Conquest War Pre-Season
Due to the change to certain Conquest Wars rules, we will be holding a "Conquest Wars Pre-Season" from November 11th maintenance until December 29th. During this Pre-Season, we will be continuously monitoring all Conquest Wars, keeping an eye out on all the feedback our Adventurers have given us, as we hope to make Conquest Wars a true battlefield for glory and honor. At the start of the "Conquest Wars Pre-Season," all territory information will be reset, as well as when the Pre-Season ends on December 29th, so we ask for your participation and feedback. The following changes will apply for the "Conquest Wars Pre-Season":
Certain Conquest Wars rules will be changed. First off, in the spirit of providing a challenge for participating guilds and guild members, we've greatly boosted the rewards. Besides the potential tax benefits, a rather substantially-sized reward awaits those who emerge victorious in battle. Even guilds who fought their hardest and faced defeat will still earn a special reward, as well as one for guilds who liberate a territory.
In addition, we are planning to release the Territorial Decree system, where guilds who have won a Conquest War could enact policies over an occupied territory, which has been tested on the Black Desert Global Labs since last April.
However, along with improved rewards, we've added AP/DP limits to the Mediah Conquest Wars to offer more Adventurers a chance to participate. We've made sure to not set these limits too low, and they will be adjusted depending on the overall growth of our Adventurers over time. While the current type of limits are already fixed, we are also considering a variety of settings such as those that factor in class characteristics to administer selective limits (lower AP, Damage Reduction, but higher Evasion, etc.) in the future.
● Achieving victory in Conquest Wars in Calpheon and Mediah will see all guild members receive a reward in addition to the general tax benefits.
- You can collect your individual rewards for Conquest War from the Guild Information>Guild Member Status> Reward
- You must retrieve your participation reward after a Conquest War ends in order to participate in the next Conquest War.
- Conquest War rewards will expire within 15 days upon receipt.
- Tax Benefits remain the same, and are separate from the individual rewards.
● Liberating territories has been removed, and a new points system has been added.
- If two guilds remain at the end and no winner has been decided, the final result will be determined based on the durability of the Command Post/ Field HQ and annexes from each of the guilds.
- The guild with the highest amount of points at the end of the calculation will be crowned lord of the territory.
- From the remaining guilds/alliances when the Conquest War ends, the top 5 guilds, excluding the highest-ranking guild, will now receive more rewards for defeats than the previous defeat rewards.
- Changed rewards when the point system is applied to now be based on the time elapsed from the moment combat begins in a Conquest War.
* Guilds whose Command Post/Field HQ are destroyed within 1 hour of Conquest War will receive gold bars to the value of 150,000,000 Silver and 10 Resplendent Medals of Honor.
* Guilds who Command Post/Field HQ are destroyed after an hour can win a minimum reward of Gold Bars worth 250,000,000 Silver and 36 Resplendent Medals of Honor, and the rewards will be ranked based on the time the Post/HQ was destroyed.
* If there were less than 6 guilds remaining at the end of a Conquest War, the rewards will be issued based on the order Command Post/Field HQs were destroyed.
For example, if there are only 4 guilds remaining by the end of a Conquest War, the guild who ranks 1st in points will become the Lord and be issued the Glorious Victor Reward, while the other 3 guilds who rank 2nd, 3rd, and 4th place in points will be issued a Burning Spirit Reward (V), (IV), and (III), respectively. |
- Points that are used to calculate rankings are as follows:
Points Based on Durability Remaining on Command Post/Annex |
|
Annex |
Points |
Command Post/ Field HQ |
50 points per 1% of remaining durability |
Points for Defeating/ Dying to Enemies |
|
Defeated/Killed |
Points |
Defeated Enemy |
1 pt |
Killed by Enemy |
1 pt |
Points for Destroying Command Post/Field HQ and Annexes by Type |
|
Installation |
Points |
Flimsy Barricade |
1 pt |
Barricade |
1 pt |
Iron Barricade |
5 pt |
Flimsy Wooden Fence |
10 pts |
Wooden Fence |
20 pts |
Wooden Fence Gate |
20 pts |
Siege Defense Tower |
1pt |
Enhanced Flame Tower |
100pts |
Big Hwacha |
100 pts |
Supply Depot |
80 pts |
Recovery Center |
70 pts |
Cannon Observatory |
50 pts |
Elephant Nursery |
50 pts |
Indomitable Flag Factory |
50 pts |
Medium Siege Tower Workshop |
50 pts |
Large Siege Tower Workshop |
50 pts |
Ballista Workshop |
50 pts |
Flame Tower |
60 pts |
Hwacha |
50 pts |
Indomitable Flag |
30 pts |
Fort/Command Post/Field HQ |
150 pts |
- Rewards for each rank are as follows
※ Please not that you will only receive one of these rewards, and the highest applicable reward to you will be received.
Ranking |
Item Name |
Rewards |
1st (Lord) |
Glorious Victor Reward |
Gold Bar of the Glorious Battlefield 10,000G x2 |
2nd |
|
Gold Bar of the Glorious Battlefield 1,000G x7 |
3rd |
|
Gold Bar of the Glorious Battlefield 1,000G x6 |
4tth |
|
Gold Bar of the Glorious Battlefield 1,000G x5 |
5th |
|
Gold Bar of the Glorious Battlefield 1,000G x4 |
6th |
|
Gold Bar of the Glorious Battlefield 1,000G x3 |
Guilds that have a Command Post/Field HQ at the end of Conquest War |
|
Gold Bar of the Glorious Battlefield 1,000G x2 |
Guilds that do not have a Command Post/Field HQ at the end of Conquest War |
|
Gold Bar of the Glorious Battlefield 1,000G x1 |
● Changed the Gold Bars obtained for participating in Conquest War to the items listed below (however, the value of the item remains the same):
Item Name |
|
- Added Guild Ranks and points to display via the Conquest Status Window
- Guild Rankings and points will be displayed if the current lords of the region are no longer remaining in the fight.
In addition, the score and ranking will only give different rewards if two or more guilds remain at the end of the Conquest War period and the Lord Guild has been toppled.
● You can now earn the Resplendent Medal of Honor from Conquest Wars.
- Depending on your performance in Conquest Wars, you will be able to obtain up to a number of ‘Resplendent Medals of Honor’ according to the amounts listed below.
Territory |
Conquest War Victory |
Conquest War Defeat |
Ranking in top 5% for contributing to Guild’s Victory |
All Territories |
84 |
10 |
5 |
- Adventurers who ranked in the top 5% for contributing to their guild’s victory in the Conquest War will receive additional medals.
- If the points of all Adventurers in the top 5% for contributing to their guild’s victory are the same, none will receive additional medals.
Example) In a Conquest war of 100 Participants, if the top 5 Adventurers all earn the same number of points, none will receive the additional medals.
Conquest War Contribution Points |
|||||||
Category |
Destroy Command Post |
Destroy Gate |
Destroy Placement Object |
Mount Killed |
Guild Member Killed |
Kill with Siege Weapon |
Death Count |
Points |
20 |
15 |
1 |
0 |
1 |
1 |
0 |
※ The ‘Destroy Command Post’ category refers to destroying Conquest War Fort/Command Post/Field HQ.
● The Adventurer who ranks 1st in contributing to their guild’s Conquest War victory will receive the following buff item upon receiving their reward:
- Conquest War Victory Contribution 1st Place Reward: Battlefield Glory (HP+500 for 4 hrs)
- This item will expire 24 hours from the time it was obtained, and it cannot be used after it expires.
● Balenos and Serendia Conquest Wars will undergo a period of reorganization.
- After reorganization, they’ll be revamped in a different way. Hence, during this period, Conquest Wars will only be held in Calpheon and Mediah territories.
- As Balenos and Serendia Conquest Wars are in the reorganization period, information about the war will be removed from the World Map window.
- Accordingly, we have reset the current information regarding Conquest Wars.
● As a result of the changes made, the occupation status of Conquest Wars for occupied regions have been reset.
● Changed the price of forts, command posts, and field HQs necessary to participate in Conquest Wars as follows:
- Due to the price change, all items stored in your inventory and guild warehouse will be recalled and refunded as Guild Funds based on the same price they were purchased for prior to the change.
Item Name |
Guild Funds Price Before |
Guild Funds Price Now |
[Guild] Command Post (Conquest War) |
50,000,000 Silver |
1,000,000,000 Silver |
[Guild] Field HQ (Conquest War) |
||
[Guild] Square Fort (Conquest War) |
||
[Guild] Strong Square Fort (Conquest War) |
||
[Guild] Sturdy Octagonal Fort (Conquest War) |
● Added AP/DP limits to Mediah Conquest War. However this system is not applied to Calpheon Conquest Wars.
- Max AP and DP limits are applied to the character’s basic attacks, main/awakening skills, summon skills, and all other forms of attacks in PvP. However, it does not apply when on mounts like horses, elephants, hwachas, cannons and other war mounts.
Mediah Conquest War Limits |
|||||||
AP Limit |
Evasion Limit |
Evasion Rate Limit |
Damage Reduction Limit |
Fixed Damage Reduction Rate Limit |
Accuracy |
Accuracy Rate |
|
457 |
818 |
20% |
326 |
19% |
719 |
20 |
● Added limits to Max Accuracy, Accuracy Rate, and All Resistance for Tier 1 Node Wars
- In the case of the Accuracy Limit, it is based on wearing a full Tuvala set, and in the case of the Accuracy Rate Limit, it is the same as the Evasion Rate Limit.
Node Tier |
Accuracy Limit |
Accuracy Rate Limit |
All Resistance Limit |
Tier 1 Beginner |
652 |
15 % |
20 % |
Tier 1 Intermediate |
671 |
15 % |
30 % |
Tier 1 Advanced |
686 |
15% |
30% |
● In servers where Node and Conquest wars are currently active, any limits on character stats that apply to a region’s Node/Conquest war will be applied to all Adventurers who enter the region.
Example: If you are not participating in a Node War, but stroll into an active Tier 1 Node War area, your stats will be capped based on the Tier restrictions of that node.
● Added a new skill to the Enhanced Flame Tower that can be used in Node/Conquest War.
- After performing 4 basic attacks, hold O/B to fill the gauge to use the skill ‘Incinerating Flame’.
- Fill the gauge to the max to use Oil for Enhanced Flame Tower x8 then use the skill ‘Incinerating Flame’ for 5 sec.
- The Enhanced Flame Tower will become overheated after using the skill, and it cannot be used for the next 15 seconds.
- Added the Spirit of Battle content.
- The battlefield gets more heated by the death of comrades who share sorrows and joys.
- The rage that fills in the hearts of your allies can really turn the tides of battle.
- You can check the Spirit of Battle gauge from the UI at the bottom of the Minimap on the upper right of the screen during a Node/Conquest War.
- The Spirit of Battle gauge fills up when you die during a battle, and when it is full, you can use a special skill that applies powerful effects to every guild member. However, since the gauge decreases when constantly defeating enemies, the gauge resets when you use the special skill.
- When the Spirit of Battle gauge is at 100%, it does not decrease and is maintained until you use a Guild Skill that consumes the Spirit of Battle.
- Added a new Guild Skill that can be used by consuming the Spirit of Battle.
* The new skills you can use by consuming the Spirit of Battle are detailed below. These skills require consuming the Spirit of Battle in order to activate, so you can only use these skills during Node and Conquest Wars.
Skill |
Spirit of Battle Consumption |
Effect |
Cooldown |
|
100% |
Cooldown for reviving during a Node/Conquest War resets |
5 Hours |
|
100% |
For 30 Seconds |
15 Minutes |
● Changed the Guild Skills that you can use in Node and Conquest Wars to the following with the addition of the Spirit of Battle content.
- When you use the Guild Skills for Node/Conquest Wars, they will apply to guild members who participated in the Node/Conquest Wars in the same server. The cooldown applies to all servers.
* Applies to the following Guild Skills
Guild Skill |
|
|
|
- When you are under the effect of the Spirit of Battle, a visual effect will engulf your character announcing it’s activation. This effect is only visible to the person under the effect.
- The effect will be displayed once when the Blessing of Battle skill is used and the buff is applied.
● ‘Sun’s Resolve,’ A dedicated outfit that is only available in Conquest War has been added.
- Sun’s Resolve can be purchased from Guild Managers in large cities for 100,000 Silver.
- Sun’s Resolve can only be purchased once per day, and will last for 24 hours after purchase.
* In order to participate in Conquest Wars, you must equip the Sun’s Resolve outfit set. Failing to do so will mean that you will be unable to deal damage to opposing guilds in Conquest War.
- All guild members can purchase the Sun’s Resolve costume, however there are conditions that need to be met in order to equip it:
- You must have a fort placed in a Conquest War region. |
- The Sun’s Resolve item will equip into the Helmet, Armor, Gloves, and Shoes outfit slots. Equipping the item will give you the following effects: Jump Height +0.5m, Gear Durability Consumption –10%, and Movement Speed +2.
- During Conquest War, the color of the outfit given will be maintained even if your Fort/Command Post/Field HQ are destroyed
- During Conquest War, the color of the outfit will change to a default color if switching to other servers where the conquest war is not taking place.
(In the case of reconnecting to the server, your outfit will appear as default. In order for the color to be applied once more, you must equip and unequip the outfit.)
- The color of the outfit will be maintained as long as you do not change servers or log in again.
* The color of the outfit will change to its default color if you change servers or log in again.
We added a Conquest War exclusive outfit. This outfit with its shiny plate armor and fluttering cape will enhance the feeling of you becoming a part of a group together with your guild members during Conquest War. Additionally, it helps to differentiate your members from other guilds. The color of the cape will be assigned automatically depending on the number of guilds that participate in Conquest War. Now, you will be able to present a more united front with your fellow guild members with this guild outfit.
Additionally, we've added effects that you had with other outfits into the Sun's Resolve to maintain those same buff effects. You will be able to keep the effects: Jump Height +0.5 m, Gear Durability Consumption -10%, and Movement Speed +2 with the new Conquest War exclusive guild outfit.
We will continue to strive hard to form Conquest War into a heated battlefield where you and your fellow guild members can make amazing memories together..
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