when attacking.

 

Succession

Prime: Voltaic Pulse - Reduced the All Accuracy buff from +30% to +12%.

Prime: Voltaic Pulse - Removed the Super Armor effect.

Prime: Meteor Shower: Areal - Removed the Super Armor effect when attacking.

Prime: Equilibrium Break - Improved to now combo into Prime: Earthquake: Evade.

Succession: Magical Evasion - Reduced cooldown from 4 to 3 seconds.

Prime: Equilibrium Break - Changed the PvE damage as follows:

Before

After

780% x 9

936% x 9

 

Awakening

● Increased the damage of the following skills:

Skill Name

Before

After

Flow: Gorr Launch

Hit Damage 814% x 4

Hit Damage 962% x 4

Flow: Rage Tett

Hit Damage 874% x 4

Hit Damage 1012% x 4

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Detonative Flow III

965% x 5

1158% x 5

Equilibrium Break IV

1030% x 9

1236% x 9

Detonative Flow I~III - Added Critical Hit Rate +30% for PvE only.

- Using the skill while it's on cooldown does not apply the Critical Hit Rate effect.

Voltaic Pulse I~IV - Added Critical Hit Rate +50% for PvE only.

Fissure Wave I~IV - Added Critical Hit Rate +25% for PvE only.

We’ve received a lot of requests to nerf Wizard and Witch because of how much they influence Node and Conquest Wars When we looked into the actual data, we found that they maintained the tops spots in determining the outcome of Node Wars and Conquest Wars, and the biggest reason behind this was their ability to consistently deliver explosive amounts of damage. The reason why we didn’t make any adjustments to their damage output until now was because, aside from Node and Conquest Wars, these two classes performed just above average in all other areas of the game compared to all the other classes. However, regardless of the damage output, we’ve decided that some of Wizard’s and Witch’s skills had to be nerfed due to the risk they posed in swaying large-scale combat modes to their favor. Super Armor will no longer be applied when using Meteor Shower and Prime: Voltaic Pulse, so Adventurers will have to take extra caution in assessing their surroundings and timing their attacks well. However, Witch’s movement skills are comparatively weaker than those of the Wizard’s, so the cooldown of Succession: Magical Evasion has been decreased by 1 second. We will continue to monitor and check the data for these two classes, and we promise to make the necessary adjustments depending on the situation.

 

Dark Knight

Dusk I~II, Dusk : Hallucination - Increased the maintained duration of the Invincibility effect.

Nocturne, Absolute: Nocturne - Changed to keep camera facing the same direction as the character after failing to attack the enemy's rear with ↑ or R2/RT  during use.

Nocturne, Absolute: Nocturne - Increased combo speed into other skills after Backward Evasion (↓) during use.

Absolute: Enforcement - Increased PvP damage by approx. +8%.

Absolute: Kamasylvia Slash - Increased PvP damage by approx. +21.9%.

Absolute: Wheel of Fortune - Increased PvP damage by approx. +11.5%.

Core: Spirit Hunt – fixed an issue that occurred then the ↑+R2/RT command was used during the cooldown of the skill.

 

Succession

Prime: Kamasylvia Slash I~III - Changed the skill as follows:

- Fixed the issue where the skill wouldn't activate in certain directions after comboing from Dusk.

- Changed the skill to now activate even while charging after comboing from Dusk.

Prime: Spirit Absorption - Changed the All Accuracy buff from +15% to +20%.

Prime: Nocturne - Changed to keep camera facing the same direction as the character after failing to attack the enemy's rear with ↑ or R2/RT during use.

Prime: Nocturne - Increased combo speed into other skills after Backward Evasion (↓) during use.

Prime: Twilight Dash - Added the Super Armor effect during use.

Prime: Slanted Balance - Changed how damage is applied as follows:

- However, the Floating debuff is applied in the same area as before.

Before

After

Hit Damage 1120% x 1, Max 5 Hits

Hit Damage 1120% x 5

● Increased PvP damage of the following skills:

- Prime: Air Strike - Approx. +15.8%

- All ranks of Prime: Kamasylvia Slash - Approx. +18.2%

- All ranks of Prime: Wheel of Fortune - Approx. +11.5%

- Prime: Spirit Legacy - Approx. +14.1% (However, PvP damage when used on cooldown is the same as before.)

Prime: Kamasylvia Slash III - Changed the number of hits for PvE as follows:

Before

After

Hit damage: 1710% x 4

Charged Hit Damage: 1710% x 6

Hit Damage: 1710% x 5

Charged Hit Damage: 1710% x 7

Prime: Kamasylvia Slash III - Changed Critical Hit Rate +50% to 100% for PvE only.

Prime: Wheel of Fortune IV - Changed Critical Hit Rate +25% to 50% for PvE only.

 

Awakening

Overlord - Changed the All Accuracy buff from +15% to +20%.
Twilight Dash - Added the Super Armor effect during use.

Spirit Hunt I~III - Increased combo speed into other skills.

Flow: Spirit Blaze - Replaced Knockdown with Down Smash on hit.

Spirit Legacy I~III - Increased PvP damage by approx. +14.1%.

- However, PvP damage when used on cooldown is the same as before.

Shattering Darkness I~III, Flow: Bombardment - Increased PvP damage by approx. +16.2%.

Dark Nebula - Increased PvP damage by approx. +8.3%.

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Spirit Hunt III

1164% x 4

1338% x 4

Seed of Catastrophe IV

1178% x 7

1354% x 7

Flow: Root of Catastrophe

1297% x 7

1491% x 7

Dark Nebula

1 Hit Damage: 1118% x 6

2 Hit Damage: 1118% x 4

1 Hit Damage: 1341% x 6

2 Hit Damage: 1341% x 4

Spirit Legacy III

1128% x 8

1297% x 8

Spirit Blaze IV

Hit Damage : 603% x 3
Extra Hit Damage: 603% x 3

Hit Damage: 1205% x 3
Extra Hit Damage: 1205% x 3

● Changed the number of hits for the following skills in PvE only:

Skill Name

Before

After

Shattering Darkness III

Phantom Blade Damage: 1351% x 5

Magic Hit Damage: 616% x 1, Max 11 Hits

Phantom Blade Damage: 1351% x 7

Magic Hit Damage: 801% x 1, Max 11 Hits

Flow: Bombardment

Phantom Blade Damage: 1032% x 5

Magic Hit Damage: 593% x 1, Max 11 Hits

Phantom Blade Damage: 1032% x 7

Magic Hit Damage: 771% x 1, Max 11 Hits

Many changes (both big and small) have been made to Dark Knight to strengthen the qualities that really set her apart from all the other classes. First, the Invincibility effect for two of Dark Knight’s most important movement skills, Dusk and Twilight Dash, will now be in effect for a longer period of time. Both skills will now also apply Super Armor, so that these skills can serve their purpose in getting Dark Knight out of troublesome situations during combat. In addition, we’ve made improvements to Nocturne and the skill’s ability to link to other skills so that this skill can be utilized more effectively as a dodging mechanic. Lastly, we’ve increased the PvP damage of various Main Skills for her Awakening and Succession forms so that the Dark Knight lives up to her name with when wielding her Kriegsmesser and Phantom Blade to execute magic attacks.

 

Striker

Flow: Nimbus Strike - Increased the distance traveled.

● Improved the following skills to activate with the Martial Spirit effect.

- Prime: Wolf's Fang, Prime: Rage Hammer, Prime: Wolf's Hunger, Prime: Adamantine I~IV, Ultimate Crush I~IV, Ferocious Assault, Autumn Blaze, Flow: Crosswind

 

Succession

Prime: Unleashing Potential - Added All AP +20 for 30 seconds.

Prime: Wolf's Hunger - Increased the speed of comboing into Massive Suppression from the skill's last hit.

Prime: Wolf's Hunger - Improved skill to now combo into the following skills during use:

- Prime: Rage Hammer, Knee Hammer, Adamantine, Crimson Fang, Prime: Rampaging Predator, Twisted Collision

 

Awakening

Descent of Fury - Added All Evasion +15% for 30 seconds.

Ferocious Assault - Fixed the issue where getting hit during use would reduce the distance traveled.

Black Spirit: Echo Spirit - Increased the duration of the Invincibility effect during use.

Twisted Collision - Improved skill to now combo into Flow: Crosswind after use.

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Autumn Blaze

1 Hit Damage: 1211% x 2
Last Hit Damage : 1211% x 5

1 Hit Damage: 1393% x 2
Last Hit Damage: 1393% x 5

Skull Crusher IV

1026% x 7

1282% x 7

Flow: Skull Hammer - Changed the number of hits for PvE from 4 hits to 5 hits.

Striker is also seeing some upgrades in this patch, with the focus on making Prime: Wolf's Hunger (a Succession skill) a more aggressive and viable skill to use during combat. When using this skill to apply Stun on the first hit or for movement, other skills can now be chained to this one so that that Striker will be able to stick to his opponents and continue his flurry of attacks. The skill effects for Martial Spirit will also now be applied to more skills than before so that Accuracy Rate Increase effects can be applied to combos executed in both Succession and Awakening forms.

 

Mystic

Succession

Succession: Flash Step - Improved skill to allow for consecutive use backwards twice.

Succession: Silent Step - Added the skill for Succession. Improved skill to allow for consecutive use 2 times laterally when holding the command after Silent Step III.

Martial Spirit Shard - Improved skill so now recovers additional shards when using Succession skills consecutively for 2 times instead of 3.

● Increased the PvP damage of the following skills:

- Prime: Thunder Pound - Approx. +30%

- Prime: Sea Burial - Approx. +21%

- Prime: Wave Orb - Approx. +25%

- Prime: Rage Hammer - Approx. +19%

- Prime: Roaring Tiger - Approx. +26%

- Prime: Tornado Kick - Approx. +32%

- Prime: Soul Basher - Approx. +30%

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Prime: Thunder Pound IV

Hit Damage: 1139% x 9
Last Hit Damage: 828% x 5

Hit Damage: 1366% x 9
Last Hit Damage: 993% x 5

Prime: Soul Basher III

Hit Damage: 734% x 3
연속 타격 피해 : 734% x 6
Last Hit Damage: 734% x 6

Hit Damage: 880% x 3
연속 타격 피해 : 880% x 6
Last Hit Damage: 880% x 6

Prime: Sweeping Kick I~III - Added Critical Hit Rate +25% for PvE only.

 

Awakening

Dragonize - Added All AP +20% for 30 seconds.

Infinite Fortitude - Improved skill to combo into Flash Step, Silent Step during use.

- Comboing into Flash Step or Silent Step before Infinite Fortitude's explosion attack goes off will not apply the skill's buff effect.

Infinite Fortitude - Improved the skill's explosion attack to apply All Damage Reduction +60% for 3 seconds.

Dragon's Rip - Improved skill so now applies Movement, Attack, and Casting Speeds -30% on hit.

● Increased PvP damage of the following skills:

- Wave Orb - Approx. +11%

- Sea Burial - Approx. +10%

- Rising Dragon - Approx. +14%

- Flow: Wave Orb - Approx. +31%

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Sea Burial III

1004% x 6

1205% x 6

Hurricane Sweep

830% x 5, Max 3 Hits

1003% x 5, Max 3 Hits

Wave Orb I~III

886% / 976% / 1064% x 7

1001% / 1103% / 1202% x 7

Rising Dragon IV - Changed Critical Hit Rate +25% to 50% for PvE only.

Since Mystic’s combat style relies heavily on approaching enemies and managing Martial Spirit Shards, which she consumes to deal damage to her enemies, overall improvements needed to be made to these two aspects of her combat style. In light of this, Mystic can now collect more Martial Spirit Shards in her Succession form, and the skills requiring these shards will deal more damage. For her Awakening form, an effect decreasing all speed stats for Dragon's Rip has been added. Overall, the damage of her Main Skills has been increased, which will truly put fear into the hearts of her opponents when they see her approaching the battlefield.

 

Lahn

Dismemberment III~IV, Absolute: Dismemberment - Reduced the Stamina consumed from 200 to 150.

Stately Dignity I~III - Added the following effect:

- Attack/Movement Speed +3% for 15 seconds during use

Stately Dignity I~III - Increased the range of attracting the attention of nearby opponents when using the skill.

Stately Dignity III - Reduced the cooldown from 20 to 15 seconds.

 

Succession

Prime: Crescent Charm - Added Critical Hit Rate +20% for 30 seconds.

Prime: Bleeding Hearts - Increased PvP damage by approx. +23%.

Prime: Salp'uri Purge - Increased PvP damage by approx. +11%.

Prime: Blooming Nether Flower I~IV - Added Critical Hit Rate +25% for PvE only

 

Awakening

Annihilator - Added All AP +25 for 30 seconds.

Flow: Vice - Reduced cooldown from 18 seconds to 15 seconds.

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Furvor IV

941% x 4, Max 3 Hits

1082% x 4, Max 3 Hits

Bleeding Hearts

Throw Damage: 933% x 1, Max 8 Hits

Pull Damage: 933% x 1, Max 5 Hits

Throw Damage: 1119% x 1, Max 8 Hits

Pull Damage: 1119% x 1, Max 5 Hits

Bridled Despair

1388% x 7

1596% x 7

Binding Chains

1st Hit Damage: 822% x 1, Max 6 Hits

2nd Hit Damage: 1622% x 4

1st Hit Damage: 1033% x 1, Max 6 Hits

2nd Hit Damage: 1622% x 4

Flow: Mangler

1066% x 10

1279% x 10

Flow: Vice

1125% x 6

1350% x 6

Some of Lahn’s Succession skills have been adjusted in this update after it was determined that they would deal lower amounts of damage despite the actual movements of the attack. Since Lahn’s Awakening skills have a shorter range than her Succession skills, the overall damage of her Main Awakening Skills have been increased to make up for this difference.

In addition to these changes, we’ve also decreased the amount of stamina needed to use Dismemberment so that Adventurers can worry less about having to manage Stamina Consumption in the middle of combat. To spice up the combat, Stately Dignity will now have a short cooldown time and a longer range so that its pull mechanic can be better utilized in combat.

For Lahn’s Awakening, we’ve decreased the cooldown time of Flow: Vice so that using Tailspin and then Flow: Vice in succession will be more viable as a combo.

Prime: Crescent Charm will now have an increased Critical Hit Rate, while Annihilator will now apply an all AP Damage Increase effect. With these damage buffs, Lahn can continue to conduct her deadly dance of death on the battlefield!

 

Archer

Tactical Strike - Improved skill to combo smoothly into Glissade, Glide, Ultimate: Zephyr Leap.

Piercing Light - Reduced the number of charges.

Piercing Light - Improved skill to fire faster after the casting animation during use.

Core: Piercing Light - Fixed the issue where the Knockdown debuff was being applied to an area smaller than where the damage was being registered.

Righteous Smite - Increased PvP damage by approx. +36%.

Bolt of Radiance - Increased the speed of the animation prior to attacking.

Spear of Sylvia IV - Changed the PvE damage as follows:

Before

After

938% x 10

1125% x 10

Luthraghon's Call I~IV - Changed the number of hits for PvE as follows:

Before

After

Hit Damage: 1521% x 4

Charged Hit: 1521% x 5

Hit Damage: 1521% x 5

Charged Hit: 1521% x 6

Uproot I~III - Added Critical Hit Rate +25% for PvE only.

Absolute: Arrow Explosion - Changed from 6 hits to 8 hits for PvE only.

Absolute: Bolt of Radiance - Changed Critical Hit Rate +50% to 75% for PvE only.

In a previous update, new skills were added for Archer in order to make up for his lack of Block Effects. For ranged attacks, his Main Skills are Luthraghon's Call, Piercing Light, and Righteous Smite. With this patch, the number of charges needed for Piercing Light have been decreased, and the damage of Righteous Smite has been increased so that these attacks will be all the more threatening when engaged in long-ranged combat.

 

In terms of melee combat and PvE, one of Archer’s key skills is Full Bloom. However, Archer’s choice of hunting grounds inevitably became limited due to his combat style and skills. To rectify this issue, the damage for all of his skills have been increased so that Full Bloom can still be used as an alternative in ranged combat. In addition, we’ve made improvements to Spear of Sylvia so that it deals more damage on hunting grounds where Down Attack is primarily used to hunt. 

 

Shai

Come Out, Come Out, Sprinkle-Sparkle - Improved skill so now recovers additional Florin's Leaves on hit.

Come Out, Come Out - Changed the duration of the All DP reduction debuff from 10 seconds to 30 seconds.

Come Out, Come Out - Fixed the issue where the hidden name effect wouldn't be canceled within the skill's range.

Play Dead - Improved to slowly recover HP when maintained.

Shout to the Sky III - Added HP Recovery +150 for 2 seconds every 10 seconds to self and allies.

Delusive Light - Added All AP & All Accuracy reduction effects.

● Changed the PvE damage of the following skills:

Skill Name

Before

After

One-Two-Three I~V

1st Hit Damage: 241% / 342% / 438% / 556% / 674% x 1,

Max 29 Hits

2nd Hit Damage: 241% / 342% / 438% / 556% / 674% x 1,

Max 27 Hits

3rd Hit Damage: 245% / 328% / 405% / 512% / 629% x 1,

Max 37 Hits

1st Hit Damage: 265% / 356% / 482% / 612% / 741% x 1,

Max 29 Hits

2nd Hit Damage: 265% / 356% / 482% / 612% / 741% x 1,

Max 27 Hits

3rd Hit Damage: 257% / 344% / 425% / 538% / 660% x 1,

Max 37 Hits

Twirl I~IV

1st Hit Damage: 162% / 239% / 348% / 425% x 1,

Max 26 Hits

2nd Hit Damage: 162% / 239% / 348% / 425% x 1,

Max 35 Hits

1st Hit Damage: 186% / 275% / 400% / 510% x 1,

Max 26 Hits

2nd Hit Damage: 186% / 275% / 400% / 510% x 1,

Max 35 Hits

One-Two-Three I~V - Improved the 3rd Hit to now deal damage to all nearby enemies.

One-Two-Three I~V - Added Critical Hit Rate +50% to the 3rd Hit for PvE only.

Eat This! - Added Knockback for PvE only.

Eat This! - Added Critical Hit Rate +100% for PvE only.

Go! - Changed the 2nd Hit to now combo into One-Two-Three.

Twirl-Boom! - Changed Critical Hit Rate +25% to 100% for PvE only.

Shai’s balance changes aim to emphasize her skills and role in group battles. Delusive Light, which had some ambiguous debuffs, has been revamped so that it will now considerably reduce an opponent’s combat abilities. Shout to the Sky III will now apply an effect that will consistently heal allies, allowing them to last longer on the field of battle.

 

Guardian

Succession

Juggernaut - Improved skill so now activates Prime: Frigid Wind by pressing ↑ + R1/RB during use.

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Prime: Mountain Slam IV

944% x 9

1086% x 9

Prime: Black Blood Circle IV

963% x 10

1107% x 10

 

Awakening

Flow: To Ashes - Changed the attack animation to connect naturally with forward movement speed.

Flow: To Ashes - Improved skill so now attacks towards the direction of the camera.

Cleansing Flame I~IV - Slightly increased the combo speed into Fireborne Rupture.

Searing Fang - Fixed the issue where comboing into the skill after switching from Main to Awakening Weapon wouldn't activate the Super Armor effect.

Flow: Suppress – Changed the PvE damage as follows:

Before

After

1039% x 8

1195% x 8

Cleansing Flame I~IV - Added Critical Hit Rate +25% for PvE only.

Guardian’s Succession skill Prime: Frigid Wind has been improved so it can now be activated while using Juggernaut–similar to how the skill can be linked while in Awakening form. Changes have also been made to Flow: To Ashes so that Guardian has an easier time hitting her targets with this skill in combat.

 

Hashashin

Arid Assault, Succession: Arid Assault - Added an initial movement animation.

Haladie Assault, Prophesy Blade - Changed the skills' explosion hit animations to finish first when comboing into Arid Assault.

Ensnaring Sands I~IV - Changed skill to now apply the reduced Movement Speed debuff to the 1st hit.

Arid Assault - Improved skill to combo into Silent Breach after use.

Flow: Condemnation - Changed cooldown from 15 seconds to 12 seconds..

Collapse - Improved skill so now combos into Flow: Condemnation after the 1st hit.

 

Awakening

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Serpent’s Coil III

Hit Damage 856% x 1, Max 16 Hits

Combo Damage 856% x 1, Max 14 Hits

Last Hit Damage 856% x 3

Hit Damage 942% x 1, Max 16 Hits

Combo Damage 942% x 1, Max 14 Hits

Last Hit Damage 942% x 3

Ensnaring Sands IV

Hit Damage: 1122% x 9

Last Hit Damage: 1361% x 5

Hit Damage: 1346% x 9

Last Hit Damage: 1633% x 5

Collapse III

1st Hit Damage: 1108% x 1, Max 3 Hits

2nd Hit Damage: 1108% x 5

1st Hit Damage: 1329% x 1, Max 3 Hits

2nd Hit Damage: 1329% x 5

Arid Assault is arguably the skill that is most representative of Hashashin as a class, and it remains one of the most powerful and unique skills in the world of Black Desert. However fun it may be to use, many Adventurers who fought against Hashashin found themselves unable to cope with the onslaught of his attacks. Since this skill is (in all aspects) extremely powerful, we’ve added an initial movement animation to the skill so that opponents can, at the very least, see Hashashin’s movements (when they have visibility of him) and be able to react in a way that will even the odds of the battle.

 

For Hashashin’s Awakening, Silent Breach can be used immediately after Arid Assault to for a combo, and the cooldown for Flow: Condemnation has been reduced so that it can be utilized more often and across a wider spectrum of combat situations.

 

Nova

Succession

Succession: Quoratum's Protection - Improved skill so now recovers Stamina even when moving in Guard state.

Succession: Quoratum's Opening - Changed to now consume Stamina when used on cooldown.

● Fixed the issue where Axian wouldn't go berserk if Nova switched out of combat with her HP at 40% or below.

● Fixed the issue where Axian would remain in a berserk state even when Nova's HP was restored to 40% or higher out of combat.

● Changed the PvE damage of the following skills:

Skill Name

Before

After

Prime: Frozen Earth

1169% x 10

1344% x 10

Prime: Entangling Icy Thorns III

1st Hit Damage: 1078% x 1, Max 6 Hits

Last Hit Damage: 1078% x 6

1st Hit Damage: 1201% x 1, Max 6 Hits

Last Hit Damage: 1201% x 6

 

Awakening

Star's Ring - Changed so the area of the star's explosion will slowly shrink, reducing both the intensity and range of its pulling effect.

Slicing Ring, Frozen Ring - Improved to combo more quickly into Brutal Ring during use.

Star's Ring is an Awakening skill in Nova’s repertoire that is useful for binding opponents or creating attack combos. Although it is a highly useful skill, the ease in which this attack could be used became problematic since opponents who got caught in were faced with very limited (and difficult) options when trying to escape. As a result, Star's Ring has been changed so that if Nova fails to fully pull in a target into the center of her attack, opponents can escape more easily. Now, Nova must use this skill more carefully and accurately than before.

 

Sage

● Sage has been added as a Trial Character.

● Added 2 types of the third Skill Enhancements.

- The third Skill Enhancement can be learned by lv. 58 or higher characters.

- The character must have learned the necessary preceding skills to learn the Enhanced Skills.

- The character can only learn one of the two Enhanced Skill available for that level.

We received a lot of feedback regarding the last class update but the most frequently raised issues revolved around Sage. So we looked closely into the actual data and found that Sage had 250% higher damage rates and Kill/Death ratios in large scale wars including Red Battlefield. We decided that this issue needed to be promptly addressed so the final decision was made to nerf Sage.

Using Rift Chain during cooldown will now give Super Armor instead of Invincibility (outside of cooldown, it still gives Invincibility). This skill was so powerful that we considered it to be a priority on our list before any other Sage fixes. However, to retain Succession Sage’s design as a class that can deal large amounts of damage with relatively weaker defense, we applied a DP increase and Grapple Resistance buff when using ‘Rift Chain’ to make up for the nerf. Yet, the changes still put a significant amount of risk on Sage so Adventurers must now think twice before using a skill that can deliver a powerful blow. ‘Void Gateways’ and ‘Spatial Collapse’ was also another overpowered skill and, hence, nerfed for balance. We’ve reduced the damages output for these two skills so that a single skill cannot instantly kill another Adventurer.

 

Succession

Prime: Rift Chain - Changed to now apply Super Armor when the skill is used on cooldown.

Prime: Rift Chain - Added 'All DP +20 for 2 sec' and 'Grapple Resistance +30%' effects when the skill is used.

Flow: Finishing Touch - Added a 17-second cooldown to the skill.

Kyve Mastery - Changed the skill to stack the effects of Prime: Overdrive for the following situations:

- 2nd Standing Attack and Last Hits

- 3rd and 5th Forward Attack Hits

- 3rd Lateral Attack Hit

- Jump Attack

● Reduced the PvP damage of the following skills:

- Prime: Void Gateways - Reduced by approx. -14%

- Prime: Spatial Collapse I~IV - Reduced by approx. -18%

 

Awakening

Radiant Annihilation - Added an 'All Accuracy +9% for 10 sec' effect when the skill is used.

Radiant Annihilation - Fixed the issue where the Arkanon effect would sometimes not activate.

● Improved skills to combo more naturally when used immediately after switching from Awakening weapon to Main weapon and vice versa.

Bolt - Improved so that he turns towards the camera angle.

Flow: Interrogate - Improved to be able to hit enemies in higher locations.

Bolt - Improved to be useable during cooldown while Overcharged status is active.

Bolt - Improved to be useable in main weapon stance.

Seize - Improved to attack the enemy faster after grabbing them successfully.

● Changed Upsurge to attack forward after using the following skills:

- Evading backward after Impaling Flash

- Radiant Annihilation

- Shock Relay

- Chain Lightning

 

● 'Resurrect at the closest Safe Zone' will now resurrect you near the quest zone if you died at Protokea during Sage's Awakening questline.

Rift Chain - Changed the skill to slowly consume Stamina even if you are not moving while using the skill.

Rift Chain - Changed the skill so that other Adventurers can see Sage's movements when the skill is used during its cooldown.

Sage’s Rift Chain has much in common with Hashashin’s Arid Assault in that both are powerful skills and difficult to deal with. Likewise, Sage’s skill has also been changed so that opponents can respond to Sage as long as he’s in sight. When the Rift Chain is not on cooldown, using the skill will also create a visual feedback.



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