Warrior
● Improved the appearance (customization) of Warrior as follows:
- Added a new face type and hair style.
- Changed the default outfit and portrait on the character creation window.
- The new customization features will be applied to the default appearance when creating a new character. For existing characters, you can apply the changed customization features via the Beauty Album.
* You can continue to select the existing face types and hair styles.
Main Weapon, Succession
● Made changes to the following skills
Skill | Before | After |
Executioner |
- |
- Added All AP +20 for 30 seconds |
Jump Slash |
- |
- Increased movement distance - Can be learned after learning Prime: Spinning Slash * However, damage and defense effects are the same as Spinning Slash |
Upper Shield Strike |
- Floating on hits |
- Floating on hits (PvE only) |
|
- Can be used from the Ring Menu |
- Can no longer be used on the Ring Menu |
Charging Thrust |
- Automatically activates Kick on hits. |
- Automatically activates Kick only when holding B/O |
War Cry (I~III) |
- Cooldown: 3 sec - All DP Reduction +7/13/20 for 10 sec on hits - Attack range equals area "in front of your character" |
- 60 sec cooldown - All DP +7/13/20 for 20 sec to self and allies - Attack range equals circular area "around your character" - Draws the attention of surrounding foes. |
Counter II~III, |
- Down Attack on Energy Counter Damage - Hold 'A/X + RB/R1' to activate Spin Counter |
- Down Attack on Spin Counter hits - 'Hold A/X 유지' to activate Spin Counter |
Frenzied Dash. Absolute: Frenzied Dash |
- Knockback on 1st and 2nd hits - Knockdown on last hit |
- Floating on hits |
|
- Cooldown 20 sec - Hit damage 730% +50 x 1, Max 3 hits |
- Cooldown 17 seconds - Upward strike attack damage 730% x 6 |
|
- Hit damage 1314% x 2, Max 3 hits - Required WP 90 |
- Upward strike attack damage 1314% x 6 - Required Stamina 300 - Increased activation speed - Increased Movement Speed and movement distance before attack |
Fitness Training |
- Melee DP+ 8 |
- All DP +20 |
|
- |
- Added new visual effect |
|
- Cooldown: 8 sec |
- Cooldown: 15 sec |
|
- Skill Add-on unavailable |
- Tier 2 Skill Add-on available |
Scars of Dusk, Absolute: Scars of Dusk, Prime: Scars of Dusk (I~III) |
- |
- Increased attack range |
Prime: Scars of Dusk (I~III) |
- Hit damage 938/1046/1154 x 4, Max 2 hits |
- Hit damage 1220/1359/1450% x 4, Max 2 hits |
Prime: Ground Smash (I~IV) |
- Bound on hits (PvE only) - Reduces the number of hits by 2 in PvP while using the IV level of the skill |
- Bound on hits - Increased attack range |
Prime: Shield Strike |
- Stun on last hit |
- Knockdown on last attack hits |
Prime: Heavy Strike I~III |
- Hit damage 945/1122/1407% x 4, Max 3 hits - Last Hit damage 945/1122/1407% x 4, Max 2 hits |
- Attack damage 945/1122/1407% x 6, Max 2 hits - Last attack damage 945/1122/1407% x 8 |
Prime: Counter |
- Air Attack on Counter, Energy Counter hits |
- Air Attack on Counter, Energy Counter hits - Hold LS↓ to activate the defense motion before attack longer |
Prime: Solar Flare |
- Hit damage 953% x 4 |
- Hit damage 1430% x 4 |
Prime: Evasion |
- Cooldown: 5 sec |
- Cooldown: 3.5 sec |
Prime: Take Down |
- Cooldown: 13 sec |
- Cooldown: 15 sec |
Prime: Earth Tremor |
- Cooldown: 15 sec |
- Cooldown: 12 sec |
Prime: Ground Smash |
- |
- Increased range of energy attack damage |
Prime: Pulverize |
- |
- Critical Hit Rate +50% |
● Added Succession: War Cry and changed the effects applied in succession when using the skill as follows:
Before | After | |
Skill | War Cry |
Succession : War Cry |
Skill Description | All DP+20 to nearby allies for 20 sec | All DP +20 to nearby allies for 20 sec All AP+10 to self for 20 sec |
● Added certain skills as basic effects/combo movements for different skills.
- Removed the following skills as their basic effects/combo movements were added to different skills:
Removed | Skill with the Added Effect |
Sideways WP Cut |
Sideways Cut I |
Ultimate: Spinning Slash | Spinning Slash |
Instant Grapple | Take Down |
Ultimate: Chopping Kick | Chopping Kick |
Guard- Pressure I,II | Guard |
Ultimate: Shield Charge, Double Shield Charge | Shield Charge |
Whirlwind Slash | Spinning Slash |
Successive Charging Slash (I~II) | Charging Slash |
Precise Thrust | Deep Thrust |
Jump Thrust | |
Double Jump Thrust | |
Exploding Jump Thrust | |
Ultimate: Deep Thrust | |
Whirlwind Strike | Heavy Strike |
Quick Heavy Strike | |
Charging Heavy Strike | |
Ultimate: Heavy Strike | |
Quick Charging Thrust | Charging Thrust |
Double Dash | |
Charging WP Slash | (Removed Skill) |
Charged Shield Strike |
● Charging Slash - Added Successive Charging Slash I and II to the skill's basic effects and combo movements and therefore, adjusted the damage as follows:
Before | After |
Hit damage 102% x 1 / Hit damage 137% x 1 | Combo Attack damage 222% / 264% / 448% / 1342% x 1, Max 2 hits |
● Deep Thrust - Adjusted the extra damage to account for the effects of Ultimate: Deep Thrust.
Before | After |
150% x 3 if activated as Ultimate skill | Bleeding damage every 3 sec for 18 sec on hits |
● Shield Assault, Shield Tide - Changed the preceding skill of these enhanced skills you can learn once you reach Lv. 57 from Ultimate: Shield Charge to Shield Charge II..
● Heavy Strike - Improved the skill so it activates naturally even when RB/R1 is slightly delayed for the RB/R1 + RT/R2 command.
● Prime: Spinning Slash - Changed to now attack in the direction of the camera angle when activating Jump Slash.
● Kick, Chopping Kick, Deep Thrust, Jump Attack, and Upper Shield Strike - Improved the hit quality of these skills.
● War Cry (I to III) - Changed to combo more naturally into certain skills.
● Prime: Counter - Changed the motion for comboing into Energy Counter and Spin Counter to be more natural.
● Spinning Slash (I to Absolute), and Jump Slash - Improved to combo more smoothly into other skills.
● Piercing Spear – Improved to combo more smoothly with other skills.
● Prime: Heavy Strike - Improved to combo more smoothly into certain skills.
● Jump Slash, Prime: Scars of Dusk - Improved to combo into the last attack when comboing with Prime: Shield Strike after attacks 2 and 3.
● Prime: Shield Strike - Changed the attack 3 motion to continue even after Chopping Kick and Prime: Ground Slash.
● Ground Smash - Changed the motion that flows into an idle stance to be more natural.
● War Cry - Changed the visual effect to be displayed in a spot where it looks more natural.
● War Cry - Improved to combo more quickly into other skills.
● War Cry - Changed the motion that flows into an idle stance to be more natural.
● Frenzied Dash, Absolute: Frenzied Dash - Changed the camera effect to be more natural.
● Scars of Dusk - Changed the camera rotation before the attack to rotate to the direction the character is facing.
● Charging Thrust – Improved the camera rotation to be smoother.
● Shield Strike - Fixed the issue where the skill was activated prior to another skill that had RT/R2 in their skill commands.
● Prime: Ground Slash (III to IV) - Fixed the issue where it wouldn't combo smoothly into certain skills when using it while not on cooldown.
● Prime: Shield Strike - Fixed the issue where comboing into attack 3 after using certain skills would activate different motions depending on whether or not it is on cooldown.
● Solar Flare, Charging Thrust, Frenzied Dash, Forward Slash, Shield Charge, Prime: Earth Tremor - Fixed the issue where your character's movements would appear abnormal when using the skills while airborne.
Awakening
● All attacks made in Awakening were changed to occur after other attack skills have been activated.
- However, you can still cancel the motions for Greatsword Defense and Awakening: Goyen's Greatsword while using them.
● Improved the motion to be more natural when comboing into other skills while pressing LS ← or LS → + RB/R1. Activation will be delayed for certain skills.
● Made the following changes to the skills:
Skill Name |
Before |
After |
|
- Recover WP +200 |
- Recover WP +500 |
Solar Flare (I~IV) |
- Hit damage 680/776/867/953% x 4 - 15 Burn Damage every 3 sec for 9 sec on hits |
- Hit damage 748/931/1170/1430% x 5 |
Flow: Overwhelm |
- Hit damage 835% x 3 |
- Hit damage 1174% x 4 - Increased attack range |
|
- |
- Adjusted attack range |
|
- Ring Menu available |
- Ring Menu unavailable |
|
- Ring Menu available - All DP +20 for 10 sec on hits |
- Ring Menu unavailable - All Accuracy Rate +6% for 5 sec on hits - Improved attack range |
|
- Cooldown 15 sec |
- Cooldown 10 seconds |
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- Hit damage 1019% x 5 - Number of hits decreased on cooldown |
- Attack damage 1347% x 5 - Number of hits not reduced on cooldown |
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- Hit damage 813% x 5 |
- Hit damage 1147% x 5 - Adjusted attack range to hit a wider area in front |
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- Grave Digging Smash Attack damage x 5 |
- Grave Digging smash attack damage x 6 |
|
- Smash Attack Hit damage 1389% x 5 |
- Smash attack damage 1389% x 6 - Increased Super Armor to be applied by 0.3 more sec for Black Spirit skills. - Increased attack range |
|
- Critical Hit Rate +100% (PvE only) - 1st Hit damage 791/904/1018% x 4 - 2nd Hit damage 791/904/1018% x 4 - Last Hit damage 791/904/1018% x 5 |
- Critical Hit Rate +50% (PvE only) - Attack 1 damage 870/1084/1221% x 6 - Attack 2 damage 870/1084/1221% x 6 - Last attack damage 870/1084/1221% x 6 - Increased attack range of last attack - Can be canceled with Head Chase |
|
- 2 Hit damage 1356% x 3 |
- 2 Hit damage 1356% x 5 - Adjusted attack range of the upward strike |
|
- Pushes the target on hits (PvE only) |
- Increased attack range |
|
- Cooldown: 12sec |
- Cooldown 9 sec |
|
- Applies Balance Strike Damage x 4 - Pushes the target on hits (PvE only) |
- Attack damage 1524% x 4 |
|
- Hit damage 1250% x 5(PvE only) |
- Hit damage 1250% x 3(PvE only) |
|
- Hit damage 1300% x 2 (PvE only) |
- Hit damage 1300% x 3 (PvE only) |
● Solar Flare (I to IV) - Improved to combo more quickly into Balance Strike.
● Chain: Heaven's Cleave - Changed to no longer be activated by pressing LS↑.
●Greatsword Defense - Improved to be able to combo with other skills during the Guard motion.
● Flow: Overwhelm - Improved to be able to activate Greatsword Defense instantly.
● Flow: Knee Kick - Changed to no longer activate by pressing LS↓.
● Flow: Slashing the Dead - Fixed the issue where the distance traveled would be reduced when hitting a target while moving.
● Flow: Reckless Blow - Improved to activate Greatsword Defense (LB/L1) on hits.
● Chain: Heaven's Cleave - Changed the command to 'RT/R2 during another skill.'
● Balance Strike - Improved to activate Flow: Hilt Strike quickly on hits.
● Grave Digging - Improved to combo with other skills more smoothly on Smash Attack hits.
● Black Spirit: Slashing the Dead - Fixed the issue where Greatsword Defense would activate during the jumping motion.
● Greatsword Defense, Flow: Knee Kick, Flow: Armor Break - Fixed the issue where you would abnormally consume resources when holding the (B/O) or (A/X) respectively for the skills.
● Flow: Reckless Blow - Fixed the issue where a charging skill would be activated in certain situations even after a skill other than Head Chase after charging.
Ranger
● Improved the appearance (customization) of Ranger as follows:
- Added a new face type and hair style.
- Changed the default outfit and portrait on the character creation window.
- The new customization features will be applied to the default appearance when creating a new character. For existing characters, you can apply the changed customization features via the Beauty Album.
* You can continue to select the existing face types and hair styles.
● Improved to apply Back Attack damage when hitting an enemy from the back.
● Adjusted the character's shoulder height in idle stance.
Main Weapon, Succession
● Call of the Earth - Removed the spirit enhancement buff from the skill and combined it with the basic Succession skill. An extra spirit attack effect will now be applied to certain Succession skills without having to use Call of the Earth.
● Evasive Landing Shot - Made the following changes:
- Changed the skill's motion.
- Increased damage and number of hits.
- Added Down Attack and Down Smash.
Skill Name | Before | After |
Evasive Landing Shot |
● Flow: Bypassing Wind - Made the following changes:
- Changed the skill description.
- Changed the camera effect.
- Improved to combo more smoothly into Tearing Arrow.
- Improved your character to rotate in the direction of the camera when moving laterally.
Skill | Before | After |
Flow: Bypassing Wind |
● Made changes to the following skills:
● Added certain skills as basic effects for different skills.
- Removed the following skills as their effects were added to different skills:
Skill Name | Removed |
Charging Wind | Flow: Wings of Freedom |
Flow: Bypassing Wind | Flow: Breath of Air I, II, Flow: Crossing Wind I, II |
Penetrating Wind | Flow: Sharp Feather (I~III), Flow: Kiss of the Wind |
Blasting Gust | Flow: Pinpointing Gust I, II |
Evasive Explosion Shot | Flow: Wings of Wind I, Flow: Wall Breaker (I, II) |
● Ultimate: Blasting Gust, Descending Current - Improved to apply skill add-on.
● Riding the Wind - Changed to apply no collision when moving using the skill.
● Squall Shot - Changed the firing motion to match the visual effect.
● Flow: Riding the Wind - Improved to activate Riding the Wind when pressing LS← or LS→ + LT/L2.
● Riding the Wind - Improved to be activated in charging stance when comboing with Prime: Tearing Arrow.
● Crossing Wind - Added "No collision while moving" to the skill description.
● Ultimate: Evasive Shot - Changed to be activated first when pressing LS + RB/R1 during other skills.
● Ultimate: Charging Wind, Extreme: Charging Wind - Added so that you can combo into Evasive Landing Shot.
● Prime: Blasting Gust - Improved to continue the skill more quickly when using forward.
- Therefore, changed Prime: Blasting Gust to no longer be able to combo during Spin Kick.
● Improved to flow more naturally into movement, skill add-on, and combo into skills on Ring Menu more naturally.
● Riding the Wind - Improved your character to rotate in the direction of the camera angle.
● Evasive Explosion Shot – Fixed the issue where invincibility would be applied when using the skill a second time while on cooldown.
● Evasive Explosion Shot - Improved to maintain Invincibility even when changing directions.
● Prime: Nature's Tremble - Fixed the issue where the "All DP decrease" effect would differ from the actual effect.
● Blasting Gust, Prime: Blasting Gust - Fixed the issue where you couldn't recover MP in certain situations.
● Blasting Gust, Prime: Blasting Gust - Fixed the issue where the amount of MP you recover would be abnormal when moving after learning Ultimate: Evasive Shot.
● Prime: Ultimate: Blasting Gust - Fixed the issue where the spirit's attack would be applied every attack.
● The following skill Icons have been changed:
- Evasive Landing Shot, Flow: Bypassing Wind, Flow: Twisting Wind
● Twisting Wind - Improved to perform upward shot when pressing RB/R1.
● Twisting Wind - Improved to combo more smoothly with the following skills:
- Ultimate: Charging Wind, Extreme: Charging Wind, Absolute: Extreme Charging Wind, Prime: Extreme Charging Wind
● Extreme: Charging Wind - Improved to combo more smoothly with Razor Wind and Tearing Arrow.
- However, it will not be applied when Tearing Arrow starts charging.
● Charging Wind, Prime: Charging Wind - Changed the required Stamina for moving while charging.
Before |
After |
Required Stamina 100 |
Required Stamina 300 |
● Charging Wind, Prime Charging Wind- Skills have been changed to automatically trigger if there is not enough Stamina to hold the skill.
Awakening
● Added the skills, Spirit's Haven, Guardian Wind, and Winds of the Prairie.
Skill Name | Description | Preview |
Spirit's Haven |
Preview
|
|
Guardian Wind |
Preview |
|
Winds of the Prairie |
Preview |
● Removed the following skill and added its base effect to certain skills.
Removed | Skill with the Added Effect |
Flow: Piercing Wind | Breezy Blade |
Waltz of Wind | |
Flow: Rushing Wind | |
Flow: Heavenly Knot | Vine Knot |
● Made changes to the following skills:
Skill Name | Before | After |
Guardian |
- Input: LT/L2 + LB/L1 |
- Ring Menu available |
Wind Step |
- Cooldown 3 sec |
- 2 sec cooldown - Movement distance increased when using it forward |
Waltz of Wind |
- Cooldown: 7 sec - III: Hit damage 1110% x 6 - III: Hit damage -37% in PvP |
- Cooldown: 5 sec - III: attack damage 1060% x 6 - Attack damage -34.1% in PvP - Increased attack range - Can be used via Quick Slot with your longbow and in non-combat states |
Breezy Blade |
- Hit damage 1120/1335/1510% x 4 - III: Hit damage -44.8% in PvP - Movement distance decreased on cooldown |
- Attack damage 896/1068/1208% x 4 - III: attack damage -41.2% in PvP - Increased attack range |
Flow: Rushing Wind |
- Hit damage 1425% x 6 - Hit damage -31.9% in PvP - 6 sec cooldown |
- Attack damage 1185% x 6 - Attack damage -18.1% in PvP - 4 sec cooldown - Increased attack range |
Nature’s Tremble (I~III) |
- Hit damage 1244/1376/1426% x 8 - III: Hit damage -46.7% in PvP - Cooldown: 19/17/15 sec - All DP -15 for 10 sec on hits |
- Attack damage 1008/1144/1212% x 8 - III: attack damage -37.3% in PvP - 16/14/12 sec coooldown - All DP -20 for 10 sec on hits - Increased attack range |
|
- Hit damage 1447% x 10 - Hit damage -61.6% in PvP |
- Attack damage 1157% x 10 - Damage -51.7% in PvP - Activation speed increased - Increased attack range |
|
- Hit damage 1581% x 6, Max 2 hits - Cannot be activated through Quick Slot in non-combat stance - Critical Hit Rate +100% (PvE only) |
- Hit damage 1106% x 6, Max 2 hits |
|
- Hit damage 817/978/1127/1384% x 6 - Recover MP +15 per hit |
- Attack damage 980/1124/1269/1522% x1, max 6 hits - Recover 50 HP per hit - Activation speed increased |
Flow: Disillusion |
- |
- All hits applied regardless of the distance |
Wailing Wind |
- IV: Hit damage 1464% x 6 - IV: Hit damage - 44.5% in PvP |
- IV: attack damage 1244% x 6 - IV: attack damage -34.6% in PvP - All hits applied regardless of the distance |
Flow: Tempest |
- Hit damage 1324% x 13 - Hit damage -47.3% in PvP |
- Attack damage 1060% x 13 - Damage - 24.5% in PvP |
Wind Blade |
- 2nd Hit damage 1426% x 7 - 2nd Hit damage -45% in PvP |
- Attack 2 damage 1150% x 7 - Damage -31.8% in PvP - Attack range increased for attack 2 |
● Regeneration - Improved to combo more smoothly into other skills.
● Wind Step - Improved to combo more smoothly into other skills when used forward.
● Wind Step - Changed to combo with the following skills more smoothly.
- Nature's Tremble, Elven Rage, Wailing Wind, Flow: Tempest
● Elven Rage - Improved to activate more quickly after using certain skills.
● Flow: Tempest - Fixed the issue where debuffs would stack in PvE.
● Flow: Tempest - Improved to combo more smoothly into other skills.
● Regeneration - Improved to combo more smoothly into other skills.
● Wind Step - Improved to be activated when pressing LS↑+RT/R2 or LS↓+RT/R2 after Breezy Blade.
Sorceress
● Improved the appearance (customization) of Sorceress as follows:- Added a new face type and hair style.
- Changed the default outfit and portrait on the character creation window.
- The new customization features will be applied to the default appearance when creating a new character. For existing characters, you can apply the changed customization features via the Beauty Album UI.
* You can continue to select the existing face types and hair styles.
Main Weapon, Succession
● Removed the following skills and added their base effects to certain skills.
Removed | Skill with the Added Effect |
High Kick | Shadow Kick |
Guilty Conscience | Midnight Stinger II |
Eruption of Guilt | Midnight Stinger (Absolute, Prime) |
Sharp Nails (I~Absolute) | Dark Split |
Shield of Dark | Dark Trade (I~III) |
Scattering Shadow | (Removed) |
Shadow Riot | |
Low Kick | |
Sinister Shadow (I~III) |
● Made changes to the following skills:
Skill Name | Before | After |
Imminent Doom |
- Cooldown 24 sec |
- Cooldown 18 sec |
Black Wave (I~Absolute) |
- |
- Increased attack range - All attack ranges unified |
Dream of Doom |
- RB/R1 to fire after casting |
- RB/R1 or RT/R2 to fire after casting |
Dark Maneuver |
- All DP +6 |
- All Evasion Rate +10% |
Dark Trade |
- |
- All DP 9/15/20 for 300 sec |
Absolute: Bloody Calamity |
- Cooldown 30 sec |
- Cooldown: 20 sec |
Claws of Darkness |
- LS ↓ + RB/R1 |
- LS ↑ + RB/R1 |
Night Crow |
- |
- Invincible applied when used airborne |
Mark of the Shadow (I~Absolute) |
- |
- Increased attack range |
Abyssal Blow |
- |
- Forward Guard at the start of the skill |
Dark Backstep |
- |
- Forward Guard during the skill |
Signs of Agony (I~Absolute) |
- |
- Activation speed increased - Projectile movement speed unified for each level - Projectile movement speed increased |
Shadow Kick |
- Required level 15 or higher |
- Required level 1 or higher |
Absolute: Shadow Kick |
- Cooldown: 5 sec |
- Cooldown: 2 sec |
Black Wave (I~Absolute) |
- |
- Floating on attack 1 hits |
Prime: Black Wave (I~III) |
- Lv. III Hit damage 1250% x 5, Max 4 Hits - Damage -52.7/52.7/60.6% in PvP - Pushes target on hits (PvE only) |
- III: attack damage 1375% x7, max 3 hits - Damage -62.9/63/63% in PvP - Floating on attack 1 hits (PvE only) - Down Smash on last attack hits - Air Attack - Increase attack range |
Claws of Darkness (I~Absolute), Prime: Claws of Darkness (I~III) |
- Pushes the target on hits (PvE only) |
- Removed ‘Pushes the target on hits (PvE only)’ |
Darkness Released |
|
- Changed to a circular area |
Ultimate: Dark Flame |
- Knockdown on last attack hits |
- Knockdown on last attack hits(PvE only) |
Shadow Eruption (I~Absolute) Prime: Shadow Eruption (I~IV) |
- |
- Super Armor |
Ultimate: Shadow Eruption |
- Cooldown: 20 sec |
- Cooldown: 12 sec |
Shard Explosion |
- |
- Added attack damage 4600% x 1 when consuming 4 Shards |
Prime: Bloody Calamity |
- Cooldown 20 sec - Hit damage 1013% x 6 - Hit damage 1013% x 3 when used instantly, Max 2 hits - Last Hit damage 1013% x 5 - Damage -62.2% in PvP |
- 16 sec cooldown - Attack damage 1418% x 6 - Attack damage 1418% x 3 when used instantly, max 2 hits - Last attack damage 1418% x 5 - Therefore, damage for Black Spirit skill adjusted - Damage -73% in PvP |
Prime: Dark Flame |
- Hit damage 1204% x 3 - Extra Hit damage 1204% x 3 - Damage -74.8% in PvP |
- Attack damage 1591% x 3 - Extra attack damage 1591% x 4 - Damage -78.1% in PvP - Increased attack range |
Prime: Violation |
- Critical Hit Rate +25%(PvE only) - Spin Hit damage 1065% x 6 - Extra hit damage 1224% x 6 - Spin Hit damage - 70.2% in PvP - Extra Hit damage -58.9% in PvP |
- Critical Hit Rate +25% - Spin attack damage 1225% x 6 - Extra attack damage 1346% x 6 - Spin attack damage -74.1% in PvP - Extra attack damage -62.6% in PvP - Decreased push distance for targets in PvE |
Prime: Shadow Eruption |
- IV Hit damage 1233% x 4 |
- IV: attack damage 1356% x 4 - Super Armor |
Succession : Imminent Doom |
- Cooldown: 18 sec |
- Cooldown: 14 sec |
Prime: Turn-back Slash |
- Hit damage 947% x 2 - Last Hit damage 1334% x 3 |
- Attack damage 947% x 3 - Last attack damage 1334% x 4 |
Prime: Claws of Darkness |
- Hit damage 622/710/721/754% x 3, Max 3 hits - Damage -47.4/47.5/47.4/47.5% in PvP - Pushes the target on hits (PvE only) |
- Attack damage 715/852/937/1055% x 3, max 3 hits - Damage -55/55/60/60% in PvP - Floating on attack 1 hits (PvE only) - Forward Guard during skill * Nullified on cooldown - Air Attack |
Succession: Ultimate : Dark Flame |
- Cooldown 15 sec - Knockdown on extra hit * Nullified when used on cooldown - Damage -74.8% in PvP |
- 12 sec cooldown - Knockdown on last attack hits (PvE only) - Adjusted to attack the same area - Damage -78.1% in PvP |
● Darkness Released - Improved to activate more quickly when used forward.
● Midnight Stinger - Improved to combo more smoothly into Dark Flame.
● Shadow Eruption - Improved to combo more smoothly with other skills.
● Prime: Black Wave (I to III) - Improved to apply the hit effect more quickly.
● Prime: Bloody Calamity - Improved to combo with the following skills.
- Prime: Violation, Prime: Turn-back Slash, Prime: Midnight Stinger, Succession: Ultimate: Dark Flame
● Prime: Midnight Stinger - Changed to now activate Shadow Kick before Shadow Eruption after the skill.
● Prime: Black Wave - Fixed the issue where activating the last hit immediately would increase the number of targets hit.
Awakening
● Flow: Crow Rush - Changed to Wings of the Crow.
Before | After | |
Skill | Flow: Crow Rush |
Wings of the Crow |
Skill Description |
Preview
- Critical Hit Rate +40% for 10 sec when using skill - Increased distance traveled compared to Flow: Rushing Crow. |
● Changed the Soul Harvest skill.
Skill | Before | After |
Soul Harvest |
● Removed the following skill and added its base effect to a certain skill.
Removed | Skill with Added Effect |
Flow: Revived Nightmare | Cartian's Nightmare |
● Made changes to the following skills:
Skill | Before | After |
Flow: Revived NIghtmare |
- A/X during Cartian’s Nightmare |
- LT/L2 + X/□ - Fragment of Darkness not consumed |
Cartian's Nightmare |
- Damage -12.4/11.7/10.9/10% in PvP |
- Damage -20% in PvP |
Flow: Night Crow |
- Cooldown: 2 sec |
- Cooldown: 1 sec |
Soul Harvest |
- A/X during certain skills - Extra Hit damage : 1302% x 5 - Cooldown 3 sec - Required Stamina 100 - Available on cooldown - Knockback on extra hits - Air Attack or Down Attack on extra hit - Critical Hit Rate +24% for 10 sec |
- LT/L2 + LB/L1 - Extra attack damage : 1420% x 5 - 5 sec cooldown - Required MP 50 - Cannot be used on cooldown - Floating on extra attack hits - Air Attack/Down Attack always applied - Casting Speed +5% for 15 sec - Creates 2 Fragments of Darkness on hits |
Grim Reaper's Judgment |
- Number of hits reduced by one in PvP - Shard Usage, Grim Reaper Extra Charged Hit damage 1950% x 6 - Damage -37.4% in PvP |
- Number of hits not decreased in PvP - Shard Usage, Grim Reaper extra charged attack damage 1950% x 7 - Damage -49.3% in PvP - Shards of Darkness effect refreshed while charging |
Shadow Leap |
- "All AP Increase" extra effect of Fragment of Darkness |
- Removed "All AP Increase" effect of Fragment of Darkness |
Turn-back Slash |
- III: Number of hits decreased by 2 in PvP |
- Number of hits not decreased in PvP - Changed visual effect - Recover +30 MP per hit |
Cartian’s Protection |
- Hit damage 437% x 1 |
- Hit damage 1337% x 3 |
Flow: Vile Plan |
- Stiffness on hits(PvE only) |
- Stiffness on hits - Floating on extra attack hits - Attack damage 1340% x 6 * Damage -35% in PvP |
Flow: Requiem |
- |
- Increased movement speed during skill |
Violation |
- Spin hit damage 856/973/1199% x 8 - Chop hit damage 856/973/1199% x 4 - Spin hit damage -59.5/59.4/63.1% in PvP - Chop hit damage -41.1/41.1/46.5% in PvP - No damage reduction on cooldown |
- Spin attack damage 856/973/1199% x 8 - Chop attack damage 856/973/1199% x 5 - Spin attack damage -52% in PvP - Chop attack damage -52% in PvP - Damage reduction on cooldown - Increased attack range for smash attacks - Changed visual effect |
Flow: Cry of Darkness |
- Cooldown: 3 sec |
- Cooldown: 4 sec |
Dead Hunt |
- Number of hits decreased by 2 in PvP |
- Number of hits not decreased in PvP |
● Turn-back Slash - Improved to activate from attack 2 when comboing with Dead Hunt.
● Soul Harvest - Improved to combo into Soul Reaper.
● Night Crow - Improved to combo into the last hit of Soul Harvest after using with your scythe.
● Dream of Doom - Improve to not cancel and activate the skill when comboing into Night Crow.
● Violation - Improved the camera rotation effect of down slash attacks when used on cooldown.
● Soul Harvest - Fixed the issue where the stats in PvP damage reduction would not be displayed.
● Violation - Fixed the issue where the down slash attacks would be applied before the hit motion.
● Flow: Cry of Darkness - Fixed the issue where Down Smash, applied on Blade of Darkness' hits, would be applied to all attacks.
● Turn-back Slash - Added the "Recover 30 MP per hit" effect.
Berserker
● Improved the appearance (customization) of Berserker as follows:
- Added a new face type and hair style.
- Changed the default outfit and portrait on the character creation window.
- The new customization features will be applied to the default appearance when creating a new character. For existing characters, you can apply the changed customization features via the Beauty Album UI.
* You can continue to select the existing face types and hair styles.
Main Weapon, Succession
● Added Succession: Weakling Hunt.
- Additional effects are applied if it is used during Lava Piercer.
- Gains all DP increase effect during skill.
- Air attack is applied on hit.
Skill | Description |
Succession: Weakling Hunt |
● Made following changes to Flow: Windstorm.
Skill Name | Before | 리부트 후 |
Flow: Windstorm |
● Changed the following skills
Skill Name | Before | After |
Tackling Rock |
- Knockback on charged hit - Forward Guard while charging or start of the skill - Movement Speed -30% for 5 sec - Cooldown applied if it activates while sprinting, Lava Piercer |
- Knockback on hits (PvE only) - Forward Guard during skill - Movement Speed -30% for 5 sec * Not applied during cooldown - Cooldown, Forward Guard applied when it activates while Sprinting, Lava Piercer - Removed charging animation (Adjusted damage) - Forward Guard when skill is continued - Changed to match actual skill description |
Beastly Wind Slash, Extreme: Beastly Wind Slash |
- Accuracy Rate -3/-3/-2/-2% (Excluding Extreme) - Decrease damage by 28% in PvP - Absolute: Damage -31.2% in PvP |
- Accuracy Rate +0% (Excludes extreme skills) - Adjusted damage (Excludes Extreme skills) - Damage -50% in PvP - Absolute version's damage -50% in PvP |
Ultimate: Beastly Wind Slash |
- Beastly Wind Slash can be used consecutively |
- Beastly Wind Slash can no longer be used continuously - Removed skill |
Storming Beast |
- |
- Hits the same number of targets even when Knee Kick activates |
Seizing Fear |
- Critical Hit Rate +10% - All Accuracy Rate +7% |
- All DP +20 - All Accuracy Rate +5% |
Fierce Strike |
- Recover 5 WP if used when there is insufficient WP |
- Recover 50 WP if used when there is insufficient WP - Can move immediately after attack 2 or last attack |
Claw Scar |
- Different levels of skill (I-V) - Inflict 15 bleeding damage every 3 seconds for 27 seconds |
- Single skill - Removed "15 bleeding damage per 3 sec for 27 sec" - Added effect that reduces all DP by 20 for 10 sec |
Headbutt |
- Melee Accuracy Rate +15% for 10 sec after 2nd hit or strong Headbutt - Activates after charging for strong headbutt |
- Removed extra attack, Melee Accuracy Rate +15% for 10 sec on hits - Can activate without charging for strong headbutt |
Frenzied Destroyer, Prime: Frenzied Destroyer |
- When more than 2 targets are hit, the damage dealt will decrease by 5% per hit. When 10 or more targets are hit, only 50% of damage will be dealt |
- When more than 2 targets are hit, the damage dealt will decrease by 5% per hit. When 7 or more targets are hit, only 70% of damage will be dealt. |
Ultimate: Frenzied Destroyer |
- Cannot activate by itself |
- Can activate by itself - Changed to match actual skill description |
Wrath of Beast, Ire of Beast |
- |
- Increased attack range |
Smack Down |
- Cooldown: 12 sec |
- Cooldown: 15 sec |
Feral Stampede |
- Charging available - Critical Hit Rate +40% (PvE only) - Cooldown: 11 sec |
- Remove charging - Critical Hit Rate +40% - Cooldown: 8 sec - Easier to combo with Flow: Windstorm, Shake Off, Headbutt |
Beast Roar |
- Knockdown on last attack hits |
- Knockdown on last attack hits(PvE only) |
Fearsome Tyrant |
- |
- Easier to transition to other skills |
Falling Rock |
- Ring Menu available - Able to add skill add-ons |
- Ring Menu unavailable - Changed Predatory Hunt to flow skill - Cannot activate during other skills - Adjusted skill damage - Adjusted attack range - Super Armor - Easier to combo with Evasion, Shake Off, and Flow: Windstorm |
Rock Smash |
- Cooldown: 20 sec |
- Cooldown: 25 sec |
Undertaker |
- |
- Change camera skill animation - Easier to combo to other skills |
Rooting |
- Cooldown: 40 sec |
- Cooldown: 35 sec |
Evasion |
- |
- Increased distance traveled |
Prime: Beast Form |
- |
- Stronger effect during Bestial Rage |
Prime: Beastly Wind Slash |
- Applied Final Strike effect - Reduces all DP by 15 for 10 sec when final strike is active - Number of hits decreases by 1 in PvP - Reduced number of hits on cooldown - Floating on smash attack (PvE only) - Air smash - Beastly Maneuver when used in feral state - Reduces movement speed by 30% on smash attack - Increases movement speed by 20% for 10 seconds on smash attack - Reduces first Hit damage in PvP: 55.6/55.6/55.7/27.6% - Reduces chop Hit damage in PvP: 44.4/44.4/44.4/44.3% |
- Adjusted damage, removed Final Strike effect - Reduces all DP by 20 for 10 seconds on hits - Number of hits not decreased in PvP - Number of hits not decreased during cooldown - Floating on hits * Nullified when used on cooldown - Beastly Maneuver not activated (activates when using Succession: Weakling Hunt) - Reduces Movement Speed by 30% for 10 seconds on hits * Nullified when used on cooldown - Increase Movement Speed by 20% for 10 seconds after using skill * Nullified when used on cooldown (Edited) - Damage -65/65/65/75% in PvP |
|
- Hit damage 944/1105% x 6 - Smash attack Hit damage 944/1105% x5 |
- Attack damage 1012/1300% x 6 - Smash attack damage 1012/1300% x5 |
|
- All DP -15 for 10 sec on hits - Floating on additional hits - Reduces 1st hit damage in PvP 27.6/27.6/27.6/27.5% - Reduces additional Hit damage by 24.1% in PvP |
- Removed "All DP -15 for 10 sec on hits" - Floating on extra attack hits * Nullified when used on cooldown - First attack damage -27.6/27.6/27.6/37.4% in PvP - Extra attack damage -24.1/24.1/24.1/34.4% in PvP - Changed attack range to inflict damage around the character |
|
- Charging available - Knockback on charged hit - Reduces movement speed by 30% for 5 seconds on hit - Counter attack |
- Removed charging, extra attacks on collision - Knockback on hits (PvE only) * Nullified when used on cooldown - Reduces Movement Speed by 30% for 5 seconds on hits * Nullified when used on cooldown - Air Attack - Cooldown and Forward Guard applied if it activates during Sprint, Lava Piercer - Forward Guard when skill is continued, does not consume Stamina - Reduces damage by 40% in PvP |
|
- Cooldown: 20 sec |
- 13 sec cooldown - Changed skill's animation - Increases distance traveled when skill is continued - Removed the Final Strike effect due to changes made to it, adjusted damage - Transform when using skill - Damage -35% in PvP |
|
- Final Strike animation - Bestial Rage effect applied after skill ends - Reduces the number of hits by 5 in PvP - Super Armor applied at start of the skill - Hit damage 826/1033/1342% x 14 - Hit damage while mounted 826/1033/1342 x 6 |
- Changed the Final Strike animation to basic effect (includes Black Spirit skill) - 'Bestial Rage' effect not applied after the skill ends - Number of hits not reduced in PvP - Super Armor during all motions - Attack damage 925/1157/1503% x14 - Attack damage while mounted 925/1157/1503% x14 - Changed the damage reduction rate in PvP - Movement Speed Reduction effect applied to all targets - Stun on attack 1 hits - Stun on last attack hits |
|
- |
- Can activate Lava Piercer while on cooldown by pressing LT/L2+A/X |
|
- Charging available - Hit damage 1262% x 7, - After charging Hit damage 1956% x 7 |
- Removed charging, adjusted damage based on that - Attack damage 1562% x7 - Unify attack range to the skill with the widest area - Beastly Maneuver while in Beast Form or during Bestial Rage |
|
- Hit damage 1489% x 6 |
- Attack damage 1489% x10 - Change damage reduction rate in PvP |
|
- All DP -15 for 10 sec on last hit - Skill level III Hit damage 1065% x 1, maximum 61 hits - Skill level III final Hit damage 1065% x 2 |
- Remove "All DP -15 for 10 sec on last hit" - III: attack damage 1195% x 1, maximum 61 hits - III: last attack damage 1195% x 2 - Character does not collide |
● Removed the following skills and added their base effect to certain skills.
Removed | Skill with Added Effects |
Flow: Boulder Crash |
Tackling Rock |
Flow: Beastly Maneuver III |
|
Flow: Beastly Instincts |
|
Ultimate: Storming Beast |
Storming Beast |
Flow: Tearer |
Headbutt |
Flow: Stone Bash |
Fierce Strike I |
Flow: Predator’s Avarice |
|
Flow: Unseen Force |
|
Flow: Beastly Maneuver III |
Frenzied Destroyer |
Flow: Beastly Maneuver II |
Shake Off |
Ultimate Evasion |
Evasion |
Flow: Final Strike |
Fierce Strike |
Ultimate: Headbutt |
(Skill Deleted) |
● Corpse Storm – Made the following changes:
Preview
Skill Name | Before | After |
Corpse Storm |
- Changed from a grab skill to a skill that combos from a grab such as Smack Down and Rock Smash
- No longer able to be used from the Ring Menu.
- Changed the cooldown from 23 sec to 20 sec to match the Absolute version.
- Adjusted skill's damage and Accuracy Rate.
- Damage reduction adjusted in PvP.
● Changed the Weakling Hunt skill
Skill | Before | After |
Weakling Hunt |
- Changed so you can only use the skill by using LT/L2 + B/O.
- Added cooldown.
- Adjusted damage of skill.
- Damage -30% in PvP.
- Increased the attack range.
- Changed so Knockback debuff effect is applied for all levels.
- Added Air Smash effect..
- Changed so pressing LT/L2 + B/O during Fierce Strike attack 3, Flow: Windstorm, lateral Raging Thunder, and Lava Piercer will now activate Weakling Hunt before Storming Beast .
- Improved to combo more smoothly into Evasion, Shake Off, Predatory Hunt, and Flow: Windstorm.
● Changed Prime: Final Strike to Prime: Unstoppable Beast.
Before | After | |
Skill | Prime: Final Strike |
Prime: Unstoppable Beast |
Major Changes |
Passive Skill |
Active Skill |
Skill Description |
Preview
- Changed to instantly grant the "Bestial Rage" effect when using skills that place you in Beast Form. - While Bestial Rage is active, certain skills will activate Beastly Maneuver. - While Bestial Rage is maintained, recover 100 HP every 2 sec for 20 sec. - Each time you enter Bestial Rage, gain Critical Hit Rate +30% for 10 sec. - Increased Bestial Rage duration from 10 sec to 20 sec. . |
● Predatory Hunt - Changed to no longer be activated when pressing LS ↑ + A/X after a Sprinting attack.
● Fierce Strike - Improved to turn your character according to the direction your camera is facing when used in Beast Form.
● Prime: Ancient Wave - Improved to combo more smoothly into Succession: Weakling Hunt after skill use in Beast Form.
● Beastly Wind Slash - Changed to no longer have collision detection when used in Beast Form.
● Beastly Wind Slash - Changed to no longer Push enemies when used in Beast Form.
● Beastly Wind Slash - Changed to combo more smoothly into Flow: Windstorm and Fierce Strike.
● Flow: Windstorm - Changed to combo more smoothly into Fierce Strike.
● Evasion - Changed to turn your character more smoothly to the direction your camera is facing.
● Prime: Beast Form - Changed the description to match the actual effect.
● Prime: Beastly Wind Slash - Changed the description to match the actual effect.
● Prime: Fierce Strike - Changed to combo more smoothly into Prime: Devastation, Prime: Ancient Wave, and other movements.
● Prime: Tackling Rock - Changed the description to match the actual movements.
● Prime: Predatory Hunt - Improved to turn your character according to the direction your camera is facing during the last hit.
● Prime: Lava Piercer - Changed to match the actual effect.
● Evasion - Fixed the issue where the Invincibility effect wouldn't apply for PvE in certain situations.
● Fierce Strike - Fixed the issue where Raging Thunder wouldn't activate during skill use in Beast Form.
● Beastly Maneuver - Fixed the issue where comboing into Fierce Strike from certain skills while in Beast Form wouldn't activate the skill.
Awakening
● Flow: Scatter Shot - Added the skill.
Skill Name | Description | Preview |
Flow: Scatter Shot |
Preview
|
● Core: Seismic Blast - Added the skill.
Skill Name | Skill Description | Preview |
Core: Seismic Blast |
Preview
|
● Titan Blow - Added the skill.
Preview
Skill Name | Before | After |
Titan Blow |
- Changed the attack method from attacking targets near the character to firing a long-ranged projectile.
- Increased the skill's activation speed.
- Removed the "Push on hits" effect.
- Removed charging motion and effects. Damage has been adjusted accordingly.
- Removed the "Frontal Guard while charging" effect due to charging being removed. 다.
- Removed the HP Recovery effect during skill use.
- Added the Down Smash effect.
- IV: Changed the cooldown from 20 sec to 7 sec.
- Changed from Tier 3 to Tier 2 Skill Add-ons.
- Replaced Counter Attack with Down Attack.
- Changed to now combo from attack 2 of Flow: Seismic Blast, Flame Buster, Flow: Ancient Power, Flow: Slugfest, Shake Off, Titan Step, and Crouch Shot.
● Removed the following skill and added its base effect to a certain skill.
Removed | Skill with Added Effect |
Flow: Jump Sequence | Giant Leap (can be activated twice in a row) |
Skill Name | Before | After |
Titan Step |
- LT/L2 + B/O to activate - All DP -15 for 10 sec on hi |
- Cannot be activated with LT/L2 + B/O - Removed "All DP -15 for 10 sec on hit" |
Flame Buster |
- Charged hit available |
- Charged attack unavailable, Charge (RT/R2) to activate Flow: Ancient Power. |
Flow: Ancient Power |
- Unavailable while on cooldown - 13 sec cooldown |
- Available on cooldown - 6 sec cooldown * Damage adjusted accordingly - Costs Stamina when charging - Does not apply Knockdown/Air Smash/Down Smash even if in Titan Syndrome state when used on cooldown |
Devastation |
- Hit damage 1099/1229/1359/1489% x8 - IV: 15 sec cooldown - IV: Reduce 2 hits in PvP |
- Attack damage 1099/1229/1359/1489% x 4, max 3 hits - IV: 10 sec cooldown - IV: no reduction in targets hit in PvP - Same number of targets hit for all skill levels |
|
- Titan Blow charged hit damage x7 - Skill Add-on unavailable - Pushes the target on hits (PvE only) |
- Attack damage 1956% x 7 - Damage -45% in PvP - Skill Add-on available - Unified attack range to widest version * Damage adjusted accordingly in PvP |
|
- Skill levels I to III available |
- Single skill level |
|
- Single skill level - III: All DP -15 for 10 sec - Damage -35% in PvP |
- Changed name to Seismic Blast - Skill levels I to III available - III: All DP -20 for 10 sec - Damage -65% in PvP |
|
|
- Removed skill, replaced with Core: Seismic Blast |
Flow: Split Shot |
- Cooldown: 23 sec - Knockdown on hit - Applies Flame Buster damage x3 |
- Cooldown: 8 sec - Knockdown on hits * Nullified when used on cooldown - Applies Flame Buster's damage x 4 - Flow skill to Seismic Blast * Changed preceding skill - Reduced by 1 hit in PvP |
|
- Critical Hit Rate +30%(in PvP) - Critical Hit Rate +50%(PvE only) - 1st Hit damage -69.5% in PvP - Last Hit damage -57.5% in PvP - Invincible during 1st and 2nd hits (PvE only) - Recover 5 WP per hit - Skill Add-on unavailable |
- Critical Hit Rate +30%(in PvP) - Critical Hit Rate +50%(PvE only) - 1st Hit damage -69.5% in PvP - Last Hit damage -57.5% in PvP - Invincible during 1st and 2nd hits (PvE only) - Recover 5 WP per hit - Skill Add-on unavailable |
● Flow: Slugfest - Improved to combo more smoothly after Flow: Split Shot, Ground Lifting, and Flow: General Disarray.
● Devastation - Improved to combo more smoothly into other skills and movements.
● Titan Blow, Flow: Slugfest, Devastation - Changed to combo more quickly into Ground Lifting.
● Lava Piercer - Changed to activate first over Flow: General Disarray if used during the beginning motions of Sprint.
● Black Spirit: Slugfest, Black Spirit: Titan Blow - Changed the descriptions to reflect the skill changes.
● Giant Leap - Fixed the issue where the Stiffness would also be applied in PvP while maintaining the skill backward.
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[Update] 01/13 Client Patch 01/13 Client Patch 13.01.2022
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[Update] [Updated] 1/10 Patch Note Season Graduation flows upon the Character Reboot!(Updated: 2022-02-24) 10.01.2022
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[Update] 1/10 Character Reboot Patch Note 2 Tamer, Musa, Maehwa, Valkyrie 10.01.2022
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[Update] 1/10 Character Reboot Patch Note 3 Ninja, Kunoichi, Witch, Wizard, Dark Knight 10.01.2022