Wizard
The One Who Reached the Peak of Magical Prowess
◈ Weapon and Combat Style
Succession |
Awakening |
||
Combat Style |
Ranged |
Combat Style |
Ranged |
---|---|---|---|
Weapon |
Staff |
Weapon |
Godr Sphera |
◈ Overview
Wizard casts his enemies into oblivion by harnessing the powers of the natural elements into his staff.
The depth of his worldly wisdom is best demonstrated by his commanding presence, which strikes fear in the hearts of his enemies as he pummels them with a barrage of giant fireballs, cascading lightning strikes, and raging blizzards.
Wizard is also capable of teleporting and delivering a barrage of critical strikes against his enemies at range.
Most of Wizard’s skills are the same as Witch’s. Because of this, he offers greater combat efficiency when dealing with large swathes of enemies than when he faces his enemies in 1-on-1 battles.
Wizard’s allies will find comfort in his presence on the battlefield.
Wizard is capable of delivering attacks more quickly by increasing the level of his Casting Speed.
Adventurers who play Wizard are recommended to maintain his Casting Speed at Lv. 5 or higher.
◈ Key Features
Base
- Wields destructive elemental magic and has the ability to heal and grant buffs to himself and his allies.
Succession
- Casts explosive area-of-effect spells with elemental powers taken to the extreme.
Awakening
- Summons Guardians imbued with the elemental powers of water and fire and casts magic spells.
◈ Combat Preview
Main Weapon / Succession Combat Video
Awakening Combat Video
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① Attack / ② Defense |